Something that takes away from the concept of ME being perfect is a question.
'what is Shepard's purpose'.
By that, I don't mean what was his role i the game. I mean, what was his job. His profession and daily routine in his day to day life.
Because, once, he was a space marine in command of a ship with a crew and a tank. And if he felt it neccessary, he cuold go in with just his crew. Or if he felt like blowing stuff up he could airdrop in with a tank. Why??? Because he was a space marine with the full resources and equipment to back that claim.
Then there's the notion that, unless he had swiped Liara's open any door device, he could have been defeated by a locked door.
Something off beat about Dr Who and his sonic screwdriver. It's there to open doors according to RTD. There's nothing more frustrating narratively when the stroy is going full tilt and you hit a locked door the bad guy locked to keep the god guys out. Suddenly, you have to write a way to opent he door. And that hits the flow of the action.
But you can't simply have an unlocked door. The bad guy's forget to lock their underground fortresses of doom? That's just crazy!?!
So the sonic screwdriver was born for Live Action Television. Where minutes spent opening doors could be better spent on dramatic confrontation's between Dr and, say, Dalek.
Then we get to ME and it's door philosophy.
ME1 and 2 had you cracking locks all the time in puzzle action. ME3 ditched this. Why?
It's not as if ME had a ticking clock of 45 minutes of action before the next program was on. And opening doors interactively is kinda the point in video games where the gamer is constantly being challenged to overcome obstacles.
ME3 stripped away obstacles and Sheps tools of Space Marine trade. His scope of character in who he was and what he was capable of was limited from a wide range of options and choices to just being another man with a gun.
In the past, Shep was so much more fro an out of narrative perspective. He was a tooled up marine who could know down anything that stood in his way.
ME3's Shep felt a little, Shep-lite in comparison.
And taking away Shep's ability to carry a heavy weapon amoung his usual arsenel?
Boy I felt naked When I realised that HW's had been taken away. Because who doesn't like a grenade launcher that can blast out a nest of husks?
Modifié par Redbelle, 15 juillet 2013 - 12:58 .