People hating on ME3 yet thinking ME2 is "perfect"
#626
Posté 14 juillet 2013 - 10:50
#627
Posté 14 juillet 2013 - 11:20
The combat for one thing. 3's was a major step up, and yet in the scheme of things it wasn't exactly unique. It's more the case that ME2's combat was unfortunately pretty shoddy.
ME2's story was and is cool and fun, but I honestly think it got the benefit of the doubt because people were expecting all the stories it began to culminate in 3. As it is, the Collector plot was largely meaningless. The biggest thing that came out of that was Cerberus and their antics, which ended up going too far and overshadowing the plot with the Reapers - the thing that the whole trilogy was supposed to be about.
ME3 is the better game imo, it just doesn't have the same illusion of choice ME2 did. ME2 let you think you were doing important things by deciding what to do with Kolyat, or letting this squaddie live or die, or most gratingly destroying or keeping the Collector Base. A lot of ME2's charm was the anticipation of ME3.
#628
Guest_Morocco Mole_*
Posté 14 juillet 2013 - 11:31
Guest_Morocco Mole_*
isnudo wrote...
A lot of ME2's charm was the anticipation of ME3.
I think this is a good way to explain why ME2 gets put on a pedastal so much
Modifié par Morocco Mole, 14 juillet 2013 - 12:10 .
#629
Posté 14 juillet 2013 - 11:47
ME3 is not a bad game, but I think it's a bad sequel to ME2 and a disappointing conclusion to Shepard's story.
Modifié par Yannkee, 14 juillet 2013 - 11:50 .
#630
Posté 14 juillet 2013 - 12:28
Again I'm a huge. HUGE ME2 fanboy, but let me tell ya, it's by far the best game Bioware ever did and it's way better than ME3. But that's just me.
okay, KOTOR was pretty good too.
#631
Posté 14 juillet 2013 - 12:34
I love ME2 despite all kinds of silly ideas it has because i enjoy it very much. ALL OF IT.
I consider conclusion to ME3 awful because it ruined the entire trilogy for me. ALL OF IT.
Also, claiming that ME2 does not contribute anything to main plot is not correct. ME3 makes sure that ME2 does not cotnribute to the main plot. If it was written differently - say,baby terminator remains allowed construction of giant energy battery capable to overload catalyst (evidence to whose existence were found on collector base)- well there you go, ME2 is vital to plot.
It is much better then suddenly finding schematics on Mars and data about catalyst in ,wait for it, DLC lol.
Modifié par jstme, 14 juillet 2013 - 12:35 .
#632
Guest_Morocco Mole_*
Posté 14 juillet 2013 - 12:37
Guest_Morocco Mole_*
NeonFlux117 wrote...
lol at this thread, ME2 is way better than ME3. It's not even close. Most GOTY awards since Half Life 2, wide spread critical acclaim from fans and journalists alike, and a place in the Smithsonian art museum. Yeah.... it's kinda good.
This doesn't really mean anything since gaming "journalism" is a joke and is always bought off by companies like EA to give anything good reviews. See DA2.
Again I'm a huge. HUGE ME2 fanboy
There's the problem.
it's by far the best game Bioware ever did and it's way better than ME3. But that's just me.
Their best game is a little something called Baldur's Gate 2.
#633
Posté 14 juillet 2013 - 12:47
Morocco Mole wrote...
This doesn't really mean anything since gaming "journalism" is a joke and is always bought off by companies like EA to give anything good reviews. See DA2.
About as much a joke as the statement you made. It's funny you mention DA2, because that game isn't actually that bad. It's flawed, yes, but not terrible. I'd give it a 7/10.
There's the problem.
People liking something you don't is a problem?
Their best game is a little something called Baldur's Gate 2.
You think that if "best" were quantifiable, that everybody would be agreeing with you?
#634
Guest_StreetMagic_*
Posté 14 juillet 2013 - 12:52
Guest_StreetMagic_*
Modifié par StreetMagic, 14 juillet 2013 - 12:53 .
#635
Posté 14 juillet 2013 - 12:57
Morocco Mole wrote...
NeonFlux117 wrote...
lol at this thread, ME2 is way better than ME3. It's not even close. Most GOTY awards since Half Life 2, wide spread critical acclaim from fans and journalists alike, and a place in the Smithsonian art museum. Yeah.... it's kinda good.
