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What we want for the next sequel of DOA


251 réponses à ce sujet

#101
DarkJudg3s

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I would love to battle on a huge plain against a horde where you and your allies must defeat a horde from a defensible position. 200 grey wardens vs a horde of darkspawn. Go around on the back line and attack or cut a whole through a side. You get the point.
Failing that (I really just want to fight in a huge battle where individual skills can turn the tide of a battle, message me for any mods that introduce this),
more character customization
gain bonuses for how many spells or techniques you have in a pool
bonus attribute points for how you fight (melee fighters gain a little strength, archers dex, mages will) something where how the character fights affects their stats
more spell lines
spears for warriors
rogues have a single dagger line
more xp + higher level cap
staggered enemies (some enemies remain level 1 whereas others may be level 20 when you fight them)
High dragons need little drakes as minions
More religions
Shapeshifting balance

Modifié par DarkJudg3s, 19 janvier 2010 - 12:39 .


#102
IgotTheMeat

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I would like better achievements. I always play a straight male character on the goodest side of good and achievements were kind of limited unless i wanted to vary from that path. I understand 1 or 2 "alignment" like achievements. But do i really need to assassinate( evil EVIL!) people to see every part of the world?

#103
beelzeybob

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  • Hohos
  • A sandwich
  • More Mountain Dew
  • HDTV
  • Foot Massage
  • Morr Toilet Paper
I'm sure there are others I can think of...

#104
Nudo Judo

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I want the introduction of a gnome-like species that we discover was responsible for the creation of the darkspawn as a result of a coffee experiment gone horribly awry.  Just like you can never get a coffee stain out, you can never get rid of the darkspawn taint.  It makes perfect sense.

And hats.  Funny hats. 

#105
Wishpig

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more taint please

#106
lightstryker

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I want a New Game+. I have gone through the game and got my characters all of the skills and talents I want so I'd like to be able to go through the game again with everything I got in the first game. I guess thats what the expansion packs and DLC are for, though. Still, I'd like a DLC for New Game+.

#107
Malfurus

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Better and a varied different animations for the Entropy tree instead. They all look the same, like you're sucking the life out fo something to cast it. And thats great and all I would just like a bit of different animation. Different colors, maybe black aura around you while you cast Death Cloud or something.

#108
DizzzyDevil

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David Gaider wrote...

MOAR!

(Yes, we know. Image IPB)



Moar books please Image IPB

#109
HyperLimited

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I just want more tactics slots...



I know there's a mod for it, but before I knew about it, I had to over-micro manage everyone in the party.

#110
adembroski11

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I already posted here, but I could go on for hours:P



I mentioned time before... this is in relation, basically, to simple believability. I don't want my sense of disbelief broken. The fact that everyone's always in the same place every time I visit somewhere drives me nuts. The game needs some Oblivion-like AI to allow PCs to follow patterns. Work, sleep, eat. That sort of thing.



As far as the affect on the toolset, some basic standards can be built into it to accomodate this. Adjustable through scripts, but basic functions could be standard... set a person's home, hours of operation, work place, etc.. and different conversation trees depending on state.



I.E. I create an NPC, flag a given room as "home", another room as "Work", and draw his path. Totally optional, of course, and an individual module creator could simply skip over this, but it'd be nice to have it in-game. A living, breathing world, so to speak.



Preferably with changing political climates.



Let me take the existing game for example. Say I take entirely too long to get to the top of the tower at Ostigar... the overall storyline doesn't change much. When I do get there, I look down out of the tower on a lost battlefield and Loghaine's forces marching away from the battlefield. We have a slightly altered conversation with Morrigan and Flemeth, and otherwise we move on... but it add's a lot to the dynamics of the game.



As I'm wandering Ferelden looking to bring people in on treaties, I see the encroachment of the Darkspawn on the world map. As I enter areas that the Darkspawn have already reached, they are overrun. We would have to come up with reasons why key areas aren't affected yet, but there's no reason several areas containing just side quests can't exist... or maybe if the elves are overrun before I reach them, I simply cannot complete that part of the quest, leaving me at a disadvantage in the final battle.



I guess I'm asking for a living world, but a living world in which time is a factor. No video game has every really used time much... I guess because if it's done well, and you get too far gone, then it becomes nearly impossible to finish the game, but I do advocate a limit to this... still, a nod toward some sense of urgency would improve things, I think.

