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So how is the combat going to be? Da2 style (fingers crossed) or DaO?


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#1
ioannisdenton

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Been replaying Da2 (4th time, i really enjoy Da2) as i finished once again my Mass Effect trilogy (bioware addict i guess).
I ve been managing well enough this time (strangely) on nightmare (i am on act 2) and i find that the combat really shines with constant micromanagement.
Yes at some points the combat on nightmare is frustating and just unfair.
It is annoying that AoE abilities hurt your party SO much but at the same i discovered i ve been using skills-talents
i did not use all the other playthroughs.
Not just damaging talents. I ve speced isabella on crowd control abilities (fatiguing fog, rush, miasmic flask etc)
One reason i prefer Da2 to DAO is the combat.
Strangely enough i do not rely much on
Yes it is rediculous at times regarding the speed but it is great also.
Too many talent trees, Too may posibilities, too many playstyles! I love it!
What do you guys want for Da2?
I also LOVE that you do not necessarily need a Tank like aveline (sword and shield warrior).
If only non-healer was also viable on very hard difficulties.
Mandatory warrior Tank-healer concept in games has become boring in my opinion, i d like to see this scrapped.
Da2 seems to have disposed of the Sword and shield warrior tank. As i found out that in DAO healer was not needed as much.

So:
-in terms of combat style (speed, animations, talents) what are we going to get? DAO or Da2?
-in terms of tank-healer are we going to the same formula?
-Will there be a Friendly fire option on normal as well? (Would like that).
-Shall we be able to turn Friendly fire off OR at least manage it's effect? (50% of the damage or 75% or 100%)

Modifié par ioannisdenton, 17 juillet 2013 - 04:34 .


#2
Knight of Dane

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Funny how people seem to think its limited to "either or" of those two.

#3
ioannisdenton

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Knight of Dane wrote...

Funny how people seem to think its limited to "either or" of those two.

DAO was slow, now waves whereas Da2 combat was fast, waves of enemies and positiong was mandatory most of the time. I actually had to move my group and not just relax on tactics.

#4
Magdalena11

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I think Bioware has said that they were going to try to keep the faster pace of combat they used with DA2 and ditch the repetitive clicking. I think they were also going to bring back the more tactical combat style of DAO and speed it up a bit. So it looks like combat is going to fall somewhere between the two games. There will be people who love it and those who loathe it.

#5
Cimeas

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No waves like in DA:O
Fast speed and combos from DA2

Also the DA2 talent trees were really satisfying to upgrade. Shame you could actually do much with them since you finished the game at such a low level. I just upgraded the fire/ice tree and the healing tree fully, and then I had already beaten the game.

#6
PillarBiter

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They already said they were going to mix the 2 styles.

No one knows how.

Wait for a gameplay trailer.

#7
Maria Caliban

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More Dragon Age II.

#8
Liamv2

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Apparently a mix of the two according to bioware

#9
Guest_Raga_*

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I think most of the issue with DA2 combat wasn't the combat mechanic itself but the environment. I liked the speed and feel of combat, but when you are forced into the middle of a room where spawning enemies surround your whole party over and over and over, it forbids any kind of tactical setup. It makes every battle tactically exactly the same. Give me some bottlenecks, some high ground, some capacity to lay ambushes or traps and/or to lure enemies from positions of strength, in other words to think beyond "X, X, X, heal, X, X, X, heal". Then the combat would be so much less monotonous and engaging.

#10
Star fury

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I miss exploding enemies...

Posted Image

..and ninja reinforcements.
Posted Image

www.gamespot.com/users/nocoolnamejim/show_blog_entry.php

Modifié par Star fury, 17 juillet 2013 - 06:21 .


#11
Bad King

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Dragon Age 2 had greatswords that swung as fast as a conductor's baton. DA:O's combat was often slow and tedious, but at least it felt more genuine than DA2's jrpg like combat effects.

Modifié par Bad King, 17 juillet 2013 - 07:40 .


#12
The Hierophant

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I'd rather DAI copy Dragon's Dogma's combat pacing/flow, while keeping DA's talents, targeting and tactics system.

#13
sharkboy421

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The Hierophant wrote...

I'd rather DAI copy Dragon's Dogma's combat pacing/flow, while keeping DA's talents, targeting and tactics system.


I would love this as well.  But it won't happen.

#14
ioannisdenton

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Bad King wrote...

Dragon Age 2 had greatswords that swung as fast as a conductor's baton. DA:O's combat was often slow and tedious, but at least it felt more genuine than DA2's jrpg like combat effects.

too bad 2Hwarriors in DAO were boring as hell. Da2 2h warrior was so much fun.
And this is what we want to do with Rpg videogames, : Have fun, right?
anyway lets not turn this into a DaO vs Da2 thread. Bothgames have their ups and lows. And we are both dragon age fans you and i.

#15
ioannisdenton

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Ragabul the Ontarah wrote...

