Cthulhu42 wrote...
Thane's loyalty mission didn't have any combat.David7204 wrote...
The point is that the game relies on combat to function.
It did if you shot Talid.
Cthulhu42 wrote...
Thane's loyalty mission didn't have any combat.David7204 wrote...
The point is that the game relies on combat to function.
sH0tgUn jUliA wrote...
Cthulhu42 wrote...
Thane's loyalty mission didn't have any combat.David7204 wrote...
The point is that the game relies on combat to function.
It did if you shot Talid.
KaiserShep wrote...
Seboist wrote...
I found it odd that there's no Praetorians in the Collector base.
I was fully expecting to run into at least a couple of them. I was disappointed that there were none at all.
sH0tgUn jUliA wrote...
Cthulhu42 wrote...
Thane's loyalty mission didn't have any combat.David7204 wrote...
The point is that the game relies on combat to function.
It did if you shot Talid.
Modifié par David7204, 15 juillet 2013 - 01:41 .
spirosz wrote...
Han Shot First wrote...
spirosz wrote...
sH0tgUn jUliA wrote...
You made your Prothean expert into a fool. Liara had sometimer's disease.
Liara was a disaster in ME3.
ME3 was Liara's best outing IMO, other than the Shadow Broker being treated as background information to read on a terminal. She was a far more interesting character in the third game than in the first.
Subjective at best.
Modifié par KaiserShep, 15 juillet 2013 - 01:47 .
Same. But ME2 did a fantastic job building up the suspense when we went through Omega 4</p></p>MegaSovereign wrote...
Suicide Mission was one of the easiest missions in ME2.KaiserShep wrote...
I was fully expecting to run into at least a couple of them. I was disappointed that there were none at all.Seboist wrote... I found it odd that there's no Praetorians in the Collector base.
Modifié par HiddenInWar, 15 juillet 2013 - 01:48 .
Aesandil wrote...
ME2 had its flaws, but it was well known to be a middle chapter. It expanded on the universe I fell in love with, it largely maintained that great atmosphere, in the end it did more things right than it did wrong. I enjoyed it for what it was, because it was not - nor was it supposed to be - the end of the journey.
ME3, on the other hand, meant to close this amazing trilogy. And while it did have a lot of memorable events and settings (I definitely consider character interactions to be done really well, much better than in ME2), ultimately there was no crescendo. The sad excuse of a colored ending sapped all of my energy and interest, and I did not care to revisit ME3 ever since. Or buy their silly DLCs.
Armass81 wrote...
Aesandil wrote...
ME2 had its flaws, but it was well known to be a middle chapter. It expanded on the universe I fell in love with, it largely maintained that great atmosphere, in the end it did more things right than it did wrong. I enjoyed it for what it was, because it was not - nor was it supposed to be - the end of the journey.
ME3, on the other hand, meant to close this amazing trilogy. And while it did have a lot of memorable events and settings (I definitely consider character interactions to be done really well, much better than in ME2), ultimately there was no crescendo. The sad excuse of a colored ending sapped all of my energy and interest, and I did not care to revisit ME3 ever since. Or buy their silly DLCs.
As a middle part, no. Were back in the same point we were in the end of ME1.
Gotta agree. ME2 is punishing on a fresh insanity run, and even worse with a maxed out level.Kataphrut94 wrote...
This may be slightly off topic, but I think Mass Effect 3 was a lot better designed that Mass Effect 2. For a start, the difficulty curve in Mass Effect 2 was atrocious. Considering the main enemy factions of the game were Mercs, Mechs, Collectors and Geth, they were very bad at pacing them out and being conservative with enemies.
There were only 3 types of mechs and you'd seen them all by second level of the game. Garrus' recruitment mission had you fight every single merc group in addition to several boss-type enemies and a gunship- that should have been the final merc level, not one of the first. You fight two geth primes and a unique Colossus in Tali's recruitment mission and her and Legion's loyalty missions were cakewalks by comparison. The Collectors get easier everytime you encounter them.
