ANd ME4 confirmed
#126
Posté 17 juillet 2013 - 05:33
Napoleon total war doesn't have guns BTW
#127
Posté 17 juillet 2013 - 05:34
IntelligentME3Fanboy wrote...
that's great,you found a few games that have guns but aren't shooters.
Napoleon total war doesn't have guns BTW
Hm... things which use a chemical reaction or other force to propell a metalic projectile down a barrel with the intension of causing harm to enemy personel...
Looks like a gun to me.
That's the thing about making a simplistic statement like the one you made: I only need one exception.
Modifié par LucasShark, 17 juillet 2013 - 05:35 .
#128
Posté 17 juillet 2013 - 05:39
okay.LucasShark wrote...
IntelligentME3Fanboy wrote...
that's great,you found a few games that have guns but aren't shooters.
Napoleon total war doesn't have guns BTW
Hm... things which use a chemical reaction or other force to propell a metalic projectile down a barrel with the intension of causing harm to enemy personel...
Looks like a gun to me.
That's the thing about making a simplistic statement like the one you made: I only need one exception.
Any game that has guns and is played on third person or first person is a shooter
#129
Posté 17 juillet 2013 - 05:40
LucasShark wrote...
AlanC9 wrote...
LucasShark wrote...
AlanC9 wrote...
I'm still waiting for you to mention the actual problems with the engine
How about just one?
Perhapse you should take some refreshers on reading comprehension, or scrolling a bit farther down, person with a history of being an obstinant troll.
You didn't mention any engine specifics there either. Just some vague blather about strategy.
I pointed out, repeatedly now, that Frostbite was developed with an emphasis on presentation in mind over other factors. I find presentation to be the least important aspect of a game. Therefore: I feel that ME could be far better served by other pieces of software.
How is this difficult to understand?
Can you prove it? Yes or no, and than explain how you can prove it. There, nice and simple for you.
Modifié par Darth Brotarian, 17 juillet 2013 - 05:41 .
#130
Posté 17 juillet 2013 - 05:42
IntelligentME3Fanboy wrote...
okay.LucasShark wrote...
IntelligentME3Fanboy wrote...
that's great,you found a few games that have guns but aren't shooters.
Napoleon total war doesn't have guns BTW
Hm... things which use a chemical reaction or other force to propell a metalic projectile down a barrel with the intension of causing harm to enemy personel...
Looks like a gun to me.
That's the thing about making a simplistic statement like the one you made: I only need one exception.
Any game that has guns and is played on third person or first person is a shooter
There are guns in the 3rd person game, Arkham City. Yeah, that's totally a shooter...
#131
Posté 17 juillet 2013 - 05:43
IntelligentME3Fanboy wrote...
okay.LucasShark wrote...
IntelligentME3Fanboy wrote...
that's great,you found a few games that have guns but aren't shooters.
Napoleon total war doesn't have guns BTW
Hm... things which use a chemical reaction or other force to propell a metalic projectile down a barrel with the intension of causing harm to enemy personel...
Looks like a gun to me.
That's the thing about making a simplistic statement like the one you made: I only need one exception.
Any game that has guns and is played on third person or first person is a shooter
So splinter cell, Remember me, GTA, scribblenauts, and mech warrior are all shooters too?
Try this one: If a game's primary experience and means of dealing with an opposing force is to shoot at them, then you have a shooter.
#132
Guest_Morocco Mole_*
Posté 17 juillet 2013 - 05:45
Guest_Morocco Mole_*
#133
Posté 17 juillet 2013 - 05:46
Darth Brotarian wrote...
LucasShark wrote...
AlanC9 wrote...
LucasShark wrote...
AlanC9 wrote...
I'm still waiting for you to mention the actual problems with the engine
How about just one?
Perhapse you should take some refreshers on reading comprehension, or scrolling a bit farther down, person with a history of being an obstinant troll.
You didn't mention any engine specifics there either. Just some vague blather about strategy.
I pointed out, repeatedly now, that Frostbite was developed with an emphasis on presentation in mind over other factors. I find presentation to be the least important aspect of a game. Therefore: I feel that ME could be far better served by other pieces of software.
How is this difficult to understand?
Can you prove it? Yes or no, and than explain how you can prove it. There, nice and simple for you.