This doesn't really mean anything since gaming "journalism" is a joke and is always bought off by companies like EA to give anything good reviews. See DA2.
Has it actually been determined that EA bought enough critics off to skew the general consensus to such a degree? Did EA also pay off the Smithsonian? I don't know what happened with DA2 that relates to Mass Effect 2, so I won't comment on that.
#636
Guest_StreetMagic_*
Posté 14 juillet 2013 - 01:03
Guest_StreetMagic_*
Modifié par StreetMagic, 14 juillet 2013 - 01:06 .
#637
Posté 14 juillet 2013 - 01:07
Fan != fanboyPeople liking something you don't is a problem?
fanboy
(n) Technocratic zealots; evangelicals of geekery. Characterized by irrational advocacy of a particular OS, console, company, or franchise.
Most commonly used to delegitimize contrary opinions in gaming forums.
Ex. "Waht the #@%? Darkrev0r jus a nintendo fanboy dont bother with him."
#638
Posté 14 juillet 2013 - 01:13
I liked the dice-roll involvement in the shooter combat in Mass Effect 1. I actually prefer the combat in that game. It didn't need to be removed, it needed to be improved, as in where you were aiming on the body was also taken into account rather than just aiming for centre mass.
#639
Posté 14 juillet 2013 - 01:30
fanboys are always a problem.I hate fanboys.There's nothing worse than a fanboy,except an ignorant fanboy.A fanboy's opinion is always biasedo Ventus wrote...
There's the problem.
People liking something you don't is a problem?Their best game is a little something called Baldur's Gate 2.
You think that if "best" were quantifiable, that everybody would be agreeing with you?
#640
Posté 14 juillet 2013 - 01:37
So what you just said is biased (given your forum name) and therefore is not correct ,meaning fanboys are not biased, meaning you are correct.IntelligentME3Fanboy wrote...
fanboys are always a problem.I hate fanboys.There's nothing worse than a fanboy,except an ignorant fanboy.A fanboy's opinion is always biased
Problems like this drove Catalyst insane....
Modifié par jstme, 14 juillet 2013 - 01:38 .
#641
Posté 14 juillet 2013 - 01:42
ugh..i didn't say anything biased.It's the truthjstme wrote...
So what you just said is biased (given your forum name) and therefore is not correct ,meaning fanboys are not biased, meaning you are correct.IntelligentME3Fanboy wrote...
fanboys are always a problem.I hate fanboys.There's nothing worse than a fanboy,except an ignorant fanboy.A fanboy's opinion is always biased
Problems like this drove Catalyst insane....
#642
Posté 14 juillet 2013 - 01:59
That's what all fanboys say.IntelligentME3Fanboy wrote...
ugh..i didn't say anything biased.It's the truthjstme wrote...
So what you just said is biased (given your forum name) and therefore is not correct ,meaning fanboys are not biased, meaning you are correct.IntelligentME3Fanboy wrote...
fanboys are always a problem.I hate fanboys.There's nothing worse than a fanboy,except an ignorant fanboy.A fanboy's opinion is always biased
Problems like this drove Catalyst insane....
Modifié par Heretic_Hanar, 14 juillet 2013 - 01:59 .
#643
Posté 14 juillet 2013 - 02:01
StreetMagic wrote...
I might agree on BG2 being their best, but at the same time, I don't even want to think about it. Games like that aren't possible anymore.. or not feasible at least. Too much dialogue, for one. Many of those older RPGs could be done in a shorter timeframe and with less budget constraints without all the higher production values and voice acting expected nowadays. Environments and levels are under tougher memory constraints as well (although the new gen of consoles might alleviate that better than before). It's a game from another era, so I don't think it's fair to compare. KotoR is pretty much the beginning of the newer type of Bioware games. I would say it's better than ME though, for sure.
This doesn't make any sense. What would stop developers from making games like BG2 again? Absolutely nothing.
In fact, if we look at Kickstarter, we can see that some of the most succesful Kickstarter projects are in fact RPG games similar to the good old RPGs like Baldur's Gate and Fallout.
#644
Guest_StreetMagic_*
Posté 14 juillet 2013 - 02:06
Guest_StreetMagic_*
Heretic_Hanar wrote...
StreetMagic wrote...