Compare that to Mass Effect 1 & 3, which at least tried to have a progressive difficult curve, holding off on the tougher enemies like Primes and Banshees and raising the stakes progressively. It wasn't perfect (Grissom Academy springs to mind) but it tried.
sH0tgUn jUliA wrote...
Quite honestly, the game companies are going to have to try something different with their AAA titles because the S.O.S is getting quite dull. Having to sell $5 million to call a AAA title a success means that they're not willing to take any chances. Hence we keep getting the same old s***.
sH0tgUn jUliA wrote...
Quite honestly, the game companies are going to have to try something different with their AAA titles because the S.O.S is getting quite dull. Having to sell $5 million to call a AAA title a success means that they're not willing to take any chances. Hence we keep getting the same old s***.
Modifié par David7204, 15 juillet 2013 - 02:18 .
Mr.House wrote...
That's not the same as mooks.David7204 wrote...
The point is that the game relies on combat to function.
BaladasDemnevanni wrote...
Armass81 wrote...
Aesandil wrote...
ME2 had its flaws, but it was well known to be a middle chapter. It expanded on the universe I fell in love with, it largely maintained that great atmosphere, in the end it did more things right than it did wrong. I enjoyed it for what it was, because it was not - nor was it supposed to be - the end of the journey.
ME3, on the other hand, meant to close this amazing trilogy. And while it did have a lot of memorable events and settings (I definitely consider character interactions to be done really well, much better than in ME2), ultimately there was no crescendo. The sad excuse of a colored ending sapped all of my energy and interest, and I did not care to revisit ME3 ever since. Or buy their silly DLCs.
As a middle part, no. Were back in the same point we were in the end of ME1.
Maybe the Collector Base decision should have been to give it to either Cerberus or the Alliance/Council. Instead, ME2 ends with some revelation about the Reapers making it more relevant to the plot and we wouldn't have had to worry about the whole decision just being sidelined.
Modifié par Armass81, 15 juillet 2013 - 02:36 .
spirosz wrote...
Mr.House wrote...
That's not the same as mooks.David7204 wrote...
The point is that the game relies on combat to function.
spirosz wrote...
Han Shot First wrote...
spirosz wrote...
sH0tgUn jUliA wrote...
You made your Prothean expert into a fool. Liara had sometimer's disease.
Liara was a disaster in ME3.
ME3 was Liara's best outing IMO, other than the Shadow Broker being treated as background information to read on a terminal. She was a far more interesting character in the third game than in the first.
Subjective at best.
David7204 wrote...
sH0tgUn jUliA wrote...
Quite honestly, the game companies are going to have to try something different with their AAA titles because the S.O.S is getting quite dull. Having to sell $5 million to call a AAA title a success means that they're not willing to take any chances. Hence we keep getting the same old s***.
It has little to do with 'taking chances.' It has to do with fundamentals that work, and fundamentals that don't work.
This is pretty much exactly what I was talking about. The idea that there's a magical realm of never-done-before stuff in video games just around the corner.
me tooZazzerka wrote...
WHAT'S THIS? LIARA?
DON'T START WITHOUT ME
Wolfva2 wrote...
David7204 wrote...
sH0tgUn jUliA wrote...
Quite honestly, the game companies are going to have to try something different with their AAA titles because the S.O.S is getting quite dull. Having to sell $5 million to call a AAA title a success means that they're not willing to take any chances. Hence we keep getting the same old s***.
It has little to do with 'taking chances.' It has to do with fundamentals that work, and fundamentals that don't work.
This is pretty much exactly what I was talking about. The idea that there's a magical realm of never-done-before stuff in video games just around the corner.
I pretty much agree with you, but I do think there is a 'magical realm of never done before stuff'...but there's a reason it's never been done. I give you...SHARKNADO!
Zazzerka wrote...
WHAT'S THIS? LIARA?
DON'T START WITHOUT ME
sH0tgUn jUliA wrote...
Zazzerka wrote...
WHAT'S THIS? LIARA?
DON'T START WITHOUT ME
Yes, I'm actually criticizing the way they wrote Liara throughout the series. Me of all people. She's one of my favorite characters.
Modifié par Grand Admiral Cheesecake, 15 juillet 2013 - 04:34 .