Aller au contenu

Aspects of gaming that you miss.


  • Veuillez vous connecter pour répondre
88 réponses à ce sujet

#1
Guest_The Mad Hanar_*

Guest_The Mad Hanar_*
  • Guests
This is a thread dedicated to the certain features of games that you feel have been downsized or removed from games completely. After playing some of my old games on the Gamecube, I've come to realize that there was more attention to the details that I really enjoy.

For example...

The amount of customization in NFS Underground 2: You could litereally customize every part of your car and you got rewarded with customization points. Because of this, there was more of a focus on building a car from the ground up and making it the best on the road as opposed to going after an exotic car. Plus, it made for a whole bunch of color scheme options. I haven't seen a modern racing series that comes close to this game in terms of customization and the rewarding feeling of having an elite car.


 

#2
IntelligentME3Fanboy

IntelligentME3Fanboy
  • Members
  • 1 983 messages
i miss the awful graphics that made my eyes hurt.Good times

#3
Liamv2

Liamv2
  • Members
  • 19 033 messages
I miss the unintentional hilarity of the bad AI back then when they would just run into your face.

#4
Cainhurst Crow

Cainhurst Crow
  • Members
  • 11 374 messages
Not being aware of other fans on the internet. It was so much easier to enjoy games before.

Also good platformer games, nice and simple ones you could just play and enjoy.

Modifié par Darth Brotarian, 16 juillet 2013 - 06:25 .


#5
Endurium

Endurium
  • Members
  • 2 147 messages
I miss the days before depth blur, motion blur, omnipresent white fog (Skyrim's unmodded atmosphere, Fable 3, etc.), and so on. When I play a modern game I feel like my eyes are going bad, until I can find a way to eliminate all the blur. Yay for lighting mods and games that let me disable blur (Witcher 2).

Other than that I suppose I miss the originality of the early days of computer/console gaming.

#6
Degs29

Degs29
  • Members
  • 1 059 messages

Darth Brotarian wrote...
Not being aware of other fans on the internet. It was so much easier to enjoy games before.


Just ignore them and judge games for yourself.  People had loads of issues with both DA2 and ME3, yet I personally found DA2 on equal ground with DA:O (they both have relative strengths and weaknesses) and ME3 to be the best of the Mass Effect series.

Then argue with those dissidents constantly and get labelled a fanboy lol.

#7
ShepnTali

ShepnTali
  • Members
  • 4 535 messages
Many games used to come with co-op play. I mean, same room, one tv co-op play. It's not as standard today, with online co-op being the focus. I fond memories of playing Contra and Streets of Rage 2 with buddies.

#8
Cainhurst Crow

Cainhurst Crow
  • Members
  • 11 374 messages

Degs29 wrote...

Darth Brotarian wrote...
Not being aware of other fans on the internet. It was so much easier to enjoy games before.


Just ignore them and judge games for yourself.  People had loads of issues with both DA2 and ME3, yet I personally found DA2 on equal ground with DA:O (they both have relative strengths and weaknesses) and ME3 to be the best of the Mass Effect series.

Then argue with those dissidents constantly and get labelled a fanboy lol.


It's the knowledge that kills the flavor. Like how I can't eat at taco bell after learning what goes into their food. Ignorance is bliss and all that jive.

#9
Chromie

Chromie
  • Members
  • 9 881 messages
I miss not being treated like I'm 12.

#10
HiddenInWar

HiddenInWar
  • Members
  • 3 134 messages
Good music that goes with multiplayer maps

See: the Timesplitters series.

#11
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests
I enjoyed gaming when multi-player was not considered a taboo for RPGs, rather, it was pretty much essential to even play an RPG before video-games came around.

#12
Blooddrunk1004

Blooddrunk1004
  • Members
  • 1 428 messages
The aspect of how games were more difficult, challenging and required **** ton of patience, unlike nowadays where hand-holding is almost everywhere.

#13
Endurium

Endurium
  • Members
  • 2 147 messages

Blooddrunk1004 wrote...

The aspect of how games were more difficult, challenging and required **** ton of patience, unlike nowadays where hand-holding is almost everywhere.

Forgot to list this, though I'm reminded of it whenever playing a modern Bioware game. Once upon a time gamers were intelligent and could figure these things out on their own; indeed it was part of the fun!

#14
Cyonan

Cyonan
  • Members
  • 19 353 messages

Endurium wrote...

Blooddrunk1004 wrote...

The aspect of how games were more difficult, challenging and required **** ton of patience, unlike nowadays where hand-holding is almost everywhere.

Forgot to list this, though I'm reminded of it whenever playing a modern Bioware game. Once upon a time gamers were intelligent and could figure these things out on their own; indeed it was part of the fun!


To be fair, a lot of the difficulty was fake difficulty.

Or in some cases just poor game design, like not bothering to tell me any of the controls and half of them not being bound to anything that makes any sense.

#15
Endurium

Endurium
  • Members
  • 2 147 messages
Was it a console game? I loved all my pc games before the handholding started; printed manuals (remember those?) explained the controls. Also used to get maps and other goodies without having to spend extra on collector's editions and the like.

Modifié par Endurium, 16 juillet 2013 - 09:24 .


#16
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

Endurium wrote...

Blooddrunk1004 wrote...

The aspect of how games were more difficult, challenging and required **** ton of patience, unlike nowadays where hand-holding is almost everywhere.

