What we want for the next sequel of DOA
#1
Posté 18 janvier 2010 - 06:25
Just put a new post so we can share with Bioware what we want for the next DOA
-House's
-Open World
-More Weapons and Armor
-Graphic equal to Mass Effect 2 or better
-Multiplayer or online gaming (OF COURSE)
if people have more idea share it and hope that Bioware will be happy to grant our wishes for the next DAO
P.S. let's vote
#2
Posté 18 janvier 2010 - 06:26
#3
Posté 18 janvier 2010 - 08:21
more hairstyles... and beard type stuff in creation...
more and better random npcs ... you got admit it gets old fast when you keep running into the same npc models in game
#4
Posté 18 janvier 2010 - 08:44
2. Day / Night cycle, with effect. Shops close, people go indoors. Also effective on party, get tired ,loose performance, sleep to regain. Sleep anywhere if safe, if outside, chance of attack.
3. Better loot, especially on orange bosses, not just another item to sell.
4. Better and/or more varried stuff at merchants. Changing stock, not keep all of your old stuff and low tier stuff cluttering up the place.
4. 5th party member
5. Effects from failed stealing/robbing
Don't need MP for this game.
#5
Posté 18 janvier 2010 - 09:08
#6
Posté 18 janvier 2010 - 09:27
Personnally I was very happy with the graphics.
DA is not supposed to be an open world you 've got Oblivion for that (and what a great result that turned out to be zzzz..).
4. Better and/or more varried stuff at merchants. Changing stock, not keep all of your old stuff and low tier stuff cluttering up the place. = Good idea
1. More life in the world, everything(everyone) is so static, especially in towns. Let kids play, people move, talk to each other.= Yeah I must say I'm supprised they forgot to put that in it's sad they are so static (except for the gossips).
#7
Posté 18 janvier 2010 - 09:39
3omz wrote...
Hi,
Just put a new post so we can share with Bioware what we want for the next DOA
Better breast-physics (and by "better", I really just mean "more") and even more sweet outfits for Kasumi
Modifié par Darth_Shizz, 18 janvier 2010 - 09:41 .
#8
Posté 18 janvier 2010 - 09:44
-Not being a Grey Warden, or at least make it a choice if people still want to be one.
-better models for mage headgear.
-Not set in Ferelden.
-A Tevinter Imperium (mage?) as a possible party member.
-Have some darkspawn around, but not as the main focus, and no Blight.
-Optional romance interest that is not a party member, maybe, would be a change.
-Maybe add in some characters, one or two, that actually try to make YOU like them rather than just having the PC needing to increase others' approval without them caring either way. Would be a change to have a party member who looks up to you and wants your approval, and I don't just mean another Dog.
Just some thoughts.
#9
Posté 18 janvier 2010 - 09:47
Darth_Shizz wrote...
3omz wrote...
Hi,
Just put a new post so we can share with Bioware what we want for the next DOA
Better breast-physics (and by "better", I really just mean "more") and even more sweet outfits for Kasumi
Ha, didn't get it at first, but now I see.
Team Ninja does DOA, right? Geez, I wonder what their going to do to Samus?
#10
Posté 18 janvier 2010 - 09:55
DaerogTheDhampir wrote...
Darth_Shizz wrote...
3omz wrote...
Hi,
Just put a new post so we can share with Bioware what we want for the next DOA
Better breast-physics (and by "better", I really just mean "more") and even more sweet outfits for Kasumi
Ha, didn't get it at first, but now I see.
Team Ninja does DOA, right? Geez, I wonder what their going to do to Samus?
Probably stick her in a Venus and force her to play volleyball.
I'd buy it
#11
Posté 18 janvier 2010 - 09:55
#12
Posté 18 janvier 2010 - 09:58
#13
Posté 18 janvier 2010 - 10:01
3omz wrote...
Hi,
Just put a new post so we can share with Bioware what we want for the next DOA
-House's
-Open World
-More Weapons and Armor
-Graphic equal to Mass Effect 2 or better
-Multiplayer or online gaming (OF COURSE)
if people have more idea share it and hope that Bioware will be happy to grant our wishes for the next DAO
P.S. let's vote
Lets vote indeed - I vote NO to multiplayer or online gaming, or making it into another Morrowind (open world), NO to taking time away from more content, plot, companions, dialoge, to fool with the graphics, and I haven't found anything wrong with the current houses.
What I want for the next DA:O is more of the same great stuff we got from this one.
#14
Posté 18 janvier 2010 - 10:02
-More companions playable at the same time
-More customiseable stuff and haveing your own base or army
-Been able to chose a evil orgin or least something diffrend from Gray wardens
And same as the guy said every damm thing execpt the Multiplayer hell no I rather have co-op.. Multiplayer would simply be weird :S
Modifié par Mehow_pwn, 18 janvier 2010 - 10:07 .
#15
Posté 18 janvier 2010 - 10:12
5. "I don't care you are dying, sod off."
