I ve been managing well enough this time (strangely) on nightmare (i am on act 2) and i find that the combat really shines with constant micromanagement.
Yes at some points the combat on nightmare is frustating and just unfair.
It is annoying that AoE abilities hurt your party SO much but at the same i discovered i ve been using skills-talents
i did not use all the other playthroughs.
Not just damaging talents. I ve speced isabella on crowd control abilities (fatiguing fog, rush, miasmic flask etc)
One reason i prefer Da2 to DAO is the combat.
Strangely enough i do not rely much on
Yes it is rediculous at times regarding the speed but it is great also.
Too many talent trees, Too may posibilities, too many playstyles! I love it!
What do you guys want for Da2?
I also LOVE that you do not necessarily need a Tank like aveline (sword and shield warrior).
If only non-healer was also viable on very hard difficulties.
Mandatory warrior Tank-healer concept in games has become boring in my opinion, i d like to see this scrapped.
Da2 seems to have disposed of the Sword and shield warrior tank. As i found out that in DAO healer was not needed as much.
So:
-in terms of combat style (speed, animations, talents) what are we going to get? DAO or Da2?
-in terms of tank-healer are we going to the same formula?
-Will there be a Friendly fire option on normal as well? (Would like that).
-Shall we be able to turn Friendly fire off OR at least manage it's effect? (50% of the damage or 75% or 100%)
Modifié par ioannisdenton, 17 juillet 2013 - 04:34 .




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