What exactly is this debate supposed to be about? Is it whether or not every squadmate should be killable? Or is it whether or not we should bewilling to accept auto-characterization, like Shepard being friends with a character even if we don't like that character? The goalposts seem to be ever-shifting. Also, didn't this debate already hijack
this thread?
Toreturn to the topic of the OP, I guess I'm going to be a bit of a partypooper here. I skip the romances, as I think these subplots have a bit of way to go to convince me. For one, I've always felt that the NPC's should get bored of Shepard; it's always themhaving to talk about their stories to him or her, and never the other way around. That seems like a pretty one-sided way to conduct conversation, and makes it hard to see what draws the character to Shepard, other than the fact that Shepard is the PC, or the Hero of the Citadel, etc. That's hardly the basis for a healthy relationship.
Suppose you could have a scene where somebody asks Shepard something like "What was it like on Torfan?" (I know that's cheesy action movie dialogue. Shut up!). Shepard could then do a spiel describing what Torfan (or Akuze or the Blitz) was like, and the player could interject at various points to dictate the general tenor ofthe description (think of the big speeches that Shepard gives after taking command of the Normandy in ME1, or during the suicide mission in ME2).
Thus, you could either say something like "It was horrible, and I hope I never have to make decisions like that again" or "It was totally worth it to kill those Batarian SOBs." Some NPC's might be freaked out by you telling them that killing Batarians is totally worth losing most of your unit, while others might be intrigued by your badassery. The only problem is that it would probably get quite boring to tell the Torfan story eight or nine times for every NPC. But thepoint is to do something to make the dynamic between PC and NPC more give-and-take, instead of "Do favors/say nice things to NPC, get sex before final mission as reward."
Second, there ought to be more ways for these characters to turn Sheparddown. Tali and Garrus should probably not be romancing pro-human radical Shepard, Miranda probably wouldn't want to have much to do with boy-scout Shepard, etc. In order to make the mechanic fully convincing, you'd probably want to make it possible for NPC's to turn down Shepard on the basis of much more trivial reasons than this (an irritating personality, unfunny jokes, etc.). After all, I don't say yes to everyone who I don't currently suspect of having committed war crimes orsomething like that. "Well, you're not on trial at the Hague right now,so why don't we go out on a date?"
EDIT: Fixed paragraphs
Modifié par osbornep, 21 juillet 2013 - 11:11 .