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ANd ME4 confirmed


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#1
LucasShark

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Whee... /sarcasm

Gee Bioware: glad to see that you've made no mention of how you intend to continue on from the absolute mess that you created while rushing ME3 out the door.

Also glad to see you learned bloody nothing from the problems generated in ME3 by EA's obcession with broadening its appeal to the point it is so broad fitting through doorways is an issue.

Oh and look: not only have you not learned from that, you're embracing it, since it will be using the frostbite engine.  An engine purpose designed for BATTLEFIELD!  And used in such glorious games as Army of Two: Devils cartel, need for speed: the run, and Medal of Honor warfighter.  That last one is especially telling since it was purpose built like the last few battlefields to try and unseat COD atop the poo mountain that is the Modern Millitary SHooter genre, only to fail miserably and become one of the worst games reviewed this past year.

Glad to see EA's influence is alive and well.

Edit:

For one jackass who calls me a lier http://www.vg247.com...ore-kotor-team/

Modifié par LucasShark, 17 juillet 2013 - 08:27 .


#2
Indy_S

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Where is this confirmation?

#3
Remix-General Aetius

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ME4 was confirmed a while back, you're obviously new around here. and that's precise the reason why they're keeping quiet about its dev state. it's most likely way too early for them to share anything definitive. they want to avoid a lynch mob if they can help it

Modifié par TheGarden2010, 17 juillet 2013 - 08:14 .


#4
SSPBOURNE

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So, not only with 'He who shall not be slandered at risk of being banned' be the lead writer, and not only will it potentially be $80, and NOT ONLY will it most likely have little influence from your decisions in the previous games to, but it will also repeat one of the biggest mistakes that ruined ME3.

Can we actually have a reason to buy this, please?

#5
Indy_S

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I was actually hoping for the elaboration of details accompanying the announcement that the OP is upset about.

#6
Mcfly616

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They haven't confirmed ME4. They've confirmed the "next" Mass Effect game. And an engine isn't designated to a certain genre of game. FrostBite3 engine is one of the top engines in gaming leading into the next generation (along with CryEngine, SnowDrop, etc...)


We may not know what it's about yet, but the next ME game is positively going to look absolutely gorgeous. Only a blind man or a man in denial would say otherwise. FrostBite has been nothing but impressive up until this point.


I find it odd you make it a point to imply ME3's problems had to do with relating to commercialized shooters, when really all it did was improve upon the combat utilized in ME2.

Modifié par Mcfly616, 17 juillet 2013 - 08:23 .


#7
JamesFaith

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TheGarden2010 wrote...

ME4 was confirmed a while back, you're obviously new around here.


Nope, he isn't new here.

He's just returning after every DLC and bigger announcement and trying to revive his popularity of one of biggest creator of hate-threats on BSN (2-3 per day during his best days). But when at the beginning his thread were elaborated and made sense, at the end he was just repeating same things again and again.

#8
LucasShark

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Mcfly616 wrote...

They haven't confirmed ME4. They've confirmed the "next" Mass Effect game. And an engine isn't designated to a certain genre of game. FrostBite3 engine is one of the top engines in gaming leading into the next generation (along with CryEngine, SnowDrop, etc...)


We may not know what it's about yet, but the next ME game is positively going to look absolutely gorgeous. Only a blind man or a man in denial would say otherwise. FrostBite has been nothing but impressive up until this point.


I find it odd you make it a point to imply ME3's problems had to do with relating to commercialized shooters, when really all it did was improve upon the combat utilized in ME2.


1) frostbite 2, not 3
2) Frostbite was developed by DICE, for battlefield, regardless of what you might think, engines do have inherant strengths and weaknesses.  See the fact that most unreal engine games at one point featured character models where-in characters appeared to have no neck.
3) I find graphics to be one of the lest important factors in any game, maybe this has to do with remembering a time when we'd be lucky to get basic context for a games events, but hey: apparently I'm unique there.
4) A good chunk of ME3's problems do come from courting an audience which had no interest in the Mass Effect series, namely the players of MMS games, since that is the large money-making market right now.  Litterally every publisher is gauging their success against COD, and this is a bloody stupid idea.