I might agree on BG2 being their best, but at the same time, I don't even want to think about it. Games like that aren't possible anymore.. or not feasible at least. Too much dialogue, for one. Many of those older RPGs could be done in a shorter timeframe and with less budget constraints without all the higher production values and voice acting expected nowadays. Environments and levels are under tougher memory constraints as well (although the new gen of consoles might alleviate that better than before). It's a game from another era, so I don't think it's fair to compare. KotoR is pretty much the beginning of the newer type of Bioware games. I would say it's better than ME though, for sure.
This doesn't make any sense. What would stop developers from making games like BG2 again? Absolutely nothing.
In fact, if we look at Kickstarter, we can see that some of the most succesful Kickstarter projects are in fact RPG games similar to the good old RPGs like Baldur's Gate and Fallout.
It does make sense. There's a lot of work, and not enough time or resources. Kickstarter is great and opens up possibilities, but many developers have said the same thing. You don't have to respond to me so flippantly. Hell, I'll even dig up an interview from Karpyshyn himself about BG:
In our early games, dialogue was still mostly read off the screen,
not spoken by voice actors. As a result, the writing felt more
'bookish', and less 'screenplay', if that makes sense. As we got better
voice acting and digital acting, we had to adapt to take advantage of
things like an actor's performance or a character's facial expression -
we had to learn to draw on the subtle nuances that weren't available
when we first began. As a result, our writing became more efficient and
focused," Karpyshyn noted."An
old-school game like Baldur's Gate 2 could never be made with full voice
acting - there's too much dialogue, and the budget would break any
studio." Drew Karpyshyn "When it
all comes together - voice acting, digital acting, writing, music - we
get amazing stuff, like the Sovereign conversation in Mass Effect 1. But
it's also harder as a writer to maintain creative control - the more
elements that are involved, the more people you have putting their stamp
on it. That's great when it works, but it can also be frustrating. And
it's much, much more expensive, which is why an old-school game like
Baldur's Gate 2 could never be made with full voice acting - there's too
much dialogue, and the budget would break any studio."
http://www.eurogamer...-drew-karpyshyn
#645
Posté 14 juillet 2013 - 02:07
these games wouldn't sell well nowadays.That's what stops them.Heretic_Hanar wrote...
StreetMagic wrote...
I might agree on BG2 being their best, but at the same time, I don't even want to think about it. Games like that aren't possible anymore.. or not feasible at least. Too much dialogue, for one. Many of those older RPGs could be done in a shorter timeframe and with less budget constraints without all the higher production values and voice acting expected nowadays. Environments and levels are under tougher memory constraints as well (although the new gen of consoles might alleviate that better than before). It's a game from another era, so I don't think it's fair to compare. KotoR is pretty much the beginning of the newer type of Bioware games. I would say it's better than ME though, for sure.
This doesn't make any sense. What would stop developers from making games like BG2 again? Absolutely nothing.
In fact, if we look at Kickstarter, we can see that some of the most succesful Kickstarter projects are in fact RPG games similar to the good old RPGs like Baldur's Gate and Fallout.
#646
Posté 14 juillet 2013 - 02:13
StreetMagic wrote...
Heretic_Hanar wrote...
StreetMagic wrote...
I might agree on BG2 being their best, but at the same time, I don't even want to think about it. Games like that aren't possible anymore.. or not feasible at least. Too much dialogue, for one. Many of those older RPGs could be done in a shorter timeframe and with less budget constraints without all the higher production values and voice acting expected nowadays. Environments and levels are under tougher memory constraints as well (although the new gen of consoles might alleviate that better than before). It's a game from another era, so I don't think it's fair to compare. KotoR is pretty much the beginning of the newer type of Bioware games. I would say it's better than ME though, for sure.
This doesn't make any sense. What would stop developers from making games like BG2 again? Absolutely nothing.
In fact, if we look at Kickstarter, we can see that some of the most succesful Kickstarter projects are in fact RPG games similar to the good old RPGs like Baldur's Gate and Fallout.
It does make sense. There's a lot of work, and not enough time or resources. Kickstarter is great and opens up possibilities, but many developers have said the same thing. You don't have to respond to me so flippantly. Hell, I'll even dig up an interview from Karpyshyn himself about BG:
*snip*
I think you don't get my point.
