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Aspects of gaming that you miss.


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#51
happy_daiz

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J. Reezy wrote...

RedArmyShogun wrote...

I miss game manuals. Split screen multiplayer, and when the common people treated gaming as for the unwashed degenerates and left it alone.

All of this.

Agreed.

LegendaryAvenger wrote...

I miss the times when games wouldn't hold my hand and when I wouldn't care about reviews or fan opinions.

This too.

Modifié par happy_daiz, 20 juillet 2013 - 12:18 .


#52
Straw Nihilist

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happy_daiz wrote...

J. Reezy wrote...

RedArmyShogun wrote...

I miss game manuals. Split screen multiplayer, and when the common people treated gaming as for the unwashed degenerates and left it alone.

All of this.

Agreed.


All my yes. I remember when manuals actually had cool **** in them and everyone read them on the way back home to play it.

I also miss the excitment I got when I got a new game as a kid and how eager I was to play it, not exactly related to the topic but I figured I'd just add it. 

#53
IntelligentME3Fanboy

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what's so great about manuals?I never open them

#54
bmwcrazy

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J. Reezy wrote...

That mindset would be justified if I was robbing banks in Need For Speed (and other racers) as well, because then the game wouldn't just be about racing. I think because all you have with Need For Speed is racing, and the different aspects that go along with that, they should have always kept the customization at a high point.


You kind of missed my point.

People would rather drive an expensive super car than a silly Honda with tacky modifications. It isn't about F&F being heist films.

Nowdays, most modifications in racing games are all performance related. Having underglows, widebody kit, custom graphics is fun but they won't help you win a race.

#55
bmwcrazy

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The Mad Hanar wrote...

I don't really understand why it still wouldn't be there though. If an older game has it, then a newer game should be able to have it, and half of the fun of a game like that is making your own car.


Even serious racing games like Forza 4 and Gran Turismo 5 still allow you to customize your cars to a certain degree.

I believe Forza 4 even lets you import your own textures.

However, things like bodykits and outrageous graphics, you just have to stick with the lesser Need For Speed games.

Modifié par bmwcrazy, 20 juillet 2013 - 01:22 .


#56
Guest_The Mad Hanar_*

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Which is what I do, and what I was getting at. Not to say I don't play newer racing games, I just don't enjoy them as much as the older ones.

Modifié par The Mad Hanar, 20 juillet 2013 - 01:56 .


#57
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bmwcrazy wrote...

J. Reezy wrote...

That mindset would be justified if I was robbing banks in Need For Speed (and other racers) as well, because then the game wouldn't just be about racing. I think because all you have with Need For Speed is racing, and the different aspects that go along with that, they should have always kept the customization at a high point.


You kind of missed my point.

People would rather drive an expensive super car than a silly Honda with tacky modifications. It isn't about F&F being heist films.

That wasn't my point. My point was that racing games don't have much to them, in my opinion, so customization being diminished in certain franchises shouldn't have happened. Again, in my opinion. I only ran with the F&F example because you brought it up.

Modifié par J. Reezy, 20 juillet 2013 - 02:13 .


#58
Guest_Puddi III_*

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I don't look backward, I look forward. Today's game is the first game of the rest of my life~

#59
Gatt9

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What do I miss?

-I miss when level design in a Shooter or Action-Adventure wasn't "One long corridor".

-I miss when AI meant Artificial Intelligence trying to kill you and not "Since you're already walking down a corridor,  we don't need AI,  just script the critters to go to point X and fire".

-I miss when RPG's were about the Character you were playing,  and not the Player's skill (Read before RPG's became Shooters)

-I miss when you could actually wander into an area where things would kill you,  instead of level scaling making sure that the first battle is as hard as it gets.

-I miss instruction manuals.

-I miss games that were more complicated than "Push A for Awesome!" and actually needed more than a picture of a control to tell you how to play.

-I miss games like Evil Genius,  Tropico Pirate's Cove,  Panzer General,  Masters of Magic,  Sid Meiers Pirates, and Masters of Orion.

-I also miss turn-based games.

-I miss E3 shows that were a couple hundred games,  instead of 3 Publishers.

-I miss when "9/10" didn't mean "Average".

-I miss games where wandering off the path yielded surprises and rewards.

-I miss RPG's where quest items didn't blink at you,  and magic compasses didn't lead you straight to the end.

-I miss the days when buying a game meant you got the whole game,  not a surprise at the register or once it's installed that there's a $10 fee for the part they left out.

-I miss the days where someone saying things you wouldn't say in a line at McDonalds got you a insta-ban.

Now that I think about it,  what I miss is when Gaming was actually Gaming and not a McDonaldized process.

(Discusses tabletop RPG's,  but also highly applicable to video games)

http://www.academia....Submitted_Draft_

#60
BouncyFrag

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I miss experiencing something like Wolfenstein 3D for the very first time and being amazed.
I miss the time when I used to be all about flight/combat sims with countless hours fighting the Kilrathi, Empire, and Rebellion with this trusty friend:
Image IPB
I can't say I really miss the time when I wasn't aware of the gaming community via the internet where everyone has an opinion and that every little thing done in the gaming world is treated like a life and death struggle against good and evil such as it is with the heated console wars raging and the epic clusterfrak that was the ME3 ending debacle.  The carefree of not knowing what was going on and just grabbing a random game and enjoying it is the only way I can state it. I did that with Betrayal at Krondor (I was clueless for most of that game) and had a blast. Sure, nostalgia goggles are on full force here, but its good to reminisce.

Modifié par BouncyFrag, 20 juillet 2013 - 03:28 .


#61
bmwcrazy

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J. Reezy wrote...

That wasn't my point. My point was that racing games don't have much to them, in my opinion, so customization being diminished in certain franchises shouldn't have happened. Again, in my opinion. I only ran with the F&F example because you brought it up.


