Mass effect 4 minimalistic armor
#26
Posté 19 juillet 2013 - 12:41
#27
Posté 30 octobre 2013 - 09:50
Morogrem wrote...
So, given that ME4 will likely take place either in the semi distant future (ie: 100 or so years after 3) or in an alternate universe
So is it confirmed that ME4 will not be played as a parallel story or prequal?
#28
Posté 30 octobre 2013 - 10:57
#29
Posté 30 octobre 2013 - 11:11
#30
Posté 30 octobre 2013 - 11:12

Oh... didn't realize the thread was necro'd.
Modifié par DeinonSlayer, 30 octobre 2013 - 11:13 .
#31
Posté 30 octobre 2013 - 11:29
#32
Posté 31 octobre 2013 - 05:25
Xerxes52 wrote...
I disagree. I would prefer seeing more "functional" armor sets in the next ME.
The N7 Demolisher (and it's original model, the Cerberus Engineer) is what I'm thinking:
So good.
Overall, ME3 has been better than ME2 for female armor.
They can still do better.
Minimal armor is fine... for biotics. Samara stuff is the most I can stomach and only barely. Miranda's catsuit annoyed me. EDI's.... you know... disturbed me. Jack... ok, I gave her a pass.
Multiplayer armor rocked.
#33
Posté 31 octobre 2013 - 05:27
DeinonSlayer wrote...
I'd rather they move more towards realism and practicality, not stuff lifted from the pages of a comic book. If you're expecting to walk into a firefight, do so with armor plating and barriers, not a skintight catsuit crawling halfway up one's asscrack. And if you're going out on a hostile planetary surface or into the vacuum of space, FULL BODY COVERAGE, not a plastic mask. ME1 was far better about this than either of the sequels.
Oh... didn't realize the thread was necro'd.
Well the deal with biotic-oriented people, I gathered, is that mobility, especially for intricate body and hand movements, is essential. Because without that, you're basically just doing Push and Throw.
So I can deal with it...kinda... with them. Again, ME3 is better than ME2 for this.
Tech users... in the middle. Need to scurry around to plant things (mines, drones, turrets, whatever), but still should look rather protected.
But yes totally agreed about plastic masks. Totally ridiculous in both games. Ugh.
Damn, necro too. :S
Modifié par SwobyJ, 31 octobre 2013 - 05:28 .
#34
Posté 31 octobre 2013 - 01:27
When i had it working i was running the load trick.
If someone works out how to do it i'd appreciate if they'd share how they did it.
Rautia wrote...
the N7 Destroyer and Demolisher armors are
already in the game as Terminus and Cerberus Ajax armors... I just wish
we could use Cerberus armor without the helmet showing, and also
mix&match and dye them!
you can use them without the
helmets there seems to be two ways one is to use this line to replace
the helmet line of the armor you want to change and adjust the ID number
to fit:(Id=0,Type=CustomizableType_Helmet)
the other is from some of the cerberus sets that you can make
non-helmet entries in the coalesced.bin from the citadel DLC that might
work on other sets:
e.g male model from:
Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_MDL"
To:
Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL"
Modifié par pelojian, 31 octobre 2013 - 01:42 .
#35
Posté 31 octobre 2013 - 01:45
Too me, wearing a skin-tight suit filled with some non-Newtonian fluid is far more believable than people running around a battlefield wearing 900 lbs of steel plates.
#36
Posté 03 novembre 2013 - 09:39
Just imagine all that Gear in MP giving visual feedback, wouldn't that be great?
The ladies can wear their casual **** outfit on the Normandy when not in battle.
#37
Guest_StreetMagic_*
Posté 03 novembre 2013 - 09:48
Guest_StreetMagic_*
#38
Posté 03 novembre 2013 - 05:38
Navasha wrote...
I think they are doing just fine at walking the line myself. To me, more armor is even less realistic than less armor. A good compromise, is maybe do BOTH. Have less armor of more advanced substances that allows your character to move faster and more nimbly around the field. Then they can also have walking tank types that are near indestructible, yet you basically can't run and just plod along.
Too me, wearing a skin-tight suit filled with some non-Newtonian fluid is far more believable than people running around a battlefield wearing 900 lbs of steel plates.
Except body armor is needed to protect against stuff that kinetic barriers can't: fire, radiation, poison, slow-moving objects (like a knife or a varen's jaws) Non-Newtonian fluid woulnd't do much for these things.
Shields ashould be more than simply "blue hit ponts"
#39
Posté 03 novembre 2013 - 06:09
StreetMagic wrote...
Space Marines have never been cooler than they were in Aliens. They didn't wear much of anything, but they were cooler than both ME and Warhammer styled soldiers (then again, ME3 seems to sometimes borrow a bit from both looks at times).
