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Mass effect 4 minimalistic armor


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#51
AlexMBrennan

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intricate body and hand movements (like [...] throwing a grenade

I'm not an expert but I have thrown rocks, and that's not what I call an intricate movement. Olympic gymnastics is an intricate body movement.
Besides, this is probably taken from D&D somatic component of magic.

Modifié par AlexMBrennan, 07 novembre 2013 - 02:28 .


#52
Thunderbaws

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I want all characters to be inside a massive metal bubble with not even eyes visible incase they are blinded by lazers, this is sensible. infact they shouldnt even leave the ship as they could get food poisoning or something.

Send drones!

Modifié par Thunderbaws, 07 novembre 2013 - 07:39 .


#53
gisle

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I think the shields are the brunt of the protection in ME, except in space vacuum or on a hazardous environment. Still, Samara's, Miranda's and Thane's armor makes no sense in the style of fighting they're doing when with Shepard; and Samara putting her assets on display like that is weird considered the self-imposed celibacy.

Other than the weird armor that doesn't make sense in any setting (MP asari's do, but not in defensive warfare), it's all good, but I want them not to make any huge changes that disconnects it entirely from the trilogy.

#54
pelojian

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Gisle-Aune wrote...

I think the shields are the brunt of the protection in ME, except in space vacuum or on a hazardous environment. Still, Samara's, Miranda's and Thane's armor makes no sense in the style of fighting they're doing when with Shepard; and Samara putting her assets on display like that is weird considered the self-imposed celibacy.


well all three are biotics and it seems biotics do their best when they have the easiest time moving.

thane is an agility type fighter and he needs to wear loosly fitting clothing to prevent moisture buildup on account of his illness.

as for miranda and samara it seems to me their first means of defense are biotic barriers and their suits are akin to wearing a bulletproof vest compared to a soldier wearing kevlar. it's meant to protect them while they are burst firing from cover until their barriers come back up.

#55
gisle

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pelojian wrote...

Gisle-Aune wrote...

I think the shields are the brunt of the protection in ME, except in space vacuum or on a hazardous environment. Still, Samara's, Miranda's and Thane's armor makes no sense in the style of fighting they're doing when with Shepard; and Samara putting her assets on display like that is weird considered the self-imposed celibacy.


well all three are biotics and it seems biotics do their best when they have the easiest time moving.

thane is an agility type fighter and he needs to wear loosly fitting clothing to prevent moisture buildup on account of his illness.

as for miranda and samara it seems to me their first means of defense are biotic barriers and their suits are akin to wearing a bulletproof vest compared to a soldier wearing kevlar. it's meant to protect them while they are burst firing from cover until their barriers come back up.


ME2 also presents missions set in the vacuum of space, example being Legion's loyalty mission, where the lack of protective clothing would have ill effects on uncovered skin. The secondary codex on Body Armor does mention the systems to protect against vacuum in the event the suit is hit by a proejctile, coverage which Samara, Thane and Miranda's armor don't have. After a bit of googling, the efects of the lack of pressure on the skin can cause pain and swelling, which may be too disruptive on a dangerous mission.

I think ME2 is the best of the three games, but ME1 did most believably when it comes to armor. ME3 did well, too, with the Cerberus enemies and the new armors for Shepard. It's just the few ME2 squaddies that have a rather illogical armor suit.

Thane's suit is fine, but in ME2, he's not really doing missions that fit his former career's style, and is more often under fire than sneaking around. Bullets is more of a concern than moisture in thoise cases.

#56
StarcloudSWG

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Fixers0 wrote...

I really wished they'd uitlized the unused armor model found in ME1 that could be accesed with console commands.

Image IPB


They actually did use that model in Mass Effect 2. Tela Vasir wore it.
The player couldn't, admittedly. But the model was there and it was used.

#57
Iakus

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Gisle-Aune wrote...

I think the shields are the brunt of the protection in ME, except in space vacuum or on a hazardous environment. Still, Samara's, Miranda's and Thane's armor makes no sense in the style of fighting they're doing when with Shepard; and Samara putting her assets on display like that is weird considered the self-imposed celibacy.

Other than the weird armor that doesn't make sense in any setting (MP asari's do, but not in defensive warfare), it's all good, but I want them not to make any huge changes that disconnects it entirely from the trilogy.


Shields protect against fast moving projectiles, like bullets.  It's only one layer of defense.  It doesn't help against slower moving attacks, such as a punch or a knife (thus why Shepard doesn't push furniture around while walking through an office)

 It's also ineffective against temperature extremes and energy attacks, like a flamethrower or radiation.

