Heretic_Hanar wrote...
It's A LOT better than Mass Effect's story. It's mature, it's realistic, it reflects on human nature and real-life issues in a subtile and mature way. It does politics correctly, unlike Mass Effect's politicians which are hilarious 2D cardboard cut-outs that function as a verbal punching bag for the powertripping player to feel cool and satisfied about himself. it actually gives you real consequences to your choices, in a subtile and realistic way and unlike Mass Effect the story of The Witcher has some actual DEPTH, it actually goes deeper than "collect these henchemen in order to defeat the evil badguy".
"Mature" and "realistic" are meaningless buzzwords--meaningless because half the Witcher fans still think boobs and gore equals mature and realistic. ME reflected on human nature plenty. One example is the Council in ME2--if you killed their predecessors, they naturally don't want a thing to do with you. What "real-life issues" does it deal with? It's better on politics, I agree with you there--though I don't agree that the ME politicians are just verbal punching bags (outside of, amusingly, ME1). And about "consequence," I'd rather have choices. Choices are what roleplaying is about, not consequences.
And I'm trying to ignore the buzzwords, but you're calling it "subtle" how TW dealt with consequences? That's completely false--at certain points in the story when you see a consequence an animated scene appears that says "I MADE THIS CHOICE AND THIS IS THE CONSEQUENCE!! SEE???" over a pan of the scoia'tael or something. It isn't subtle at all.
Which game had the "collect these henchmen in order to defeat the evil badguy?" Not ME2--there was no "evil badguy." True somewhat in ME1, but that game also went to some length, what with conversations with Saren, to show he wasn't "evil" at all. In ME3, also not true--we find out about the entire cycle thing which paints the Reapers as decidedly not evil. Not good, for sure, but not evil at all.