it's Fegelein's faultDextro Milk wrote...
Hitler eh? The guy is an A-Class scumbag imo.
People hating on ME3 yet thinking ME2 is "perfect"
#951
Posté 15 juillet 2013 - 09:53
#952
Posté 15 juillet 2013 - 10:03
sH0tgUn jUliA wrote...
How anyone can find anything remotely redeeming about the reapers makes my head hurt.
Someone can always come up with a crackpot way to spindoctor something horrific and evil to make it sound good.
sH0tgUn jUliA wrote...
IMO Arrival ruined Mass Effect. It nullified the advantage that the Protheans gave us: time. The reapers would have taken another 20 years to arrive, not 6 months. But then all of a sudden they were already in the galaxy before you finished the suicide mission, or could have been. Preparation or invention of new tech could have helped.
I kind of agree, though I guess it didn't really matter. The Reapers COULD have appeared through the Alpha Relay and caught the galaxy unawares... but then they caught the galaxy unawares anyway despite the 6 month preparation time.
Arrival didn't really botch it, ME3 did, because even if we didn't have Arrival, the Reapers would still show up early, catch the galaxy with their pants down and bum them all before we know what the funkenwagnel happened.
Any advantage the Protheans gave this Cycle HAD to be nullified in order to make way for the Deus Ex Space Magic ending.
#953
Guest_StreetMagic_*
Posté 15 juillet 2013 - 10:28
Guest_StreetMagic_*
Does anyone know about Jungian theory or MBTI? I suspect a lot of BSN'ers are INFPs.
http://www.typelogic.com/infp.html
"INFPs have the ability to see good in almost anyone or anything. Even for the most unlovable the INFP is wont to have pity."
Modifié par StreetMagic, 15 juillet 2013 - 10:29 .
#954
Posté 15 juillet 2013 - 10:39
Seboist wrote...
EntropicAngel wrote...
This thread is moving too fast.Seboist wrote...
Lol, wut? Even your average Zelda title has a better plot than ME2 and 3.
I've never played a Zelda game, so I can't comment on that. But I maintain my position.
I'll point out, though, as I did about 13 pages ago (this is really moving too fast), that "good" and "bad" are subjective with something like this.
Nah, it's quite objective that ME2 and 3's plots are completely nonsensical. Link has a compelling reason to get triforce pieces unlike Shepard's quest for space pokemon for a complete unknown or the derp fest that's gathering allies to liberate earth when there's nothing vital about it(until the reapers conveniently move the citadel there).
Pretty sure I went over this.
Insert Ganon-->Insert Master Sword/Triforce/other miscellaneous magic object able to defeat him..
/every game
Link has a compelling reason because the writers use the exact same reason in every game, no effort required.
#955
Guest_Morocco Mole_*
Posté 15 juillet 2013 - 10:39
Guest_Morocco Mole_*
Modifié par Morocco Mole, 15 juillet 2013 - 10:45 .
#956
Posté 15 juillet 2013 - 10:41
HellbirdIV wrote...
sH0tgUn jUliA wrote...
How anyone can find anything remotely redeeming about the reapers makes my head hurt.
Someone can always come up with a crackpot way to spindoctor something horrific and evil to make it sound good.sH0tgUn jUliA wrote...
IMO Arrival ruined Mass Effect. It nullified the advantage that the Protheans gave us: time. The reapers would have taken another 20 years to arrive, not 6 months. But then all of a sudden they were already in the galaxy before you finished the suicide mission, or could have been. Preparation or invention of new tech could have helped.
I kind of agree, though I guess it didn't really matter. The Reapers COULD have appeared through the Alpha Relay and caught the galaxy unawares... but then they caught the galaxy unawares anyway despite the 6 month preparation time.
Arrival didn't really botch it, ME3 did, because even if we didn't have Arrival, the Reapers would still show up early, catch the galaxy with their pants down and bum them all before we know what the funkenwagnel happened.
Any advantage the Protheans gave this Cycle HAD to be nullified in order to make way for the Deus Ex Space Magic ending.
I think what Arrival messed up was the timeline. Vigil in ME1 theorizes the reason the Reapers stay in dark space/don't fly to reach us is because of the energy requirements.
What ME3 does is have the Reapers take the long way home, without there being any corresponding weakness associated with it. Which, if true, means that the Reapers should have just done that to begin with rather than Sovereign going to elaborate lengths to get the relay open.
#957
Posté 15 juillet 2013 - 10:58
This is what happen when you have a low will power and important things you really need to do.
