MassivelyEffective0730 wrote...
It's a conceptual problem. I really can't use an example past saying "the plot". I really can't. There's no way to simplify it further.
I'm not asking yout to simplify it, I'm asking you to answer my questions, which you fail to do.
Come on, this is not rocket science. How hard can it be to answer a bunch of simple questions?
If you don't know the answers to my questions, that's okay. You can simply admit that you have no clue what the answers to my questions are, which is fine by me. Just say so honestly if this is the case.
As for our disagreement, there really is nothing I can do to be more clear.
Again, you don't need to make things more clear. All you need to do is back-up your (as of yet) empty claims and hollow arguments.
Your arguments carry no weight because you fail to back them up with proper examples. That is the problem. It's not me misunderstanding you, it's me asking you to back up your claims and arguments, which you fail to do so.
We fundamentally don't understand each others issue. You aren't giving coherent arguments. I'm not understanding what you're looking for. I'm not saying that by any fault of yours, but I'm saying we aren't understanding each other.
Oh I understand you perfectly, but it is indeed very clear you're not understanding me. Maybe you don't WANT to understand me?
Even still, you could at least try to answer my questions, instead of constantly ignoring them.
As for why I like ME2, I can't state any reason you would agree with. This alone comes down to preferrence.
Preferences or opinions are usually based on reasons. If you have no reason to like ME2, than why do you like it?
For example, my reason for disliking Mass Effect 2 is because of the status-quo of the plot. This I can further explain by pointing out that no significant progression is made towards solving the reaper threat within the ME2 story. The ME2 story also does not flesh-out any previously established plot-hooks, instead it introduces a whole arsenal of new plot-hooks, that either get solved and wrapped-up within the game it self (the Collectors), or they just get dropped never to be mentioned again (Lazarus). it really does make ME2 feel like a filler-arc that sidelines the previously established plots and direction from ME1.
The plot of ME1 being: "The reapers want to harvest us, but they are trapped in darkspace. Sovereign tries to open the gate to dark-space, while Shepard tries to stop him."
And the direction of ME1 being: "Shepard succesfully stopped Sovereign and the reapers are again trapped in darkspace, yet one day the reapers might return and so Shepard has to find a solution to the reaper thread and make sure we're prepared".
^
See this is how you do it Massively. Now it's your turn to lay down the plot and direction of ME2, and then explain how you think ME3 does not follow up on this plot and direction.