Aspects of gaming that you miss.
#1
Guest_The Mad Hanar_*
Posté 16 juillet 2013 - 06:16
Guest_The Mad Hanar_*
For example...
The amount of customization in NFS Underground 2: You could litereally customize every part of your car and you got rewarded with customization points. Because of this, there was more of a focus on building a car from the ground up and making it the best on the road as opposed to going after an exotic car. Plus, it made for a whole bunch of color scheme options. I haven't seen a modern racing series that comes close to this game in terms of customization and the rewarding feeling of having an elite car.
#2
Posté 16 juillet 2013 - 06:21
#3
Posté 16 juillet 2013 - 06:24
#4
Posté 16 juillet 2013 - 06:25
Also good platformer games, nice and simple ones you could just play and enjoy.
Modifié par Darth Brotarian, 16 juillet 2013 - 06:25 .
#5
Posté 16 juillet 2013 - 06:27
Other than that I suppose I miss the originality of the early days of computer/console gaming.
#6
Posté 16 juillet 2013 - 06:30
Darth Brotarian wrote...
Not being aware of other fans on the internet. It was so much easier to enjoy games before.
Just ignore them and judge games for yourself. People had loads of issues with both DA2 and ME3, yet I personally found DA2 on equal ground with DA:O (they both have relative strengths and weaknesses) and ME3 to be the best of the Mass Effect series.
Then argue with those dissidents constantly and get labelled a fanboy lol.
#7
Posté 16 juillet 2013 - 06:42
#8
Posté 16 juillet 2013 - 06:44
Degs29 wrote...
Darth Brotarian wrote...
Not being aware of other fans on the internet. It was so much easier to enjoy games before.
Just ignore them and judge games for yourself. People had loads of issues with both DA2 and ME3, yet I personally found DA2 on equal ground with DA:O (they both have relative strengths and weaknesses) and ME3 to be the best of the Mass Effect series.
Then argue with those dissidents constantly and get labelled a fanboy lol.
It's the knowledge that kills the flavor. Like how I can't eat at taco bell after learning what goes into their food. Ignorance is bliss and all that jive.
#9
Posté 16 juillet 2013 - 06:45
#10
Posté 16 juillet 2013 - 07:32
See: the Timesplitters series.
#11
Guest_simfamUP_*
Posté 16 juillet 2013 - 08:27
Guest_simfamUP_*
#12
Posté 16 juillet 2013 - 08:53
#13
Posté 16 juillet 2013 - 08:58
Forgot to list this, though I'm reminded of it whenever playing a modern Bioware game. Once upon a time gamers were intelligent and could figure these things out on their own; indeed it was part of the fun!Blooddrunk1004 wrote...
The aspect of how games were more difficult, challenging and required **** ton of patience, unlike nowadays where hand-holding is almost everywhere.
#14
Posté 16 juillet 2013 - 09:15
Endurium wrote...
Forgot to list this, though I'm reminded of it whenever playing a modern Bioware game. Once upon a time gamers were intelligent and could figure these things out on their own; indeed it was part of the fun!Blooddrunk1004 wrote...
The aspect of how games were more difficult, challenging and required **** ton of patience, unlike nowadays where hand-holding is almost everywhere.
To be fair, a lot of the difficulty was fake difficulty.
Or in some cases just poor game design, like not bothering to tell me any of the controls and half of them not being bound to anything that makes any sense.
#15
Posté 16 juillet 2013 - 09:20
Modifié par Endurium, 16 juillet 2013 - 09:24 .
#16
Guest_simfamUP_*
Posté 16 juillet 2013 - 09:22
Guest_simfamUP_*
Endurium wrote...
Forgot to list this, though I'm reminded of it whenever playing a modern Bioware game. Once upon a time gamers were intelligent and could figure these things out on their own; indeed it was part of the fun!Blooddrunk1004 wrote...
The aspect of how games were more difficult, challenging and required **** ton of patience, unlike nowadays where hand-holding is almost everywhere.
Is this the kind of intelligence that required you to click on a screen for fifty minutes at about 4 clicks per second on one of these Sierra adventure games?
