I just noticed I can't find an option to update every instance of every custom item on all areas and containers at once.
Is it possible, or just have to bear with using five years on updating every custom item instance everywhere individually?
Update all blueprint instances at once?
Débuté par
JerrodAmolyan
, juil. 15 2013 01:21
#1
Posté 15 juillet 2013 - 01:21
#2
Posté 15 juillet 2013 - 05:19
If you mean all instances of one custom item then I think it's just a right click on the item in the palette the pick update instances. If I recall (not in front of the toolset) there's no button in the properties for that one.
If you mean to change one thing across all your different custom items then you need to do something else. That's won't happen in the tool kit. There are scripting tools that can help
with that though.
If you mean to change one thing across all your different custom items then you need to do something else. That's won't happen in the tool kit. There are scripting tools that can help
with that though.
#3
Posté 15 juillet 2013 - 05:23
In your blueprint palette to the right, find your custom item. Right-click on it and pick "update instances". It'll give you the options to update every such item in the game or just every such item in the currently open area.
Edit: looks like someone else posted as I was typing while distracted by kids.
Edit: looks like someone else posted as I was typing while distracted by kids.
Modifié par The Amethyst Dragon, 15 juillet 2013 - 05:24 .
#4
Posté 15 juillet 2013 - 08:12
Well I know THAT, but that's what I mean... I have like 100 items and updating them on all areas take forever even for 1 item
So I was wondering if there was a way to update ALL blueprints at the same time.
#5
Posté 16 juillet 2013 - 12:50
That's the second part of what I said then. The toolset doesn't have anyway to know you want to make the same change to 100 unrelated items at once. There's long thread on data mining your module using Leto and such. http://social.biowar...2/index/8671187
I agree that takes a long time to do manually. Converting the module files to a format that can be easily manipulated with text tools (I use Elven's ruby based tools https://github.com/niv/nwn-lib) is helpful. Then you can write a script to do that kind of mass change.
I agree that takes a long time to do manually. Converting the module files to a format that can be easily manipulated with text tools (I use Elven's ruby based tools https://github.com/niv/nwn-lib) is helpful. Then you can write a script to do that kind of mass change.





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