Filament wrote...
Corypheus fight was one of the best designed fights in the DA series. They should keep doing things like that.
Running around in circle while Corypheus shoots annoying spinning flames is the best designed fight in DA series?!
Filament wrote...
Corypheus fight was one of the best designed fights in the DA series. They should keep doing things like that.
Guest_Puddi III_*
It's not like BioWare set a high bar to pass for it to achieve that title. A fight that is actually dynamic and not just whack-whack-whack-dead was very welcome. I thought the Duke and the Rock Wraith were also very well designed. However, the Arishok was arse, Meredith was nonsensical, and other fights like the High Dragon were meh, so it's depends on how the dynamic works of course. It's not just automatically good for being different. But the ones I listed were different in a good way, IMO.DarkKnightHolmes wrote...
Running around in circle while Corypheus shoots annoying spinning flames is the best designed fight in DA series?!
Modifié par Filament, 20 juillet 2013 - 02:12 .
Filament wrote...
Corypheus fight was one of the best designed fights in the DA series. They should keep doing things like that.
And improve party AI if possible, because of the whiners who had a giant problem with that, even though I didn't.
Guest_EntropicAngel_*
Filament wrote...
Why would they need to be able to avoid them tactically any more than they previously could avoid the generically spherical shaped charges from previous games? I was thinking more in terms of player usage, to be honest. One of the scrapped specializations for one of these games was Archmage, which might have had a kind of "spell shaping" ability (or maybe I'm thinking D&D archmage). But I think it would be cool, if you cast a fireball near a wall for example, if the blast would flatten and spread further along the wall, or things like that. Maybe you could target anywhere in 3d space and knock down chandeliers, etc.
Guest_Puddi III_*
Guest_EntropicAngel_*
MerinTB wrote...
Sylvius the Mad wrote...
He's not dead for long. The spectral dog never seems to die for long.
I don't claim to understand the spectral dog, but he's handy.
I used similar tactics to kill the Arishok.
Kiting. I'm ashamed to have to admit to resorting to it, but that fight was all about kiting.
Guest_EntropicAngel_*
Filament wrote...
There must be some misunderstanding about what you mean by "avoid," because I'm pretty sure there was no vanilla tactic that allowed your companions to automatically avoid a fireball, for example.
Guest_Puddi III_*
Modifié par Filament, 20 juillet 2013 - 06:09 .
Guest_EntropicAngel_*
Guest_Puddi III_*
Guest_EntropicAngel_*
EntropicAngel wrote...
Yup.MerinTB wrote...
Kiting. I'm ashamed to have to admit to resorting to it, but that fight was all about kiting.Sylvius the Mad wrote...
He's not dead for long. The spectral dog never seems to die for long.
I don't claim to understand the spectral dog, but he's handy.
I used similar tactics to kill the Arishok.
Horrible, horrible battle.
MerinTB wrote...
Anything that even gets CLOSE to that kind of crap in a film gets (rightly) called out by fans and critics alike. Say, Attack of the Clones and the platforming in the factory. Or Revenge of the Sith and the lava duel.
The DA:O High Dragon fights were actually fun and they did'nt spend most of the fight on some cliff while waves of smaller dragons attacked you.If it wasn't for the Champion Armor I would skip DA2's High Dragon fight because it was so goddamn tedious and boring.addiction21 wrote...
MerinTB wrote...
Anything that even gets CLOSE to that kind of crap in a film gets (rightly) called out by fans and critics alike. Say, Attack of the Clones and the platforming in the factory. Or Revenge of the Sith and the lava duel.
I liked the Lava Dual
BUt I'd happily take Corphy or the Rock Wraith over the AIrshock or just standing around hitting a boss. I prefer the DA:O High Dragon fights over the DA2 version.
addiction21 wrote...
I liked the Lava DualMerinTB wrote...
Anything that even gets CLOSE to that kind of crap in a film gets (rightly) called out by fans and critics alike. Say, Attack of the Clones and the platforming in the factory. Or Revenge of the Sith and the lava duel.
addiction21 wrote...
BUt I'd happily take Corphy or the Rock Wraith over the AIrshock or just standing around hitting a boss. I prefer the DA:O High Dragon fights over the DA2 version.
Guest_Puddi III_*
Why would I want to? Video games need not be compared to movies, books or real life. They are their own medium with their own strengths and weaknesses. If comparing videogames to how they'd play out in a movie, conventional RPG combat would also be laughable.MerinTB wrote...
Can you imagine that scene playing out in a movie?
Or that stupid other battle people are calling "the greatest BioWare has done"?
Seriously?
Modifié par Filament, 20 juillet 2013 - 06:14 .
Guest_EntropicAngel_*
Filament wrote...
Why would I want to? Video games need not be compared to movies, books or real life. They are their own medium with their own strengths and weaknesses. If comparing videogames to how they'd play out in a movie, conventional RPG combat would also be laughable.
I have no problem with adding twitch elements personally, I happen to love twitchy attack pattern-style bosses whether in games like Megaman or action RPGs like Bastion or Ys. So maybe you can see where the difference of perspective stems from.
(Actually I'd rather object to calling it twitchy. It's rather the opposite of twitching, twitching is a reflex, patterns are about prediction and not relying on reflexes.)
Guest_Puddi III_*
Guest_EntropicAngel_*
Modifié par EntropicAngel, 20 juillet 2013 - 07:13 .
Guest_Puddi III_*
"[So-called] twitch elements don't belong in RPGs"EntropicAngel wrote...
What does "my 'definition' of RPG" have to do with it?
Regardless, DA has never been an Action RPG
Guest_EntropicAngel_*
Guest_Puddi III_*
Modifié par Filament, 20 juillet 2013 - 07:34 .