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Things we want in DAI but will probably not get….


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#1
AutumnWitch

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Let me start off by saying that this a list of things I compiled from a small group of friends (all women BTW if that matters). We all agreed these little changes would make the game so much more fun and entertaining but most likely will NEVER happen but we wanted to put them out there.

Except for the last one, the list is in by no means ordered preferentially as we all agreed any of them would be great. So if any of you BioWare developers are out there we are “giving honest feedback.”

Staging Area” – As most of us play mages we would love to have an area that we could “test” a new spell once we selected it before having to use it in combat.  For example, if we choose “fire ball” it would be nice to be able to cast it once or twice in a non-combat situation just so we can see how to best use it and what to expect when we do. This is especially helpful if it’s a higher level or complicated spell that we haven’t ever used before.

All or Nothing…” Please be fair and consistent when you give us items with magical abilities. For example, If you give us something that gives us an “immunity to X” then give it to us ALL the time not just when it’s convenient, even when we are fighting “boss” level opponents. There were too many times (esp in DA2) where our immunity to whatever just didn’t work. So frustrating!

Elves are people too.” We should be able to be an elf in all versions of DA. We have never understood Bioware’s resistance to this. It’s just silly.

What You See Is What You Get” - We debated this one because we were afraid it might sound too typically girly BUT the more we thought about it the more we liked the idea. Assuming DAI will be as stingy with gold as the other two were, it would be really nice to see what something actually looks like before we buy it. For example, in DA2 there were actually a big selection of Mage robes but as many of them were similar to others in powers, it would be nice to see how they looked before we bought them. Some of the robes were very simple looking and some very complex but the styles and colours weren’t always conducive to our character.  Same goes with weapons, some just don’t fit the character. And its logical, IRL people often pick things purely on superficial reasoning especially if there are others to choose from. 

The Ends Do NOT Always Justify The Means” - Don’t keep us from being successful for making choices true to our character. In DA2 if you play Hawke as a “good” person, she/he often must make choices that he/she might not really want to because in the end everything works out. But clearly there are several choices that occur with Isabela that a good character would never make (if we play true to our character) and therefore Isabela leaves and becomes unavailable. That in itself is perfectly reasonable but what is not reasonable is that because of her leaving we are prohibited from being able to get a crafting resource that is needed for one of the best treasures in the game. (Due to losing one of her quests.) So what people end up doing is making a choice completely at odds with how their Hawke would really act. So it defeats the whole concept of RPG. It becomes about making choices solely based on nothing more than just doing it so we can get that resource and it really takes the “fun and flavour” out of the game. And also, in this example, it’s Act 3 and Hawke is very wealthy, influential and between her and Varric they would have so many avenues that they could use to find the recourse it completely unreasonable to think that they wouldn’t be able to get it another way even if they had to pay a lot for it.  This is so annoying so pretty, pretty please don’t do this again?

They Have It Coming” – Please if you make us deal with a baddie that we totally hate PLEASE let us kill them in the end!!! I can think of many in both DAO and DA2 but Sister Petrice always comes to mind when I think of this. I am not kidding when I say, I would have paid the price of the whole game again just to have the satisfaction of killing that woman!!!! Gawd she was so annoying! I disliked her more than Meredith and The Arishok! Please, we have so much negatively to deal in these types of games just let us have this small thing lol. 

The Loot, The Loot Is On Fire” Please if you put us in a situation where loot/treasure is indicated after we slay an enemy let us collect it before you take us away for a cut scene and not let us back to collect it. 

