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Memory Leak?


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#76
androshalforc

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double post

Modifié par androshalforc, 23 novembre 2009 - 02:57 .


#77
Apex Sammoth

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androshalforc wrote...

TallBearNC wrote...
WHY would you run XP on that system? XP can only use about 2.5 to 3GB of your 6GB of RAM. And XP 64bit is crrrrap


because even crrrrap is better then vista



Yeah but  XP doesnt even support 6gig of Mem is what he's saying so why bother using XP at all if your having 6 gigs worth of memory. BTW Vista has gotten a lot better in the last year or so. I have had Vista Ultimate for a long time and haven't experienced 1/2 the problems people have had. He is right Windows 7 is the way to go now. It is a Working More Resource friendly OS then Vista is.

#78
TallBearNC

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I can see why some people stick to XP but with any modern machine with 4GB or more, you are wasting $$ on hardware with XP... and just putting off something you WILL be forced to upgrade. Dx10 is DEAD/DYING and Dx11 is the way to go and there will be no 3rd party dx11 add on for xp. Some games REQUIRE vista or better and just won't install on xp - end of story - if u have xp, you can't play that game.



Vista has never been as bad as people claimed it to be. It did have a rough first few months, but I ran it up till a few weeks ago with NO issues what so ever. Win 7 is even better.



Anyway this is getting way OT.



The OP was on memory leaks. I still find no evidence of it, just a game that can use a LOT and I mean a LOT of ram and video memory, combined with the limitations of DX9 make this game a RAM PIG

#79
wildamishrose

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TallBearNC wrote...

The game is LARGEADDRESS AWARE... meaning it can use up to 3GB of memory on Vista/7 32bit and 4GB of Vista/7 64bit... and if you have tuned xp to allow apps to use 3GB the game will also do that.

So unless you have something like 6-8GB of ram, after a time the game WILL slow down. It's not a leak, but it will just LOAD up 2-4GB of textures and other data (depending on if you have a 32 or 64 bit OS).

I have 12GB of ram so I see no slowdown even after 12hrs of play

Most of you with 64bit OSes only have 4GB of ram, which the game will GLADLY eat up... by the time it hits the 3GB mark, windows is already grinding the swap file pushing uneeded parts of windows to the swap file. This will cause the game to load slower and stutter as there's no more ram left to cache files.

Those of you with 32bit OSes usually can only use 2.5-3.0GB of your ram and with the game taking up to 2-3GB of ram of those system... well.. you will slow down also after about 30+ mins :) This will cause the game to load slower and stutter as there's no more ram left to cache files.

I have this issue on my laptop. It's win 7x64 with 4GB of ram. What really helped was an 8GB flash drive formatted NTFS, and that really helped the HD cache and made the game stutter FAR FAR less (Note the limit is 4GB for any version of Vista, and 4GB if the drive isn't NTFS or exFAT. Only Win 7x64 can fully use an 8GB flash drive)


No it isn't  Sometimes it's appropriate to blame peoples machines for performance issues, however, that is simply NOT the case with this memory leak.  I have 12 gigabytes of ram and have taken a stopwatch to the slowdown, it is obvious and persistant, and gets quantifiably worse depending on the number of sustained buffs running, and the number of scene transitions made.  Since this can be quantified by going back and forth between two zones, it kinda makes both the VRAM(nerp too many textures derp, what from two scenes?), and system ram(bnerp large address aware but only takes 900megs nerp) arguments seem idiotic if someone has more than 2 gb of ram. 

Considering with 12 dragon age only uses 943 megs in heavy combat after several scene loads, I'm going to go ahead and say you haven' even bothered to check perfmon or the task manager when the game is running before you decided to play the bad code apologist.

According to perfmon and task manager both the app is only using roughly 900mb of ram.

Large address aware.  Right.  Show me the screenshot of dragon age using anything close to 3 gigs.

#80
androshalforc

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getting back on topic im still thinking its a mem leak not sure what the large adress aware means but from what im hearing that means

if you have the ram the game will use it. correct or no?

anyways if thats the case wouldent the game be using all the ram from the getgo not get persistantly slower as time goes on? further more if that was the case youd think the game devs would have set it to leave enough mem aside so it wouldent slow down


#81
TallBearNC

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wildamishrose wrote...

TallBearNC wrote...

The game is LARGEADDRESS AWARE... meaning it can use up to 3GB of memory on Vista/7 32bit and 4GB of Vista/7 64bit... and if you have tuned xp to allow apps to use 3GB the game will also do that.

