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Memory Leak?


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#101
Foufoug

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theindigotiger wrote...

any word from Bioware on this? It has been 19 days since the OP. Playing in windowed mode seems to work better, but after an hour or so the long load times and lag start.

and please the box says "1 GB (1.5 GB Vista and Windows 7)" RAM, recommended "2GB (3GB Vista/7)" if the argument is now that we just have to live with it because our systems don't have enough RAM that's hogwash and false advertising..

not everyone has a power gaming PC or 20 years programming experience or whatever someone else said.. the average consumer looks at the box, if their system meets the requirements they should be able to get a working game that they can play... and if there is a bug, and it is becoming evident this memory leak issue is not isolated, especially on AMD systems, developers should at least acknowledge it and work on it, otherwise the requirements stated on the back of the box are deceptive and misleading. If this game does in fact have higher minimum requirements than those which are stated on the back of the packaging, it could be interpreted as a violation of the law.

Gamers really need to start pressuring companies to be honest with the specs instead of bashing each other telling people who have problems 'just upgrade or get another pc', or assuming that just because YOU don't have a problem no one else does.


+1 and btw im far above minimum requierement but seesm like the game dont like quad core ;)

#102
TallBearNC

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I have an 8 and 4 and 2 core systems and have no problems on any of them... I take that back.. on the 2 core machine with win 7 32bit.. (and 3GB of available ram) after 2-3 hrs I have to exit and reload the game because load times get too slow....



but on the other 2 machines the game plays faster and faster and faster load times the longer I play. See my specs on my gaming desktop. After 3-4 hrs of play, I can zone into any zone in 2s flat, and I'm playing constantly around 90+fps

#103
Foufoug

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so i asume the issue get place only on 32bit OS mostly for quad core user, i have read almost all the post that as been posted about that x) so i w8 for a fix ;)
i know that dev team r working on it, so just w8 and hope for a rapid fix, but i doubt about a soon release because memory leak r really hard to find^^ maybe something in the code that 32bit os and quad or some other hardware dont like^^

edit: i forgot something^^ maybe you dont feel the leak because its kinda hard to fill up 12giga of ram x) and like my previous quote say, minimum requirement r telling to us by the box, so the game have to work fine with ;) i play at full spec and even if i lowered the game to the max the issue is still there.

Modifié par Foufoug, 24 novembre 2009 - 10:34 .


#104
wildamishrose

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TallBearNC wrote...

wildamishrose wrote...

TallBearNC wrote...

The game is LARGEADDRESS AWARE... meaning it can use up to 3GB of memory on Vista/7 32bit and 4GB of Vista/7 64bit... and if you have tuned xp to allow apps to use 3GB the game will also do that.

So unless you have something like 6-8GB of ram, after a time the game WILL slow down. It's not a leak, but it will just LOAD up 2-4GB of textures and other data (depending on if you have a 32 or 64 bit OS).

I have 12GB of ram so I see no slowdown even after 12hrs of play

Most of you with 64bit OSes only have 4GB of ram, which the game will GLADLY eat up... by the time it hits the 3GB mark, windows is already grinding the swap file pushing uneeded parts of windows to the swap file. This will cause the game to load slower and stutter as there's no more ram left to cache files.

Those of you with 32bit OSes usually can only use 2.5-3.0GB of your ram and with the game taking up to 2-3GB of ram of those system... well.. you will slow down also after about 30+ mins :) This will cause the game to load slower and stutter as there's no more ram left to cache files.

I have this issue on my laptop. It's win 7x64 with 4GB of ram. What really helped was an 8GB flash drive formatted NTFS, and that really helped the HD cache and made the game stutter FAR FAR less (Note the limit is 4GB for any version of Vista, and 4GB if the drive isn't NTFS or exFAT. Only Win 7x64 can fully use an 8GB flash drive)


No it isn't  Sometimes it's appropriate to blame peoples machines for performance issues, however, that is simply NOT the case with this memory leak.  I have 12 gigabytes of ram and have taken a stopwatch to the slowdown, it is obvious and persistant, and gets quantifiably worse depending on the number of sustained buffs running, and the number of scene transitions made.  Since this can be quantified by going back and forth between two zones, it kinda makes both the VRAM(nerp too many textures derp, what from two scenes?), and system ram(bnerp large address aware but only takes 900megs nerp) arguments seem idiotic if someone has more than 2 gb of ram. 

