Aller au contenu

Photo

What we want for the next sequel of DOA


251 réponses à ce sujet

#226
blademaster7

blademaster7
  • Members
  • 1 596 messages
I reached a point where I no longer care about the gameplay... The story in DAO is THAT good.... and this is coming from a harcore gamer that likes action/adventure games :mellow:

All I want is to get even deeper in the world of Thedas and learn pretty much everything. They way DAO ends leaves a lot to be desired... in some endings you just want to tear your hair out.

Just give me the story in a movie/book or something for all I care :D

#227
Despoilah

Despoilah
  • Members
  • 1 messages
I think to make it a better game or make a better sequel they should look back to the glory days of RPG's.

Balder's Gate was an amazing game, I think if theyd implement some of the basics of baldur's it will totally rock!

#228
kasanza

kasanza
  • Members
  • 87 messages
Random enhancements on enemies on Hard and Nightmare (ala' Diablo 2). I remember on Hard, elites would have an extra enhancement and on Nightmare they would have two. Sometimes, the randoms were harder than the bosses. The story was awesome (mainly because the characters were so fleshed-out).

#229
Devilbless

Devilbless
  • Members
  • 8 messages
-Multiplayer, no not an MMO, but 2 player co-op/lan or versus like in the arena in orzammar would be very nice.



-More varied equipment, tired of going around with just swords, daggers or bows.. gimmie some axes, flails, spears and maybe even some exotic weapons.



-Bigger environments, I really dont want an open world game, they tend to get tedious after a while, but bigger places, bigger battles, something that seems BIGGER.



-More companion to companion conversations, love those, funny and just fun to listen to. make them more in line with what is actually happening.



thats about it I believe, oh and for god sakes, team formations o.O, I want to make a back to back formation so my 2 warrior can stand in front shields up while the rogue shoots her arrows and mage blasts away.

#230
Grossbard

Grossbard
  • Members
  • 56 messages
Black City. Let me go to the Black City!

#231
xX Krulz Xx

xX Krulz Xx
  • Members
  • 68 messages
-Multiplayer (it's ok if just one it's the hero)



-Better interface for xbox users, like add 1 or 2 arrows more for macross(if you are a mage you need **** loads of buttons)



-Better graphics for xbox users



-Allow an option to click on the ground and send a companion there.



-An improved tactic system wich allow things like:Heal all but Morrigan(because she is with Blood magic ) thats just an example.



-Jump and swim!! =)



-Bigger areas that make you feel inside, not like the actual woods that we have.



Anyway DAO for me its the game of the year ^^So really great job.






#232
PSRdirector

PSRdirector
  • Members
  • 214 messages
I want to go to the Tvinter Imperium... I have to admit I think they are interesting and would love for an option to try and topple the chantry and return the Imperium to power :D

#233
AndreaDraco

AndreaDraco
  • Members
  • 962 messages
Ah, the Tevinter Imperium! Ah, the Magister Lords!



It would be indeed great to visit the Imperium and especially Minrathous!

#234
Sliveris

Sliveris
  • Members
  • 5 messages
I kinda thought just having boob physics was reason enough for there not to be a sequel for DOA. I mean could you get any more gimmicky than that? i mean, it's a video game...

I can't believe there was a calendar...lol

#235
TheLion36

TheLion36
  • Members
  • 907 messages
I posted my wishlist in another topic before but will copy/paste it into here as well:

My Feature Wishlist for Awakening:
  • Make old companions (and especially romancing options) return in future expansions/sequels, preferably as companions if possible.
  • Invidivual Companion Hold/FreeMove setting, often you want your melee/tank to continue moving towards enemies but you want your ranged to stay at a certain point, individual hold settings would allow for this.

  • Allow helmets to be hidden (by preference on a per companion/player basis), often helmets provide nice stats but they might not look very nice or hide the way a character/companion looks this option would "fix" that.

  • Allow the ears of elves to be bend outward a little (seems the ears of the NPC elves like Shianni seem to have their ears bend outwards a little which makes them more visible and get less overshadowed by the hairstyles)

  • One-Handed Swords / Axes (As in one-handed weapons that can be used in either main/off-hand).

  • Some more random replies from Romancing companions. It would also be nice if there where some more things you could do in a romance besides kissing and sleeping with them, things like a "spent time with", "Give the best part of the meat to", "Give Flowers", "Make Breakfast for" options or at the very least more conversation options even after you've had all their standard conversation.

  • A few more cinematics for minor stuff would  also be appreciated just to make you feel part of the story even more, for example at one part of the game you are invited to stay over for dinner, when you accept nothing happens the person just walks away and so do you... I also found it a shame that not all lets call them sexual encounters have a small cinematic like sleeping with one of your companions do, and that the companion ones only played the first time you slept with them.
  • More impact of your decisions on the world, think this has been mentioned before however.

