osbornep wrote...
Speaking as a fan of ME1, I have to admit that it's not the most smoothly plotted game. It could have been retitled "Mass Effect: A Series of MacGuffins." First you need to find the Beacon, then you need the Quarian who has the Evidence, then you need to find the Conduit, but in order to do that you need the Cypher and the Other Beacon, etc.
To be fair, this is a pretty typical Bioware convention by this point.

Call to adventure-->Insert X number of missions whose order you can choose-->end game.
DA:O and KotOR are actually the best examples of this.
In each case, the game provides you a call to arms, after which you spend the rest of the game engaging in sub-plots which have little relevance to the overarching narrative. KotOR requires that you get four star maps, which easily could have been two or three or ten, without changing the story. The developers inserted some arbitrary number to fill out how much game time they wanted the player to have. DA:O required that you obtain four armies, which easily could have been one or six, without changing the story.
Most Bioware games aren't about pushing the main plot forward at a fast pace.
Modifié par BaladasDemnevanni, 13 juillet 2013 - 09:37 .