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People hating on ME3 yet thinking ME2 is "perfect"


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#976
ioannisdenton

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o Ventus wrote...

ioannisdenton wrote...

Fact: people mention that Me3 always featured 2 choices in the dialogue tree but do not mention that Me2 had as well 2 choices (excluding the investigate) in the vast majority of the game.


Binary dialogue options were a rarity in ME2. You're pulling this one from your ass.

... NO. i ve plagyed Me2 10 times. There are binary choices all over the place.
Again i do no consider the investigate options.
Speaking only on main dialogue choices

#977
HellbirdIV

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ioannisdenton wrote...

Fact: people mention that Me3 always featured 2 choices in the dialogue tree but do not mention that Me2 had as well 2 choices (excluding the investigate) in the vast majority of the game.


I'm literally playing Mass Effect 2 as I'm writing this and no, that's complete bull****. There's almost always 3 "progress" choices and between 1 and 3 questions, sometimes up to 5 (or more!) questions because there's 2 on the main wheel, as well as a full Investigate tab.

I've also noticed that I find myself surprised whenever Shepard does auto-dialogue in ME2, because 90% of the time, she doesn't. You almost always get to make a choice before Shepard opens her gob - unlike in ME3, where you picked one and then had to wait for 5 minutes to pick your next one. Out of two.

#978
o Ventus

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ioannisdenton wrote...

... NO. i ve plagyed Me2 10 times. There are binary choices all over the place.
Again i do no consider the investigate options.
Speaking only on main dialogue choices


You can play the game as many times as you want. You're sill making this up.

Modifié par o Ventus, 15 juillet 2013 - 11:59 .


#979
Armass81

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Heretic_Hanar wrote...

erezike wrote...

The collectors and baby reapers werent bad plot mechanics, they were dumped plot mechanics when mass effect 3 arrived.
The simple and quick arrival of the reapers in mass effect 3 made mass effect 1+2 plot obsolete


Nonsense. The Collectors were already utterly destroyed at the end of ME2. You can't blame ME3 on that.

Same with the baby human reaper. It was already doomed to be pointless by the time the Arrival DLC came out and established that the reapers would arrive in a couple of months, LONG BEFORE the human reaper would actualy be finished.

Don't blame ME2's f*ck-ups on ME3, that's just silly.


Edit: Speaking of the human reaper. The idiocy with that thing doesn't end with the fact that it's terribly implemented in the plot. The design is also god-awful and LOL-worthy. Who the f*ck thought it was a great idea to make the human reaper look like a giant terminator or the final boss of Contra?

Not to mention that the way the human reaper is made (by turning humans into slurpee) is absolutely ridiculous.

Image IPB
(final boss of Contra)


Thast not the final boss of Contra III, thats the boss of the level 3. The final boss is a giant brain with an eye, that later gets a crab like shell.

Edit: Looks like someone beat me to it.

Modifié par Armass81, 15 juillet 2013 - 12:00 .


#980
ioannisdenton

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HellbirdIV wrote...

ioannisdenton wrote...

Fact: people mention that Me3 always featured 2 choices in the dialogue tree but do not mention that Me2 had as well 2 choices (excluding the investigate) in the vast majority of the game.


I'm literally playing Mass Effect 2 as I'm writing this and no, that's complete bull****. There's almost always 3 "progress" choices and between 1 and 3 questions, sometimes up to 5 (or more!) questions because there's 2 on the main wheel, as well as a full Investigate tab.

I've also noticed that I find myself surprised whenever Shepard does auto-dialogue in ME2, because 90% of the time, she doesn't. You almost always get to make a choice before Shepard opens her gob - unlike in ME3, where you picked one and then had to wait for 5 minutes to pick your next one. Out of two.


On the right side of the wheel there are most of the time 2 choices. On the right. I did not say that there are ONLY 2 choices but most of the time.

#981
o Ventus

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ioannisdenton wrote...

On the right side of the wheel there are most of the time 2 choices. On the right. I did not say that there are ONLY 2 choices but most of the time.


On the right-hand side of the wheel there are at least 3 choices in almost every dialogue pick in ME2. You are factually, objectively wrong. Stop arguing.

#982
The Heretic of Time

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o Ventus wrote...

ioannisdenton wrote...

... NO. i ve plagyed Me2 10 times. There are binary choices all over the place.
Again i do no consider the investigate options.
Speaking only on main dialogue choices


You can play the game as many times as you want. You're sill making this up.


He's right though. ME2 already got rid of pretty much most of the neutral-response options. The game forced you to either go full-paragon, full-renegade or play some who suffers from a bipolar multi-personality disorder.

#983
LiarasShield

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Maybe the reason why some of us may think me2 was perfect because it was a heroic ending where shepard conquered all odds against him or herself and actually felt like a triumph ending the thing that me3 did not give me lol.

Modifié par LiarasShield, 15 juillet 2013 - 12:11 .