So unless you have something like 6-8GB of ram, after a time the game WILL slow down. It's not a leak, but it will just LOAD up 2-4GB of textures and other data (depending on if you have a 32 or 64 bit OS).

I have 12GB of ram so I see no slowdown even after 12hrs of play

Most of you with 64bit OSes only have 4GB of ram, which the game will GLADLY eat up... by the time it hits the 3GB mark, windows is already grinding the swap file pushing uneeded parts of windows to the swap file. This will cause the game to load slower and stutter as there's no more ram left to cache files.

Those of you with 32bit OSes usually can only use 2.5-3.0GB of your ram and with the game taking up to 2-3GB of ram of those system... well.. you will slow down also after about 30+ mins :) This will cause the game to load slower and stutter as there's no more ram left to cache files.

I have this issue on my laptop. It's win 7x64 with 4GB of ram. What really helped was an 8GB flash drive formatted NTFS, and that really helped the HD cache and made the game stutter FAR FAR less (Note the limit is 4GB for any version of Vista, and 4GB if the drive isn't NTFS or exFAT. Only Win 7x64 can fully use an 8GB flash drive)


No it isn't  Sometimes it's appropriate to blame peoples machines for performance issues, however, that is simply NOT the case with this memory leak.  I have 12 gigabytes of ram and have taken a stopwatch to the slowdown, it is obvious and persistant, and gets quantifiably worse depending on the number of sustained buffs running, and the number of scene transitions made.  Since this can be quantified by going back and forth between two zones, it kinda makes both the VRAM(nerp too many textures derp, what from two scenes?), and system ram(bnerp large address aware but only takes 900megs nerp) arguments seem idiotic if someone has more than 2 gb of ram. 

Considering with 12 dragon age only uses 943 megs in heavy combat after several scene loads, I'm going to go ahead and say you haven' even bothered to check perfmon or the task manager when the game is running before you decided to play the bad code apologist.

According to perfmon and task manager both the app is only using roughly 900mb of ram.

Large address aware.  Right.  Show me the screenshot of dragon age using anything close to 3 gigs.


I wouldn't have opened my mouth if I didn't know what I was talking about. I'll be MORE than happy to log into the game play it for 8-10 hrs and screenshot it using over 2GB of ram. How do you think I knew the game was LAW in the first place?? it was using over 2,6xx,xxx bytes of virtual ram and slightly less "committ size" under the task manager.

A game that's not LAW will stop or CRASH at about 1.7M bytes of commit ram (or about 2GB of virtual ram)

I've been a programmer for over 20 yrs as well as a computer engineer. I know what I'm talking about

Lasty I have NO slowdown on my desktop even after 10 hrs of play and the game going past the 3GB mark. I only have a slowdown on my laptop as the game uses up all the physical memory and the swapfile grinds and the disk cache gets reduced to nothing.

If the game is not LAW and has a leak, it would have crashed on me, which it hasn't. It still could very well have a leak but as you showed your game at nearly 1GB of memory use - THATS NOTHING and not eveidence of a leak what so ever. That's QUITE normal for a game this complex.

Modifié par TallBearNC, 23 novembre 2009 - 04:09 .


#82
TallBearNC

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http://farm3.static....f5580019e_o.jpg

here is a screenshot of the game 15s after load. it's using about 775MB of it's private working set but 1.4GB of Committed ram (which is pretty close to virtual ram). It's the commit or virtual ram you have to watch out for as many app reserver more than they need. I'll keep playing and show you my screesnshots after a few hrs... all a game needs is for the commit value to go much above 1.7 to 1.8 million and it's LAW

If you knew anything about memory management and programming you would have know you were looking at the wrong number for the game's TRUE memory use

Modifié par TallBearNC, 23 novembre 2009 - 04:19 .


#83
TallBearNC

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It's been just a little while and my commit charge for the game reads: 1,645,323 K

#84
TallBearNC

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Commit now: 1,785,342 K
Vritual: 1,981,498 K

Give me a few more hours and I will screenshot the game breaking the 2GB barrier and approaching 3GB of ram use thus proving it's LAW

#85
androshalforc

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i admit that im not familiar with LAW and feel free to correct me if im wrong but if it was LAW wouldn't its ram use (or whatever it is) go up much faster and that 12gb of ram you have would look pretty tasty.

the fact that it takes in your case so far 2+ hours to get over 3 gb would imply that it is a memory leak in your case your system specs are far enough above the charts that it just isint noticeable



personally i upgraded a short time ago from xp and haven't done any major hardware upgrades so im sitting at a lowly 4 gb on win 7x64 and i think that the majority of people are running a 32 bit os eithar xp/vista/win 7 and also probably wont have more than 4gb

