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People hating on ME3 yet thinking ME2 is "perfect"


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#826
sH0tgUn jUliA

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Cthulhu42 wrote...

David7204 wrote...

The point is that the game relies on combat to function.

Thane's loyalty mission didn't have any combat.


It did if you shot Talid.

#827
BaladasDemnevanni

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sH0tgUn jUliA wrote...

Cthulhu42 wrote...

David7204 wrote...

The point is that the game relies on combat to function.

Thane's loyalty mission didn't have any combat.


It did if you shot Talid.


Pretty sure he's referring to gameplay combat similar to how most of the game plays out.

#828
MegaSovereign

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KaiserShep wrote...

Seboist wrote...

I found it odd that there's no Praetorians in the Collector base.


I was fully expecting to run into at least a couple of them. I was disappointed that there were none at all. 


Suicide Mission was one of the easiest missions in ME2. 

#829
David7204

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Video games feature explicit challenges and conflicts. Combat. Shooting. Racing. Puzzles. Construction. Very obvious. Very pass/fail.

Other mediums aren't as constricted. Their content can be much more implicit. Much more subtle and indirect.

#830
AresKeith

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sH0tgUn jUliA wrote...

Cthulhu42 wrote...

David7204 wrote...

The point is that the game relies on combat to function.

Thane's loyalty mission didn't have any combat.


It did if you shot Talid.


That's not really combat, that's just shooting someone

But to David that might be combat :P

#831
David7204

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There's this idea, I think, that just around the corner, there's a whole wealth of totally new super-good video game stories. That just around the corner, there's all kinds of crazy opportunities that nobody has tried because greedy publishers just want to sell shooting games. That just around the corner, there's super-duper mature realistic stories that are just waiting for us once we learn that combat video games are for silly kids and teens.

And it's a delusion.

Modifié par David7204, 15 juillet 2013 - 01:41 .


#832
KaiserShep

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spirosz wrote...

Han Shot First wrote...

spirosz wrote...

sH0tgUn jUliA wrote...

You made your Prothean expert into a fool. Liara had sometimer's disease.


Liara was a disaster in ME3.


ME3 was Liara's best outing IMO, other than the Shadow Broker being treated as background information to read on a terminal. She was a far more interesting character in the third game than in the first.


Subjective at best.  


That's kind of the defining characteristic of "IMO". 

Modifié par KaiserShep, 15 juillet 2013 - 01:47 .


#833
HiddenInWar

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<p>

MegaSovereign wrote...

KaiserShep wrote...

Seboist wrote... I found it odd that there's no Praetorians in the Collector base.

I was fully expecting to run into at least a couple of them. I was disappointed that there were none at all. 

Suicide Mission was one of the easiest missions in ME2. 

Same. But ME2 did a fantastic job building up the suspense when we went through Omega 4</p></p>

Modifié par HiddenInWar, 15 juillet 2013 - 01:48 .


#834
Aesandil

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ME2 had its flaws, but it was well known to be a middle chapter. It expanded on the universe I fell in love with, it largely maintained that great atmosphere, in the end it did more things right than it did wrong. I enjoyed it for what it was, because it was not - nor was it supposed to be - the end of the journey. 

ME3, on the other hand, meant to close this amazing trilogy. And while it did have a lot of memorable events and settings (I definitely consider character interactions to be done really well, much better than in ME2), ultimately there was no crescendo. The sad excuse of a colored ending sapped all of my energy and interest, and I did not care to revisit ME3 ever since. Or buy their silly DLCs. 

#835
sH0tgUn jUliA

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Quite honestly, the game companies are going to have to try something different with their AAA titles because the S.O.S is getting quite dull. Having to sell $5 million to call a AAA title a success means that they're not willing to take any chances. Hence we keep getting the same old s***.

#836
Armass81

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Aesandil wrote...

ME2 had its flaws, but it was well known to be a middle chapter. It expanded on the universe I fell in love with, it largely maintained that great atmosphere, in the end it did more things right than it did wrong. I enjoyed it for what it was, because it was not - nor was it supposed to be - the end of the journey. 

ME3, on the other hand, meant to close this amazing trilogy. And while it did have a lot of memorable events and settings (I definitely consider character interactions to be done really well, much better than in ME2), ultimately there was no crescendo. The sad excuse of a colored ending sapped all of my energy and interest, and I did not care to revisit ME3 ever since. Or buy their silly DLCs. 


As a middle part, no. Were back in the same point we were in the end of ME1.

#837
BaladasDemnevanni

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Armass81 wrote...

Aesandil wrote...

