Modifié par Mumba1511, 16 juillet 2013 - 11:36 .
Aspects of gaming that you miss.
#26
Posté 16 juillet 2013 - 11:34
#27
Guest_Seraph Cross_*
Posté 16 juillet 2013 - 11:58
Guest_Seraph Cross_*
#28
Posté 17 juillet 2013 - 01:28
Seraph Cross wrote...
Unlocking stuff such as game modes, uniforms, and characters.
Can you not still do that?
#29
Posté 17 juillet 2013 - 01:30
Thats what I miss most, hard games.
#30
Posté 17 juillet 2013 - 01:42
#31
Posté 17 juillet 2013 - 04:55
#32
Posté 17 juillet 2013 - 05:15
#33
Posté 17 juillet 2013 - 05:20
I like those big optional and massive challenges games used to have.
ME3 had something like that in the form of the exercise minigame for Shepard.
Modifié par JediHealerCosmin, 17 juillet 2013 - 07:04 .
#34
Posté 17 juillet 2013 - 01:22
#35
Posté 17 juillet 2013 - 03:16
Fiddles dee dee wrote...
I miss epic boss fights that took half an hour to finish and needed even longer prep time, it felt like you'd actually done something if it took forever
There were two battles in DA2 that took me over an hour to beat.
Also, although they didn't take as long, quite a few battles in The Witcher 2 definitely required prep time beforehand on the hardest difficulty.
#36
Posté 17 juillet 2013 - 03:35
Modifié par Gotholhorakh, 17 juillet 2013 - 03:36 .
#37
Posté 17 juillet 2013 - 04:21
These days, game manuals have health disclaimer information, copywright information, and a minimal layout of the controller. For more advanced controls or nuances in the games, you're on your own. Any kind of guild system, character traits, and so forth will not be explained to you at all. Three page manuals are becoming the norm now and this is a bad change. In a way, it discounts the physical copies of the disks. Back in the day, you always had a plot summary, character biographies, controls, trade/attribute/etc system explained in depth... back then, you could pick up a game from where you left off years ago and still be able to figure out what you were doing and what's going on. The bare-minimum approach to manuals is a very bad idea. I just miss the old manuals.spirosz wrote...
I also miss reading the game manuals. I used to read them on the way home when I was a kid, as soon as my parents bought the game. Even now, old games, I still love reading the gaming manual, even before I start playing - I guess out of habit.
#38
Posté 17 juillet 2013 - 05:25
#39
Posté 17 juillet 2013 - 05:32
spirosz wrote...
Seraph Cross wrote...
Unlocking stuff such as game modes, uniforms, and characters.
Can you not still do that?
Sometimes, but it's more commonly become known as DLC.
#40
Posté 19 juillet 2013 - 08:43
#41
Posté 19 juillet 2013 - 09:07
Modifié par Gravisanimi, 19 juillet 2013 - 09:08 .
#42
Guest_Aotearas_*
Posté 19 juillet 2013 - 09:49
Guest_Aotearas_*
mybudgee wrote...
I miss game manuals
I frickin' hear you!
#43
Guest_The Mad Hanar_*
Posté 19 juillet 2013 - 09:51
Guest_The Mad Hanar_*
Neofelis Nebulosa wrote...
mybudgee wrote...
I miss game manuals
I frickin' hear you!
I agree, this one page inside my case BS is lame.
#44
Guest_Catch This Fade_*
Posté 19 juillet 2013 - 09:58
Guest_Catch This Fade_*
All of this.RedArmyShogun wrote...
I miss game manuals. Split screen multiplayer, and when the common people treated gaming as for the unwashed degenerates and left it alone.
#45
Posté 19 juillet 2013 - 09:59
#46
Posté 19 juillet 2013 - 10:11
#47
Posté 19 juillet 2013 - 10:57
The Mad Hanar wrote...
The amount of customization in NFS Underground 2: You could litereally customize every part of your car and you got rewarded with customization points. Because of this, there was more of a focus on building a car from the ground up and making it the best on the road as opposed to going after an exotic car. Plus, it made for a whole bunch of color scheme options. I haven't seen a modern racing series that comes close to this game in terms of customization and the rewarding feeling of having an elite car.
I think the problem is that most people are simply no longer into the whole crazy modification scene and the Fast & Furious demeanor.
It's just not 1998 any more. Even the Fast & Furious franchise has switched its focus from street racing with a bunch of riced out Hondas to heist films with expensive exotic super cars and classics.
#48
Posté 19 juillet 2013 - 11:01
you can still do thatSumthing wrote...
Aspects of Gaming? The ability to buy or sell a used game, and the ability to install an play a game without an internet connection. Also the ability to return games to the store and get your money back if it is a terrible game.
#49
Guest_The Mad Hanar_*
Posté 19 juillet 2013 - 11:29
Guest_The Mad Hanar_*
bmwcrazy wrote...
I think the problem is that most people are simply no longer into the whole crazy modification scene and the Fast & Furious demeanor.
It's just not 1998 any more. Even the Fast & Furious franchise has switched its focus from street racing with a bunch of riced out Hondas to heist films with expensive exotic super cars and classics.
I don't really understand why it still wouldn't be there though. If an older game has it, then a newer game should be able to have it, and half of the fun of a game like that is making your own car.
Sumthing wrote...
Also the ability to return games to the store and get your money back if it is a terrible game.
I wish I was into gaming while you could still do that.
Modifié par The Mad Hanar, 19 juillet 2013 - 11:30 .
#50
Guest_Catch This Fade_*
Posté 19 juillet 2013 - 11:53
Guest_Catch This Fade_*
That mindset would be justified if I was robbing banks in Need For Speed (and other racers) as well, because then the game wouldn't just be about racing. I think because all you have with Need For Speed is racing, and the different aspects that go along with that, they should have always kept the customization at a high point.bmwcrazy wrote...
The Mad Hanar wrote...
The amount of customization in NFS Underground 2: You could litereally customize every part of your car and you got rewarded with customization points. Because of this, there was more of a focus on building a car from the ground up and making it the best on the road as opposed to going after an exotic car. Plus, it made for a whole bunch of color scheme options. I haven't seen a modern racing series that comes close to this game in terms of customization and the rewarding feeling of having an elite car.
I think the problem is that most people are simply no longer into the whole crazy modification scene and the Fast & Furious demeanor.
It's just not 1998 any more. Even the Fast & Furious franchise has switched its focus from street racing with a bunch of riced out Hondas to heist films with expensive exotic super cars and classics.





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