#86
androshalforc

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anyways i think we might be steering off topic just because a game is large address aware (shouldent that acronym be LAA btw?) does that automatically mean that there is no mem leak?

what if the game is large address aware but also has a memory leak

#87
TallBearNC

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androshalforc wrote...

i admit that im not familiar with LAW and feel free to correct me if im wrong but if it was LAW wouldn't its ram use (or whatever it is) go up much faster and that 12gb of ram you have would look pretty tasty.
the fact that it takes in your case so far 2+ hours to get over 3 gb would imply that it is a memory leak in your case your system specs are far enough above the charts that it just isint noticeable

personally i upgraded a short time ago from xp and haven't done any major hardware upgrades so im sitting at a lowly 4 gb on win 7x64 and i think that the majority of people are running a 32 bit os eithar xp/vista/win 7 and also probably wont have more than 4gb


No a 32bit large address aware app can ONLY use up to 3GB on a 32bit OS (and that's even IF the 32bit OS has been configured to allow such use), and a LAW 32bit app can use a max of 4GB of ram on a 64bit OS with no further tweaking. 

A NATIVE 64bit app can use as MUCH ram as it desires.. I think the limit is something like 128TB for 64 bit ultimate and like 16TB for Windows 7 Proff... still.. plenty ;)

#88
TallBearNC

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wildamishrose ,



Current Private Working Set: 1,432,498 K

Current Commit: 2,439,394 K

Current Virtual Usage: 2,654,983 K



That MORE than passes the qualifications of being a LAW 32 bit app

#89
theindigotiger

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any word from Bioware on this? It has been 19 days since the OP. Playing in windowed mode seems to work better, but after an hour or so the long load times and lag start.



and please the box says "1 GB (1.5 GB Vista and Windows 7)" RAM, recommended "2GB (3GB Vista/7)" if the argument is now that we just have to live with it because our systems don't have enough RAM that's hogwash and false advertising..



not everyone has a power gaming PC or 20 years programming experience or whatever someone else said.. the average consumer looks at the box, if their system meets the requirements they should be able to get a working game that they can play... and if there is a bug, and it is becoming evident this memory leak issue is not isolated, especially on AMD systems, developers should at least acknowledge it and work on it, otherwise the requirements stated on the back of the box are deceptive and misleading. If this game does in fact have higher minimum requirements than those which are stated on the back of the packaging, it could be interpreted as a violation of the law.



Gamers really need to start pressuring companies to be honest with the specs instead of bashing each other telling people who have problems 'just upgrade or get another pc', or assuming that just because YOU don't have a problem no one else does.

#90
TallBearNC

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I can tell you why windowed mode works better.. in windowed mode the game doesn't have to keep an extra copy of whats on the video card in case you alt tab out. So in windowed mode the game will use 500MB-1GB less ram :)

#91
Dravic2006

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I've got 12 GB of RAM, and this things still eats it alive. Before I finally closed the game and re-loaded, it was pushing 3 GB alone. I've never seen my total usage top 4 GB before in Windows 7 64-bit, but this game pulled it off. After a restart, down to less than a GB being used. Garbage collecting fail BioWare...

#92
Freebeers

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no probs here with 4gb ram!

#93
cristim

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I never encountered this type of problems. And I had sessions of over 10 hours.



But the game does slow down in certain conditions. One is my hardware (Core2Duo, RAM 2GB, geForce 8600, XP 32bit) that doesn't handle that well certain areas with to many particles in it (fogs, smoke).



The other is a certain updater process, started by the game, that starts in the background. It's name is "daupdatersvc.service.exe". Whenever this starts, it stalls my game. And it starts only on Sundays, when I have more time to play. I hope this will be ELIMINATED with the next patch. If there is an update, make the game tell me about it when I start or exit the game, not while I'm playing and, even worse, without telling me what it's doing or why...



There are other small bugs (crash to desktop, 3d objects with missing polygons, flickering textures), that I didn't expect to experience, but, after 10 hours of playing on normal difficulty level, I learned to save very often. :D



Hope for a good patch soon, and more content.

#94
TallBearNC

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androshalforc wrote...

anyways i think we might be steering off topic just because a game is large address aware (shouldent that acronym be LAA btw?) does that automatically mean that there is no mem leak?
what if the game is large address aware but also has a memory leak


AHAHAHA then the game will CHEW UP RAM like no tomorrow and cap out at 2-3GB on 32bit OSes and 3-4GB on 64bit OSes.. but there's no way to REALLY tell if it's a TRUE leak or just that it's caching THAT many textures and files until BW says something

#95
SoDaR2008

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TallBearNC wrote...