Modifié par TheLion36, 01 février 2010 - 05:39 .


#236
Lord_Darkmoon

Lord_Darkmoon
  • Members
  • 197 messages

LolaRuns wrote...

Some more things:
(1) Unlike others, unless a sequel would be a direct sequel with the option to play the same character and import all your companions and their relationships, I'd actually prefer a chronological prequel. For example set during the times of Andraste. It would be interesting to compare what you read in the codex and were told whether what it was really like. Or for example, let's have it set during a time when the elves were still in power, wouldn't it be interesting if back then they were the unlikable and racist ones, back when they had the power? I also feel that a prequel would work well because you wouldn't have to explain why the tech hasn't evolved.


Actually I like the idea of a prequel set during the time of Andraste. The player could be a companion of Andraste setting out with her on a spiritual crusade. The game could focus on politics, betrayal etc.

#237
lqutois

lqutois
  • Members
  • 155 messages
also a more detailed manual I mean I want to know all the background on how the stats and skills work. I play for the story but I want to be able to make intelligent choices about how I level up my character.

#238
ZFerian7

ZFerian7
  • Members
  • 3 messages
 Overall, I loved the game, but of course it has room for improvement.

Better AI mechanics when dealing with spells.

So I'm in a big fight, my tank has just a sliver of health left, in a move of desperation I have my mage cast forcefield on him.  What happens? All the enemies surrounding my tank beat on him for 20 seconds while the rest of my party does irreparable damage to them.  Like that, the encounter went from just about game over to trivial.  I could choose to just not use the spell, and sometimes I do, but it is there and I would like to use it.

The AI should realize the target is now invulnerable and if it does not dispel it, they should go after other party members for the 20 seconds (or however long) the spell lasts.  After the spell ends, they can go back to beating on the tank or even better, the spell could act as a complete agro wipe making it more difficult for my tank to regain control, thus there would be some consequences to using the spell.  With the current limited AI, I feel like the spell is just too powerful such that I'd rather not use it.

Better AI spell tactics / use of CC

In a similar vein, battles could be more enjoyable / varied if the AI used its spells a bit more intelligently.  For example, if one of my party members falls below 40%, an enemy mage could cast forcefield/paralysis on my mage in an attempt to stave off healing and quickly finishing off that party member.

I'm sure there are more interesting techniques people can think of, but right now the AI is just incredibly predictable when it comes to spells.  Generally, a ranked mage will throw all of their best spells (crushing prison, paralysis, curse of mortality) on the first person that goes charging in, and knowing this makes being able to deal with them both easier and more predictable.

More interesting boss encounters

I'm hesitant to mention Warcraft, but it does have some interesting boss encounters, and is maybe something developers could look to for some more interesting boss mechanics.  While there are some interesting boss encounters, they are few and far between ( and I wont get into it for spoiler reasons).  For the most part, I see a boss creature and it acts the same as any other except it hits pretty hard.  

More interesting boss encounters would go a long way to making the game feel more engaging.  As a (not great, but whatever) example, maybe a boss that every 15 seconds paralyzes a different party member, so we have 3 rotating characters to use.  Pretty quickly, what would otherwise have been a normal encounter has at least become somewhat unique.  It may require planning (ie maybe I need to bring a second warrior to act as an OT if my tank is paralyzed), but that is a good thing.

Also, for whatever reason I find the beginning of the game to be the hardest part (probably because of the lack of healing spells), and so that first Ogre fight is one of the more challenging.  For a lot of these melee-type bosses, it is pretty easy to have whoever has agro run around in a circle around my parties members, who then beat on it without taking a hit.  For (maybe just some of) these melee bosses, it would make them a lot more potent if they had a temporary slowing debuff applied to whoever they hit to negate such a tactic.

Other quick comments

As mentioned numerous times in this threat, a better hide helm mechanic built in.  The mods sort of work, but I find them too buggy to keep on, so I end up running around with these ridiculous looking helmets.

Health potions are too prevalent and have too short of a cooldown.  I'd like to either see the cooldown increased or (better) have all potions share a cooldown (at least on nightmare).  As it is, lesser health potions are essentially free mid way through the game, and even towards the end are useful.  Even on nightmare, I can have my tank alternate between lesser and normal health potions and with an occasional heal pretty much stay in business forever on the tougher encounters.  Increasing and/or having potions share a cooldown would go a long way to forcing me to come up with other tactics to keep my tank alive.

All of the "cool" looking armor is for warriors, it would be nice to have some different, visually appealing, options for rogues and mages.

Modifié par ZFerian7, 01 février 2010 - 06:07 .


#239
Raven Snow

Raven Snow
  • Members
  • 102 messages

wanderon wrote...

3omz wrote...