When I say "what is stopping devs from making games like the good old Baldurs Gate?" I mean exactly that. I'm not talking about "Baldurs Gate with voice acting" or "Baldurs Gate with awesome 3D graphics", I'm talking about a text-based isometric RPG exactly like Baldurs Gate, Fallout and Arcanum.
So, other than the fear that these games might not sell enough these days (I highly doubt that, considering the succes of these projects on Kickstarter), what is stopping devs from making classical RPGs?
Modifié par Heretic_Hanar, 14 juillet 2013 - 02:14 .
#647
Posté 14 juillet 2013 - 02:19
Heretic_Hanar wrote...
StreetMagic wrote...
I might agree on BG2 being their best, but at the same time, I don't even want to think about it. Games like that aren't possible anymore.. or not feasible at least. Too much dialogue, for one. Many of those older RPGs could be done in a shorter timeframe and with less budget constraints without all the higher production values and voice acting expected nowadays. Environments and levels are under tougher memory constraints as well (although the new gen of consoles might alleviate that better than before). It's a game from another era, so I don't think it's fair to compare. KotoR is pretty much the beginning of the newer type of Bioware games. I would say it's better than ME though, for sure.
This doesn't make any sense. What would stop developers from making games like BG2 again? Absolutely nothing.
In fact, if we look at Kickstarter, we can see that some of the most succesful Kickstarter projects are in fact RPG games similar to the good old RPGs like Baldur's Gate and Fallout.
True, Kickstarter has gotten a few games made that are more like Baulder's Gate 2, but it remains to be scene if they are going to be profitable outside of the Kickstarter funds raised. I am pretty sure BioWare could develop a game like Baulder's Gate 2 and sell 100,000 copies, but it wouldn't be what a lot of people expect just like these Kickstarter games are going to be with a lower production value.
#648
Guest_StreetMagic_*
Posté 14 juillet 2013 - 02:20
Guest_StreetMagic_*
Heretic_Hanar wrote...
I think you don't get my point.
When I say "what is stopping devs from making games like the good old Baldurs Gate?" I mean exactly that. I'm not talking about "Baldurs Gate with voice acting" or "Baldurs Gate with awesome 3D graphics", I'm talking about a text-based isometric RPG exactly like Baldurs Gate, Fallout and Arcanum.
So, other than the fear that these games might not sell enough these days (I highly doubt that, considering the succes of these projects on Kickstarter), what is stopping devs from making classical RPGs?
Oh! In that case, I agree. I just thought you meant the "present day" equivalent.
kudos for mentioning Arcanum btw.
#649
Posté 14 juillet 2013 - 02:22
Sanunes wrote...
Heretic_Hanar wrote...
StreetMagic wrote...
I might agree on BG2 being their best, but at the same time, I don't even want to think about it. Games like that aren't possible anymore.. or not feasible at least. Too much dialogue, for one. Many of those older RPGs could be done in a shorter timeframe and with less budget constraints without all the higher production values and voice acting expected nowadays. Environments and levels are under tougher memory constraints as well (although the new gen of consoles might alleviate that better than before). It's a game from another era, so I don't think it's fair to compare. KotoR is pretty much the beginning of the newer type of Bioware games. I would say it's better than ME though, for sure.
This doesn't make any sense. What would stop developers from making games like BG2 again? Absolutely nothing.
In fact, if we look at Kickstarter, we can see that some of the most succesful Kickstarter projects are in fact RPG games similar to the good old RPGs like Baldur's Gate and Fallout.
True, Kickstarter has gotten a few games made that are more like Baulder's Gate 2, but it remains to be scene if they are going to be profitable outside of the Kickstarter funds raised. I am pretty sure BioWare could develop a game like Baulder's Gate 2 and sell 100,000 copies, but it wouldn't be what a lot of people expect just like these Kickstarter games are going to be with a lower production value.
These Kickstarter games do not have a lower production value. They actually manage to raise a fund that is close to a triple-A budget.
You also forget the fact that games like BG2 and Fallout don't need as big of a budget as games like ME and DA do.
But yeah, this is actually getting kind of offtopic.... just saying...
#650
Posté 14 juillet 2013 - 02:39
IntelligentME3Fanboy wrote...
these games wouldn't sell well nowadays.That's what stops them.
For once, I think you hae a point.





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