#111
Guest_toothpicks1994_*

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1. NO multiplayer >.< i really dont enjoy multiplayer rpgs because of the obvious restrictions of having so many people playing together, and bioware is excellent at making single-player rpgs so it would be a shame to see them shy away from such things



2.more locations to explore or perhaps and open-world like FO3? i enjoyed Oblivion's world but it was too empty, while the DA world seemed too small, but aside from that i enjoy this game too much too criticize anything else about it.

#112
F3ralCr

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-- More Deep roads stuff

-- The Deep Roads mirroring the books. Horrendous and pitch black where we have to carry magically lighted staves or torches.

-- More weapon types: Spears, Javelins, Halberds, Flails, Katars, DAGGERS, Rename current daggers as "shortswords", Maces actuallly WORTH SOMETHING

-- Houses (keeps, towers, etc)

-- Armor & Weapon crafting

-- Passing time

But keep a great deal of the stuff you got... I love most of this game ^.^

Modifié par F3ralCr, 19 janvier 2010 - 05:00 .


#113
ShadowsOfAsh

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Meneldhil wrote...

- Decide whether you want your game to be funny and light hearted or dark and gritty. Right now, the general background is dark and gritty, but since most of the dialogues are meant to be funny (as in jokes people in their 20's would do), the dark and gritty part kind of doesn't show. At all. I wouldn't mind it being light hearted and funny, but it can't be both, for it ends being neither one nor the other.


I couldn't disagree more. I loved that DA:O had that great balance. I wouldn't want to give up either sides of that. I loved that it was a heavy game with important moral choices, sacrifices, and death. But I also loved that we got to have these bright spots in the game, especially between conversations with party members. I thought it struck a good balance. *shrug*

#114
F3ralCr

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ShadowsOfAsh wrote...

Meneldhil wrote...

- Decide whether you want your game to be funny and light hearted or dark and gritty. Right now, the general background is dark and gritty, but since most of the dialogues are meant to be funny (as in jokes people in their 20's would do), the dark and gritty part kind of doesn't show. At all. I wouldn't mind it being light hearted and funny, but it can't be both, for it ends being neither one nor the other.


I couldn't disagree more. I loved that DA:O had that great balance. I wouldn't want to give up either sides of that. I loved that it was a heavy game with important moral choices, sacrifices, and death. But I also loved that we got to have these bright spots in the game, especially between conversations with party members. I thought it struck a good balance. *shrug*


+1

#115
OH-UP-THIS!

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First, the title.........DO:A? yes, yes, I know what it was supposed to be. but Dead On Apparitions?



My apparitions are quite undead, thank you. LOL

#116
ShadowsOfAsh

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The things I can think of at the moment are:



- Keep up the awesome dialog!



- If we continue on with our characters from Origins then let us continue on with our romances (if possible), and also add new romance options.



- If we start off as new characters, give us some more fantastic romanceable characters.



- Also, more random flings with NPCs. They were unexpected and funny ;)



- Please make it so Dog doesn't bark in camp. Every time I was trying to talk to a party member I could hear his constant barking in the background and it was downright annoying. I guess was is realistic, though. I'd sometimes miss what the teammate said, too.












#117
addiction21

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I would like not to feel like I am tied to tracks in every area I visit. It is mind blowing for me that tunnels and the deep roads had more wide open spaces then the forest and wilds. Also paths a b c all lead to the same places with few exceptions and those are usually just a little dead end that just makes getting to the end a little longer.

MORE PUZZLES too.

#118
Guest_Yenaquai_*

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- More realistic and anatomical ...less awkward models



- ...Day/Night-Cycle would be terrific, if done right.



- A more realistic behaviour of NPCs, lively cities.



- A few more skins for light armor and robes



- More puzzles



- Not such hacked instances. Denerim was horrible in this aspect. :/ A bit more open - world wouldn't hurt...



- Less questionable combat (I ALWAYS feel horrible when slaying all those cultists, bandits and draklings, Drakes... like they would be mindless drones simply spawning for my XP, No... just no. :/ )

#119
ArathWoeeye

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A bit more variety in questing. I mean, board questing is fine, but I'd rather have it happen through real characters, not some "Mr Pink" I read from a board.

I also agree that the game feels too linear. There could be a few non-main-plot places included. I mean, look at Baldur's Gate series. If you follow only the main plot (get just about enough gold for Imoen and leave it at that in BG2), you'll miss sooo much game content. But in Dragon Age..what? you just miss some single-map quest areas.