Similarly, it's ineffective against toxins (unless it's moving really, really fast)

Kinetic barriers are just a highly specialized  defense, good against a common form of attack, but still it's just one.  Kind of a shame the later two games basically turned them into blue hit points. and went all Rule of Cool on armor.

#58
spinachdiaper

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it's the future shouldn't armor be less bulky unless you are in space or hazardous environments already

#59
pelojian

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spinachdiaper wrote...

it's the future shouldn't armor be less bulky unless you are in space or hazardous environments already


sure if you are talking civilian grade armor that would apply easily.

as for military it could go ether way miniturized armor with moderate protection and lightwieght or miniturized technology applied to create bulky heavily protective armor with more encumbrance depending on how other races/nations went with their own armor.

#60
Han Shot First

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I'll be happy if the armor designs follow these rules:

No skimply or revealing clothing being worn in a hard vacuum or other hazardous enviroments

All squadmates should have optional helmets

Nothing so bulky that the characters look like walking mechs. Its look ridiculous, and isn't very pragmatic for soldiers. Mobilty is as important as protection.

#61
gisle

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StarcloudSWG wrote...

Fixers0 wrote...

I really wished they'd uitlized the unused armor model found in ME1 that could be accesed with console commands.

Image IPB


They actually did use that model in Mass Effect 2. Tela Vasir wore it.
The player couldn't, admittedly. But the model was there and it was used.


Captain Wasea's (Samara's LM) armor is exactly that version, but another color. Tela's is of the same design, but with less plating, probably to improve mobility.

#62
Han Shot First

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Did that armor show up random mooks in ME1? There are a couple armor designs that aren't available for Shepard or the squadmates that are usable by NPCs you gun down.

#63
P. Domi

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In the Mass Effect wiki it says the only way to get that specific armor is through console commands, they call it the "Spectre Armor" set, IIRC. I think there's another model that can only be acquired via console, you can check the Mass Effect Wiki, I've to go to work :)

Modifié par pablodomi, 12 novembre 2013 - 08:08 .


#64
Guest_Rubios_*

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Xerxes52 wrote...
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This and N7 Paladin are the best armors BW has ever designed (imo).

Modifié par Rubios, 12 novembre 2013 - 08:52 .


#65
animedreamer

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It seems like a lot of people are forgetting that armor in the ME universe wasn't something you just jumped into. It required training as the armored suits of the future aren't just body they are also computer systems unto themselve, usually incorporating various scifi techno jargon in order to make them work for the pilots within them. Shepards Hardsuit allowed for things like increased health and shielding, with various other modifications it allowed for increased melee damage, longer burst of stamina for storming, increased ammo capacity, weapon damage, power damage and so on. in ME 1, this meant that armor was regulated to certain classes/kits, a adept biotic could only wear light armor or it would interfer with their biotics or something. I think they should bring this kind of design mechanic back, as it explained why various types of soldiers could stand toe to toe in a fire fight or why certain types of soldiers didn't need armor.

a biotic field/barrier and shields are suppose to be superior to armor in regards to protection, its why they have them for their ships instead of just saying improvee the say armored plating. i look at examples of this such as tela vasir failing to kill liara because of the barriers her apartment has, as oppose to reinforced bullet proof glass or something. So it gives precedence as to why adepts and possibly vanguards wore lighter armor, because their own biotic barriers shielded them with equal protection to normal weapons as heavy armor, but as with all things there is of course the exception such as if iremember correctly warp ammo or phasic ammo that especially seems effective against such measures. just like armor piercing ammo would be effective against heavy or medium plating armors.

it should ultimately be the players choice whether or not they wear catsuits into battle or power armor like the terminus armor.. and each choice should come with its benefits as well as drawbacks.

#66
Iakus

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pablodomi wrote...

In the Mass Effect wiki it says the only way to get that specific armor is through console commands, they call it the "Spectre Armor" set, IIRC. I think there's another model that can only be acquired via console, you can check the Mass Effect Wiki, I've to go to work :)


The other type is Janissary armor

#67
Cobalt2113

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Some of these are pretty cool...

kotaku.com/5982376/the-fake-mass-effect-characters-of-the-future-are-an-amazing-sight

#68
Artifex_Imperius

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Yup we definitely need more of these armor!

#69
shit's fucked cunts

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Artifex_Imperius wrote...

Yup we definitely need more of these armor!

No. We really, really, really, really, really dont.

#70
gw2005

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holographic armour? doesn't the game already have shields?

#71
MR CauSe iM GoD

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I am fine with the armor in ME3. Yeah heavier armor would be interesting, but if the incorporate heavier armor, it should decrease the movement speed or not being able to dodge.