Time to Appreciate the Good Things In Life” – One of the most fun things about both DAO and DA2 was levelling up. Playing between levels 7 and 15 or so is so much fun because we (esp us Mages)  are finally beginning to get some power. So usually around the middle of the game is really fun because you are moving up in the world and so many of the enemies that used to give you a hard time are now easily dispatched. However, towards the end of the game when your character has became a true “bad-arse” you don’t really get to appreciate it because all that is left is the big bosses/battles at the end. It would be so cool that somehow towards the end of the game if we could unleash our party on a few quests where you face baddies from the lower levels and really just tear them apart! I remember in DA2 in the quest “Fools Gold” when an Ogre tries to fight my Hawke and at that point I am usually between level 15-20 and I just completely destroy him with like 2 or 3 spells and I think about the very first quest when one killed Bethany and how tough he was. It feels so good to just dispatch him like a bug! We want more of those types of encounters. We understand that things have to be scaled up as we get more powerful but towards the end of the game please give as a bunch thugs who are totally out of their league who are itching for a fight but have no idea who they are dealing with. This is purely a fun issue just to reward us for working so long to develop a great group.

All Roads Do NOT Lead To The Bat-cave” – This will be really unpopular with some players, but not all of us want to be “Batman”. You know, the dark, brooding, mumbling, emotionless, “no one suffers like I do”, overplayed anti-hero. Some of us still want to be Wonder Woman /Superman. Some of us still want to be the “good gal/guy”. Let us be successful while being good/positive even in the face of disaster. There has to be hope, so let our protagonist be a ray of hope that other people can lean on in the darkness of uncertainty and loss. We don’t have to lose our mother, father, sisters, brothers, lovers to be motivated to do the right thing. Some of us really do willingly run into the fire not because “we” need to do it, but simply because it needs to be done.

Sin From Thy Lips? O Trespass Sweetly Urged! Give me my sin again!” This item was nearly our number one request and as you will read later is closely related.  If there is to be romances in DAI then let there be romances. One kiss, one lovemaking session and one kiss at the end do not a romance make. If our characters can romance and have genuine feelings for someone else, why not let her/him explore that more deeply? I can’t tell you how many times in both DA2 and DAO I wished my character would have gone over and given her “LI” a kiss or a hug after something particularly scary/emotional/moving. Why not let them sleep together in camp/house (I don’t mean sex)? Why not add an option to the wheel let us RANDOMLY do something romantic that doesn’t have to do with the plot? Let them (if they want) show more affection to each other when amongst the other companions. How about a quick hand-fasting/marriage ceremony and make that important to the hero’s development. In other words, let them work to keep the romance fulfilling for both of them? Why not let the LI give a gift to or show affection to the hero  as well. I definitely see companions like Merrill or Leliana doing this for their LI. I can promise you that for some players these little details would add so much more emotion and motivation to their games. It really would open a whole new level of complexity and character development that a lot of people would love to see. And, since it is just romance it’s not something that would have to be compulsory, so those who don’t want to do it, wouldn’t have to!


Wonder Woman is NOT Supergirl.” Every single DA player I know IRL, regardless of gender, wants the option to play our hero as a female who is NOT the feminised version of the male hero. If you are going to let us play as a woman then let us play as a unique hero who isn’t the male hero with breasts and hips. The perfect example of this the first quest in DA2 if you play the mage option. Both Hawk and Bethany are mages yet clearly Hawke is clearing wearing male armour (not even mage robes) while Bethany is wearing very feminine robes that are just as powerful and protective as Hawke’s. Nowhere in the entire game is the female Hawke able to have any clothes that are anywhere near feminine or not just the male version with a skirty type of thing added over the bottom. (I know there is that one outfit she gets once she moves into the mansion in Hightown but it’s butt ugly and only usable when she is there.) And please don’t get me started about the purple trousers in Orlais when ALL of the other women get nice dresses. 

Why does Bethany have the option of having long pretty hair and Hawke doesn’t? I understand from a technical POV it’s hard to have it as long hair but certainly there could be hair styles that offer long hair that is either platted or put up. (I do think in both DA games there is one hair style in both that shows her hair kind of put up in a small bun type if thing but it’s still short overall). Why not let us have long hair but limit us to having it down in situations that are cut scenes or non-combat scenes?

