Neofelis Nebulosa wrote...
My quipe was the "best place to start". Common sense dictates the best place to start a series is to do it with the very first part of it.
You don't start Star Wars with "Return of the Jedi", you don't start A Song of Ice and Fire with "Dance of the Dragons" and you don't start Lord of the Rings with "The Return of the King".
How for example would anyone care about the Krogan dilemma if they never played the first two games where it's explored. You can't get the same connection to the topic just by reading the Codex (and it's already a long stretch to think people that start a game series with the third iteration actually read the Codex).
Starting a series at any point that is not the beginning is OBVIOUSLY the worst and NOT the best thing to do.
What that marketing sentence actually says is "We don't care about our story's continued integrity and player immersion for as long as we get more sales".
Did anyone remember when a dev actually explained that statement? I remember this came up and it was stated that ME3 contained some of the most refined elements of the series. I mean really, if you look at ME1 and 2, a lot of elements were incredibly rough or just shoddy, and are noticeably improved with ME3.
Also, depending on what system you played on you had no choice. PS3 fans HAD to start on ME2, missing out on all the minor decisions from ME1. WiiU fans don't even get that, they HAVE to start and finish with ME3, with only the Genesis comics to save them.
I can certainly understand the reasoning behind the statement. They consider ME3 to be their finest product with regards to the series. It's accessible, allows for people new and old to play and still have a satisifying experience, without shutting out people who haven't touched ME1 or 2. At the same time, it can also encourage people to go back and play the other games because of the system of save importing, with the draw of having your previous choices referenced back at you or used in moments of the narrative.




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