Forgot to list this, though I'm reminded of it whenever playing a modern Bioware game. Once upon a time gamers were intelligent and could figure these things out on their own; indeed it was part of the fun!


Is this the kind of intelligence that required you to click on a screen for fifty minutes at about 4 clicks per second on one of these Sierra adventure games?

Or the kind that had you exploring the room for two hours only to find that the damned key was under a pixel barley distinguishable from the other?

I enjoyed a lot of the older aspects of games, where backtracking and attention to detail and dialogue was essential. But there's handholding in the "Uncharted" way (basically, OMFG the ladder is RIGHT THERE!) And there's hand holding in the Oblivion/Skyrim way. Which involves a marker and NO FREAKING TOGGLE! <_<

#17
Endurium

Endurium
  • Members
  • 2 147 messages

simfamSP wrote...

Endurium wrote...

Blooddrunk1004 wrote...

The aspect of how games were more difficult, challenging and required **** ton of patience, unlike nowadays where hand-holding is almost everywhere.

Forgot to list this, though I'm reminded of it whenever playing a modern Bioware game. Once upon a time gamers were intelligent and could figure these things out on their own; indeed it was part of the fun!


Is this the kind of intelligence that required you to click on a screen for fifty minutes at about 4 clicks per second on one of these Sierra adventure games?

Or the kind that had you exploring the room for two hours only to find that the damned key was under a pixel barley distinguishable from the other?

I enjoyed a lot of the older aspects of games, where backtracking and attention to detail and dialogue was essential. But there's handholding in the "Uncharted" way (basically, OMFG the ladder is RIGHT THERE!) And there's hand holding in the Oblivion/Skyrim way. Which involves a marker and NO FREAKING TOGGLE! <_<

No, I don't consider pixel hunting to be a sign of intelligence, it was more an indicator of how much patience the player had.
 
I enjoyed games like Bard's Tale and the early Ultimas, M.U.L.E. Beachhead I & II, Repton, Fort Apocalypse, etc. etc.

#18
Beerfish

Beerfish
  • Members
  • 23 861 messages
When you didn't' level up every 10 seconds and thus actually leveling up was a big deal in which much thought needed to be put into it.

#19
Cyonan

Cyonan
  • Members
  • 19 353 messages

Endurium wrote...

Was it a console game? I loved all my pc games before the handholding started; printed manuals (remember those?) explained the controls. Also used to get maps and other goodies without having to spend extra on collector's editions and the like.


Actually, I was talking about Ultima IV since I recently played it due to wanting to try out the series and that one being free on gog.com

A lot of RPGs also had a habit of using pen and paper wording and rules which is understandable, but not explaining what any of it meant in the event that the player didn't know what a "+1 to the Difficulty Class for all saving throws" even is(That specific line is from KotoR).

I beat KotoR three times and I'm still not entirely sure what that feat does.

It's a balance that I don't feel too many games, old or new, have been able to pull off well. I want to be able to explore things and find out things for myself but at the same time I don't want to have to keep google up on my other monitor to be able to figure out what the hell they're talking about.

#20
Jorji Costava

Jorji Costava
  • Members
  • 2 584 messages
"I miss those old games where you had to remember to drink water, and it took five hours of real time to fly somewhere."

#21
Neoleviathan

Neoleviathan
  • Members
  • 689 messages
I think I just missed being suprised. Every game was a new experience, todays games are great but theres always a kind of familiarity there. You don't even really need tutorials with most games anymore.
I liked how with Jurassic Park on the Snes you could go into a building, and the top down adventure you were just playing becomes a first person shooter dungeon explorer. The gameplay completely changed. Most modern games seem very one dimensional. Their like oh I am an FPS, I'm a Platformer, oh maybe I'll blend some RPG /Shooter elements. But I haven't really seen any game since then try and switch up the gameplay in a really dramatic way, except maybe Brutal Legend. that game had multiple personality disorder in a real good way.

#22
Melra

Melra
  • Members
  • 7 492 messages
I miss how it was hard to make through some of the older games, unless you were willing to try and try and try. Success wasn't handed out to you as easily, many of the games were harder back then.

#23
Luxorek

Luxorek
  • Members
  • 423 messages

Endurium wrote...
...printed manuals (remember those?) explained the controls. Also used to get maps and other goodies without having to spend extra on collector's editions and the like.


Yay, for The Witcher series and CDProjekt who continue to do that. The map that comes with TW2 is amazing. I still remember all the cool stuff I got with Ultima IX, waaaaay back. Bad game, fond memories, lots of goodies. Loved reading all the lore.

What do I miss ? I miss the times when review scores didn't matter and Metacritic was just a developer's nightmare. I miss the times when I bought the games based on my impression of the cover and description on the box. Boxes ! Those, giant boxes ! I still have so many - Diablo 2, Warcraft III, Jedi Outcast...

Modifié par Luxorek, 16 juillet 2013 - 11:24 .


#24
spirosz

spirosz
  • Members
  • 16 354 messages
I miss expansions. I dislike the concept of DLC, but I understand the use for it.

#25
spirosz

spirosz
  • Members
  • 16 354 messages
I also miss reading the game manuals. I used to read them on the way home when I was a kid, as soon as my parents bought the game. Even now, old games, I still love reading the gaming manual, even before I start playing - I guess out of habit.