ME2 had its flaws, but it was well known to be a middle chapter. It expanded on the universe I fell in love with, it largely maintained that great atmosphere, in the end it did more things right than it did wrong. I enjoyed it for what it was, because it was not - nor was it supposed to be - the end of the journey. 

ME3, on the other hand, meant to close this amazing trilogy. And while it did have a lot of memorable events and settings (I definitely consider character interactions to be done really well, much better than in ME2), ultimately there was no crescendo. The sad excuse of a colored ending sapped all of my energy and interest, and I did not care to revisit ME3 ever since. Or buy their silly DLCs. 


As a middle part, no. Were back in the same point we were in the end of ME1.


Maybe the Collector Base decision should have been to give it to either Cerberus or the Alliance/Council. Instead, ME2 ends with some revelation about the Reapers making it more relevant to the plot and we wouldn't have had to worry about the whole decision just being sidelined.

#838
Oni Changas

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Kataphrut94 wrote...

This may be slightly off topic, but I think Mass Effect 3 was a lot better designed that Mass Effect 2. For a start, the difficulty curve in Mass Effect 2 was atrocious. Considering the main enemy factions of the game were Mercs, Mechs, Collectors and Geth, they were very bad at pacing them out and being conservative with enemies.

There were only 3 types of mechs and you'd seen them all by second level of the game. Garrus' recruitment mission had you fight every single merc group in addition to several boss-type enemies and a gunship- that should have been the final merc level, not one of the first. You fight two geth primes and a unique Colossus in Tali's recruitment mission and her and Legion's loyalty missions were cakewalks by comparison. The Collectors get easier everytime you encounter them.

Compare that to Mass Effect 1 & 3, which at least tried to have a progressive difficult curve, holding off on the tougher enemies like Primes and Banshees and raising the stakes progressively. It wasn't perfect (Grissom Academy springs to mind) but it tried.

Gotta agree. ME2 is punishing on a fresh insanity run, and even worse with a maxed out level.

#839
Wolfva2

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sH0tgUn jUliA wrote...

Quite honestly, the game companies are going to have to try something different with their AAA titles because the S.O.S is getting quite dull. Having to sell $5 million to call a AAA title a success means that they're not willing to take any chances. Hence we keep getting the same old s***.


The 'problem', though, is these companies are going to make the games they think are financially successul.  Call it the 'Dragon Ball Z' model.  I mean, just how many times can you watch Goku get the living tar beat out of him, only for him to quest to get to his 'ultimate power', achieve it, beat the bad guy who THEN goes to HIS ultimate power, thus necessitating Goku to train harder to HIS next ultimate power (do they even know what ultimate means?  I do not think it means what they think it means....) rinse and repeate for...how many years?  How many episodes?  How many movies?  How many mangas?  Then they indroduce his son who does the exact same thing... and look at the other mangas that are just like it in basic premise! 

It's no different for game companies.  As long as there are a lot of people who like shooters, there will be shooter games.  Granted, we'll get tired of them eventually.  But....other people won't.  There will be plenty of people coming into gaming who aren't jaded as we are, and who'll enjoy them. 

Maybe, if we're lucky, someone will start making newer, more intensive video games for us.  Heck, I remember about...oh...25 years ago or so?  These 3 guys, they were doctors, got tired of the SOS games that were out there.  They wanted to play a more intensive, character and plot driven D&D type game.  So, they pooled their resources and created a company called 'BIOWARE' which made the games THEY wanted to play.  Huh.  Wonder whatever happened to those guys, or that company they created?

#840
David7204

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sH0tgUn jUliA wrote...

Quite honestly, the game companies are going to have to try something different with their AAA titles because the S.O.S is getting quite dull. Having to sell $5 million to call a AAA title a success means that they're not willing to take any chances. Hence we keep getting the same old s***.


It has little to do with 'taking chances.' It has to do with fundamentals that work, and fundamentals that don't work.

This is pretty much exactly what I was talking about. The idea that there's a magical realm of never-done-before stuff in video games just around the corner.

Modifié par David7204, 15 juillet 2013 - 02:18 .


#841
spirosz

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Mr.House wrote...

David7204 wrote...

The point is that the game relies on combat to function.

That's not the same as mooks.



#842
Armass81

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BaladasDemnevanni wrote...

Armass81 wrote...

Aesandil wrote...

ME2 had its flaws, but it was well known to be a middle chapter. It expanded on the universe I fell in love with, it largely maintained that great atmosphere, in the end it did more things right than it did wrong. I enjoyed it for what it was, because it was not - nor was it supposed to be - the end of the journey. 