Also, women and men react to romance differently. If you are going to let the hero be a woman then be more thoughtful to how women give and receive romance. Also, please for the love of all that is good stop the horrible chat up lines like “I can’t imagine anyone sweeter than you Merrill.” Ok maybe that line might work as pillow talk but in the middle of a serious conversation not only is it totally random it’s just so dumb sounding.

And lastly along this line of though please if you are going to allow LI’s that can be romanced by both genders use different conversations and romance strategies for each. As a lesbian I was really saddened to hear that Merrill’s romance conversations and options in DA2 where exactly the same regardless of Hawke’s gender. Please, it doesn’t work that way I promise you. Just tweak it here and there so that it is not insulting to both genders. Please!

I know that most of you on here is going to probably hate this post and I am sorry if you do. But, my friends and I wanted to post it just in case a Bioware writer is reading this board. In my personal circle of friends, DAO and DA2 has ruined all other video games for us. Many of us won’t even play non-RPG games anymore just because it’s all disappointing after we have played DA. I personally started playing video games a few years ago when has in a horrific car accident and was in the hospital for over a year. One of my friends recommended the DA games and I can honestly tell you they made my time in the hospital and subsequent recovery so much more bearable. I am totally addicted to them and like many of my friends I have a hard time playing any other video games. To be honest, I’m really not interested in playing other games, though I do try but I always come back to DA and mostly because of how wonderful you have made the character development and interaction with the companions especially the ability to romance.

Modifié par AutumnWitch, 17 juillet 2013 - 08:09 .


#2
Renmiri1

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Microsoft Office fail ?

TL;DR anyway

We want all our LI back and 50% want another DAO while 50% want another DA2 this time done with enough time to finish it up [rperly. Odds are we are getting new LI and new story

#3
Bionuts

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It's not a dating game, they add enough of that already.

As for the clothing... really? There are freaking DRESSES for female mages in DA2. Her mannerisms, and voice are very feminine, as well. They do have pretty hair for females, too.

Also, there is no herpy derpy happiness in these games. That's not what Bioware is going for. Origins was so great because no matter what the Warden would always have that blood following her everywhere. Wardens are not heroes, they are a necessary evil.

Slavery, rape, torture, fratricide, serial killing, etc., are not happy. They are depressing.

#4
Mike 9987

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Bionuts wrote...

Slavery, rape, torture, fratricide, serial killing, etc., are not happy. They are depressing.


Well that's subjective. 

#5
Renmiri1

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Mike 9987 wrote...

Bionuts wrote...

Slavery, rape, torture, fratricide, serial killing, etc., are not happy. They are depressing.


Well that's subjective. 

:blink:

Backs away slowly...

#6
AutumnWitch

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Please remember those of you who are going to call me every evil name in Thedas, this is an open forum and this is just simply what myself and some friends would like to see. We have every right to voice our opinion on here...and like the title says....I'm pretty sure none of this will come to be so don't worry, its just our "wish list"..take with a grain of salt ok?

#7
Bionuts

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Mike 9987 wrote...

Bionuts wrote...

Slavery, rape, torture, fratricide, serial killing, etc., are not happy. They are depressing.


Well that's subjective. 


A very, very, very, very, very, tiny, minority, would have a different reaction if in these situations.

#8
Mike 9987

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Renmiri1 wrote...

Mike 9987 wrote...

Bionuts wrote...

Slavery, rape, torture, fratricide, serial killing, etc., are not happy. They are depressing.


Well that's subjective. 

:blink:

Backs away slowly...


*evil smirk* :whistle:

#9
D1ck1e

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I have no problems with this.

#10
Swoopdogg

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Bionuts wrote...

Also, there is no herpy derpy happiness in these games. That's not what Bioware is going for. Origins was so great because no matter what the Warden would always have that blood following her everywhere. Wardens are not heroes, they are a necessary evil.

