Addressing the endings would actually not be as difficult as it is often made out to be. Simple - come up with a starting point where the new game will commence and make the endings meet at that point. Example:
- Destroy - the Reapers are varren chow but from their "corpses" technology was salvaged and reverse-engineered to fix the relays/reactivate the geth/fix everything to a sensible degree
- Control - the Reapers helped fix everything then returned to Dark Space.
- Synthesis - same as Control except everything is green because reasons (I am not keen on this ending at all, but some people did choose it so it needs to be addressed. and ultimately, the less said about it the better)
- Refuse - lol yeah right
With that, you have a Reaper-free starting point and grounds for conflict. Post-war chaos ensues. Factions are vying for power. With Control, the departure of the Reapers could be instigated by these factions bickering about just whose side is Shepard really on, trying to get them (and the firepower they command) to join their ranks. Seeing as Control is blue and therefore could be associated with the Paragon path, departure for moral reasons (if everybody wants this power, nobody should have it) makes sense. With Synthesis - eh, that one is wonky as hell and a damned head-scratcher, but I suppose you could just go with Control and either give everybody green eyes (cyborgs or not, people will always be power-hungry) or simply sweep the whole thing under the rug. The following focus is on the new story, gives room for exploration of new alliances, watching the old ones break and it would allow for this universe to realize its potential.
True, this approach may not satisfy everyone, but a) that is impossible,

it *is* a solution, at the very least, c) scrapes the leftovers off, leaving a clean slate for the newcomer, as well developing the setting the returning player is already familiar with.
If I managed to come up with it (and I am not a good writer/idea person by any stretch of imagination), I am sure something similar ocurred to at least one BioWare dev.
Modifié par Phoenix_Also_Rises, 19 juillet 2013 - 08:34 .