Memory Leak?
#151
Posté 28 novembre 2009 - 12:48
it isn't so normal using 100% so often..
#152
Posté 28 novembre 2009 - 12:52
I've played all day without running into a memory leak.
#153
Posté 30 novembre 2009 - 07:03
Windows XP 32 bit SP3
Pentium D 2.4 Ghz
2 GB RAM
8800GT 1GB RAM
Game starts stuttering at the 30 minute to 1 hour mark depending on maps being zoned into, saw the game use up 1.5 of RAM.
#154
Posté 30 novembre 2009 - 09:17
#155
Posté 30 novembre 2009 - 10:10
boglavs wrote...
I have a small suggestion for everybody; it might work or it might not but you can try it and see if it helps. I'm playing DoA on my laptop, and I have 3Gb of ram on Windows XP Pro SP3. What I did was to disable virtual memory altogether: control panel->system->advanced->performance(settings)->advanced->virtual memory(change)->no paging file (on all drives). What this does is to force the computer to use only the RAM for memory and never the HDD for swapping (swapping to the HDD slows down games a lot, as the hdd is much slower than RAM). This only works if you have a lot of RAM (I guess 3GB+) and it may cause system crashe if you ran out of memory. However, I've been using my system for a year like this, I'm playing a lot of modern games and never had any trouble (including with DOA which I've been playing in 2h+ sessions). For those of you with lots of RAM, this could be the solution, since on my weak laptop (Intel dual core 2,1 Ghz) I don't get any problems. Hopefully this helps.
This is very poor advice for any Windows OS, as the paging file is an integral part of the system. The OS will favour RAM over pagefile anyway, so for anyone with 3GB or more it is a moot point. Furthermore, for those that are experiencing a memory leak, this advice will increase the likelihood of an 'out of memory error' rather than help.
Personally, I am running DA:O on Windows 7 x64 and have yet to encounter said memory leak or increased load times. Neither does my CPU go above 68% usage when playing. Strange.
#156
Posté 30 novembre 2009 - 10:19
Still not convinced there is a memory leak. Someone give a screenshot with DA using all your memory and I might believe it! Even seen people complain about a memory leak while DA using...1gig memory. Sigh.
#157
Posté 30 novembre 2009 - 10:36
#158
Posté 30 novembre 2009 - 10:37
Modifié par boglavs, 30 novembre 2009 - 10:44 .
#159
Posté 30 novembre 2009 - 12:01
#160
Posté 30 novembre 2009 - 12:10
boglavs wrote...
The worst that could happen is the game crashing, but that's unlikely if you have 3gb+ on windows XP. But what the hell, don't try it, it might work. Geez.
Except that you are suggesting a system wide change that will impact other aspects of their OS, and indeed possibly cause problems with other games or applications they use. I am not doubting your sincerity or the fact that your own system is stable as you say, I just don't agree with suggesting a change that people may not understand the ramifications of. That's just me though.
Sorry if I came across as a bit negative, I know your are trying to help others who suffer the same issue as yourself.
#161
Posté 30 novembre 2009 - 12:30
#162
Posté 30 novembre 2009 - 12:36
Lobsang1979 wrote...
boglavs wrote...
The worst that could happen is the game crashing, but that's unlikely if you have 3gb+ on windows XP. But what the hell, don't try it, it might work. Geez.
Except that you are suggesting a system wide change that will impact other aspects of their OS, and indeed possibly cause problems with other games or applications they use. I am not doubting your sincerity or the fact that your own system is stable as you say, I just don't agree with suggesting a change that people may not understand the ramifications of. That's just me though.
Sorry if I came across as a bit negative, I know your are trying to help others who suffer the same issue as yourself.
No harm done. My suggestion is also based on the fact that I have some experience with manipulating the OS to fit my needs (as in controlling what applications and services are run in order to minimize the memory use and processor load). And, what people must realize is that this solution can be used solely for DOA, as in: disable virtual memory, restart Windows, play game, enable virtual memory. That is, if it works for you. Or, as I do it, keep two OS's installed, one for work (clean and stable) and one for gaming / driver testing and whatnot.
#163
Posté 30 novembre 2009 - 06:40
Windows XP Pro
Pentium D 3.2 GHz
3 GB RAM
Geforce 9800 GTX
Modifié par Oerwinde, 01 décembre 2009 - 07:47 .
#164
Posté 30 novembre 2009 - 09:40
#165
Guest_Draetor_*
Posté 30 novembre 2009 - 10:24
Guest_Draetor_*
Still not convinced there is a memory leak. Someone give a screenshot with DA using all your memory and I might believe it! Even seen people complain about a memory leak while DA using...1gig memory. Sigh.