I think most of the issue with DA2 combat wasn't the combat mechanic itself but the environment. I liked the speed and feel of combat, but when you are forced into the middle of a room where spawning enemies surround your whole party over and over and over, it forbids any kind of tactical setup. It makes every battle tactically exactly the same. Give me some bottlenecks, some high ground, some capacity to lay ambushes or traps and/or to lure enemies from positions of strength, in other words to think beyond "X, X, X, heal, X, X, X, heal". Then the combat would be so much less monotonous and engaging.

Da2 has autocombat..... Plus tactics....

#16
DarkKnightHolmes

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ioannisdenton wrote...

Knight of Dane wrote...

Funny how people seem to think its limited to "either or" of those two.

DAO was slow, now waves whereas Da2 combat was fast, waves of enemies and positiong was mandatory most of the time. I actually had to move my group and not just relax on tactics.


I'd say wave after wave of easy enemies was way more boring than DAO slow fighting.

#17
ioannisdenton

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DarkKnightHolmes wrote...

ioannisdenton wrote...

Knight of Dane wrote...

Funny how people seem to think its limited to "either or" of those two.

DAO was slow, now waves whereas Da2 combat was fast, waves of enemies and positiong was mandatory most of the time. I actually had to move my group and not just relax on tactics.


I'd say wave after wave of easy enemies was way more boring than DAO slow fighting.

you are right about beeing boring. Sure in some instances the enemies would not just end. I do not claim Da2 combat beeing perfect.

#18
Realmzmaster

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ioannisdenton wrote...

DarkKnightHolmes wrote...

ioannisdenton wrote...

Knight of Dane wrote...

Funny how people seem to think its limited to "either or" of those two.

DAO was slow, now waves whereas Da2 combat was fast, waves of enemies and positiong was mandatory most of the time. I actually had to move my group and not just relax on tactics.


I'd say wave after wave of easy enemies was way more boring than DAO slow fighting.

you are right about beeing boring. Sure in some instances the enemies would not just end. I do not claim Da2 combat beeing perfect.


I prefer DA2 combat over DAO's. I like both games. DAO's combat was simply not realistic when it came to speed. DA2's was actually more on point. Bioware simply needs to remove certain over the top animations.

#19
ioannisdenton

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Realmzmaster wrote...

ioannisdenton wrote...

DarkKnightHolmes wrote...

ioannisdenton wrote...

Knight of Dane wrote...

Funny how people seem to think its limited to "either or" of those two.

DAO was slow, now waves whereas Da2 combat was fast, waves of enemies and positiong was mandatory most of the time. I actually had to move my group and not just relax on tactics.


I'd say wave after wave of easy enemies was way more boring than DAO slow fighting.

you are right about beeing boring. Sure in some instances the enemies would not just end. I do not claim Da2 combat beeing perfect.


I prefer DA2 combat over DAO's. I like both games. DAO's combat was simply not realistic when it came to speed. DA2's was actually more on point. Bioware simply needs to remove certain over the top animations.

this!

#20
The Baconer

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Enemies being able to make use of cross-class combos would be pretty fun.

Modifié par The Baconer, 17 juillet 2013 - 10:17 .


#21
Iron Star

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As long as they ditch the anime-ish movements that cuttered the DA2 combat I'm more or less okay with it. That was one of the major negative things in the game for me. Also, no more button awesome or enemy waves and the game'll be on the right track.

Modifié par Get fired up, 17 juillet 2013 - 10:40 .


#22
Felya87

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hoping in a mix of the two. not frenetic and with anime stile animation like DA2, (every time Fenris and his sword jumped in the hair, I was like: "ok, Cloud, now retun in your game, no, is not Final Fantasy. no, not even Kingdom Hearts. no Sephiroth here. ah, the girl? no, is not yuffie. is rogue Hawke. no. is not a naruto character. no. not even a Dragon Ball one. I know she teleport here and there, but belive me.") and a little faster than DAO.

but if I have to choose one of the two...I will choose more a DAO stile.

#23
Guest_krul2k_*

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DA2 all the way for me.

#24
Melca36

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krul2k wrote...

DA2 all the way for me.


they already said not to expect it like DA2s so dont get your hopes up

#25
Melca36

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Realmzmaster wrote...

ioannisdenton wrote...

DarkKnightHolmes wrote...

ioannisdenton wrote...

Knight of Dane wrote...

Funny how people seem to think its limited to "either or" of those two.

DAO was slow, now waves whereas Da2 combat was fast, waves of enemies and positiong was mandatory most of the time. I actually had to move my group and not just relax on tactics.


I'd say wave after wave of easy enemies was way more boring than DAO slow fighting.

you are right about beeing boring. Sure in some instances the enemies would not just end. I do not claim Da2 combat beeing perfect.


I prefer DA2 combat over DAO's. I like both games. DAO's combat was simply not realistic when it came to speed. DA2's was actually more on point. Bioware simply needs to remove certain over the top animations.



Please explain how enemies materializing out of the ceiling is realistic?

Posted Image

And there was nothing wrong with Origins combat except for the speed