#984
Guest_Morocco Mole_*

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You say "easily could have" but you have yet to actually say how they could have done so, erezike

#985
AlexMBrennan

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It is the best game i ever played, if any game should be called perfect its me2. (Different opinions are healthy)

Contrary to popular belief it is in fact possible for opinions to be wrong: Perfect means perfect, and not "the best we have". This is because words have an established fixed meaning; calling flawed game "perfect" because all the other games are worse is stupid.

#986
Guest_Morocco Mole_*

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Sonic Chronicles is perfect though

#987
HellbirdIV

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Call of Duty 4 is probably a perfect game. It's one of those where I can't think of a single thing about it that's flawed.

And yet, it's not my favorite game. Not even in the top 5.

#988
LiarasShield

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To me a perfect game is where you can have a win or lose ending not different versions on how you lose or how the bad guy directs you not my cup of tea also ff 13-2 rings a bell in the not wining department way too hard.

#989
IntelligentME3Fanboy

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LiarasShield wrote...

To me a perfect game is where you can have a win or lose ending not different versions on how you lose or how the bad guy directs you not my cup of tea also ff 13-2 rings a bell in the not wining department way too hard.

oh really?That doesn't make any sense.I give to you....Aliens:Colonial Marines!Now with a win or lose ending!PERFECT

#990
BaladasDemnevanni

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HellbirdIV wrote...

Call of Duty 4 is probably a perfect game. It's one of those where I can't think of a single thing about it that's flawed.

And yet, it's not my favorite game. Not even in the top 5.


One of my favorites, without question.

That sniper mission gave new meaning to the term Coriolis Effect. Image IPB

#991
LiarasShield

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IntelligentME3Fanboy wrote...

LiarasShield wrote...

To me a perfect game is where you can have a win or lose ending not different versions on how you lose or how the bad guy directs you not my cup of tea also ff 13-2 rings a bell in the not wining department way too hard.

oh really?That doesn't make any sense.I give to you....Aliens:Colonial Marines!Now with a win or lose ending!PERFECT


Now if they didn't have a crappy ai and gearbox was on point that could've been a good game lol

#992
The Heretic of Time

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erezike wrote...

However we have no solid evidence that the reapers were moving from dark space until mass effect 3 when they finally invade.

ME2's ending already clearly suggested that the reapers were cruising manually to our galaxy (final cutscene).

Arrival DLC just confirmed it.

it was already know that the reapers were moving from dark space LONNNNNNGGGGGGGGG before Mass Effect 3.

Again, you're trying to blame something on ME3 that should be blamed on ME2.


Which means again that mass effect 3 and if you would like a dlc in masseffect 2 + mass effect 3 is where things went wrong.

No, ME2 is where things went wrong.


That dlc is more part of me3 than it is part of me2(story wise)

Uhu. You're really grasping at straws here. Arrival is part of ME2, not ME3, period. That's a fact.

Why can't you just admit that your precious little ME2 is not perfect?


Collectors-baby reaper. being destroyed doenst mean that their plot branch was needed to be destroyed. they could have easily followed up that branch. 

They could if they made the "keep the collector base" the canon ending. But if you destroy the collector base, literally NOTHING of significance from the Collectors is left.

How can you follow up on a plot that is already completely wrapped up and left nothing to follow up on? At the end of ME2, EVERYTHING from the Collectors is GONE, KAPUT, DESTROYED (if you chose to destroy the collector base).

Modifié par Heretic_Hanar, 15 juillet 2013 - 12:36 .


#993
Erez Kristal

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AlexMBrennan wrote...

It is the best game i ever played, if any game should be called perfect its me2. (Different opinions are healthy)

Contrary to popular belief it is in fact possible for opinions to be wrong: Perfect means perfect, and not "the best we have". This is because words have an established fixed meaning; calling flawed game "perfect" because all the other games are worse is stupid.

Thats like your opinion fellow me fan! :wizard:

Modifié par erezike, 15 juillet 2013 - 12:35 .


#994
Astartes Marine

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HellbirdIV wrote...
Call of Duty 4 is probably a perfect game. It's one of those where I can't think of a single thing about it that's flawed.

Really poor AI, infinite grenade spam, infinite enemy spawns, tactics and ideas from the early nineties Gulf War rather than actual modern combat, gameplay that felt like CoD2 with a texture mod applied...just a few that immediately came to mind.

I will admit, that very rarely it deviated and actually had a good mission or two, the sniper levels in Pripyat were the best of the game, but most of the time it was a boring slog through a rain of grenades to the next infinite enemy spawn point.


LiarasShield wrote...
Now if they didn't have a crappy ai and gearbox was on point that could've been a good game lol


To be fair, after one of the later patches applied the AI was drastically improved, I mean the difference was like night and day.  Xenos are now some pretty crafty devils and players can survive alot less damage too which probably makes Ultimate Badass difficulty a royal **** to finish.  If only they could get that massive 4GB PC graphics and effects patch over to consoles and I'll have something that resembles what the game should have been at launch. 

#995
Erez Kristal

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Heretic_Hanar wrote...


it was already know that the reapers were moving from dark space LONNNNNNGGGGGGGGG before Mass Effect 3.


The power of cool cutscenes.
I dont del with ingame assumptions, i experience what my shepard knows from in game experience.
thats how i Role play and thats how i roll.