Slavery, rape, torture, fratricide, serial killing, etc., are not happy. They are depressing.


If I know anything about dark fantasy it's that you need hope and happiness in the mix just as much as you need the bloodbaths, the slavery, and the rape. Otherwise, there's no point.

Our characters are allowed to be happy. If we want the ability to have a happy character, we should get it. We don't have to be brooding. Even if we are forced to have our families killed, not everyone becomes an emo anit-hero after that.

Also, there is happiness in these games. There's comic relief, there's romance, there's all of that.

The point of dark fantasy isn't to be depressing. It's to show that there can be a light found in dark situations.

I agree with basically everything OP said.

:wizard:

#11
DarkKnightHolmes

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The ability to kill all templars and makes mages the rightful ruler of all countries in thedas.

#12
TsaiMeLemoni

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I want a rabid zombie unicorn as a companion but I know it won't happen :(

#13
AutumnWitch

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Swoopdogg wrote...

Bionuts wrote...

Also, there is no herpy derpy happiness in these games. That's not what Bioware is going for. Origins was so great because no matter what the Warden would always have that blood following her everywhere. Wardens are not heroes, they are a necessary evil.

Slavery, rape, torture, fratricide, serial killing, etc., are not happy. They are depressing.


If I know anything about dark fantasy it's that you need hope and happiness in the mix just as much as you need the bloodbaths, the slavery, and the rape. Otherwise, there's no point.

Our characters are allowed to be happy. If we want the ability to have a happy character, we should get it. We don't have to be brooding. Even if we are forced to have our families killed, not everyone becomes an emo anit-hero after that.

Also, there is happiness in these games. There's comic relief, there's romance, there's all of that.

The point of dark fantasy isn't to be depressing. It's to show that there can be a light found in dark situations.

I agree with basically everything OP said.

:wizard:




Swoopdogg you are right...not everyone who loses everything becomes brooding....in fact I have found it to be the opposite IRL. The more people lose the more they tend to search for happiness. And I for one have been there myself...I know loss and I know the seach for happiness is what kept me going.

#14
AutumnWitch

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DarkKnightHolmes wrote...

The ability to kill all templars and makes mages the rightful ruler of all countries in thedas.


Well obviously that goes without saying!!!

#15
Bionuts

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Swoopdogg wrote...

Bionuts wrote...

Also, there is no herpy derpy happiness in these games. That's not what Bioware is going for. Origins was so great because no matter what the Warden would always have that blood following her everywhere. Wardens are not heroes, they are a necessary evil.

Slavery, rape, torture, fratricide, serial killing, etc., are not happy. They are depressing.


If I know anything about dark fantasy it's that you need hope and happiness in the mix just as much as you need the bloodbaths, the slavery, and the rape. Otherwise, there's no point.

Our characters are allowed to be happy. If we want the ability to have a happy character, we should get it. We don't have to be brooding. Even if we are forced to have our families killed, not everyone becomes an emo anit-hero after that.

Also, there is happiness in these games. There's comic relief, there's romance, there's all of that.

The point of dark fantasy isn't to be depressing. It's to show that there can be a light found in dark situations.

I agree with basically everything OP said.

:wizard:



Even the romances are emo fuq are you on?

Origins was emo as hell. Your group was made up of a witch, a man who killed a family, an abomination, a serial killer, a religious nut, a manchild, etc.

Death was around every corner.

Let's not forget DA2. That game pretty much smashed your head in with sadness. I actually cried seeing Leandra flopping around like a monster.

