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Searching for Roleplaying Ideas


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12 réponses à ce sujet

#1
Albistein

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Title says it all... It seems I'm pretty bad at this. And since I've found myself restarting my character for several times now, without ever even finishing Origins, I hope you guys can help me here.:o

#2
caradoc2000

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Albistein wrote...

I hope you guys can help me here.

We might, if we knew what exactly is the problem: game mechanics, party control, skill selection, something else?? :huh:

DAO is a fun game, so do hang on :wizard:

Modifié par caradoc2000, 17 juillet 2013 - 09:20 .


#3
Albistein

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It seems I just can't figure out a roleplaying concept, that I'm able to follow through the game.

First I found myself playing some boring, perfectly awesome hero, that offer's help to anyone and is always friendly. No matter what my companions said, I always chose the answers that I thought they would like, so their approval would increase. After a while, this way of playing got totally unsatisfying, considerig how much Roleplaying variety Dragon Age offers.

So I tried it again, just deciding to be an ass****, because that seemed funny to me. Later i realized that being an ass****just for the case of being an (you know what :D), was even worse.

I have tried it some more times, but just couldn't figure out a satisfying way to Roleplay my character, that I would really be able to continue through the whole game.

So I'm here, hoping to hear some of the ideas you made up for your characters to roleplay them. Especially those, that you liked the most and that you were really able to hold up throughout the game.

Modifié par Albistein, 18 juillet 2013 - 06:46 .


#4
keeneaow

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I'm playing the role of 'a loner', so i go solo whenever i can,
and skip Sten who will otherwise pester me with dialogs when i go to camp

#5
Albistein

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keeneaow wrote...

I'm playing the role of 'a loner', so i go solo whenever i can,
and skip Sten who will otherwise pester me with dialogs when i go to camp


hmm, maybe not the perfect way to go, for my first "real" playthrough, although it offers you at least the possibility, to be totally unsympathetic to everybody. :)

Modifié par Albistein, 18 juillet 2013 - 07:42 .


#6
coldwetn0se

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Go for something more "organic". Instead of deciding ahead of time the type of character you want to play through the whole game, start out with a background story and a core personality type (Example: City Elf who is trepidatious about getting married, is kind to animals and most people. Wary of humans, but curious. Has a prankster side, and can be hotheaded at times). Then as you play the game, you react based on the known elements at that moment - who is involved? What exactly is the issue/problem? Do you care about this event currently (without metagaming), and/or the person/people involved? It may mean that you lose out on approval points from time to time, or a quest doesn't exactly go down the way you thought it would (not necessarily badly, just differently), but again, your choices become more dynamic or organic, based on the moment, events, people involved and your base/core personality/background.

Did any of that make sense? lol! Have fun however you choose to play! :)

#7
Cozarkian

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Dwarf Noble: Haughty and manipulative, the dwarf noble resents his fate but holds a grudging respect for those who manipulated him. He enjoys murder and betrayal but knows when it is important to play nice. He's willing to sacrifice others for power, but only when he believes the power can be used for greater good. Ultimately, he seeks to stop the Blight both to save to the world and to prove that Dwarven society was foolish for casting him out.

or

City/Dalish Elf: The elf warden has a generous nature and has always been kind and helpful toward his/her own kind. Humans, however, have brought nothing but pain and suffering. Throughout his/her travels, the elf Warden will struggle with his/her feelings toward humans, seeking to reconcile his/her hatred with his/her generally good nature. The Elf Warden recognizes the importance of stopping the Blight but resents that his/her efforts will also preserve the injustices of society.

#8
Corker

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I've played:
  • Stalwart loyal Cousland, torn by duty and love
  • Unhinged vicious Cousland who becomes a lyrium smuggler and ditches the Wardens after the Blight
  • Grifter/huckster Tabris who's a good egg but has no qualms about asking for rewards for *everything,* and who sort of likes to make the humans dance for her
  • Decent little Brosca who spent the Blight facepalming and screaming chatspeak at people
  • Angry loner Mahariel on a personal quest to sharpen up Zevran's flat ears (and failed), disgusted and horrified that her elvhen blood was forever tainted
  • Nebbishy Surana who let his companions' opinions shape most of his decisions. Those he made on his own were generally driven by fear, and weren't very good.
  • Calculating older Amell who enjoys screwing with people just because
  • Indiana Jane Aeducan hasn't gotten very far, but her was supposed to be a scholar/explorer happy to be away from Orzammar politics, and sad to be away from her home and its rich history.

But agreed that it's a good idea to start with a vague sort of idea on what character you want, and then let the origin story help you refine it. They're designed to do just that, and while they're not infinitely flexible, the various dialogue options suggest different sorts of characters.

#9
luna1124

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^^^This is what I mean^^^ :)
When I create a new character, in my mind I create the personality that char will have and stick to it through the game. Forget about what your companions say, do what you think that character would do. There are some fun and disturbing things that happen via different choices.
:)

#10
Jordan

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My favourite is the factory default gentleman, unless an opportunity to harshly put down Morrigan arises.

"SILENCE YOU HARPY!  What?  Oh, yeah sure I'll sleep with you."

Modifié par ReluctantGangster, 21 juillet 2013 - 10:13 .


#11
Lavaeolus

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Try being more... pragmatic. No, you can't help everyone you see; you can't go leave the Blight unchecked, now can you? At the same time, you can't go around killing everyone you see. Why would you even do that anyway?

Personality-wise, you can be cold, and at times condescending, though you generally don't go around threatening people unless there's, you know, some reason for it -- maybe you want to pass off an Intimidate in order to get something. Or maybe they just pissed you off.

Or maybe, if cold there, perhaps you still yet possess a silver tongue. If you cannot stop yourself from rigging your companions' approval, do it deliberately. Willful manipulation to cheer them up, win their trust, ensure they're at the top of their game for this mission.

At the end of the day, saving Ferelden and the world is the only thing that truly matters. Not those bandits, not those refugees, not those by the Chanter's Board. But you don't have to be a dick about it, man.

Of course, you are still human. Or dwarf or elf. See anything that truly moves your heart (e.g. a Dwarf Commoner/Noble is going to be biased when choosing Orzammar's king) and feel free to act accordingly.

Alternatively, you can be a good guy, who takes all the "good" options, but also insults and threatens everyone he meets. Always fun.

#12
keeneaow

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Whatever gives you the best stuff is morally justifiable,
a good example is making a deal with desire demon for blood magic or an extra talent point.
Killing gives you experience points so that is also a preferred option in almost all cases,
except if not killing rewards with skill/talent points, that is even better.

Modifié par keeneaow, 22 juillet 2013 - 02:39 .


#13
Albistein

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keeneaow wrote...

Whatever gives you the best stuff is morally justifiable,
a good example is making a deal with desire demon for blood magic or an extra talent point.
Killing gives you experience points so that is also a preferred option in almost all cases,
except if not killing rewards with skill/talent points, that is even better.


See, that's the kind of gameplay I found really boring.
Even on nightmare the game is not that hard, if you have some knowledge about skilling your character, but the thing that really allows me to have fun with this game, is to give my character a personality. Kinda looking through his eyes and reacting to any situation how I think the character would react. ;)

A great thanks to all who answered on this topic! :lol:
You offered me a lot of ideas and tips on roleplaying, hopefully I will be able to use them.