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Memory Leak?


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#201
devida

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bumpage

#202
proPlayer

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bump

#203
Dasos

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This is probably one of the most infuriating problems I have ever had with a game.

The fact that the game is so great makes it even more annoying because I can't resist from trying to play it, and then get so annoyed with it when I forget to quicksave before going through somewhere that is going to cause a loading screen, then waiting 5 minutes for a tiny shop or something to load.

At least if it was rubish I could ask for my money back.

Fix soon please EA/Bioware.

#204
sambuka

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Step 1:

I've combined the needed files from the phenom fix here:

www.dateranoth.com/videos/phenomfix.exe

It's a compressed executable rar file. Just extract them to a folder on your computer somewhere. Everything needed is in there. Once extracted simply open the folder and run this file: TLB_Disable.exe with administrative privaledges. If it works it should say

Status: Phenom TLB patch disabled. Phenom at full speed.


I have Phenom processor..this worked for me. Just run the file after evry reboot before you play the game.

Modifié par sambuka, 03 janvier 2010 - 08:59 .


#205
roybm

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have a feeling this is not going to be fixed.


#206
FFMagee

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Matthew Young CT wrote...

you do realise if
you have 6 gig memory and the game is choppy from the start there is ZERO chance
the problem is a memory leak, right? update all your drivers


Actually that's not necessarily true.  I have a G15 keyboard and the CPU/RAM monitor shows that my RAM gets pushed to 67-69% and never further. Given that DA:O is not a 64-bit game (and therefore can't use more than 4 GB), a memory leak isn't out of the question since it's not able to use the remaining two gig and may have a leak causing it to use all 4 it can.  

DAO is not capable of using all the memory of someone with more than 4 GB or RAM.  So according to your standards, it's not possible to prove it's a memory leak.  What would you propose would cause a game to constantly load slower and slower, and ultimately be slow to do anything that requires it to show something not already on the screen.  After playing for about 3 hours, the game got so bad that loads take about 3-5 minutes and god help me if I want to buy something from a merchant.

This is on an i7 920 (2.6 Ghz) 6 GB of RAM nVidia 280 GTX machine.  All my drivers are up-to-date, and my hard drives are constantly defragged and I clean out my temp directory regularly.  Memory leak is the most rational excuse as this was the same issue (at least in concept; the loss in performance over time) that plagued users of Mozilla Firefox 2.x which was confirmed by Mozilla to be a memory leak.

Also, I find the lack of comment from Bioware employees to be rather disconcerting.  I trust them to fix it, but even just a comment of "Hey yeah, definitely a memory leak, we're looking into it" would be better than the silence we're getting.

Modifié par FFMagee, 05 janvier 2010 - 01:39 .


#207
rdr99

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I have noticed this myself, and after more than say... 4-6 hours or so, load times become increasingly longer until I am in the 4-5 minute range. A restart seems to work, but for the game to completely "unload" it takes about that long anyway before the hard drive becomes "normal" and the drive light isn't constantly on. I have:

AMD Phenom 9950 Quad Core (Black Edition) though I am running at normal speeds, (2.61GHz) not hacking it... ATI 4870X2 (2gig), and 4gig of some pretty good Corsair memory. Running on Vista 64 with latest updates and using ATI Radeon Driver 912.



And Moyira, are you suggesting that the compiler being used by Bioware is incapable of using a mulitcore processor? Your suggestion, though it might be helpful in preventing a buildup in load times, would also seem to slow down general game play... but perhaps this game is not very processor dependent. However, shouldn't that be THEIR problem that they should be made aware of (hopefully here) and request new compilers of better capability from whoever's software they wrote the core code from? Don't get me wrong, I have respect for your suggestion and for you, it's just that multicore processors have been with us now for many years and even though you may be right, just how long are we supposed to wait for software to catch up with hardware? I find it disgusting!

#208
rdr99

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sambuka wrote...