SoDaR2008 wrote...

I have also just recently started to get this "slowing" down in the game. I have played over 40hrs and i never experienced a hiccup until this weekend when i was playing. It started happening in The Ruins in the Brecilian Forest but sorted itself out not long after. Then it started to happen in Denerim and in the Tavern, places where i had been previously with no slowdown. It's very weird, it was all perfect until this weekend and im wondering now if there is a Memory Leak in the game.

Dragon Age Patch 1.01;
Intel Core i7 920 @ 4GHz;
6GB DDR 3 Memory;
896MB GTX260;
XP Professional


WHY would you run XP on that system? XP can only use about 2.5 to 3GB of your 6GB of RAM. And XP 64bit is crrrrap


To be fair this is not why i posted; to be asked why i would be running on XP. I posted to get help or at least give my account of what is happening on my current PC. I have used both Vista and Win 7 and i don't like either.  Seeing as i work in the computer industry building, overclocking and watercooling custom PC's, i use Win 7 everyday. Hell i have even used it on my current PC and im not a fan right now. Yes it WILL be good, that will be certain, but im not about to jump on the "new OS" bandwagon until it is patched and service packed. Im aware about the memory but i really don't care, that is my choice. XP runs my games and applications flawlessly so im happy. DX11? What happened to DX10? Right now there are no DX11 games so why should i upgrade? Right now it's a gimmick and I will wait it out until there is more stuff out to run on it properly, thank you.

Anyway ...

Im still getting the slowdown, im wondering if Bioware have been made aware of this. It's strange how it only started to happen nearly 40hrs in and some people are not experiencing it at all. I hope it gets resolved soon but i will plod on as im loving the game too much to stop! Image IPB

#96
Apex Sammoth

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I really wish Bioware would adress these issues with this game instead of releaseing content. I don't care if it is made by another department. They wont see a DIME from me untill the patch the issues with Memory, CTD and DLC issues. Too many Bugs and problems.

#97
jarama123

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Bump. XP Professional, 2 gb ram Intel Celeron E1200 1.60 ghz dual core. Same issues as all of the above, can play for 20-30 minutes and am forced to restart the application due to 10-15 minute load times and single digit fps that is not present when initially playing the game.



Everything is fine for the first 10-15 minutes, then the game quickly deteriorates into unplayability. It's hard to be immersed in a game world when you're staring at your desktop and/or a loading bar 60% of the time. Actually managed one playthrough of the game before the problems started getting worse. Was able to play for 2-3 hours before restart. Now, though it's minutes. I have a 50 dollar E-paperweight.

#98
zacrobmer

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Still no issues here. Still get 45-55 FPS @ 1680x1050 8xQ AA and 16x AF. I will gladly post a shot of perfmon showing DA:O using 3-4Gb of Ram after about an hour of play and one at about 2 hours, it shows a nice steady line on the memory line and the CPU usage never peaks above 75% on any of the 4 cores. I'll have to do a new one to get the start up.

On my system the game starts up to the loading screen at about 800Mb's. Once in game for a few minutes it quickly gets to 3Gb of Ram.



Load times never exceed 30 seconds.

#99
jarama123

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I am immensely curious as to why you are informing people that you have no problems, in a thread devoted to people who have problems. If you see someone with a broken down car on the side of the road, do you drive up, stop, roll down your window and yell HEY, MY CAR IS WORKING FINE and then flip him the bird and drive away?

#100
zacrobmer

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jarama123 wrote...

I am immensely curious as to why you are informing people that you have no problems, in a thread devoted to people who have problems. If you see someone with a broken down car on the side of the road, do you drive up, stop, roll down your window and yell HEY, MY CAR IS WORKING FINE and then flip him the bird and drive away?



The thread title is Memory Leak?

So it is a valid post advising that on my system I am not seeing a memory leak. It was also a reply to the above post stating that DA:O does not use more then 900Mb of memory, which it will depending on the operating system.

I am immensely curious why you felt the need to question my post that clearly states that I do not have an issue, however did not comment on the other half dozen or so posts that say the same thing?

As far as the car comment goes I would assume that them seeing me drive by would be enough to get the point. A smile and a wave would probably suffice. Of course that would depend on whether they were standing in the middle of the road screaming "My car is broke down it must be a fuel leak therefore everyone must be having a fuel leak also, and no I have not physically checked for the leak because I drove down Crysis Street with no problems, it has to be Fords fault". Then yes I would flip them the bird and drive off.

Image IPB