#16
AlanC9

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AutumnWitch wrote...
The Ends Do NOT Always Justify The Means” - Don’t keep us from being successful for making choices true to our character. In DA2 if you play Hawke as a “good” person, she/he often must make choices that he/she might not really want to because in the end everything works out. But clearly there are several choices that occur with Isabela that a good character would never make (if we play true to our character) and therefore Isabela leaves and becomes unavailable. That in itself is perfectly reasonable but what is not reasonable is that because of her leaving we are prohibited from being able to get a crafting resource that is needed for one of the best treasures in the game. (Due to losing one of her quests.) So what people end up doing is making a choice completely at odds with how their Hawke would really act. So it defeats the whole concept of RPG. It becomes about making choices solely based on nothing more than just doing it so we can get that resource and it really takes the “fun and flavour” out of the game. And also, in this example, it’s Act 3 and Hawke is very wealthy, influential and between her and Varric they would have so many avenues that they could use to find the recourse it completely unreasonable to think that they wouldn’t be able to get it another way even if they had to pay a lot for it.  This is so annoying so pretty, pretty please don’t do this again?


So the whole concept of RPG is being able to do whatever you want without anything having consequences for anything else?

#17
Swoopdogg

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Bionuts wrote...

Swoopdogg wrote...

Bionuts wrote...

Also, there is no herpy derpy happiness in these games. That's not what Bioware is going for. Origins was so great because no matter what the Warden would always have that blood following her everywhere. Wardens are not heroes, they are a necessary evil.

Slavery, rape, torture, fratricide, serial killing, etc., are not happy. They are depressing.


If I know anything about dark fantasy it's that you need hope and happiness in the mix just as much as you need the bloodbaths, the slavery, and the rape. Otherwise, there's no point.

Our characters are allowed to be happy. If we want the ability to have a happy character, we should get it. We don't have to be brooding. Even if we are forced to have our families killed, not everyone becomes an emo anit-hero after that.

Also, there is happiness in these games. There's comic relief, there's romance, there's all of that.

The point of dark fantasy isn't to be depressing. It's to show that there can be a light found in dark situations.

I agree with basically everything OP said.

:wizard:



Even the romances are emo fuq are you on?

Origins was emo as hell. Your group was made up of a witch, a man who killed a family, an abomination, a serial killer, a religious nut, a manchild, etc.

Death was around every corner.

Let's not forget DA2. That game pretty much smashed your head in with sadness. I actually cried seeing Leandra flopping around like a monster.


Are you understanding anything I'm saying? Just because dark things happen doesn't mean we can't find light in it. Depressing events occured, but there was still the romance and the comic relief.

I'm not disagreeing that the games were depressing. But they were also happy.

That's what dark fantasy is. It gives you dark situations, morally questionable characters, and then shows you how you can find light in it. Possibly one of the most emo characters in the games, Morrigan, could eventually find love even, you could find love through her, you could find light.

Please explain to me how there isn't happiness in these games.

#18
Secretlyapotato

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I want to know that my warden had elf babies outside of headcanon. Can't though cause gawd, everyone's such a baby-hater.

#19
wright1978

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AutumnWitch wrote...
The Ends Do NOT Always Justify The Means” - Don’t keep us from being successful for making choices true to our character. In DA2 if you play Hawke as a “good” person, she/he often must make choices that he/she might not really want to because in the end everything works out. But clearly there are several choices that occur with Isabela that a good character would never make (if we play true to our character) and therefore Isabela leaves and becomes unavailable. That in itself is perfectly reasonable but what is not reasonable is that because of her leaving we are prohibited from being able to get a crafting resource that is needed for one of the best treasures in the game. (Due to losing one of her quests.) So what people end up doing is making a choice completely at odds with how their Hawke would really act. So it defeats the whole concept of RPG. It becomes about making choices solely based on nothing more than just doing it so we can get that resource and it really takes the “fun and flavour” out of the game. And also, in this example, it’s Act 3 and Hawke is very wealthy, influential and between her and Varric they would have so many avenues that they could use to find the recourse it completely unreasonable to think that they wouldn’t be able to get it another way even if they had to pay a lot for it.  This is so annoying so pretty, pretty please don’t do this again?


Have to say i disagree to an extent. I'd actually prefer if there were unique items that are only obtainable depending on choices. Was recently playing TW1 & i liked the fact that decision not to kill certain a certain NPC excluded me from gaining a specific crafting resource.