#9
LucasShark

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JamesFaith wrote...

TheGarden2010 wrote...

ME4 was confirmed a while back, you're obviously new around here.


Nope, he isn't new here.

He's just returning after every DLC and bigger announcement and trying to revive his popularity of one of biggest creator of hate-threats on BSN (2-3 per day during his best days). But when at the beginning his thread were elaborated and made sense, at the end he was just repeating same things again and again.


I wouldn't have to repeat things if people actually internalized them rather than saying "h8ter lol" and passing that off as a legitimate criticism.

Do you think I enjoy still being angry about something like this a year and a half on?  I wish ME3 was good, but it isn't, regardless of what the gamespot review generator tells you.

#10
LucasShark

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TheGarden2010 wrote...

ME4 was confirmed a while back, you're obviously new around here. and that's precise the reason why they're keeping quiet about its dev state. it's most likely way too early for them to share anything definitive. they want to avoid a lynch mob if they can help it


Want to please people?  Here's a start: try actually fixing things as opposed to digging a hole deeper.  Try engaging with said disatasfied people instead of surrounding yourself with reviewers who gave positive scores.  And don't trot out "art" as an excuse for something that no artist would actually sign their name to in its original form.

#11
Mcfly616

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LucasShark wrote...

Mcfly616 wrote...

They haven't confirmed ME4. They've confirmed the "next" Mass Effect game. And an engine isn't designated to a certain genre of game. FrostBite3 engine is one of the top engines in gaming leading into the next generation (along with CryEngine, SnowDrop, etc...)


We may not know what it's about yet, but the next ME game is positively going to look absolutely gorgeous. Only a blind man or a man in denial would say otherwise. FrostBite has been nothing but impressive up until this point.


I find it odd you make it a point to imply ME3's problems had to do with relating to commercialized shooters, when really all it did was improve upon the combat utilized in ME2.


1) frostbite 2, not 3
2) Frostbite was developed by DICE, for battlefield, regardless of what you might think, engines do have inherant strengths and weaknesses.  See the fact that most unreal engine games at one point featured character models where-in characters appeared to have no neck.
3) I find graphics to be one of the lest important factors in any game, maybe this has to do with remembering a time when we'd be lucky to get basic context for a games events, but hey: apparently I'm unique there.
4) A good chunk of ME3's problems do come from courting an audience which had no interest in the Mass Effect series, namely the players of MMS games, since that is the large money-making market right now.  Litterally every publisher is gauging their success against COD, and this is a bloody stupid idea.

1. It's FrostBite3 (look it up). They've already moved on from FrostBite2 and are onto their next version of the engine. And just because it was built by DICE and BF3 was the first to use it, doesn't mean it was designed just for Battlefield games. They used EA resources. It is owned by EA. Regardless of the genre of game, all next gen EA games will be using the engine in-house, to cut down on costs of paying for another companys engine (like they've been doing with Unreal)


2. As I said before, ME3's combat is simply an evolution of ME2's. If you're throwing blame around, ME2 is the place to start. That was where the implementation of linear shooter design came into effect. (Surely, you're not overlooking that fact, and giving ME2 a pass like everybody else does....)

Modifié par Mcfly616, 17 juillet 2013 - 08:47 .


#12
LucasShark

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Mcfly616 wrote...

LucasShark wrote...

Mcfly616 wrote...

They haven't confirmed ME4. They've confirmed the "next" Mass Effect game. And an engine isn't designated to a certain genre of game. FrostBite3 engine is one of the top engines in gaming leading into the next generation (along with CryEngine, SnowDrop, etc...)


We may not know what it's about yet, but the next ME game is positively going to look absolutely gorgeous. Only a blind man or a man in denial would say otherwise. FrostBite has been nothing but impressive up until this point.


I find it odd you make it a point to imply ME3's problems had to do with relating to commercialized shooters, when really all it did was improve upon the combat utilized in ME2.