Hi,
Just put a new post so we can share with Bioware what we want for the next DOA
-House's
-Open World
-More Weapons and Armor
-Graphic equal to Mass Effect 2 or better
-Multiplayer or online gaming (OF COURSE)
if people have more idea share it and hope that Bioware will be happy to grant our wishes for the next DAO 
P.S. let's vote 


Lets vote indeed - I vote NO to multiplayer or online gaming, or making it into another Morrowind (open world), NO to taking time away from more content, plot, companions, dialoge, to fool with the graphics, and I haven't found anything wrong with the current houses.

What I want for the next DA:O is more of the same great stuff we got from this one.


I vote NO to multi player, online gameing and an open world. Also agree with wanderon when voting NO for taking time away from more content, plot, companions, dialoge, to fool
with the graphics.

What I would like to see are;

1. More origin stories for my characters
2. More romantic interactions between party members after the seduction.tent cutscene ... everything "lovey" seemed to stop after that point.
3. Your choises from the previous game being acknowledged ... I know this is already happening is DAO:Awakening, and in Mass Effect 2, but it never hurts to remind our wonderful game creators how much we enjoy this feature ^_^
4. Better loot. I know lots of other people have mentioned this, but seriously, My character barely had her equiptment updated throughout the game.
5. I would like the option available to turn off Friendly Fire but WITHOUT having to lower your game difficulty ... maybe a tick box or something, I liked playing on hard... or even normal, but I sometimes found that friendly fire feature DEAD annoying lol.
6. Better looking, and maybe some more kickass robes for mages. You've eitehr got ok looking ones with NO protection for your mages, or a LITTLE protection, and ugly lookin' robes.
7. Time of day changes, and weather effects would be cool, but not sure how the time of day woudl affect some of your quests (for example, I wouldn't have liked being on a timer till the sun set for the Redcliffe plot in DAO)
8. Learn more than one spell a level for mages. I know this would have to be once you got past level ten or if you have more then 25 willpower points or something but I still think it's a good idea
9. More ways to get gold. There are some Wicked Awesome items for sale ... and no way (that I've found) to get enough gold to buy them!
10. Griffins! - Yes I know that they're "Extinct" but then, so were Dragons ;) Surely it woulnd't be immpossible to find a hidden cache of White Griffins? And they would HAVE to be intelligent creatures that you either have to persuade/impress into letting you ride them. But once they were willing to carry you, they were your companion and loyal only to you .... *dreams

Also ... I would have added more Hairstyles/body options, but they are some of the most common mods around, so it's not a huge problem if there's a lack of editablity in character creation.

Thats all I can think of for now ... :D

#240
pkmn

pkmn
  • Members
  • 50 messages
Balance.

Come on Bioware, at least try. If you aren't going to attempt balance, don't bother making the game. DA:O is ridiculous though... mages = best healers, tanks, and damage dealers? 

Modifié par pkmn, 01 février 2010 - 08:59 .


#241
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages
I want fewer spoilers in the marketing material.

You have your franchise established. There's no need to give away details like the identities of the companions in advance now that you're not trying to sell a new setting or original concept.

#242
Lea-Anne

Lea-Anne
  • Members
  • 64 messages

Raven Snow wrote...

10. Griffins! - Yes I know that they're "Extinct" but then, so were Dragons ;) Surely it woulnd't be immpossible to find a hidden cache of White Griffins? And they would HAVE to be intelligent creatures that you either have to persuade/impress into letting you ride them. But once they were willing to carry you, they were your companion and loyal only to you .... *dreams


I concure there should be Griffons! Or the Warden finds the last Griffon, and it grows up with you?

#243
Old Man Norman

Old Man Norman
  • Members
  • 2 messages
Was about to post new, but saw this was the biggest of the sequel threads. My thoughts:



-Improved combat system: In the beginning of the siege of Denerim one thing that really frustrated me and destroyed the mood a bit was when I killed one darkspawn I would be running to the next one only to try to attack and end up turning around and chasing after him to land a hit because of the targeting system and path finding mechanics. I think that this could be more streamlined so for example I kill one darkspawn charge toward the next and take it out mid-stride without missing a step or end up pathfinding/chasing it.



-Graphics: which was already stated in an interview to be in the works. Not necessarily even world graphics, but even just character graphics would be a great improvement.



-Codex: One thing that you could take from Mass Effect would be the voice readings in the codex. In Mass Effect if I paused to make something to eat I would go to the codex and just play through the information to hear it.



Adding to Codex would be maybe adding a tab for recent unread items, when scrolling through them on Xbox it is easy to lose things that you may not have read but intended to read. I think that the codex sort of needs to be overhauled anyways, SO MUCH information (which I love) but a pain to navigate.