Step 1:

I've combined the needed files from the phenom fix here:

www.dateranoth.com/videos/phenomfix.exe

It's a compressed executable rar file. Just extract them to a folder on your computer somewhere. Everything needed is in there. Once extracted simply open the folder and run this file: TLB_Disable.exe with administrative privaledges. If it works it should say

Status: Phenom TLB patch disabled. Phenom at full speed.


I have Phenom processor..this worked for me. Just run the file after evry reboot before you play the game.


Ok... Sambuka please excuse my lack of knowledge on this subject, but what the heck is a TLB and why do I have to disable it?  I looked back for several pages to find further refrences to your above fix to see how or why you came up with this but found nothing.  Are you saying this is a Phenom DRIVER ISSUE?  I try to keep up, but the number of acronyms that I am carrying around in my head is making my brain hurt.

I looked this up online and it seems this only applies to Phenom 9500 and 9600 type processors.  Since I have a 9950 and changing the internal codes on my 4 cores is NOT recommended as it was supposedly NOT affected by a stablility issue related to TLB (though I still don't know exactly what that means except that only 9500 and 9600 serier processors produced for a brief time had the issue), I don't think this would be the "final solution" to this problem in Dragon Age.  But hey... I've been wrong before.  Could you elaborate?

Modifié par rdr99, 05 janvier 2010 - 03:32 .


#209
heflys20

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Blah, add me to the list.....Amd Athlon II X4 620, 4gb ram 800mhz, 9600 GT 512mb and the game starts lagging a bit, with annoying load times after an hour or two of playing. Tried most of the suggestions, nothing works.......(sigh).

#210
YooperLaw

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Been having this problem as well. Running Windows Vista (32-bit) with a Core 2 Duo (@ 1.8 GHz), an nVidia 8600M GT (256MB) graphics card, and 4 gigs of RAM (technically only about 3.5 gigs are recognized but whatever). When first loading up the game, areas load immediately but after two hours of play even the interior of a shop or house can take up to a full minute to load, if not more. It's not a huge problem as after so long I like to take a break anyway, but it certainly should be addressed.

Modifié par YooperLaw, 05 janvier 2010 - 04:52 .


#211
cpt_freakout

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Just reporting with the memory leak club as well. Win XP, Pentium D-Core 2.80 GHz, 2 GB of ram, and a GeForce 8800 GT.

After a while of playing the game drives my CPU usage to 100% and slows absolutely everything down.

Modifié par cpt_freakout, 05 janvier 2010 - 05:11 .


#212
Zethell

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TheGreatXL wrote...

I've been reading around that there is a memory leak within the game that causes it to slow down after like 30 minutes of gameplay. I'm experiencing this as well.
 
Everything runs incredibly smoothly for awhile and then all of the sudden I'll notice the load times becoming progressively worse and the frame rate drop quite a bit.
 
Is there anything that can make this better now or is this something that has to be solved by a patch? :(




I havnt experienced this problem myself.
But i do believe you.

There are several bugs in this game that only people with certain hardware experience.
For example, the Multicore + HD 3870 No-Signal crash.

Are you sure that this is because of a memoryleak and not some overheating?
Use some software tools to monitor your hardware while playing (in windowed mode).


*sigh* I wish BioWare would of had done some beta testing before release.. This is ridiculus.

Modifié par Zethell, 05 janvier 2010 - 05:45 .


#213
Arpl

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rdr99 wrote...

sambuka wrote...

Step 1:

I've combined the needed files from the phenom fix here:

www.dateranoth.com/videos/phenomfix.exe

It's a compressed executable rar file. Just extract them to a folder on your computer somewhere. Everything needed is in there. Once extracted simply open the folder and run this file: TLB_Disable.exe with administrative privaledges. If it works it should say

Status: Phenom TLB patch disabled. Phenom at full speed.


I have Phenom processor..this worked for me. Just run the file after evry reboot before you play the game.