1) frostbite 2, not 3
2) Frostbite was developed by DICE, for battlefield, regardless of what you might think, engines do have inherant strengths and weaknesses.  See the fact that most unreal engine games at one point featured character models where-in characters appeared to have no neck.
3) I find graphics to be one of the lest important factors in any game, maybe this has to do with remembering a time when we'd be lucky to get basic context for a games events, but hey: apparently I'm unique there.
4) A good chunk of ME3's problems do come from courting an audience which had no interest in the Mass Effect series, namely the players of MMS games, since that is the large money-making market right now.  Litterally every publisher is gauging their success against COD, and this is a bloody stupid idea.

1. It's FrostBite3 (look it up). They've already moved on from FrostBite2 and are onto their next version of the engine. And just because it was built by DICE and BF3 was the first to use it, doesn't mean it was designed just for Battlefield games. They used EA resources. It is owned by EA. Regardless of the genre of game, all next gen EA games will be using the engine in-house, to cut down on costs of paying for another companys engine (like they've been doing with Unreal)


2. As I said before, ME3's combat is simply an evolution of ME2's. If you're throwing blame around, ME2 is the place to start. That was where the implementation of linear shooter design came into effect.


To the first: but maybe you didn't notice but EA's consistant attempts to homoginize their entire output is one of the things I am taking issue with.

As for Mass Effect 2: I agree, Mass Effect was more true to what they claimed the series would be, ie: a bloody RPG.  But at least Mass Effect 2 had SOME RPG left, that being powers were treated more like feats in an RPG than deployed weaponry.  Cut to ME3 and it's all specked around twitch gameplay, right down to a projectile-based one for every class and ammo counters.

#13
Chala

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1° Read, the guy didn't say that they will casualize the game, he said that it's friendly to newcomers... Which makes sense, after all, (Opposite to Mass Effect 3) it's a friggin new start for the saga that has no relation to Shep.

2° You have little to no idea on how engines function, do you? It can be modified to fit different purposes, specially if it's built around that idea (FB3 aims to that), the most famous case is Unreal. In other words, it doesn't matter that has been used in a FPS on the first time, if wished, it can be used on racing games or open worlds.

3° Last time I checked, an engine does not determine how good a game will be.

Modifié par El_Chala_Legalizado, 17 juillet 2013 - 08:52 .


#14
Mcfly616

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LucasShark wrote...

Mcfly616 wrote...

LucasShark wrote...

Mcfly616 wrote...

They haven't confirmed ME4. They've confirmed the "next" Mass Effect game. And an engine isn't designated to a certain genre of game. FrostBite3 engine is one of the top engines in gaming leading into the next generation (along with CryEngine, SnowDrop, etc...)


We may not know what it's about yet, but the next ME game is positively going to look absolutely gorgeous. Only a blind man or a man in denial would say otherwise. FrostBite has been nothing but impressive up until this point.


I find it odd you make it a point to imply ME3's problems had to do with relating to commercialized shooters, when really all it did was improve upon the combat utilized in ME2.


1) frostbite 2, not 3
2) Frostbite was developed by DICE, for battlefield, regardless of what you might think, engines do have inherant strengths and weaknesses.  See the fact that most unreal engine games at one point featured character models where-in characters appeared to have no neck.
3) I find graphics to be one of the lest important factors in any game, maybe this has to do with remembering a time when we'd be lucky to get basic context for a games events, but hey: apparently I'm unique there.
4) A good chunk of ME3's problems do come from courting an audience which had no interest in the Mass Effect series, namely the players of MMS games, since that is the large money-making market right now.  Litterally every publisher is gauging their success against COD, and this is a bloody stupid idea.

1. It's FrostBite3 (look it up). They've already moved on from FrostBite2 and are onto their next version of the engine. And just because it was built by DICE and BF3 was the first to use it, doesn't mean it was designed just for Battlefield games. They used EA resources. It is owned by EA. Regardless of the genre of game, all next gen EA games will be using the engine in-house, to cut down on costs of paying for another companys engine (like they've been doing with Unreal)


2. As I said before, ME3's combat is simply an evolution of ME2's. If you're throwing blame around, ME2 is the place to start. That was where the implementation of linear shooter design came into effect.