Perhapse you didn't read what I've already written, not suprising: No, I have not had direct exposure to the frostbite 3 engine, no I cannot imperically demonstrate or examine its faults and strengths. I can however extrapolate what they MIGHT be, and voice my opinion that its choice is a bad idea.
#134
Posté 17 juillet 2013 - 05:47
Morocco Mole wrote...
So Mass Effect 1 then.
No, Mass Effect 1's primary experience was NOT the shooting. You weren't there for the shooting, it was a connecting mechanism. What you were there for in ME1 was the story, so your primary means of interacting with this universe was actually the conversation wheel.
#135
Posté 17 juillet 2013 - 05:50
#136
Posté 17 juillet 2013 - 05:52
LucasShark wrote...
Darth Brotarian wrote...
LucasShark wrote...
AlanC9 wrote...
LucasShark wrote...
AlanC9 wrote...
I'm still waiting for you to mention the actual problems with the engine
How about just one?
Perhapse you should take some refreshers on reading comprehension, or scrolling a bit farther down, person with a history of being an obstinant troll.
You didn't mention any engine specifics there either. Just some vague blather about strategy.
I pointed out, repeatedly now, that Frostbite was developed with an emphasis on presentation in mind over other factors. I find presentation to be the least important aspect of a game. Therefore: I feel that ME could be far better served by other pieces of software.
How is this difficult to understand?
Can you prove it? Yes or no, and than explain how you can prove it. There, nice and simple for you.
Perhapse you didn't read what I've already written, not suprising: No, I have not had direct exposure to the frostbite 3 engine, no I cannot imperically demonstrate or examine its faults and strengths. I can however extrapolate what they MIGHT be, and voice my opinion that its choice is a bad idea.
Well than I suggest your stop spouting presenting your personal thoughts and speculation about what's going on as fact, and listen to the facts being presented to you, mainly that the frostbite 3 game engine won't impact story quality or game genre because no game engine that I recall actually does something like that.
#137
Guest_Morocco Mole_*
Posté 17 juillet 2013 - 05:53
Guest_Morocco Mole_*
No, Mass Effect 1's primary experience was NOT the shooting. You weren't there for the shooting, it was a connecting mechanism. What you were there for in ME1 was the story, so your primary means of interacting with this universe was actually the conversation wheel.
*sips drink*
#138
Posté 17 juillet 2013 - 05:54
too bad you spend 95 % of the time shooting.In reality,i played ME1 for no reason.The dialogue?I skipped most of itLucasShark wrote...
Morocco Mole wrote...
So Mass Effect 1 then.
No, Mass Effect 1's primary experience was NOT the shooting. You weren't there for the shooting, it was a connecting mechanism. What you were there for in ME1 was the story, so your primary means of interacting with this universe was actually the conversation wheel.
#139
Guest_EntropicAngel_*
Posté 17 juillet 2013 - 05:56
Guest_EntropicAngel_*
LucasShark wrote...
Whee... /sarcasm
Gee Bioware: glad to see that you've made no mention of how you intend to continue on from the absolute mess that you created while rushing ME3 out the door.
Also glad to see you learned bloody nothing from the problems generated in ME3 by EA's obcession with broadening its appeal to the point it is so broad fitting through doorways is an issue.
Oh and look: not only have you not learned from that, you're embracing it, since it will be using the frostbite engine. An engine purpose designed for BATTLEFIELD! And used in such glorious games as Army of Two: Devils cartel, need for speed: the run, and Medal of Honor warfighter. That last one is especially telling since it was purpose built like the last few battlefields to try and unseat COD atop the poo mountain that is the Modern Millitary SHooter genre, only to fail miserably and become one of the worst games reviewed this past year.
Glad to see EA's influence is alive and well.
Edit:
For one jackass who calls me a lier http://www.vg247.com...ore-kotor-team/
I try not to make insults, but you're an idiot. An engine is an engine. It can be used for vast, vast types of games. The engine a game uses is not, in any way, indicative of quality or direction.
#140
Posté 17 juillet 2013 - 05:56
Darth Brotarian wrote...
LucasShark wrote...
Darth Brotarian wrote...
LucasShark wrote...
AlanC9 wrote...
LucasShark wrote...
AlanC9 wrote...
I'm still waiting for you to mention the actual problems with the engine
How about just one?
Perhapse you should take some refreshers on reading comprehension, or scrolling a bit farther down, person with a history of being an obstinant troll.
You didn't mention any engine specifics there either. Just some vague blather about strategy.
