Meh, I'd rather play a game where the way you treat the other characters actually changes the outcome of the story, rather than the way you treat the other characters and the outcome of the story both being on rails. If a story like that won't function, it was just poorly designed to begin with.David7204 wrote...
The more freedom you have to kill or dismiss or even dislike characters, the less involvement they can have in a story and with each other.
If you demand complete freedom to treat characters how you want, then you better be ready for characters that have zero involvement in the story and with each other. Which more-or-less makes it impossible for a story to function in the first place.
Modifié par bobobo878, 21 juillet 2013 - 08:17 .





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