ME3, on the other hand, meant to close this amazing trilogy. And while it did have a lot of memorable events and settings (I definitely consider character interactions to be done really well, much better than in ME2), ultimately there was no crescendo. The sad excuse of a colored ending sapped all of my energy and interest, and I did not care to revisit ME3 ever since. Or buy their silly DLCs. 


As a middle part, no. Were back in the same point we were in the end of ME1.


Maybe the Collector Base decision should have been to give it to either Cerberus or the Alliance/Council. Instead, ME2 ends with some revelation about the Reapers making it more relevant to the plot and we wouldn't have had to worry about the whole decision just being sidelined.


That could have at least been something. Or if they found something else in the base that helps them fight reapers more effectively. I actually tought they did as Joker shows Shepard that Reaper info in the end. But no, doesnt go anywhere.

Instead we conveniently find another device, in the Mars archives no less, that can destroy all reapers with a simple shoot the tube technique. Bravo, Walters! *clap clap*

Modifié par Armass81, 15 juillet 2013 - 02:36 .


#843
AresKeith

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spirosz wrote...

Mr.House wrote...

David7204 wrote...

The point is that the game relies on combat to function.

That's not the same as mooks.



#844
MassivelyEffective0730

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spirosz wrote...

Han Shot First wrote...

spirosz wrote...

sH0tgUn jUliA wrote...

You made your Prothean expert into a fool. Liara had sometimer's disease.


Liara was a disaster in ME3.


ME3 was Liara's best outing IMO, other than the Shadow Broker being treated as background information to read on a terminal. She was a far more interesting character in the third game than in the first.


Subjective at best.  


Ditto. All I can say about Liara is that she sounds like she's constantly out of breath when she speaks. I don't find her remotely interesting to be honest.

#845
Wolfva2

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David7204 wrote...

sH0tgUn jUliA wrote...

Quite honestly, the game companies are going to have to try something different with their AAA titles because the S.O.S is getting quite dull. Having to sell $5 million to call a AAA title a success means that they're not willing to take any chances. Hence we keep getting the same old s***.


It has little to do with 'taking chances.' It has to do with fundamentals that work, and fundamentals that don't work.

This is pretty much exactly what I was talking about. The idea that there's a magical realm of never-done-before stuff in video games just around the corner.


I pretty much agree with you, but I do think there is a 'magical realm of never done before stuff'...but there's a reason it's never been done.  I give you...SHARKNADO!


WARNING:  Do not watch if holding something hard...facepalm moments incomming.

#846
Zazzerka

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WHAT'S THIS? LIARA?

DON'T START WITHOUT ME

#847
Steelcan

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Zazzerka wrote...

WHAT'S THIS? LIARA?

DON'T START WITHOUT ME

 me too :devil:

#848
Grand Admiral Cheesecake

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Wolfva2 wrote...

David7204 wrote...

sH0tgUn jUliA wrote...

Quite honestly, the game companies are going to have to try something different with their AAA titles because the S.O.S is getting quite dull. Having to sell $5 million to call a AAA title a success means that they're not willing to take any chances. Hence we keep getting the same old s***.


It has little to do with 'taking chances.' It has to do with fundamentals that work, and fundamentals that don't work.

This is pretty much exactly what I was talking about. The idea that there's a magical realm of never-done-before stuff in video games just around the corner.


I pretty much agree with you, but I do think there is a 'magical realm of never done before stuff'...but there's a reason it's never been done.  I give you...SHARKNADO!





Best. Movie. Ever.

#849
sH0tgUn jUliA

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Zazzerka wrote...

WHAT'S THIS? LIARA?

DON'T START WITHOUT ME


Yes, I'm actually criticizing the way they wrote Liara throughout the series. Me of all people. She's one of my favorite characters.

#850
Grand Admiral Cheesecake

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sH0tgUn jUliA wrote...

Zazzerka wrote...

WHAT'S THIS? LIARA?

DON'T START WITHOUT ME


Yes, I'm actually criticizing the way they wrote Liara throughout the series. Me of all people. She's one of my favorite characters.


I did find Thessia pretty cringe worthy.

Liara: Oh noes my peoples! This is without a doubt the worst thing that has ever happened. EVAR!

Javik: Really?

Liara: La la la protheans didn't guide the early asari!!

Javik: We did, you proved a disappointment. Deal with it.

*Later on the ship*

Liara: HOW DARE YOU NOT HAVE THE ABILITY TO FIX EVERYTHING!

Javik:...

Modifié par Grand Admiral Cheesecake, 15 juillet 2013 - 04:34 .