I pointed out, repeatedly now, that Frostbite was developed with an emphasis on presentation in mind over other factors. I find presentation to be the least important aspect of a game. Therefore: I feel that ME could be far better served by other pieces of software.
How is this difficult to understand?
Can you prove it? Yes or no, and than explain how you can prove it. There, nice and simple for you.
Perhapse you didn't read what I've already written, not suprising: No, I have not had direct exposure to the frostbite 3 engine, no I cannot imperically demonstrate or examine its faults and strengths. I can however extrapolate what they MIGHT be, and voice my opinion that its choice is a bad idea.
Well than I suggest your stop spouting presenting your personal thoughts and speculation about what's going on as fact, and listen to the facts being presented to you, mainly that the frostbite 3 game engine won't impact story quality or game genre because no game engine that I recall actually does something like that.
When did I state this?
I specifically said a page or more back now that I didn't have personal experience with the bloody engine and I was basing my opinion on what it MIGHT be designed for. I first had to overcome idiots who calimed engine had no effect on the final product, which is wrong.
And mind looking at what you are actually using: a forum, a place where opinions and ideas are shared.
#141
Posté 17 juillet 2013 - 05:57
IntelligentME3Fanboy wrote...
too bad you spend 95 % of the time shooting.In reality,i played ME1 for no reason.The dialogue?I skipped most of itLucasShark wrote...
Morocco Mole wrote...
So Mass Effect 1 then.
No, Mass Effect 1's primary experience was NOT the shooting. You weren't there for the shooting, it was a connecting mechanism. What you were there for in ME1 was the story, so your primary means of interacting with this universe was actually the conversation wheel.
Then quite frankly you're an idiot: why would you buy ME1 for the shooting? When there were games which delivered that experience better elsewhere, and withojut the tedious dialogue getting in the way of your nice safe violence?
#142
Guest_LindsayLohan_*
Posté 17 juillet 2013 - 05:58
Guest_LindsayLohan_*
LucasShark wrote...
Morocco Mole wrote...
LindsayLohan wrote...
Why do people do this? This is probably one of the worst cases of jumping to conclusions. The engine will not determine the game that you make.
Most gamers aren't very smart.
I've forgotten more about games than you probably know. The fact that you can't understand that an engine has inherant strengths and weaknesses is proof of that.
Purely on the fact that I have made 2d practice stuff using 3 different programming languages, I can say that using different tools under the hood will produce differing results.
I develop software for a living. You are under the assumption that frostbite will only be used to make a singular type of game? Both of us have not used frostbite we do not know the strengths and the weaknesses. Since we are assuming from the technical perspective why develop an engine for one type of game? That would be a bad investement due to the amount of money and time and engines take. From my perspective Frosbite 3 is a framework under the hood that developers could add upon determining on what they like. This can be told from the catalogue that frostbite 3 games have.
#143
Posté 17 juillet 2013 - 05:59
EntropicAngel wrote...
LucasShark wrote...
Whee... /sarcasm
Gee Bioware: glad to see that you've made no mention of how you intend to continue on from the absolute mess that you created while rushing ME3 out the door.
Also glad to see you learned bloody nothing from the problems generated in ME3 by EA's obcession with broadening its appeal to the point it is so broad fitting through doorways is an issue.
Oh and look: not only have you not learned from that, you're embracing it, since it will be using the frostbite engine. An engine purpose designed for BATTLEFIELD! And used in such glorious games as Army of Two: Devils cartel, need for speed: the run, and Medal of Honor warfighter. That last one is especially telling since it was purpose built like the last few battlefields to try and unseat COD atop the poo mountain that is the Modern Millitary SHooter genre, only to fail miserably and become one of the worst games reviewed this past year.
Glad to see EA's influence is alive and well.
Edit:
For one jackass who calls me a lier http://www.vg247.com...ore-kotor-team/
I try not to make insults, but you're an idiot. An engine is an engine. It can be used for vast, vast types of games. The engine a game uses is not, in any way, indicative of quality or direction.
Try reading the topic before responding: you, are wrong.
An engine has an effect on the final product, because engines, like any piece of software, are good at delivering differing things, they put their focus on different aspects of a game, therefore, one engine is better for a given experience than another.
#144
Guest_EntropicAngel_*
Posté 17 juillet 2013 - 06:00
Guest_EntropicAngel_*
#145
Posté 17 juillet 2013 - 06:02
LindsayLohan wrote...
