AlanC9 wrote...
AutumnWitch wrote...
“The Ends Do NOT Always Justify The Means” - Don’t keep us from being successful for making choices true to our character. In DA2 if you play Hawke as a “good” person, she/he often must make choices that he/she might not really want to because in the end everything works out. But clearly there are several choices that occur with Isabela that a good character would never make (if we play true to our character) and therefore Isabela leaves and becomes unavailable. That in itself is perfectly reasonable but what is not reasonable is that because of her leaving we are prohibited from being able to get a crafting resource that is needed for one of the best treasures in the game. (Due to losing one of her quests.) So what people end up doing is making a choice completely at odds with how their Hawke would really act. So it defeats the whole concept of RPG. It becomes about making choices solely based on nothing more than just doing it so we can get that resource and it really takes the “fun and flavour” out of the game. And also, in this example, it’s Act 3 and Hawke is very wealthy, influential and between her and Varric they would have so many avenues that they could use to find the recourse it completely unreasonable to think that they wouldn’t be able to get it another way even if they had to pay a lot for it. This is so annoying so pretty, pretty please don’t do this again?
So the whole concept of RPG is being able to do whatever you want without anything having consequences for anything else?
No I totally agree that in this case it makes sense that Isabela leaves BUT all I am saying it that because that make it so that you can only get that resource by having to include her quest, players end up just doing that quest for the sake of getting the item and not because it matters to their game play.
In other words they stop role playing and make the choice to keep Isabela not because they want to have her but just because that want that material object.. If we were really role playing we would not make that choice but as a "player" (as oppsoed to character) we know we have to make that choice to get the item regardless of if our character would actually do. So its no longer about role playing because in reality our character would NOT make that choice.





Retour en haut