There isnt much point of arguing with you heretic. I write it since your arguements against me2 has stayed the same since we started our little discussion a few days back. which means there isnt anything indication that you are learning to make the difference between a plot hole to personal grievances 

#996
BaladasDemnevanni

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erezike wrote...

Heretic_Hanar wrote...


it was already know that the reapers were moving from dark space LONNNNNNGGGGGGGGG before Mass Effect 3.


The power of cool cutscenes.
I dont del with ingame assumptions, i experience what my shepard knows from in game experience.
thats how i Role play and thats how i roll.

There isnt much point of arguing with you heretic. I write it since your arguements against me2 has stayed the same since we started our little discussion a few days back. which means there isnt anything indication that you are learning to make the difference between a plot hole to personal grievances 


Your roleplay fantasies have nothing to do with narrative coherence, where metagame knowledge can be applied just like any other medium.

Not to mention, Shepard explains far back as ME1's ending how the Reapers are still coming.

Modifié par BaladasDemnevanni, 15 juillet 2013 - 12:47 .


#997
The Heretic of Time

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erezike wrote...

Heretic_Hanar wrote...


it was already know that the reapers were moving from dark space LONNNNNNGGGGGGGGG before Mass Effect 3.


The power of cool cutscenes.


Uhu, now you're REALLY desperately grasping at straws in order to defend ME2. Pathetic, really.


I guess there is indeed no point is continuing this conversation between us. You're clearly a blind ME2 fanboy who is blinded by his fanboyism and doesn't want to listen. That's why our conversation is going around in circles. :)


Goodbye. ^_^

Modifié par Heretic_Hanar, 15 juillet 2013 - 12:55 .


#998
Redbelle

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Something that takes away from the concept of ME being perfect is a question.

'what is Shepard's purpose'.

By that, I don't mean what was his role i the game. I mean, what was his job. His profession and daily routine in his day to day life.

Because, once, he was a space marine in command of a ship with a crew and a tank. And if he felt it neccessary, he cuold go in with just his crew. Or if he felt like blowing stuff up he could airdrop in with a tank. Why??? Because he was a space marine with the full resources and equipment to back that claim.

Then there's the notion that, unless he had swiped Liara's open any door device, he could have been defeated by a locked door.

Something off beat about Dr Who and his sonic screwdriver. It's there to open doors according to RTD. There's nothing more frustrating narratively when the stroy is going full tilt and you hit a locked door the bad guy locked to keep the god guys out. Suddenly, you have to write a way to opent he door. And that hits the flow of the action.

But you can't simply have an unlocked door. The bad guy's forget to lock their underground fortresses of doom? That's just crazy!?!

So the sonic screwdriver was born for Live Action Television. Where minutes spent opening doors could be better spent on dramatic confrontation's between Dr and, say, Dalek.

Then we get to ME and it's door philosophy.

ME1 and 2 had you cracking locks all the time in puzzle action. ME3 ditched this. Why?

It's not as if ME had a ticking clock of 45 minutes of action before the next program was on. And opening doors interactively is kinda the point in video games where the gamer is constantly being challenged to overcome obstacles.

ME3 stripped away obstacles and Sheps tools of Space Marine trade. His scope of character in who he was and what he was capable of was limited from a wide range of options and choices to just being another man with a gun.

In the past, Shep was so much more fro an out of narrative perspective. He was a tooled up marine who could know down anything that stood in his way.

ME3's Shep felt a little, Shep-lite in comparison.

And taking away Shep's ability to carry a heavy weapon amoung his usual arsenel?

Boy I felt naked When I realised that HW's had been taken away. Because who doesn't like a grenade launcher that can blast out a nest of husks?

Modifié par Redbelle, 15 juillet 2013 - 12:58 .


#999
Erez Kristal

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Could you please repeat shepard explanation from me1 how the reapers are still coming?
The only part i remember was him saying, the reapers are still coming.
Which is equal to the regular generals warning in time of cease fire or peace.
They go with their usual routine, the enemy is always looking for ways to hit us. even if the enemy is stuck deep in the mud. they often go with the saying how now is a more dangerous time than yesterday even though the risk is always the same.
Its regualr military doctorine.
Nothing more.
Shepard had no special intel about the reapers in me1

Modifié par erezike, 15 juillet 2013 - 12:55 .


#1000
Kataphrut94

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ioannisdenton wrote...

Fact: people mention that Me3 always featured 2 choices in the dialogue tree but do not mention that Me2 had as well 2 choices (excluding the investigate) in the vast majority of the game.


I've been replaying Mass Effect 2 recently and I think it's about half and half between binary and three way choices on the right hand side.

Funnily enough, most of the binary choices in ME2 are Paragon/Renegade and neutral, as opposed to Mass Effect 3 where it was always Paragon and Renegade. I can't exactly explain this, but I get the feeling that putting the two dialogue options in close proximity to each other on the wheel had the effect of making the dialogue options seem...deeper. Whereas Mass Effect 3 had that big empty space between Paragon and Renegade that made the wheel look empty.