To the first: but maybe you didn't notice but EA's consistant attempts to homoginize their entire output is one of the things I am taking issue with.

As for Mass Effect 2: I agree, Mass Effect was more true to what they claimed the series would be, ie: a bloody RPG.  But at least Mass Effect 2 had SOME RPG left, that being powers were treated more like feats in an RPG than deployed weaponry.  Cut to ME3 and it's all specked around twitch gameplay, right down to a projectile-based one for every class and ammo counters.

and thats your opinion (which you're entitled to). I however think that ME2 completely butchered the RPG elements from the first game, as well as cutting the power attributes system off at the knees. 4 categories with only 4 levels? Give me a break. That was disgraceful. I find that ME3 atleast tried to get back to how things used to be in ME1. Or atleast its a good mix of ME1 and 2 (in terms of powers and RPG stuff). I like ME3 better than 2 for story, RPGness and combat/powers.

That being said, I still really hope they get back to their RPG roots with this next game. I've spent 3 games saving the galaxy. Now I just want to live and play and explore it. Less linear corridor shooting on a mission to mission basis. I want open-world RPG where I can go and do whatever I want. (Maybe join a merc/pirate gang, maybe join c-sec, become a bounty hunter, be an Asari Commando???....mmm factions?)

#15
JamesFaith

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LucasShark wrote...

Oh and look: not only have you not learned from that, you're embracing it, since it will be using the frostbite engine.  An engine purpose designed for BATTLEFIELD!  And used in such glorious games as Army of Two: Devils cartel, need for speed: the run, and Medal of Honor warfighter.  


BTW, you know that Unreal Engine 3, engine of ME1, was first used for Gears of war, right? And it was used in such glorious games as Army of two or Medal of honor: Airborne?

Modifié par JamesFaith, 17 juillet 2013 - 09:49 .


#16
Brovikk Rasputin

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Doesn't confirm ME4 at all. You should try and read the words in the future, instead of trying to make a big deal out of nothing.

#17
DirtyPhoenix

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What does Frostbite 3 being used in Battlefield have to do with anything? I see people whining about it everytime but I don't get it. Game engines are not genre-specific. They can be used for a wide range of games despite what it was initially developed for. FB 3 has been used in racing games, strategy games. Same as other engines, including, as pointed above, ME's old engine.

And ME4 was confirmed a long, long, long back anyway..

Modifié par pirate1802, 17 juillet 2013 - 09:59 .


#18
SilJeff

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Do you need the whaambulance, TC?

Modifié par SilJeff, 17 juillet 2013 - 10:01 .


#19
Eterna

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TheGarden2010 wrote...

ME4 was confirmed a while back, you're obviously new around here. and that's precise the reason why they're keeping quiet about its dev state. it's most likely way too early for them to share anything definitive. they want to avoid a lynch mob if they can help it


Nah, Lucashark aint new. He's just rather slow at complaining about things. 

#20
Han Shot First

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Sometimes I think people on the BSN are negative just for the sake of being negative.

There is literally no reason to complain about ME4 yet. This is a case of someone having already made up their mind that the next game is going to be a disaster, and looking for any bit of news to confirm that bias.

#21
ruggly

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You're bashing a game over the engine they're going to use?

Right.

#22
Mcfly616

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Han Shot First wrote...

Sometimes I think people on the BSN are negative just for the sake of being negative.

well, duh....

#23
the_devils_aid

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I for one will not be pre-ordering anything Bioware related for at least a good 2-3 IP's, based on DA2 and ME3's wtf ending.

#24
JamesFaith

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LucasShark wrote...

I wouldn't have to repeat things if people actually internalized them rather than saying "h8ter lol" and passing that off as a legitimate criticism.

Do you think I enjoy still being angry about something like this a year and a half on?  I wish ME3 was good, but it isn't, regardless of what the gamespot review generator tells you.


So you will stay angry until people stop having different opinions and embrace yours and only yours?

Bad new, Lucas, you will live and die angry.

#25
ATiBotka

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Frostbite is a good engine. What's your problem OP?