Having another page file on another hard drive can have a slight increase in performance.
But it must be a separate physical hard drive (not a partition), it must be faster than the operating systems hard drive and it must have less activity than the operating systems hard drive.
Memory Leak?
Débuté par
TheGreatXL
, nov. 04 2009 06:21
#176
Posté 01 décembre 2009 - 08:16
#177
Posté 02 décembre 2009 - 02:05
I disabled the page file on my system last night, but did not have time to play for long. I will see how it helps tonight. As for where the pagefile is, to my knowledge, it should not matter. If anything, you want the pagefile on a DIFFERENT disk than the one you play from, for performance reasons.
#178
Posté 03 décembre 2009 - 02:22
It's either a memory leak, or the game loads an area, and keeps it in memory even after you exit, in case you re-enter the area.
For the user, it would look like the same thing.
Technically, it's not.
But it might be any of them....or some other magic thing.
For the user, it would look like the same thing.
Technically, it's not.
But it might be any of them....or some other magic thing.
#179
Posté 03 décembre 2009 - 02:26
This problem has to be a memory leak. My machine gives me a memory error after playing and then logging out or off the system. It get slow, that is for sure and I am running a quad phenom II with crossfired ATI 3850 cards.
#180
Posté 03 décembre 2009 - 11:07
Could memory leak cause screen tearing? I am encountering screen tearing that I do not encounter in any other game - some of which are more demanding than DAO.
#181
Posté 04 décembre 2009 - 12:01
Would like a fix on this please. Its a brilliant game and I really want to play it. But after about 15-30 mins of playing my load times just get longer and longer each time. I timed one at 12 minutes, which is just ridiculus.
Please fix, i want to play!
Please fix, i want to play!
#182
Posté 06 décembre 2009 - 04:36
Bump
#183
Posté 06 décembre 2009 - 05:32
No fixes still gents and ladies.
#184
Posté 06 décembre 2009 - 09:03
I'm quite sure I'm a quad core, don't know too much about computers, but when I go to the set alias thing in task manager I have four cpus, but turning off CPU 0 seems to have done it for me, fixed it all, will this strain my system any as if it was a dual core by turning one off?
#185
Posté 06 décembre 2009 - 09:51
stubbieAussie wrote...
Having another page file on another hard drive can have a slight increase in performance.
But it must be a separate physical hard drive (not a partition), it must be faster than the operating systems hard drive and it must have less activity than the operating systems hard drive.
Actually, it seems having just one pagefile (not on the main HD) ends up with a better performance boost than having two (one off and one on).
I disabled the pagefile I had on my main HD (keeping the one on my 2nd HD active) and the area-resource decaching issue became significantly less severe.
Modifié par Offkorn, 06 décembre 2009 - 09:52 .
#186
Posté 06 décembre 2009 - 10:10
I have been having these memory problems myself. Also on top of this I found that my computer was caching all my memory even when I wasnt running the game. Int explorer wouldnt run properly and such. After a little research on Vista I discovered that their is a program called superfetch that monitors your usage of Ram and preloads in anticipation of what you would normally do. With DAO using so much Ram and with me playing for 5-6 hours most days over the last few weeks this program was caching all my Ram aside for the game even while it wasnt running. I disabled the program myself and have found that it has helped.
While not solving the problem of slowing in the game it has helped and now my system is running properly again. Im not sure if this will help you guys? Maybe someone with more technical know-how has an opinion on this?
While not solving the problem of slowing in the game it has helped and now my system is running properly again. Im not sure if this will help you guys? Maybe someone with more technical know-how has an opinion on this?
Modifié par Shadesofsiknas, 06 décembre 2009 - 10:11 .
#187
Posté 07 décembre 2009 - 01:32
Up
#188
Posté 07 décembre 2009 - 01:49
Having the same problem as everyone else. Would like some input from a moderator to confirm or deny our suspicions at least. I understand that RPG's are buged on release, but at least work with us here...
#189
Posté 07 décembre 2009 - 01:59
It may not be a memory leak, but a program thread that is running out of control. In a multi-threaded application, you basically split a program up into pieces that can run independently of the others but are tied back into the main program. The reason this is good is that it makes use of multi-processor and multi-core processor systems.
Now, it may be that as the indexes for the journal are being updated, the thread for THAT is going crazy and that is the problem(wanting more and more memory and processor)
Now, it may be that as the indexes for the journal are being updated, the thread for THAT is going crazy and that is the problem(wanting more and more memory and processor)
#190
Posté 07 décembre 2009 - 09:38
Same problem as everyone else here, loading times increase the more you zone and the more time you play.
#191
Posté 07 décembre 2009 - 11:19
Same problem for me.
Tried turning off persistent gore (which some sites recommend). It worked for a while and everything ran smoothly. Next day, the game is choppy right from the start - no matter what the graphics settings are.
My system should be able to handle this game. I'm running Win 7 on Core i7 2.0Ghz, 6 GB RAM, nVidia GTM 260 1GB.
Tried turning off persistent gore (which some sites recommend). It worked for a while and everything ran smoothly. Next day, the game is choppy right from the start - no matter what the graphics settings are.
My system should be able to handle this game. I'm running Win 7 on Core i7 2.0Ghz, 6 GB RAM, nVidia GTM 260 1GB.
#192
Posté 07 décembre 2009 - 11:36
you do realise if you have 6 gig memory and the game is choppy from the start there is ZERO chance the problem is a memory leak, right? update all your drivers
#193
Posté 07 décembre 2009 - 01:42
Thanks. I'll give it a go. I'm running it on a brand new laptop though so I think that the drivers are up to date.
#194
Posté 07 décembre 2009 - 02:07
brand new most certainly does not mean up to date drivers. they usually just throw on windows, which has way out of date drivers.
#195
Posté 07 décembre 2009 - 02:12
I think a Bioware guy responded to a very very similar thread, I don't remember what he said, and it's probably buried underneath pages and pages of useless and repeated questions, but the gist was they knew about the problem and were working on a fix.
#196
Posté 08 décembre 2009 - 07:47
Same problem. Lag and extended load time after 30 to 60 minutes of play. Both get progressively worse. I have all the vid settings cranked down to blah.
In case it helps, here's my system:
Vista Home Premium 64
AMD Phenom 9500 (Quad-Core)
8 GB RAM
ATI Radeon 4830 (512MB DDR3 )
In case it helps, here's my system:
Vista Home Premium 64
AMD Phenom 9500 (Quad-Core)
8 GB RAM
ATI Radeon 4830 (512MB DDR3 )
#197
Posté 19 décembre 2009 - 02:46
Bump
#198
Posté 22 décembre 2009 - 08:12
Modifié par LunchBoxIsDead, 23 décembre 2009 - 08:32 .
#199
Posté 23 décembre 2009 - 06:09
And here... Help please! A mod would be nice!
#200
Posté 23 décembre 2009 - 08:35
Matthew Young CT wrote...
you do realise if you have 6 gig memory and the game is choppy from the start there is ZERO chance the problem is a memory leak, right? update all your drivers
Matthew, you do realise that you have a picture of a girl as your Avatar.





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