#20
Bionuts

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Swoopdogg wrote...
Are you understanding anything I'm saying? Just because dark things happen doesn't mean we can't find light in it. Depressing events occured, but there was still the romance and the comic relief.

I'm not disagreeing that the games were depressing. But they were also happy.

That's what dark fantasy is. It gives you dark situations, morally questionable characters, and then shows you how you can find light in it. Possibly one of the most emo characters in the games, Morrigan, could eventually find love even, you could find love through her, you could find light.

Please explain to me how there isn't happiness in these games.


I think you misunderstood my original post. I know there's happiness in the game, but it's never in a cheesy (herpy derpy) fashion. There's happiness, but it's covered in a river of blood. No white horse and all.

#21
Swoopdogg

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Bionuts wrote...

Swoopdogg wrote...
Are you understanding anything I'm saying? Just because dark things happen doesn't mean we can't find light in it. Depressing events occured, but there was still the romance and the comic relief.

I'm not disagreeing that the games were depressing. But they were also happy.

That's what dark fantasy is. It gives you dark situations, morally questionable characters, and then shows you how you can find light in it. Possibly one of the most emo characters in the games, Morrigan, could eventually find love even, you could find love through her, you could find light.

Please explain to me how there isn't happiness in these games.


I think you misunderstood my original post. I know there's happiness in the game, but it's never in a cheesy (herpy derpy) fashion. There's happiness, but it's covered in a river of blood. No white horse and all.


Well then this is clearly an example of miscommunication on the BSN boards :whistle:

#22
caradoc2000

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Better question is: things we don't want but will probably get.

ME2 was full of these, starting from limited ammo (only for the player character nevertheless).

#23
Maclimes

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I'm with you for the most part, but ... 

AutumnWitch wrote...

Elves are people too.” We should be able to be an elf in all versions of DA. We have never understood Bioware’s resistance to this. It’s just silly. 


If you include elves, you damn well better include dwarves.

#24
Realmzmaster

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Whether Peatice is evil or not is subjective. She sees Hawke and party death as a necessary evil to obtain a greater good. (The ousting of the Qunari.)

Sometimes you do not have the power to kill those you think are evil because of his/her position or power. I think that should be the case sometimes. Thereby leaving a thorn in the protagonist side.

Some want to place a race other than human, but it does not fit with the story Bioware (especially David Gaider) wishes to tell which is the story of the Inquisitor. The story necessitates that the protagonist be human. Now if Bioware chooses to change that then that is fine.

I prefer Batman who to me is a far more interesting character than Superman (except for the new Man of Steel movie that makes Superman far more believable but that is by Nolan maker of the Dark Knight).

Choices should have consequences. So if you choose not to make certain choices with Isabela then those quests should be unavailable and any loot or crafting items that come from them. It is not like the item is necessary to complete the game. I have no problem with that. Just like certain side quests were available depending on the save import.

I also assume that you know many of the romances were written by the women on the writing team. The writing team does have a women's point of view on the team but that may or not conform to your point of view.

In my opinion by the 15-20 levels my Hawke and party could walk over just about everything at normal level. Nightmare was a little bit tougher because of friendly fire, but not by much. I really do not wish to see more trash mobs that are even easier to beat.

As far as immunity, DA2 and DAO to an extent did not give 100% immunity. So if Hawke had 85% immunity to say fire and is hit with flame breath by a high dragon at least 15% of it will hit Hawke. Also immunity does not stop the concussive elemental force of the blast which is part of the damage.

Modifié par Realmzmaster, 17 juillet 2013 - 09:14 .


#25
Angrywolves

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Things some players want that won't be inthe game.....
Horse riding like in the Mount and Blade PC game.
Qunar, Tal Vashoth, Kossith Lis.Some people don't like being told those won't be in the game. shrugs.
I may come up with more later.