Heretic, i dont really understand the point of this post. i understand you hate mass effect 2 (and bought me3 regardless) Is the point of this post to lecture, to preach people of your 'higher taste'
And i dont even understand all the m3 fanboys bashing of mass effect 2. there is a lot of talk about 'plot holes' or things that make no sense in 'me2' but these weak point are so easily countered its ridiculous.
The lazarus project, I mean really? baby reaper? collectors? Really, these are your plot holes? in the age of mass effect relays and faster the light travel speeds.
There is one plot hole in mass effect 2 which has no ramafications. its the reapers iff test. that is it. if you are one of smudboy fans, then you need to grow a brain of your own, because hes argument dont hold air.
The main reason why mass effect 2 was much more loved by the gamer community(Fact, dont even try to argue. its basic statistics) is the difference in nuisances.
Nuisances in mass effect 2 resolved in a large amount around the world, people expecting one thing and having another.
While the nuisances in mass effect 3 resolved around shepard, shepard in mass effect 3 wasnt the shepard many players had in mass effect 2 and 1. he was independet and was instructed by bioware, not the players.
And please do not try to blame mass effect 2 story for mass effect 3 terrible plot.
It was extremely easy to follow up on mass effect 2 plot, extremely easy.
The writers of mass effect 3, decided to go on their own independet path, forsaking mass effect 2+3 plot on the way and rendering them meaningless. this is all mass effect 3 story folly not Me2.
All it takes is an ounce of imagination.
I understand why its hard for some of you to walk down that required to imagine. players have idolized game developers and have grew accustomed to being lead by the hand without having to think for their themselves. (Smudboy is a perfect example of lead by the hand victim)
Modifié par erezike, 15 juillet 2013 - 11:22 .
#958
Guest_Morocco Mole_*
Posté 15 juillet 2013 - 11:09
Guest_Morocco Mole_*
The lazarus project, I mean really? baby reaper? collectors? Really, these are your plot holes? in the age of mass effect relays and faster the light travel speeds.
His point is that the lazarus project, baby Reaper, and collectors are all very bad writing. While relays and FTL travel are extensively explained in the codex and make sense within the setting.
And please do not try to blame mass effect 2 story for mass effect 3 terrible plot.
It was extremely easy to follow up on mass effect 2 plot, extremely easy.
Then explain
Modifié par Morocco Mole, 15 juillet 2013 - 11:15 .
#959
Posté 15 juillet 2013 - 11:18
See what i mean when i write "players needed to be lead by the hand"Morocco Mole wrote...
Then explain
Modifié par erezike, 15 juillet 2013 - 11:19 .
#960
Guest_Morocco Mole_*
Posté 15 juillet 2013 - 11:20
Guest_Morocco Mole_*
#961
Posté 15 juillet 2013 - 11:21
Instead Mass Effect 2 remains the serie's crowning glory.
#962
Posté 15 juillet 2013 - 11:27
I don't know. ME2 was the last chance to explore the universe before the Reapers came and smashed it up, so all those recruitment and loyalty missions had their purpose. But they were disconnected from the Reaper plot. That wasn't so much a problem as the Collector plot being disconnected from the Reaper plot, which it was. In the end, it was just an extension of the Cerberus plot, which got too much attention in 3 for my liking anyway.
At the very least, the Human-Reaper's capture should have played into ME3, and I don't mean as an entry in the War Assets terminal.
#963
Posté 15 juillet 2013 - 11:31
The simple and quick arrival of the reapers in mass effect 3 made mass effect 1+2 plot obsolete
#964
Posté 15 juillet 2013 - 11:36
No one thinks ME2 is really perfect. Sure, it's about 10x better than ME3, so that it might seem perfect in comparison.
#965
Posté 15 juillet 2013 - 11:39
#966
Posté 15 juillet 2013 - 11:40
favoritehookeronthecitadel wrote...
I stopped reading at the title.
No one thinks ME2 is really perfect. Sure, it's about 10x better than ME3, so that it might seem perfect in comparison.
That's why I've put "perfect" between quotationmarks.
That said, some people actually do think that ME2 is perfect. I've heard plenty of drones saying those exact words: "ME2 is perfect" or "ME2 is near perfection". In this very thread even!
Modifié par Heretic_Hanar, 15 juillet 2013 - 11:41 .
#967
Posté 15 juillet 2013 - 11:41
isnudo wrote...
Actually a few pages back, someone literally called ME2 perfect.
It is the best game i ever played, if any game should be called perfect its me2. (Different opinions are healthy)
#968
Posté 15 juillet 2013 - 11:43
Morocco Mole wrote...
Funny thing about Arrival is that it was the ending controversies to a more minor level. People just could not handle there not being a paragon choice that saved the batarians.
