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Memory Leak?


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#251
Arpl

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FFMagee wrote...

Ok, let me rephrase the term. It is performance degradation that is similar, in general, to the symptoms of the memory leak in Firefox 2.0. It has the same effect as FF's memory leak, making the product unusable. I apologize for saying the wrong thing. However, it doesn't change the fact that this game has an issue that they need to fix. As far as the term is concerned, since you seem so knowledgeable on the subject, how about you enlighten all of us as to what we should call it.

A gradual increase in load times or something to that effect.

Modifié par Arpl, 08 janvier 2010 - 06:14 .


#252
phordicus

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could it have anything to do with scripts repeating endlessly, or some kind of... graphics error? i ask because i've noticed a correlation between inexplicable game lag and the loading time increases. the two consistent places i've found it is immediately after the battle in which Wynne wants to tell you about her spirit. the other is the northern apse after the teleporting Arcane Horror fight in the werewolf ruins.



could be entirely separate issues.

#253
StreetBushido

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The amount of cores in use doesn't seem to make any difference when it comes to load times. The only thing I've noticed so far is that when running on fewer cores, the game runs less smoothly.

#254
gx99-nq9y

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getting it now to..

100% cpu usage and 800mb of ram used by game and havent played for 5min..

system

Gpu Ati Hd4650 1gb

Cpu Intel T6600 2,20ghz

6gb ddr3 1066mhz

windows 7 64bit


#255
LeraG

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I have tried every fix anyone has suggested in many forums and none have helped and in fact the Infinity one made it worse. It gets really slow only after 30 minutes of play time for me. I have Vista 32bit with 4 gigs, pc version of the game.



I will now attempt to turn of auto save and save less to see if this helps. (I doubt it). If nothing can be done about this or rather nothing will be done about this I would appreciate Bioware/Ea to admit it so that many of us stop messing with our computer and game.




#256
Glorious_Leader

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LeraG wrote...

I have tried every fix anyone has suggested in many forums and none have helped and in fact the Infinity one made it worse. It gets really slow only after 30 minutes of play time for me. I have Vista 32bit with 4 gigs, pc version of the game.

I will now attempt to turn of auto save and save less to see if this helps. (I doubt it). If nothing can be done about this or rather nothing will be done about this I would appreciate Bioware/Ea to admit it so that many of us stop messing with our computer and game.

Their admitting it is unlikely if they have no plans to patch it.  By just perpetually claiming they're looking into it they can avoid a lot of negative consequences.  If they acknowledge the problem and formally state they've no intention to fix it, people will be demanding refunds and it will hurt their company image. 

#257
killzor55

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Same problem for me. After some time of playng , slower loadings. I've alredy written my own found solution for this. After the loadings are alredy slow , save your game and exit the whole game. Then you are on desktop and run DA:O again. Then you will have faster loadings again. Do it everytime you're getting slow loading.



By the way , I've been watching the memory . From Control Panel --> Processes. It's getting higher and higher and again , higher. If there's a really - really huge memory taking process running , it will lower the game and everything. I recommended you do that , what I've told you.

#258
himpike

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Same at me too with 4 giga ram. Have to quit and restart the game.

#259
LeraG

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I have ZERO stuff running in the background, and I mean nothing is running except what is needed to run Vista. I've defragged; turned gore off; set affinity to 1; lowered my AA to 2x, turned off auto save; saved less in game play; turned off all game help; made sure all my drivers were updated; none of this has helped one bit. After 30 minutes I have to quit game and restart. This is absolutely not acceptable. There are so many people who are having the same problem therefore in most cases it cannot be our PC but rather something in the design of the game.



I would think that they would create a sticky to where all can post their PC information with how long played before experiencing long transitioning in game. Again, if many new that this problem was being seriously looked at and trying to resolve it people will either wait or put up with it longer but by not addressing this other than to state "it is unlikely" only damages the brand name and flip their finger at us consumers.



My specs are

AMD 64x2 5200+

Nvida GeForce 9800GT

250 gig Hard Drive

4 gigs of DDR2 Ram



This is above the minimum requirements and actually above recommended.




#260
theindigotiger

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Anybody actually contacted support yet about this? It would be interesting to see what the formal response is. I still have this problem, had it from day one. Bioware/EA putting out an expansion before addressing a problem that seems to be affecting a lot of their customers is not a good sign.


#261
Magic Zarim

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It doesn't matter much how much RAM you have when you have 2GB or more. DA:O is a 32-bit program which means it will be given no more than 2GB maximum addressable memory.



The game does suffer one or more memory leaks and in layman's terms this means the following:



The game requests memory from Windows to work with and get its stuff done. When the game is done using it, the game must give it back to Windows so Windows can give the returned RAM space to other programs if they so need it.



When the program fails to return the requested blocks of memory, it is said to leak memory. The process of claiming and returning memory appears in literally hundreds if not thousands of places in the program code. Claimed sizes can vary from a handful of bytes to whole MBs of memory, and a program can request/return memory repeatedly, hundreds of times a second. As a result, memory leak crashes can take very long to appear, or likewise, really fast. The really fast leaks (claiming 1MB 1000 times a second for example) are usually found really quick and fixed. However, the leaks that slowly accumulate like the one(s) in DA are much harder to find and pin down.



We've gotta be patient - stuff like this is very hard to catch.

#262
Bfler

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killzor55 wrote...

Same problem for me. After some time of playng , slower loadings. I've alredy written my own found solution for this. After the loadings are alredy slow , save your game and exit the whole game. Then you are on desktop and run DA:O again. Then you will have faster loadings again. Do it everytime you're getting slow loading.


You don't have to exit to Windows, it is enough to go to the main menu and load your last savegame from there.