Considering with 12 dragon age only uses 943 megs in heavy combat after several scene loads, I'm going to go ahead and say you haven' even bothered to check perfmon or the task manager when the game is running before you decided to play the bad code apologist.

According to perfmon and task manager both the app is only using roughly 900mb of ram.

Large address aware.  Right.  Show me the screenshot of dragon age using anything close to 3 gigs.


I wouldn't have opened my mouth if I didn't know what I was talking about. I'll be MORE than happy to log into the game play it for 8-10 hrs and screenshot it using over 2GB of ram. How do you think I knew the game was LAW in the first place?? it was using over 2,6xx,xxx bytes of virtual ram and slightly less "committ size" under the task manager.

A game that's not LAW will stop or CRASH at about 1.7M bytes of commit ram (or about 2GB of virtual ram)

I've been a programmer for over 20 yrs as well as a computer engineer. I know what I'm talking about

Lasty I have NO slowdown on my desktop even after 10 hrs of play and the game going past the 3GB mark. I only have a slowdown on my laptop as the game uses up all the physical memory and the swapfile grinds and the disk cache gets reduced to nothing.

If the game is not LAW and has a leak, it would have crashed on me, which it hasn't. It still could very well have a leak but as you showed your game at nearly 1GB of memory use - THATS NOTHING and not eveidence of a leak what so ever. That's QUITE normal for a game this complex.


Commit charge is the total memory used including the virtual memory total.  ****.  TAKE A STOPWATCH TO IT.  

#105
Neverwinter Noob

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Nooouuuueeee!!! I have enjoyed and ****ed for years with biowares games since back in the Baldurs Gate times, i hate to see something that is buggy from them and no fixing,



Yea seriously, i though my CPU fan broke magicaly when the game went from seconds of loading screens to the point where i could go to the bathroom, walk the dog, have some tea with my nan, and still come back to a loading screen. I seriously dont know exactly what a memory leak is but i understand its something that creates more and more ram usage.



And where is the response from Bioware? People PAY for the game so you might just well give them some support. Unless Bioware is turning into a new Apple-disaster.



*flaming Bioware because we all know EA cannot be held accountalbe for thier actions beacuse they are a very bogus company careing only for money and none for the players satisfaction.

#106
Matthew Young CT

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Clearly Bioware should announce every single day that yes, they are indeed working on patches. 1.02 is in testing, learn some patience people.



Though it might not fix the mysterious memory leak that doesn't increase memory usage.

#107
Titius.Vibius

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Matthew Young CT wrote...

Clearly Bioware should announce every single day that yes, they are indeed working on patches. 1.02 is in testing, learn some patience people.

Though it might not fix the mysterious memory leak that doesn't increase memory usage.


Yes, they could inform us they are working on this issue on an official announcement, not like this USERS are forced to sort out the problems themselves and its a shame that other USERS are already tired up pushing for the same temporary fix over and over on this forum.

I remember hellgate london with the same problem where textures, scripts and animations were poorly implemented, imagine shooting something and waiting for the effects to finally load and make itself useful.

I remember vividly that game tanked and it was flagshipped! I guess now on this game I can call it BIOWARED!

#108
Matthew Young CT

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"Yes, they could inform us they are working on this issue on an official announcement, not like this USERS are forced to sort out the problems themselves and its a shame that other USERS are already tired up pushing for the same temporary fix over and over on this forum."

What problem? Haven't seen anyone show that there's a memory leak. If there is, they're working on it. This is obvious.



"I remember hellgate london with the same problem where textures, scripts and animations were poorly implemented, imagine shooting something and waiting for the effects to finally load and make itself useful."

Other than a few missing high res textures, I fail to see how this is related to DA at all.



"I remember vividly that game tanked and it was flagshipped! I guess now on this game I can call it BIOWARED!"

It tanked because it was a bad game, with an inexperienced dev who couldn't deal with it. Oh and the subscription thing.



DA isn't a bad game, it isn't made by an inexperienced dev, and it doesn't have a subscription. So yeah, not relevant at all.


#109
Notick

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Well, I use an i7-920 Rig... While playing the game on my G15 keyboard, which has a performance monitor built in (shows CPU usage and Memory usage). As I play, I start with about 30% Ram used... Over time, It slowly climbs and climbs and climbs. Usually, around 70% of my 6GB of ram, the game slows down to an intollerable rate. So, save, shut the game down, and reload in and it's fine for the next little while.



I've also had the BSOD due to memory failure while playing this game. There are hundreds of people online who've posted about this issue for themselves as well. it's obvious it's RAM related.

