What do I miss?
-I miss when level design in a Shooter or Action-Adventure wasn't "One long corridor".
-I miss when AI meant Artificial Intelligence trying to kill you and not "Since you're already walking down a corridor, we don't need AI, just script the critters to go to point X and fire".
-I miss when RPG's were about the Character you were playing, and not the Player's skill (Read before RPG's became Shooters)
-I miss when you could actually wander into an area where things would kill you, instead of level scaling making sure that the first battle is as hard as it gets.
-I miss instruction manuals.
-I miss games that were more complicated than "Push A for Awesome!" and actually needed more than a picture of a control to tell you how to play.
-I miss games like Evil Genius, Tropico Pirate's Cove, Panzer General, Masters of Magic, Sid Meiers Pirates, and Masters of Orion.
-I also miss turn-based games.
-I miss E3 shows that were a couple hundred games, instead of 3 Publishers.
-I miss when "9/10" didn't mean "Average".
-I miss games where wandering off the path yielded surprises and rewards.
-I miss RPG's where quest items didn't blink at you, and magic compasses didn't lead you straight to the end.
-I miss the days when buying a game meant you got the whole game, not a surprise at the register or once it's installed that there's a $10 fee for the part they left out.
-I miss the days where someone saying things you wouldn't say in a line at McDonalds got you a insta-ban.
Now that I think about it, what I miss is when Gaming was actually Gaming and not a McDonaldized process.
(Discusses tabletop RPG's, but also highly applicable to video games)
http://www.academia....Submitted_Draft_