#263
Magic Zarim

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Bfler wrote...

killzor55 wrote...

Same problem for me. After some time of playng , slower loadings. I've alredy written my own found solution for this. After the loadings are alredy slow , save your game and exit the whole game. Then you are on desktop and run DA:O again. Then you will have faster loadings again. Do it everytime you're getting slow loading.


You don't have to exit to Windows, it is enough to go to the main menu and load your last savegame from there.


See, that is valuable information. That means that at a given time, the memory IS returned to Windows. The game is not 'forgetting' where the memory blocks have gone. It's just not returning them during gameplay when they're not needed.

This seems to suggest the leak most likely sits in the game engine. When the game engine is cleaned up / killed by exiting the game to the menu the memory is released.

#264
StreetBushido

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I gotta say... 2 months time and the issue is still not solved in a proper fashion. This is not very good.

#265
elys

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There was a time where Bioware would politely display the following message regulary during loading screens:

"Remember that while your character does not need to eat, you do. We don't want to lose any dedicated fans."

Unfortunatly, driven by their roleplaying addiction and the quality of the game, and despite the multiple warnings, many gamers had their last breath with the head resting on the keyboard....

The coders could not take anymore to lose their most loyal players in such way.
They realized they could not really rely on the player self-control, so they decided to try another potentially more efficient approach.

So they included, on purpose, memory leaks in their title's code. The more a player is triggering loading screens over the same gaming session, the more time it takes for the loading phase to be over, indirectly educating the gamer to rest and feed himself during these subtile forced pauses.

Who said developpers do not care ?

Modifié par elys, 12 janvier 2010 - 04:53 .


#266
SamJ21

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Decent system here, nothing startling, it does slow down after a while, but I have not experience any longer than 60 to 90 second load times even after 2/3hrs of play, was gifted game for Christmas and I only use it as a boredom buster (I'm a race sim junkie and of an age when I have more important things to worry about) but the "leak" is not something that "ruins" it for me as much as I have noticed some complaining about here, it would be nice to see it fixed but It's not life threatening for heavens sake, chill, restart game, go have a coffee, it will still be there when you get back and BW will fix it eventually if it is possible.



Sam



SYS: AMD 64x2 6400+ Black@3.36

6 gig OCZ Plat. ddr2 800mhz

nVidia BFG GTX 285 OCX 1024

Creative X-Fi Fata1ty Pro

Vista Home Premium 64bit

#267
Rann Yakuza

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Hi,

For what it's worth, I'm hitting this bug now too. Weirdly enough, I never ran into it before. I ran 1.02a from the beginning, never ran an older version. I have:

Windows XP Pro SP3 32bit
AMD 64 X2 6000 2 cores, 3.0ghz
4gb ram
Nvidia 8800 GTX 768mb

As I stated before, I never had this bug up until the last few days. The following two things happened to my system since:

* Upgraded/Installed Games for Windows - LIVE 3.2
* Upgraded to latest nvidia drivers (195.62)

I suspect the Nvidia upgrade. Just my 2cts.

Modifié par Rann Yakuza, 12 janvier 2010 - 06:24 .


#268
Rubbish Hero

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StreetBushido wrote...

I gotta say... 2 months time and the issue is still not solved in a proper fashion. This is not very good.


Seriously.

#269
xufeelinlukyx

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Same problem major slowdown after an hour or so and super long load times. Load times go from like 5-10 seconds when I first start the game to like 2-3 minutes after an hour or so.

#270
Nodakear

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Amazing, i too have the memoryleak error, i have an intel quadcore processor but dunno exact specs anymore sorry, but i was reading this forum with the game still running and read the tip about unchecking CPU 0 via the taskmanager. I went back into the game and load times went back to a few seconds instead of the 1 minute or longer times i was in already.

It seems that for me, this tip with the CPU affinity works, but I shouldn't have to do that so i strongly suggest bioware comes with a patch for it, but seeing as we already had 2 patches and still no fix I doubt if they even know, reckognize or acknowledge the leak as being their problem.

Modifié par Nodakear, 12 janvier 2010 - 10:19 .


#271
DeFletham

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Likewise seems like Im encountering the same bug. Very frustrating. The game runs perfectly for about 10-15minutes, then will slowdown a bit get a few lags, then I'll encounter periodic stuttering and sometimes it will crash alltogether. My specs are as follows...



3ghz Intel Dual Core

2gb RAM

XP 32bit

Nvidia 8800GT



Obviously not the best system in the world but it should be able to run the game on low settings and it does run really smoothly for the first 10-15minutes.

#272
roybm

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fyi... it is a memory leak.

BioWare has already said it was and they are working on it.

http://social.biowar.../9/index/576445



From what I read in that thread it will be a bit yet until the patch is released since it will be offered the same time the expansion is released.

Maybe we will get lucky and they will release it before that though.


#273
Andreas Papathanasis

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Please use this thread to provide us with info on the loading times bug.



http://social.biowar...58/index/600984



We haven't confirmed this is a memory leak issue, so just call it by the symptom for now, not its assumed cause. The few memory leaks we do know of are too insignificant to cause anything like this, and we're still working to reproduce a case as serious as the ones mentioned here (i.e. over 1-2 minutes loading times when having played for as little as 2 hours).



Please help us identify and fix this bug by providing us the info mentioned in that thread. Thanks for your patience everyone.


#274
Dfballa

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DKRW wrote...

Same Issue here.

AMD Phenom 9500 Quad Core 2.2Ghz
8GB ram
Nvidia 8800GT 512vram
Windows 7 64-bit.


ayyy almost the same processor. AMD Phenom 9600 quad core 2.31 GHz.. its the quad core processors i think

#275
Dfballa

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the freakin game uses up 100 % of my memory jesus. Bioware better come up with patch soon.