When I first launch DA:O, it uses about 50-55% of my total 4GB RAM on Win7 64b. After 1.5-2hrs of gameplay, this climbs to 70-75% of total RAM and stays around there. It's not a critical memory leak that continuously uses up RAM until you are out, but it's also not as optimized as it could be. It could be more of an issue with video RAM being cached, and never cleared out, possibly causing longer load times into big areas like Denerim after lengths of playing.
#166
Posté 01 décembre 2009 - 12:44
edit: i checked that in on a new game, last time at the moment i reached the iarl eamon its the first thing i do usually i got the issue to make loading to 1minute if i dont reboot, with this fix i have done all the mage tower after lothering so its almost the same charge of quest etc... and i feel the issue very very less than before i will reply later if the fix helped me further in the game^^.
p.: sorry for my english, im not using it much ofen :innocent:
Modifié par Foufoug, 01 décembre 2009 - 12:53 .
#167
Posté 01 décembre 2009 - 01:45
edit: Summary -
------------------
System Information
------------------
Operating System: Windows 7™ Home Premium
Processor: Intel® Core i7 CPU 950 @ 3.07GHz (8 CPUs), ~2.7GHz
Memory: 6134MB RAM
Page File: 1487MB used, 10892MB available
DirectX Version: DirectX 10
DxDiag Version: 6.00.6001.18000 64bit Unicode
---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 285
Manufacturer: NVIDIA
Chip type: GeForce GTX 285
Display Memory: 3819 MB
Dedicated Memory: 1007 MB
Shared Memory: 2811 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor: LG W2442(Digital)
-------------
Sound Devices
-------------
Realtek High Definition Audio (onboard)
DxDiag x64.txt
I also upgraded to Windows 7 so it's no longer Vista, all hardware is the same though.
Edit: Oh, I don't have the Toolset and I don't have the Character Generator. I also have version 1.01b of DA: O.
Modifié par Palathas, 01 décembre 2009 - 02:03 .
#168
Posté 01 décembre 2009 - 03:27
I have found in game when I get these long load times that switching between 4x and 8x AA helps with lagging cut scenes. Though still the save/exit/quit restart is the best fix so far.
I have a intel x9750 @3.16
Asus Maxmimus Formula
8 gigs of ddr2 6400 ram
BFG 8800 gtxoc
2 wd 75 gig raptors in raid 0
2 seagate 500 gig hd in ahci with NQC
SB Platinum X-FI
Samsung syncmaster 22in mon I run at 1680X1050
Windows 7 RC.
4gig readyboost flash drive.
This is liquid cooled through the GPU,CPU and Chipset and the hoses never get above body temp. I orginally built this to play AOC to max settings when that was new.
At the beginning of the game my load times at are less than 2 seconds and the travel time along the maps is at a brisk space. The only area of the game I have seen that starts to slow me down is the deep roads. I will have to check on the core usage at those times and what my mem is at. I do not use a paging file as with 8 gigs of ram I have no need of it.
My question is has anyone tried using the 3d application control panel with the nvida drivers to overide the game settings and see performance improvement?
#169
Posté 01 décembre 2009 - 03:59
#170
Posté 01 décembre 2009 - 04:00
Windows XP Professional
AMD Athlon 64X2 Dual
Core Processor 4400+
2.31 GHz, 2 GB of Ram
Nvidia 8600 GT
#171
Posté 01 décembre 2009 - 04:38
My computer isn't an über house but its well above the minimum requirements and runs the game fine until I get beyond that hour of playtime marker.
#172
Posté 01 décembre 2009 - 06:45
#173
Posté 01 décembre 2009 - 07:22
AMD 965 Processor @ 3.4ghz~@4.2ghz
8gb DDR2-800 4 4 4 12
ATI 5970 @ 1000/ 1150
#174
Posté 01 décembre 2009 - 01:09
OS : Windows xp pro sp3
Mother board : P5QL-E
CPU : Intel core 2 quad cpu Q9400 @ 2.66ghz
Ram : 4giga
Graphic card : Nvidia gforce gtx 260
Modifié par Foufoug, 01 décembre 2009 - 01:11 .
#175
Posté 01 décembre 2009 - 01:28
The first was to clean the cpu fan, which was absolutely clogged. This I think has made the biggest difference. So that may be the end of the story. But someone also mentioned turning off the page file, which was warned against by others. Curious, I took a look at that page and noticed that there was only page filing selected for C drive (it wan't at default setting for some reason) and not selected for any others. My game being installed on F I decided to give it page filing, and let windows handle the size. DIdn't think it sould hurt any.
That was this morning, and I've been playing all day since without the slightest lag, and am now gradually cranking up the video settings. I don't want to experiment with it anymore as it's going so well. As I say, it was almost defintely the cleaning of the fan, but would be interested to hear what others say about the page filing.





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