I agree, "Aliens" props for the USMC were amazing, including their weaponry (the smartguns and pulse rifles, in particular) and body armors. I do think that many of the hardsuits appearing in the ME trilogy are very cool too. They key is not "overdoing" it, adding unnecessary, tacky ornamentations that serve no real purpose, or making the body armors so bulky that they would be a hindrance in combat.
In fact, the red stripe on Shepard's N7 armor was an artistic decision, then they wrote a reason as to why he'd wear it (since guys like L'Étoile said that a very visible red color in a military hardsuit for SpecOps wasn't a great idea). It doesn't bother me, but it's cool there were people considering these things.
I liked the fact that Alliance Marines started to have certain uniformity styles in ME 3, with colours that made sense (no white&pink armor for lush planets, like Eden Prime).
#40
Posté 03 novembre 2013 - 06:22
#41
Posté 03 novembre 2013 - 07:09
I'm sorry, but I don't see that happening any time soon - I'm not going to to wear armour and allow myself to get injured because I have implanted armour plating! Seriously, what could you possibly gain by that other than opening you up to pain, infection, leaving behind a blood trail since you are going to be carrying around the same amount of armour anyway?Professionals in this field like Kasumi might have subdermal webbing that does this
#42
Posté 03 novembre 2013 - 11:38
#43
Posté 03 novembre 2013 - 11:44
#44
Posté 04 novembre 2013 - 03:03
Baal Sagoth wrote...
ME3 done it good with some cases: Vega got armor, Ash and Kaidan too, even Liara got option to wear real armor. Keep it that way.
nail on the head right there, give each character their own distinctive look, but at least one "amoured" kit.
#45
Posté 05 novembre 2013 - 05:02
Digging the power armor ideaDarthLaxian wrote...
you might not want to hear it - but i want them to go the other way exactly:
no more tight body suit armor (at least not if you know you are headed into the thick of combat) and more armor plating (think of somthing like a very advanced version of Fallout Power Armor or somthing along the lines of star wars mandalorian armor...or stargate kul-warrior armor...meaning a powered exoskeleton with shields, its own VI (or even AI if you have say a Geth-Programm on board!) etc.)
greetings LAX
#46
Posté 05 novembre 2013 - 07:10
#47
Posté 05 novembre 2013 - 08:10
Sparbiter wrote...
Reorte wrote...
Yes to sensible, convincing armour, no to fighting in a skingtight catsuit and high heels.
This is the simplest and most elegant way to put it.
Now, on the debate of bulky armor vs minimalistic armor, I like the look of a thinner, more mobile looking armor rather than bulky Halo armor, Gears of War style bodies, or anything that looks like it came from the middle ages.
The easy solution to this debate is to give the fans both, though, and let them pick which one they wear.
I could not agree more.
My bias is that I urge an emphasis for the thinner/mobile armor. But only for armor, not catsuits.
I've always maintained that the most straightforward and already proven solution would be ME1-style armors, wherein males and females equipped the same functional and flattering protection. They were cut differently according to gender but they worked.
In case that's too stodgy for this team's "artists," then they should at least apply ME1's discipline to any potential minimalist armors. Too little on the females? Leave the males exposed as well. The tanks'n hos disparity carried over from ME2 was something that made ME3 feel not quite a space opera half the time.
Modifié par Eromenos, 05 novembre 2013 - 08:14 .
#48
Posté 05 novembre 2013 - 09:03
#49
Posté 05 novembre 2013 - 09:56
Sparbiter wrote...
Reorte wrote...
Yes to sensible, convincing armour, no to fighting in a skingtight catsuit and high heels.
This is the simplest and most elegant way to put it.
Now, on the debate of bulky armor vs minimalistic armor, I like the look of a thinner, more mobile looking armor rather than bulky Halo armor, Gears of War style bodies, or anything that looks like it came from the middle ages.
The easy solution to this debate is to give the fans both, though, and let them pick which one they wear.
Agreed.
Edit. Those regular Cerberus soldiers are kinda big and bulky, but they have a small army, while your team is more like a fast moving "get in get out" sorta thing, messes up that logic imo.
Modifié par Straken-SWE, 06 novembre 2013 - 03:12 .
#50
Posté 07 novembre 2013 - 01:51
SwobyJ wrote...
Well the deal with biotic-oriented people, I gathered, is that mobility, especially for intricate body and hand movements, is essential. Because without that, you're basically just doing Push and Throw.
All modern infantry soldiers need to be able to carry out intricate body and hand movements (like field stripping a rifle or prepping and throwing a grenade). Armour that's too bulky or restrictive for an Adept should also be too bulky and restrictive for a Soldier.





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