#110
Titius.Vibius

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Notick wrote...
I've also had the BSOD due to memory failure while playing this game. There are hundreds of people online who've posted about this issue for themselves as well. it's obvious it's RAM related.


Damn BSOD on faulty RAM and perhaps massive memory dump.

#111
Matthew Young CT

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Doesn't mean it's a memory leak. It SHOULD be using lots of memory, after all. You want it to!

#112
Titius.Vibius

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What about 1 GB of VRAM does it still have to be punishing physical RAM? Wait a minute, could it be that instead of utilizing VRAM for the textures and graphics, its somewhat all thrown out to physical RAM? :-P

#113
Matthew Young CT

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It should be loading all the levels, sound files etc into memory if it can. Presumably they're pretty big.

#114
Freebeers

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lol..i love the car analogy!

#115
jaredl

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Why don't you get a life Matthew? Why do you defend Bioware like they are your dearly beloved? There are problems with this game, and if Bioware had good community managers, they would acknowledge them, and give an eta on a patch.

#116
sorrow_13th

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Reading these posts make me feel poor for my old PC. Win XP 32 pro, AMD Athlon 64 X2 5600, ATI 3850, 2G ram. However, i have never seen ANY problems even after hours of playing, and yes i even hit alt-tab many times lol. (game setting 1152x864, graphic detali high, texture detail high, anti aliasing 4x)

From what i have seen, the most common thing that those who have problem share is win vista or win 7. It certainly NOT that you don't have enough ram. Me any many out there play fine with 2G ram. So before complaining and waiting any patch from bioware, do yourself a favor and try to install win xp 32, maybe it can solve your problem.

Personally i hate vista and win 7. XP still rules ^^!

#117
Foufoug

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sorrow_13th wrote...

Reading these posts make me feel poor for my old PC. Win XP 32 pro, AMD Athlon 64 X2 5600, ATI 3850, 2G ram. However, i have never seen ANY problems even after hours of playing, and yes i even hit alt-tab many times lol. (game setting 1152x864, graphic detali high, texture detail high, anti aliasing 4x)
From what i have seen, the most common thing that those who have problem share is win vista or win 7. It certainly NOT that you don't have enough ram. Me any many out there play fine with 2G ram. So before complaining and waiting any patch from bioware, do yourself a favor and try to install win xp 32, maybe it can solve your problem.
Personally i hate vista and win 7. XP still rules ^^!


And serisouly you should read all post before saying dumb thing x) many ppl with the isue got xp32. So it meen your post worth nothing ? Im one of theme but the issue dont come from ram one more time it comes from cpu (core 2 duo and core 2 quad mainly) maybe a chipset issue ?? as to go deep insign that :s

#118
DR_Bob84

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I just want to jump in and say i have the memory leak issue too.
No other problems and the game runs great on X2 4400 4gb and a 8800gtx. Only after an hour or lots of zoning do the loading times increase exponentially. This is very annoying as the game on startup takes 2 sec for a zone load.
I,m on steam so i cant wait to see i can't play yet cause it's updating. Here's hoping 1.02 actually fixes it that is.

Oh and i'm on win 7 64 bit. Xp was great and all (better then vista) but 7 can replace it just fine.

Modifié par DR_Bob84, 25 novembre 2009 - 01:15 .


#119
sorrow_13th

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many people here are complaining about ram , some one above blamed bioware for giving false ram requirement, so please before insult me, it's you who should read all post first. Well i can understand that in a forum no one know your real identity and because of that, you feel free to insult others whenever you want?

About the OS, i said most -not all of course- people who have problem use win vista and win 7, and this is from "many" other "slow down" topic not from this topic alone. That's why i say "try" to use xp 32, and "maybe" it can help them. i'm not an expert so i just suggest. If you are using xp32 then you can just ignore my post. Do you really need to say "dumb thing" ?

#120
crushum

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 Just to add some more info. I have been playing the game for about  150hrs or so total and didn't have any problems until the cut scenes in the "Landsmeet". I've used all the tricks I know to get by this except going to one processor.
 It seems strange that when I run task manager and check performance the machine is only using 50% of physical
memory and about 2.5 gigs of virtual yet the processor is running at 99 to 100%.
 Whatever this problem is it certainly needs to be fixed and quickly because I'm not going to cook my machine by continuing trying to play the game. I've been A Bioware fan for a long, long time but this incident bodes dire for the future.

 Bioware/EA please make a big announcement when you get the fix for this.