The customization is still there in those games.

Only this time, games are now more focused on the things that matter. Such as chassis tuning, engine tuning and less about cosmetics.

I also don't believe that the customization is "diminishing" in the less serious Need For Speed titles. You can still do plenty of visual modifications to your cars in those titles. Only the silly stuff like the neon underglows, giant subwoofer and amp enclosures in the trunks, and the low-rider hydraulics that are missing since they don't improve your car's performance in anyway.

Modifié par bmwcrazy, 20 juillet 2013 - 03:55 .


#62
Guest_The Mad Hanar_*

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bmwcrazy wrote...

The customization is still there in those games.

Only this time, games are now more focused on the things that matter to me. Such as chassis tuning, engine tuning and less about cosmetics.


Fixed

#63
bmwcrazy

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The Mad Hanar wrote...

bmwcrazy wrote...

The customization is still there in those games.

Only this time, games are now more focused on the things that matter to me. Such as chassis tuning, engine tuning and less about cosmetics.


Fixed


Well then, why don't you be more specific about certain features that you want and are "missing" in the specific titles that you are onto about?

#64
TheClonesLegacy

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I miss not having to pay for costumes for my fight games CAPCOM!

Modifié par TheClonesLegacy, 20 juillet 2013 - 04:03 .


#65
Guest_mikeucrazy_*

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far as the manuals go.ill admit i use to smell them for the fresh scent of printed paper.it was kind of a bad ocd habit.cause i would have to open the box up just right and if i got marked-damaged it would drive me nuts.almost into smashing it.after all that i would read the manual pretty hardcore and turn off the hints/help...so im kind of gald theyre bout gone now.

i miss the awesome 8-32 bit scores of badassness

#66
Degs29

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Gatt9 wrote...
-I miss when level design in a Shooter or Action-Adventure wasn't "One long corridor".


When was that?  I think games as a whole are moving away from narrow pathways, especially Shooters and Action-Adventures.  Most shooters from say 15 years ago were very scripted.

Gatt9 wrote...
-I miss when you could actually wander into an area where things would kill you,  instead of level scaling making sure that the first battle is as hard as it gets.

-I also miss turn-based games.

-I miss the days when buying a game meant you got the whole game,  not a surprise at the register or once it's installed that there's a $10 fee for the part they left out.

-I miss the days where someone saying things you wouldn't say in a line at McDonalds got you a insta-ban.


Damn right on those points.

#67
xNYROx

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IntelligentME3Fanboy wrote...

what's so great about manuals?I never open them


Um, drink coasters? Thats all I use them for.

#68
DarkDragon777

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One thing is the sheer length of many older games. The average length of story lines in modern gaming is declining, even in shooters.

#69
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Oh, just for the lols.

I miss "you must gather your party before venturing forth."+

#70
Ghost Lightning

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Co-op that doesn't feel tacked on.

#71
Guest_The Mad Hanar_*

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bmwcrazy wrote...

The Mad Hanar wrote...

bmwcrazy wrote...

The customization is still there in those games.

Only this time, games are now more focused on the things that matter to me. Such as chassis tuning, engine tuning and less about cosmetics.


Fixed


Well then, why don't you be more specific about certain features that you want and are "missing" in the specific titles that you are onto about?


Well, I was specific and you called the things that I liked about those games trivial. I don't know what a chasis even does, but I do know how to make a car look cool. So what I like and what you like are different.

#72
Cyonan

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Degs29 wrote...

Gatt9 wrote...
-I miss when level design in a Shooter or Action-Adventure wasn't "One long corridor".


When was that?  I think games as a whole are moving away from narrow pathways, especially Shooters and Action-Adventures.  Most shooters from say 15 years ago were very scripted.



As far as FPS goes, you're looking at the 90s with games like Duke Nukem 3D, Doom, etc.

They had little to no story, however the overall design of the game was such that you had enough resources to beat the level, but you had to find them. They would hide things like health, ammo, armour, other powerups, and that one weapon which is OP as hell but you only ever get 3 shots for.

Compared to a lot of FPS games today where you're handed anything you need to survive so there's no reason to explore, nor is there even anything to find if you wanted to.

#73
bmwcrazy

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The Mad Hanar wrote...

Well, I was specific and you called the things that I liked about those games trivial. I don't know what a chasis even does, but I do know how to make a car look cool. So what I like and what you like are different.


You still need to be more specific about it, because there were many cosmetic modifications that were missing in NFS titles developed after Underground 2 because they just didn't fit into the core aspects of those games.

If you're talking about spinners, suicide/scissor doors, underglow neons, hydraulic suspensions, oversized subwoofers and speakers, they simply don't belong in a racing game where the main objective is to win a race. Also realistically speaking, these bling stuff would usually weigh down your car and make it even slower.

You can still build a normal "slow" car and turn it into a supercar killer in most modern racing games. I just find it odd that you think it is "my opinion" that the bling mods in Underground 2 shouldn't be in the newer NFS titles. It was EA's decision, not mine. I'm simply trying to explain their reasoning.

Modifié par bmwcrazy, 20 juillet 2013 - 11:05 .


#74
Captain Crash

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Really glad Bouncy Frag mentioned the good old Joy Stick. I miss the old sci-fi flight sim games such X-Wing Vs Tie Fighter and the likes. Although there are a few kickstarters out there again for them which is nice to see.

#75
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@bmw, I never said it was your decision, I was just saying that it was something that I really enjoyed about the games back in the day. ****I**** think it's a shame that those things you mentioned in your post are no longer emphasized. Those things were things that ****I**** enjoyed. If they don't put those things in the game, it's their peragotive. I'll just enjoy it a lot less than I otherwise would.