Ok... Sambuka please excuse my lack of knowledge on this subject, but what the heck is a TLB and why do I have to disable it?  I looked back for several pages to find further refrences to your above fix to see how or why you came up with this but found nothing.  Are you saying this is a Phenom DRIVER ISSUE?  I try to keep up, but the number of acronyms that I am carrying around in my head is making my brain hurt.

I looked this up online and it seems this only applies to Phenom 9500 and 9600 type processors.  Since I have a 9950 and changing the internal codes on my 4 cores is NOT recommended as it was supposedly NOT affected by a stablility issue related to TLB (though I still don't know exactly what that means except that only 9500 and 9600 serier processors produced for a brief time had the issue), I don't think this would be the "final solution" to this problem in Dragon Age.  But hey... I've been wrong before.  Could you elaborate?

The TLB, or translation lookaside buffer, is where the processor looks first for physical translations for virtual page addresses, if the page address can't be found in the TLB, it instead looks for the proper translation in the page directory pointed by control register 3 (CR3), which points to a bunch of page tables, which contain the actual virtual->physical translations as well as their permission sets, and as you might've guessed this isn't a fast process.

Now, the Phenom issue (Which you are correct in stating that only 9X00 Phenoms suffer from -- 9X50's don't) was caused by the TLB returning the wrong physical translations in rare cases, sometimes causing BSODs and the likes. AMD released a "patch" for this problem that for all intents and purposes disabled the TLB, forcing the processor to look for the translations manually all the time (See above) leading to horrible performance in exchange for stability. The "TLB_Disable.exe"(Misleading name, btw) you hear everyone talking about disables this fix to get some extra juice in exchange for poor stability, which is in my opinion a rather stupid thing since it voids the warranty and you could've returned the damn thing to the store and buy something else otherwise.

FFMagee wrote...

Matthew Young CT wrote...

you do realise if
you have 6 gig memory and the game is choppy from the start there is ZERO chance
the problem is a memory leak, right? update all your drivers


Actually that's not necessarily true. I have a G15 keyboard and the CPU/RAM monitor shows that my RAM gets pushed to 67-69% and never further. Given that DA:O is not a 64-bit game (and therefore can't use more than 4 GB), a memory leak isn't out of the question since it's not able to use the remaining two gig and may have a leak causing it to use all 4 it can.

DAO is not capable of using all the memory of someone with more than 4 GB or RAM. So according to your standards, it's not possible to prove it's a memory leak. What would you propose would cause a game to constantly load slower and slower, and ultimately be slow to do anything that requires it to show something not already on the screen. After playing for about 3 hours, the game got so bad that loads take about 3-5 minutes and god help me if I want to buy something from a merchant.

This is on an i7 920 (2.6 Ghz) 6 GB of RAM nVidia 280 GTX machine. All my drivers are up-to-date, and my hard drives are constantly defragged and I clean out my temp directory regularly. Memory leak is the most rational excuse as this was the same issue (at least in concept; the loss in performance over time) that plagued users of Mozilla Firefox 2.x which was confirmed by Mozilla to be a memory leak.

Also, I find the lack of comment from Bioware employees to be rather disconcerting. I trust them to fix it, but even just a comment of "Hey yeah, definitely a memory leak, we're looking into it" would be better than the silence we're getting.

DAO may not be capable of using all the memory of someone that has more than 2GB(FTFY... It's not large-address-aware, and even if it was, it'd be 3GB, not 4), but it may still make use of all that it has been granted. I've yet to see DAO use more than 1.2GB on my machine, not even after 5 hours of gameplay(At which point the load times are in excess of half an hour), so it doesn't sound much like a bona-fide memory leak to me.

Modifié par Arpl, 05 janvier 2010 - 04:05 .


#214
sambuka

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Arpl...haven't got a clue what your talking about......I just read that this fix works somewhere on the forum. I tried it and it worked for me. I have a Phenom 9500 processor.

Go to the link I posted download it, extract it to a folder and click on the disable one, run game "simples"

Modifié par sambuka, 05 janvier 2010 - 05:29 .