 I'm running dual amd 3Ghzs with 4GB ram and nvidia 8500gts 512mb, should handle the game according to the box.
  Vista64 home premium

(guess its back to FO3 until this gets fixed, lol)

Modifié par crushum, 25 novembre 2009 - 02:26 .


#121
Kestulefa

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Moyira wrote...

I highly suggest limiting the game to one core.

That can be done via the task manager - processes tab.


I concur.

I am also running this game on a quad-core, not unlike those already listed. AMD chipset, 8 gb high-end RAM. I can play for... about 6 hours straight before I notice the issue, but the more I pause the game during fights, or reload the game to reset a fight or zone, the slower it gets. Also, the companion AI tends to get dumber the longer the game is running. Probably due to the memory leak issue (although, I think it is more an issue of not fully clearing the previous instances of the game upon reloads, thus overloading the processes of the game the core is handling [or cores, cross talking].)

Limiting the game to one core does seem to help this for the time being, but it is possible it would require a patch.

#122
DarkOsprey26

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sorrow_13th wrote...

Reading these posts make me feel poor for my old PC. Win XP 32 pro, AMD Athlon 64 X2 5600, ATI 3850, 2G ram. However, i have never seen ANY problems even after hours of playing, and yes i even hit alt-tab many times lol. (game setting 1152x864, graphic detali high, texture detail high, anti aliasing 4x)
From what i have seen, the most common thing that those who have problem share is win vista or win 7. It certainly NOT that you don't have enough ram. Me any many out there play fine with 2G ram. So before complaining and waiting any patch from bioware, do yourself a favor and try to install win xp 32, maybe it can solve your problem.
Personally i hate vista and win 7. XP still rules ^^!


You know I do have an old PC with Windows XP, unfortunately the power switch died so I need to get it fixed, once I do I might give it a try and see if it works better on it. You might have the right idea sorrow.B)

#123
zacrobmer

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DarkOsprey26 wrote...

sorrow_13th wrote...

Reading these posts make me feel poor for my old PC. Win XP 32 pro, AMD Athlon 64 X2 5600, ATI 3850, 2G ram. However, i have never seen ANY problems even after hours of playing, and yes i even hit alt-tab many times lol. (game setting 1152x864, graphic detali high, texture detail high, anti aliasing 4x)
From what i have seen, the most common thing that those who have problem share is win vista or win 7. It certainly NOT that you don't have enough ram. Me any many out there play fine with 2G ram. So before complaining and waiting any patch from bioware, do yourself a favor and try to install win xp 32, maybe it can solve your problem.
Personally i hate vista and win 7. XP still rules ^^!


You know I do have an old PC with Windows XP, unfortunately the power switch died so I need to get it fixed, once I do I might give it a try and see if it works better on it. You might have the right idea sorrow.B)


Completely off topic but...

If is just  the switch, you can pop the switch off, and just cross the wires for a second to get it to start. Or short the contacts on the MB to the same effect. It just needs a second, radioshack, frys, etc, carry momentary switches that you could replace the broken one with. Assuming that is the only problem....Image IPB

#124
Black--Hand

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For those that have any doubt that there is a problem, most likely a leak, but not necessarily a memory leak, google:



Dragon Age memory leak



You will see its a VERY widespread problem, reported on almost every gaming site and forum in existence. You could probably get even more results if you googled "Dragon Age degrade performance" or "Dragon Age increase load time".



Normally I would agree that people with tech issues are often the minority, but a quick search would indicate the opposite in this case.

#125
stubbieAussie

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Notick wrote...

Well, I use an i7-920 Rig... While playing the game on my G15 keyboard, which has a performance monitor built in (shows CPU usage and Memory usage). As I play, I start with about 30% Ram used... Over time, It slowly climbs and climbs and climbs. Usually, around 70% of my 6GB of ram, the game slows down to an intollerable rate. So, save, shut the game down, and reload in and it's fine for the next little while.

I've also had the BSOD due to memory failure while playing this game. There are hundreds of people online who've posted about this issue for themselves as well. it's obvious it's RAM related.


Well I also have a G15 keyboard that monitors CPU and RAM usage.

My RAM usage ranges from 44% to 52% during a 4 hour play session. (btw, CPU remains at 100% usage at all times)
I don't experience any slowdowns.
So it isn't just the game at fault.
It must be a combination of DAO and some other factor.
If it was just the game everyone would have the problem.

my specs;
Intel dualcore E8500
4gig RAM
XP 32bit
ATI HD4870