-Character voices: I know its a lot to ask but this is a wishlist, we cant get everything, but with the choice of different voices when you create a character, having that voice speak your dialog being an option would be nice.



All i can think up for now

#244
cactusmaac1

cactusmaac1
  • Members
  • 15 messages
1) Having played Awakenings, I liked the executive responsibility e.g. deciding where to send troops, deciding on legal cases, spending decisions etc. Most RPGs just have you as the leader of a small party, here it was a nice change to be the head of a big institution. Definitely want to see more of that e.g. by having troops you can manage and send out on different assignments, having trade routes and land you can hand out in exchange for money and favours.



2) Unread codex items should be on the top of each category and only get filed alphabetically once you've read them.



3) There needs to be a lot more scope for specialisation within classes. The Rogue class also isn't distinct enough from Warrior.



4) I'd like to be able to see cut-scene and intra-party conversations also recorded in your Journal. I play in a somewhat noisy environment and often have to strain to hear dialogue.



5) If I've completed a game once with a character, I want to select exactly which chapter to play on subsequent play-throughs so I can see how different responses and decisions would play out without having to restart from scratch.

#245
Cavado

Cavado
  • Members
  • 36 messages
an open world like in oblivion would be amazing

#246
Brimhir

Brimhir
  • Members
  • 3 messages
Not going to repeat what the vast majority has already talked about, other than saying NO to multiplayer and MMO.



If I wanted that, I would be playing Everquest or WoW or the hundreds of other online games out there.



DAO is awesome in part because I don't have to deal with griefers, weiners, spoilers or anyone else who is just out to spoil my game for me. Introduce online play and you automatically create a RL market for items and gold and whatnot. The game will be flooded with bots and spammers.



DAO is working great using its current 1 player formula. Don't mess with success!

#247
ransompendragon

ransompendragon
  • Members
  • 211 messages
No multiplayer. Ever.



Having a "base" (like the party camp, actually) is fine (with the camp chest, of course)



Don't require an open world esp. at the cost of depth of story



Would like some sense of time



Re-arrange the codex so it is in some sensible fashion



Please, please, please stay in 3rd person view (I am vain and I get motion sickness)



Must be at least 4 in a party - prefer more - and if dogs are so important should always be a slot for dog!

Happy with the graphics and the more I look the more it does actually smack of BG



Some tweaking of skills/talents and how they progress (I end up spending on combat skills for all of the party and lose out on things that might be good -- like survival or -- well, who knows)



I know VO is here to stay but if budget is a constraint there has to be a way to cut down on cut-scenes and still accomplish what needs to be done (this is partly based on comments as to why dog isnt in Awakening --and sorry if that is a spoiler but it was in the non-spoiler Awakening thread about the dialogue system...)



Really already looking forward to the next -- and only on my second playthrough -- and that says a lot right there -- going again instead of starting a different game!

#248
thenakman

thenakman
  • Members
  • 38 messages
Lets see I dont really have any complaints about technicals or graphics of the game for all I care it could be done with baldurs gate graphics. I guess I would like to see more interaction.

1.  I would love to see the ripple effect more. You know like spare a criminal only have him kill one of your friends later. I mean sure you see a bit of it but not as much as I would hope to see.

2. Something new in romance area. I play rpgs because it has the high class movie elements that I choose but lately it just sorta feels like Im talking to the same people in those area's. I like oscar winning writing not "This is as close as your ever going to get to a real girl" kinda thing. Just wanna see things spiced up a bit, make a dwarf romance or anything in between.

3. Bigger parties. I feel the same for pc roleplaying games as I do for tabletop. 3-4 is no where as much fun as 5-7 party memebers but anything past 8 is too much hassle.

4. Just add up the dialouge and action of the first game and try to add 10% more at the minimum and ill be as happy as goose.

5. Character interaction was amazing, a good 2 - 3 hours worth. Thats the only problem with doing a good job leaves you wanting more. And I want more.

I can't really hate on Dragon Age its wonderful , but those are the only areas I would like to see add'd on too.

#249
Pwnzor326

Pwnzor326
  • Members
  • 24 messages
Better graphics

Each specialization being useful

More romance options (Romance with Wynne or Oghren for laughes)

Intelligent Darkspawn party member?

More classes

More realistic ways to get approval then just gifting someone till they like you

Seeing lots of impact from your choices in DA:O and DA:OA

Appearances from DA:O and DA:OA party members

More unique weapons and armor

More Dragons it is called Dragon Age after all

#250
Special_Agent_Goodwrench

Special_Agent_Goodwrench
  • Members
  • 2 411 messages

Mary Kirby wrote...

David Gaider wrote...

MOAR!

(Yes, we know. Image IPB)


You left out the most important part: 


Image IPB

There, I fixed it. You're welcome.

I luv u guiz! Image IPB

Yes, moar! Image IPB