DarthLaxian wrote...
you don't care if the plot of anything (be it movie, book or game) can be brought crashing down because something simple was overlooked (hell, put yourself in Sheppards shoes - wouldn't you do almost anything to convince the council of the reapers existence, because you know you need there help and there is very little time to prepare the galaxy (hell: my sheppard would not have gone after Geth remnants with the reapers knocking and thus no collectors just jumping in and killing him))?
strange thinking IMHO - that is like not caring if the house you life in can collapse any minute, if someone pulls out an easily accessible brick from a wall (!)
greetings LAX
ps: for those saying she could not understand the vision: sheppard has the cipher, so she could just take that from him, too (it would not be as easy as taking that from Shiala, as Sheppard is no Asari, but it would work non the less)
Like I said: role-playing. Your Shep would do X while another's would do Y.
The Council are knee-jerking because they're scared. Instead of asking people to put themselves in Shep's shoes; ask them to be in the Council's.
Maybe your Shep wouldn't have gone after Geth remnants, but mine would've because she's loyal to the Council and to the Alliance. As far as anyone knew at the time of ME1; the geth were in league with the Reapers. Saren was just the organic agent between the two.
At the time; nothing else was known about the Reapers so the geth would've been the only lead - obviously my Shep would've followed it up.
The Collectors weren't widely known to the Alliance due to humanity not really having an official presence in the Terminus Systems. During the prologue mission on Freedom's Progress in ME2; Shepard's dialogue indicates that she/he knows nothing about the Collectors at all.