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Why is the Drell Adept so uncommon in pug lobbies now?


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#101
ITFC-Alex

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Magniflyer wrote...

Yeah like you're saying he is a total glass cannon although I don't see the point of speccing into pull, it's useless in the hit n run combat imo. For me it's Reave to stagger, optionally clusterfck nade and shoot, then move onto the next mook and repeat...Although I am really picky when it comes to the enemies(goes to any kit I'm playing), when most of people take care of big enemies I go for the lesser ones, and we're talking gold and plat

btw funny as the op mentioned AssGuard, I started playing her just yesterday and already owned 3 pugs


Agreed, reave+clusternade for the boom, rinse repeat. Makes pull pretty much defunct (unless you dont want to be filling up your nades). Pull is even more pointless when you have a gear bonus for extra nades anyways!

As someone said above when correctly calling my bluff, I dont play him often as I'm pretty poor at ducking and weaving. Survivability an aquired skill and mine is often wanting sadly.

Modifié par ITFC-Alex, 15 juillet 2013 - 12:16 .


#102
Dr. Tim Whatley

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ITFC-Alex wrote...

Of course...if you see it coming, and I'd use a Wraith or Crusader but each to his own bud ;). We've all been rear ended by a ravager blast if we're honest now right. Thats the only pitfall I was trying to elaborate on with Drelly, glass canon. 

To be fair, a ravager will take out most non high health kits in the same number of hits. About 1400 damage a blast on gold iirc.

Magniflyer wrote...

Yeah like you're saying he is a total glass cannon although I don't see the point of speccing into pull, it's useless in the hit n run combat imo. For me it's Reave to stagger, optionally clusterfck nade and shoot, then move onto the next mook and repeat...

Pull still has its uses situationally, but you don't ever want to put more than 3 pity points in it.

#103
Titus Thongger

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I'm scared to play very squishy characters in pugs for fear of laggy games

#104
Striker93175

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NuclearTech76 wrote...

...Asari Vanguard


Was just rocking this kit last night for a couple games Image IPB

#105
Daxamite

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drell adept is one of my favourites, as is drellguard (latter only on host, off host i just die way too much). I dont see many of either in pug matches. its all Jugg Edibot and krolords these days. I see more collector adepts than Drell - prob because that gift pack from the last DLC gives you one of the new characters, right? Although Colladept is UR

#106
ISHYGDDT

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Knockingbr4in wrote...

ISHYGDDT wrote...

Knockingbr4in wrote...

ISHYGDDT wrote...

Because he's EZ-mode and even scrubs tire of 'nade spam all day 'erry day.


They don't since they TGI/AIU spamming SP/RM all day long..


Those aren't grenades they just take up the grenade slot.  Also, you should be grateful that they take all your gremades and prevent you from utilizing such a cheap mechanic.


:lol: Thanks, that was a good laugh. Now back to being disappointed..

Anytime;)

#107
SilentStep79

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low health and shields.

#108
Guest_Ghostknife72_*

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Were they ever really popular in PUGs? I really don't remember seeing many even at the peak of the game.

I would see friends or myself using them, but that was it.

#109
Magniflyer

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I like when there's a lot of stuff going on so my chaotic gameplay is supported by classes like GI, DA, DV etc

#110
_sigge_

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Grenade gear did sc®ew the game a bit too much. They used to be **** coz scarce, now they steal the show every game. I tired oyall.

#111
Guest_BlastoTheEnkindled_*

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b00g13man wrote...

BlastoTheEnkindled wrote...

Lag.

Seriously playing the Drell Adept off host is like gambling.
I'd rather use the MQE if I wanted to spam a power+nade, with much better survivability and less lag hindrance.

I suffer from lag with varying degrees most games, and can't say I've had issues playing him. Are you talking about issues with the powers, or staying alive only?


Well you must have been lucky then.

I said is like gambling for a reason, in fact you might be lucky and play normally, in that case your powers will work and the squishiness will be mitigated by your speed and wonderful dodge.
But you might get a noticeable amount of lag, in that case you'll get a power, which provides your main source of damage and CC, that works half the times (cluster grenade), and that alone will penalize you, add your squishiness that will be emphasized by rubberbanding, dodging manouvers that don't work when you need it and so on and you're toast.

While another character can have the same problems with projectile powers, next to no one is as squishy as drells and suffers the lag in the same way.
That's why would be unwise to use them off host.

#112
Daxamite

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i do find that grenade firing can be a bit hit and miss off host, its pretty annoying when grenades refuse to fire (and of course even if you launch grenades it can be unpredictable where they land) but i find the ragdolling of clusters on mooks to be hilarious

#113
Beerfish

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I think in general Tech has defeated Biotics in this game. In most games if you enter as a tech user you will find there are others that you can work with. Not so with biotics, fewer biotic users in general.

#114
Dr. Tim Whatley

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BlastoTheEnkindled wrote...

Well you must have been lucky then.

I said is like gambling for a reason, in fact you might be lucky and play normally, in that case your powers will work and the squishiness will be mitigated by your speed and wonderful dodge.
But you might get a noticeable amount of lag, in that case you'll get a power, which provides your main source of damage and CC, that works half the times (cluster grenade), and that alone will penalize you, add your squishiness that will be emphasized by rubberbanding, dodging manouvers that don't work when you need it and so on and you're toast.