#16
Posté 18 janvier 2010 - 10:23
A more varied cast e.g. female elven warriors, male human mages, dwarven rogues.
More romance options.
Higher level cap (it was to easy to reach 25), more than 3 companions being selectable at the same time.
No online multiplayer.
Perhaps an offline multiplayer where p2, p3 and p4 can use other party members.
A storage chest in the party camp >_>
A few more origin stories e.g. grey warden, qunari, human commoner or surface dwarf.
Or perhaps a few that have twists to them e.g. perhaps for the human commoner perhaps one of the pc parents could infact be the child of an elven servant. (It would be interesting to see how a character like this would turn out after being raised in the alienage)
Modifié par Tekkaman Saber, 18 janvier 2010 - 10:26 .
#17
Posté 18 janvier 2010 - 10:30
Skellimancer wrote...
Less dialogue, and by that i mean pointless blah-blah filler dialogue, such as the blacksmith in redcliffe or the idiot in the fade. The latter really needed an option right from the start..
5. "I don't care you are dying, sod off."
I find the "filler dialogue" lends greater breadth to the story and proffers not only a deeper understanding of the storyline but also a sense of immersion. I, for one, would not like to see it go. Furthermore, from a role-playing vantage, I find the dialogue contributes to 'moral alignment,' giving the player more opportunities to act in accordance to the path they ultimately wish to take. When and if I don't care to listen to a particularly person talk, I just make use of the Esc key. (Esc key abuse makes it all seem A-okay.)
#18
Posté 18 janvier 2010 - 10:44
and being able to enchant things other than blades. such as rings, armour, staves, ect all the tings u wear
#19
Posté 18 janvier 2010 - 11:13
-Multiplayer like Neverwinter Nights and dedicated server support so we can host our games without being dictated by a publisher what we can do and who we can play with.
-Spell levels. Spells are fine and dandy, but I miss having some sort of more imposed limit to power.
-Ability to learn spells from tomes and scrolls. I like a big arsenal.
-Spell Points system. Where magic also demands more from higher level spells instead of just being based on effect and spell id.
-More unique styles of fighting for warriors and rogues.
-Less UI imposed modding challenges.
#20
Posté 18 janvier 2010 - 11:23
3omz wrote...
Hi,
Just put a new post so we can share with Bioware what we want for the next DOA
-House's
-Open World
-More Weapons and Armor
-Graphic equal to Mass Effect 2 or better
-Multiplayer or online gaming (OF COURSE)
if people have more idea share it and hope that Bioware will be happy to grant our wishes for the next DAO
P.S. let's vote
I dont see a problem with the graphics depending on which resolutions you use. Also i rather have the open world, more quests than fancier graphics.
But for a sequel id be very happy with the same engine as DAO, and a a main plot based on the Morrigan pact decision. This should come back to bite the protagonist in the arse.
#21
Posté 18 janvier 2010 - 11:23
Uhm, did I forget anything? Just saying DA:O is fine as it is, and that for every request there will be a counter-request for the exact opposite.
I find it especially interesting how we haven't even seen a quarter of the possibilities of toolset use yet. So far, most focus seems to be on the nudemods, skill changing mods and making +15 to all stats rings.
#22
Posté 18 janvier 2010 - 11:27
AsheraII wrote...
I hope you're all aware that the next Age game is at least a year and a half away, that it might not be a Dragon Age game at all but take place in the next age, that 3/4th of the people here left games like WoW, LotR and War to get away from the MMO's, which are basically all the same, that having 5-6 base classes is as constraining and illogical as having 2 or 3, that better graphics comes with the cost of the player base size, that more detailed characters increase development time and cost, that half the additionally requested personalization content is available through the toolset.
Uhm, did I forget anything? Just saying DA:O is fine as it is, and that for every request there will be a counter-request for the exact opposite.
I find it especially interesting how we haven't even seen a quarter of the possibilities of toolset use yet. So far, most focus seems to be on the nudemods, skill changing mods and making +15 to all stats rings.
I agree about the MMOs. They just dont work for me because almost no-one is capable fo staying in character according to the game universe.
Hence i rather rpgs as single player games.
#23
Posté 18 janvier 2010 - 11:38
Eehh...AsheraII wrote...
I find it especially interesting how we haven't even seen a quarter of the possibilities of toolset use yet. So far, most focus seems to be on the nudemods, skill changing mods and making +15 to all stats rings.
The toolset suffers from some of the ease of use that the Aurora toolset had and it's got less of an appeal for being created in due to the lack of multiplayer.
NWN2 didn't have that hurdle, but even that was a shadow compared to NWN1's market of mods and modules.
I really blame the lack of tilesets. It made everything work like LEGO, while the new tools are far more professional, they also require, indeed, a lot of expertise to produce content for.
I wish for something simpler so it'd be easier to see more content.
#24
Posté 18 janvier 2010 - 11:39
#25
Posté 18 janvier 2010 - 11:59





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