Or the kind that had you exploring the room for two hours only to find that the damned key was under a pixel barley distinguishable from the other?
I enjoyed a lot of the older aspects of games, where backtracking and attention to detail and dialogue was essential. But there's handholding in the "Uncharted" way (basically, OMFG the ladder is RIGHT THERE!) And there's hand holding in the Oblivion/Skyrim way. Which involves a marker and NO FREAKING TOGGLE! <_<
#17
Posté 16 juillet 2013 - 09:28
No, I don't consider pixel hunting to be a sign of intelligence, it was more an indicator of how much patience the player had.simfamSP wrote...
Endurium wrote...
Forgot to list this, though I'm reminded of it whenever playing a modern Bioware game. Once upon a time gamers were intelligent and could figure these things out on their own; indeed it was part of the fun!Blooddrunk1004 wrote...
The aspect of how games were more difficult, challenging and required **** ton of patience, unlike nowadays where hand-holding is almost everywhere.
Is this the kind of intelligence that required you to click on a screen for fifty minutes at about 4 clicks per second on one of these Sierra adventure games?
Or the kind that had you exploring the room for two hours only to find that the damned key was under a pixel barley distinguishable from the other?
I enjoyed a lot of the older aspects of games, where backtracking and attention to detail and dialogue was essential. But there's handholding in the "Uncharted" way (basically, OMFG the ladder is RIGHT THERE!) And there's hand holding in the Oblivion/Skyrim way. Which involves a marker and NO FREAKING TOGGLE! <_<
I enjoyed games like Bard's Tale and the early Ultimas, M.U.L.E. Beachhead I & II, Repton, Fort Apocalypse, etc. etc.
#18
Posté 16 juillet 2013 - 09:29
#19
Posté 16 juillet 2013 - 09:35
Endurium wrote...
Was it a console game? I loved all my pc games before the handholding started; printed manuals (remember those?) explained the controls. Also used to get maps and other goodies without having to spend extra on collector's editions and the like.
Actually, I was talking about Ultima IV since I recently played it due to wanting to try out the series and that one being free on gog.com
A lot of RPGs also had a habit of using pen and paper wording and rules which is understandable, but not explaining what any of it meant in the event that the player didn't know what a "+1 to the Difficulty Class for all saving throws" even is(That specific line is from KotoR).
I beat KotoR three times and I'm still not entirely sure what that feat does.
It's a balance that I don't feel too many games, old or new, have been able to pull off well. I want to be able to explore things and find out things for myself but at the same time I don't want to have to keep google up on my other monitor to be able to figure out what the hell they're talking about.
#20
Posté 16 juillet 2013 - 09:47
#21
Posté 16 juillet 2013 - 10:04
I liked how with Jurassic Park on the Snes you could go into a building, and the top down adventure you were just playing becomes a first person shooter dungeon explorer. The gameplay completely changed. Most modern games seem very one dimensional. Their like oh I am an FPS, I'm a Platformer, oh maybe I'll blend some RPG /Shooter elements. But I haven't really seen any game since then try and switch up the gameplay in a really dramatic way, except maybe Brutal Legend. that game had multiple personality disorder in a real good way.
#22
Posté 16 juillet 2013 - 10:50
#23
Posté 16 juillet 2013 - 11:21
Endurium wrote...
...printed manuals (remember those?) explained the controls. Also used to get maps and other goodies without having to spend extra on collector's editions and the like.
Yay, for The Witcher series and CDProjekt who continue to do that. The map that comes with TW2 is amazing. I still remember all the cool stuff I got with Ultima IX, waaaaay back. Bad game, fond memories, lots of goodies. Loved reading all the lore.
What do I miss ? I miss the times when review scores didn't matter and Metacritic was just a developer's nightmare. I miss the times when I bought the games based on my impression of the cover and description on the box. Boxes ! Those, giant boxes ! I still have so many - Diablo 2, Warcraft III, Jedi Outcast...
Modifié par Luxorek, 16 juillet 2013 - 11:24 .
#24
Posté 16 juillet 2013 - 11:30
#25
Posté 16 juillet 2013 - 11:31





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