#215
Aruthos

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Windows 7 ULT

1.8GHz intel dual core

1G RAM

Intel integrated 945 G express chipset (Graphics with 256MB mem)



It runs fairly fine however with it being windows 7 i have to butcher a few processes my game was running as like -23435 FPS the other day so i minimized and killed DAUpdater.exe and it seemed to run better after that



and yes i get the cpu 100% affinity/whatever it is but its obviously a spoof it doesent make my laptop run hot or anything at all java games make my laptop run hotter then dragon age does weird huh? but as for the loading screen sometimes i have to wait a hella long time but it depends on the area i waited five minuets to load in orzammar and when i went into any shops there it took less then 10 seconds so meh...my two cents

#216
Brangaraz

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+1...



Windows Xp pro Sp3

2.3 Ghz intel core 2 duo

2G ram

Intel® 945PL Express Chipset

Graphics nvidia 9600 gt 512Mb



And CPU at 100% on the menu screen. 50% when I change the affinity.

#217
Darkinitiate

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I've been having the same problem.

Windows Vista 32-bit

AMD Phenom™ 9500 Quad-Core Processor 2.2GHz

NVIDIA GeForce GTX 260

3GB RAM

Modifié par Darkinitiate, 05 janvier 2010 - 07:12 .


#218
devida

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My specs:



NVIDIA GeForce 8600 GT -256MB



3gb ram



AMD Phenom™ 9500 Quad-Core Processor 2.2ghz



And on Vista.



Would really like a fix :(


#219
Loerwyn

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Windows XP Home SP3
Intel C2D E4500 2.2GHz @ 2.75GHz
2GB DDR2-800 RAM (2x1GB)
Gigabyte EP35C-DS3R
nVidia 9800GT w/ 195.62 drivers

And I'm getting the increase in loading times, can hit pretty quickly or it'll hit after a few hours. I switched my G15s display from "DRAGON AGE" to "Logitech Performance Monitor" and it was showing sub-100% RAM and CPU usage during a rather lengthy load sequence (Orton Thaig to The Dead Trenches in the Deep Roads)

#220
Dasos

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I'm seeing here that the general time people can play for is about 1-2 hours.
I can't get to half an hour before the load screens are hitting 3+ minutes and my fps feels like it's been capped at 10fps...
I don't understand why It's hitting me worse than everyone else? o.O
4GB 1066mhz OCZ RAM, 9500 phenom @ 2.2 (TLB sorted), Nvidia 9800GTX+.
Vista 64-bit SP2
(Temps are all fine as well, all under 60)

Does anyone else suffer from the performance hit as well?

Modifié par Dasos, 06 janvier 2010 - 03:12 .


#221
Valaskjalf

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sounds like theres a nvidia trend here.... a majority of the complainers are running 8xxx/9xxx based cards...

#222
kraftykid114

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there is no trend here, this issues has been posted over and over, with so many varied system specs, it can only come down to a code issue, the game needs a patch that adresses this issue and other major issues (crash, stability, dlc) alone, there pushing out a new expansion and more dlcs w/o fixing the primary problems in the main game. Bioware get off your @%%'s and fix this, its been far to long with far to many complaints.

#223
FFMagee

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I've noticed that prior to the game running like ****, my overall memory usage does not go above 60%. Once the game starts running bad, it goes to 67-72% (clearly at the point where DA:O is taking as much as is available to it). I'll try to time it next time to see if there's a certain time frame and see if it's similar for people with similar hardware. For a reminder, I have 6 GB of RAM, a Core i7 920, and nVidia 280 GTX.

#224
hangmans tree

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I thinks this problem wont get adressed, it wont be solved. By that time they should at least comment on it...but only comment we get is someone from BW saying there is no problem with memory leaks...

Ah, **** it, I lost hope...

#225
Brangaraz

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If the problem is not solved, I won't pay for add-ond, extensions, mass effect 2, etc...

I paid for this game, I have the Recommended Specs, and the game don't run as good as said.

I'm fed up with waiting for news about that.