LucasShark wrote...
Morocco Mole wrote...
LindsayLohan wrote...
Why do people do this? This is probably one of the worst cases of jumping to conclusions. The engine will not determine the game that you make.
Most gamers aren't very smart.
I've forgotten more about games than you probably know. The fact that you can't understand that an engine has inherant strengths and weaknesses is proof of that.
Purely on the fact that I have made 2d practice stuff using 3 different programming languages, I can say that using different tools under the hood will produce differing results.
I develop software for a living. You are under the assumption that frostbite will only be used to make a singular type of game? Both of us have not used frostbite we do not know the strengths and the weaknesses. Since we are assuming from the technical perspective why develop an engine for one type of game? That would be a bad investement due to the amount of money and time and engines take. From my perspective Frosbite 3 is a framework under the hood that developers could add upon determining on what they like. This can be told from the catalogue that frostbite 3 games have.
Already adressed, read.
I already admitted I do not directly know what the strengths and weaknesses of the frostbite 3 engine are. But I can have suspicions on what they MIGHT be, given what the engine's predecessor was designed for, and the environment and mantality going into FB3's developement.
#146
Posté 17 juillet 2013 - 06:03
EntropicAngel wrote...
(https://en.wikipedia...Unreal_Engine_3)
Read it and weep, genius.
Try reading what I've actually written, and the clarifications I've already given 3 or 4 times now, troll.
#147
Posté 17 juillet 2013 - 06:04
you're the only idiot here.I bought ME1 in 2012,that's when it came out on PS3.I had never heard of Mass Effect until ME2 came out,i played ME2 first.So when i played ME1 i expected it to be as good as ME2 at least(i never bothered to watch gameplay).LucasShark wrote...
IntelligentME3Fanboy wrote...
too bad you spend 95 % of the time shooting.In reality,i played ME1 for no reason.The dialogue?I skipped most of itLucasShark wrote...
Morocco Mole wrote...
So Mass Effect 1 then.
No, Mass Effect 1's primary experience was NOT the shooting. You weren't there for the shooting, it was a connecting mechanism. What you were there for in ME1 was the story, so your primary means of interacting with this universe was actually the conversation wheel.
Then quite frankly you're an idiot: why would you buy ME1 for the shooting? When there were games which delivered that experience better elsewhere, and withojut the tedious dialogue getting in the way of your nice safe violence?
#148
Posté 17 juillet 2013 - 06:06
#149
Guest_LindsayLohan_*
Posté 17 juillet 2013 - 06:06
Guest_LindsayLohan_*
LucasShark wrote...
LindsayLohan wrote...
LucasShark wrote...
Morocco Mole wrote...
LindsayLohan wrote...
Why do people do this? This is probably one of the worst cases of jumping to conclusions. The engine will not determine the game that you make.
Most gamers aren't very smart.
I've forgotten more about games than you probably know. The fact that you can't understand that an engine has inherant strengths and weaknesses is proof of that.
Purely on the fact that I have made 2d practice stuff using 3 different programming languages, I can say that using different tools under the hood will produce differing results.
I develop software for a living. You are under the assumption that frostbite will only be used to make a singular type of game? Both of us have not used frostbite we do not know the strengths and the weaknesses. Since we are assuming from the technical perspective why develop an engine for one type of game? That would be a bad investement due to the amount of money and time and engines take. From my perspective Frosbite 3 is a framework under the hood that developers could add upon determining on what they like. This can be told from the catalogue that frostbite 3 games have.
Already adressed, read.
I already admitted I do not directly know what the strengths and weaknesses of the frostbite 3 engine are. But I can have suspicions on what they MIGHT be, given what the engine's predecessor was designed for, and the environment and mantality going into FB3's developement.
Still jumping to conclusions. Frostbite 2 had a diverse catalogue of games. Unless you are giving a perspective into the internal workings of the engine you have no idea. Software does not assume
#150
Guest_EntropicAngel_*
Posté 17 juillet 2013 - 06:07
Guest_EntropicAngel_*
LucasShark wrote...
Try reading what I've actually written, and the clarifications I've already given 3 or 4 times now, troll.
Put them in your OP or tell me them. I don't have time to go through six pages.
And I'll point out that the Unreal engine was developed for Unreal Tournament, an FPS. And allowed games like ME1, ME2, and ME3.
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