A better-integrated main plot progress. The story and progress felt a bit rushed after getting alliances (from landsmeet till last fight).

A bit more variety in spells and specs...but I guess we'll get some at the expansion as well.

More openness in game formulas!

More love for warriors.


oh and...
pigeon darkspawn

Modifié par ArathWoeeye, 19 janvier 2010 - 06:15 .


#120
Rude Hero

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Lets see...

1) - More unique armor and weapons.
2) - Increased options for character creation.
3) - Weather/environment changes.
4) - Optional uber-bosses.
5) - More side-quests for your teammates.

I also wouldn't mind seeing your teammates interact with each other more. Maybe being able to change thier opinions of each other and having it affect the game someway...? :?

#121
JBurke

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lightstryker wrote...

I want a New Game+. I have gone through the game and got my characters all of the skills and talents I want so I'd like to be able to go through the game again with everything I got in the first game. I guess thats what the expansion packs and DLC are for, though. Still, I'd like a DLC for New Game+.


YES, YES AND YES! I would love to have this. Even if I can't level up my character past a certain point (I think the max level is 25 or some such, I'm not sure and have never gone past level 22 anyways), I'd love to have all the enemies scaled up from the beginning.  New Game+ worked really well for Dead Space and Borderlands, and I think it would work very well in Dragon Age as well.

#122
RangerSG

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ShadowsOfAsh wrote...

Meneldhil wrote...

- Decide whether you want your game to be funny and light hearted or dark and gritty. Right now, the general background is dark and gritty, but since most of the dialogues are meant to be funny (as in jokes people in their 20's would do), the dark and gritty part kind of doesn't show. At all. I wouldn't mind it being light hearted and funny, but it can't be both, for it ends being neither one nor the other.


I couldn't disagree more. I loved that DA:O had that great balance. I wouldn't want to give up either sides of that. I loved that it was a heavy game with important moral choices, sacrifices, and death. But I also loved that we got to have these bright spots in the game, especially between conversations with party members. I thought it struck a good balance. *shrug*


I agree with the rebuttal. If you make everything dark and depressing all the time, you end up with something you'd rather slit your wrists than play. At the end of the day this is a GAME. It should be fun, thank you.

Also, as a writer, I can tell you that one of the best ways to make a gut-punch moment more visceral is to have a big dose of humor before it. The surprise of the shift makes the movement that much more powerful. Babylon 5 was very good at this. Watch "Severed Dreams", Londo being snarky in the line to get back on the station. You laugh for a good 2-3 minutes with him. Then the episode goes straight into full-on war mode. "Very" powerful, much more powerful than if it had been dark and depressing leading into dark and depressing.

#123
Dennis Carpenter

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I would like to see some character accountability maybe as a surprise at different points in the game or before endgame........so if you really want to play a jackass you must deal with the consequences and overcome them which might be totally different from someone who is trying to stay middle ground or someone trying to always do the right or good thing. Maybe some of the military or militia groups catch up to you similar to when ser cauthren confronted you. if you defeat them you are then a wanted man/women and must undergo a more obtuse path to completion to avoid capture. and if your really good maybe a surprise reward before endgame perhaps armor or weapons or title or something like that. It seems it would make the choices more interesting as there is actual fallout to your actions more so then a companion leaving.

#124
Agamo45

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-More side areas, maybe entire cities/ villages that don't relate to the main quest. This was severly lacking in DA:O

-More gear for mages

-More skills for warriors

#125
nmal015

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Excorant wrote...

Well... I like to throw away this Grey Warden thing as someone already suggested... I dont want to be the good guy all time... more choices in the main storyline regarding good/evil... like in Jade Empire or SW:KOTOR.

Second thing is armor... it just looks too good. When I saw trailer, I didnt like it because the armor was just... ooooooh, shiny, big, unrealistic. In game it looked much better than trailer, but I still think its too much. I dont know if someone really would be able to move in some kind of armor presented in the game. To put it short, less fluff regarding heavy armor. Light armor (leather and such) is fine.

If i remember correctly i must believe you are Incorrect sir, knights in the late middle ages wore armour that was really not that different in terms of design and size, just not quite so ornate. And yes they could walk and fight in it, even climb onto their horses. That idea that they needed a winch to get on their horse is an urban myth.

Anyway, You do realise people can shoot fireballs out of their hands in this game correct? Its a fantasy game, its supposed to be pretty.:wizard: