They aren't supposed to know. That's the entire point.Sylvius the Mad wrote...
How were the characters supposed to know how to deal with something that violates the rules of the world in which they live?
What do the characters know about the rules of their world anyway? Practically nothing. Prior to their encountering it, the Rock Waith was a creature that only existed in legend. And then they killed it. It is a mystery, it's powers are a mystery, and that's likely how it will remain.
Anyway, you're not talking about the rules of the world, you're talking about the rules of the game. Any picture they provide of "how things work" in Thedas is, at best, incomplete, and at worst wholly inaccurate (I don't believe the characters perceive the golden circle outlines that designate the target area of AOE abilities, for instance). Indeed, it can't be any other way, since the narrative itself makes it clear that Thedas is a land replete with mysteries.
What's fun about having every fight work exactly the same way? The occasional gimmick breaks up the monotony.I must have fought that thing 8 times before I accidentally stumbled into the area where the attack didn't hit me. And once I did, the fight was trivial. How is that fun? There was a gimmick - a world-breaking gimmick - and once that gimmick was discovered the fight was laughably easy.




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