While another character can have the same problems with projectile powers, next to no one is as squishy as drells and suffers the lag in the same way.
That's why would be unwise to use them off host.

I play with some pretty bad lag most games, and haven't experienced anything close to what you're describing. You're making it sound as deadly as playing a slayer or novaguard off-host.

I've also just noticed your sig, and don't know if it's worthwhile carrying on with this conversation anymore, lol.

Modifié par b00g13man, 15 juillet 2013 - 03:10 .


#115
Shampoohorn

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ITFC-Alex wrote...

b00g13man wrote...

ITFC-Alex wrote...
Unfortunately too squishy when playing Gold or Plat, unless you play with friends and can rely on support and revives. Cant rely on PUGs to compliment this characters fragility on the harder settings. If you're going to pug it with a drelldept then you'd better stay very close to a friendly the whole time, which is 0 fun.

Without wishing to sound like a douchebag, this sounds like you don't really know how to play him.

No worries, havent taken offense. I realise he's got huge detonation potential and can somersault his way outta most issues but it's all too easy to catch that unexpected ravager blast. That'll pretty much end you on gold, particularly if you dont spec fitness...


Alex,  you're conflating you're own limitations with the kit onto its actual playability.  He's one of the most well rounded in the game with high weapon damage, BE-potential, and easy CC via clusters.  I play him on Gold all the time and crush with the black widow + warp ammo.  Once you get a handle on soft cover and enemy attack cycles you'll have a better sense of how to play him.

tl;dr -- L2P  ;p

#116
capn233

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Ghostknife72 wrote...

Were they ever really popular in PUGs? I really don't remember seeing many even at the peak of the game.

I would see friends or myself using them, but that was it.

Before there were any MP DLC's maybe. :)

#117
TheNightSlasher

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I agree that Drell adept is squishy but that doesn't stop a lot of people use the Drell Assassin and the Drellguard (granted they have TC and BC, which can be a life saver but the number of DAI and DVs are pretty high compared to DA).

His grenades are very powerful and not having them can be a hindrance but that is not the only way to play him. Reave+Warp ammo, coupled with the DR is amazing. On top of this, reave stacks!

Finally, I was a bit hesitant to use it at first when I unlocked him because I was new to the game and was worried about his squishiness. When I revisited him, he quickly became one of my fav adepts as his movement and his destruction potential is fabulous!

Modifié par bgsam1990, 15 juillet 2013 - 04:01 .


#118
NuclearTech76

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Drell Adept's functional health and shields are pretty much the same as any other Adept if he is played correctly. He has the highest passive weapon damage of any Adept and the best spawn bombing potential of any adept.

#119
cato potato

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Ghostknife72 wrote...

Were they ever really popular in PUGs? I really don't remember seeing many even at the peak of the game.

I would see friends or myself using them, but that was it.


Agreed. Great character but I don't remember the DA ever being very popular in pugs.

#120
Krogan_PaulN7

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Never really used the Drell adept until a friend showed me the way of the Drell. Now I can be found tearing up gold with the Drell adept ... mostly with my friend playing the Drell VG. That is when it goes from all round powerhouse to just pure fun Image IPB

As for being squishy ... play fast music in the background

Modifié par Paul_Bircham, 15 juillet 2013 - 09:14 .


#121
Jaded4Chaos

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I like the drell because it's the only kit that can beat the sexbot to the ammo boxImage IPB

#122
MaxCrushmore

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I off-host PUG with the DA regularly

One of the best kits in the game, and IMO one of the most fun

To a couple of the earlier posters (to lazy to re-check your names)

There is almost no infiltrator in this game capable of inflicting area damage like the DA, he stands almost alone in this category (with the DV, QME & QMI). No, I am not talking about single target DPS (as that is ruled by several infiltrators and 1 sentinel).

The Drell has the best passives, I don't see how I could give up any points in either for pull. The %20 movement speed in his fitness is what keeps him alive (well, that and an adrenaline mod ..)

I was not impressed with this kit for a long time also .. until one time I entered a lobby with someone who knew how to play it, twas a real eye opener. I believe part of the problem is this character is only an uncommon, meaning people unlock him very early and try him, but without the game experience, die alot, then think he sucks .. (that happened for me with the GI early on .. good thing I saw the light there)

Modifié par MaxCrushmore, 15 juillet 2013 - 04:41 .


#123
me0120

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I have yet to be booted bringing a Spitfire weilding Drell Adept into Platinum, but I have been booted for bringing more conventional set ups.

#124
FateNeverEnds

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NuclearTech76 wrote...

 Such a powerhouse character but you rarely see him pugging that much anymore. Also some other easy mode classes like the Asari Vanguard are fairly rare in pug lobbies now. I could almost understand on UUP as squishy as the characters are but rare even on uug in my experience.

I saw an N7 20 rolling with a drelldept last night with a Hurricane I and no equipment whatsoever, not even gear.

He managed to outscore a fully equipped N7 5000+ and two other randoms by a good margin. They all left in shame right afterwards :o

A powerhouse, indeed.:whistle:

#125
Beerfish

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I don't play my Drell adept as much as I used to. I will say one thing, he is a go to character if you have promoted and are re-levelling up your adept class. Out of the box from level one he is very effective as long as you have your point of reave, nades and nade gear.