Well there is a Paragon choice to attempt to warn the batarians, which I think is just as good. What's important is that you can do everything in your power to try and prevent the deaths of the batarians, even if you ultimately can't save them. It makes no difference in the plot of ME3 or to any gameplay, but it does add a lot of character to Shepard - which is what it's all about.
Modifié par HellbirdIV, 15 juillet 2013 - 11:44 .
#969
Posté 15 juillet 2013 - 11:44
erezike wrote...
The collectors and baby reapers werent bad plot mechanics, they were dumped plot mechanics when mass effect 3 arrived.
The simple and quick arrival of the reapers in mass effect 3 made mass effect 1+2 plot obsolete
Nonsense. The Collectors were already utterly destroyed at the end of ME2. You can't blame ME3 on that.
Same with the baby human reaper. It was already doomed to be pointless by the time the Arrival DLC came out and established that the reapers would arrive in a couple of months, LONG BEFORE the human reaper would actualy be finished.
Don't blame ME2's f*ck-ups on ME3, that's just silly.
Edit: Speaking of the human reaper. The idiocy with that thing doesn't end with the fact that it's terribly implemented in the plot. The design is also god-awful and LOL-worthy. Who the f*ck thought it was a great idea to make the human reaper look like a giant terminator or the final boss of Contra?
Not to mention that the way the human reaper is made (by turning humans into slurpee) is absolutely ridiculous.

(final boss of Contra)
Modifié par Heretic_Hanar, 15 juillet 2013 - 11:52 .
#970
Guest_Morocco Mole_*
Posté 15 juillet 2013 - 11:47
Guest_Morocco Mole_*
It is the best game i ever played, if any game should be called perfect its me2. (Different opinions are healthy)
lol
#971
Posté 15 juillet 2013 - 11:47
dorktainian wrote...
Mass Effect 3 should have been the series's crowning glory, instead it ended up being the unpolished turd. How easy would it have been to make ME3 the best of the series? Very Easy.
Instead Mass Effect 2 remains the serie's crowning glory.
For it's "crowning glory" Mass Effect 2 has an aweful lot of flaws. Perhaps even more so than ME3.
From a narrative perspective, ME1 is the most polished and most flawless of the three Mass Effect games, even though ME1 still has plenty of flaws (some more glaring than others).
#972
Posté 15 juillet 2013 - 11:49
#973
Posté 15 juillet 2013 - 11:53
ioannisdenton wrote...
Fact: people mention that Me3 always featured 2 choices in the dialogue tree but do not mention that Me2 had as well 2 choices (excluding the investigate) in the vast majority of the game.
Binary dialogue options were a rarity in ME2. You're pulling this one from your ass.
#974
Posté 15 juillet 2013 - 11:55
This is NOT the final boss on contra. It is the 3 level boss.Heretic_Hanar wrote...
erezike wrote...
The collectors and baby reapers werent bad plot mechanics, they were dumped plot mechanics when mass effect 3 arrived.
The simple and quick arrival of the reapers in mass effect 3 made mass effect 1+2 plot obsolete
Nonsense. The Collectors were already utterly destroyed at the end of ME2. You can't blame ME3 on that.
Same with the baby human reaper. It was already doomed to be pointless by the time the Arrival DLC came out and established that the reapers would arrive in a couple of months, LONG BEFORE the human reaper would actualy be finished.
Don't blame ME2's f*ck-ups on ME3, that's just silly.
Edit: Speaking of the human reaper. The idiocy with that thing doesn't end with the fact that it's terribly implemented in the plot. The design is also god-awful and LOL-worthy. Who the f*ck thought it was a great idea to make the human reaper look like a giant terminator or the final boss of Contra?
Not to mention that the way the human reaper is made (by turning humans into slurpee) is absolutely ridiculous.
(final boss of Contra)
#975
Posté 15 juillet 2013 - 11:56
Arrival was written by the same cast of me3, arrival is when things were starting to get broken.Heretic_Hanar wrote...
Same with the baby human reaper. It was already doomed to be pointless by the time the Arrival DLC came out and established that the reapers would arrive in a couple of months, LONG BEFORE the human reaper would actualy be finished.
However we have no solid evidence that the reapers were moving from dark space until mass effect 3 when they finally invade.
Which means again that mass effect 3 and if you would like a dlc in masseffect 2 + mass effect 3 is where things went wrong.
That dlc is more part of me3 than it is part of me2(story wise)
Collectors-baby reaper. being destroyed doenst mean that their plot branch was needed to be destroyed. they could have easily followed up that branch.





Retour en haut





