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Things we want in DAI but will probably not get….


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#51
What a Succulent Ass

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Qistina wrote...

I agree about female protagonist is just a feminized male protagonist, that is why i do suggesting some time ago that female protagonist is a complete different person with the male one and not the same person but different gender

...What exactly do you mean by this?

#52
Am1vf

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Bionuts wrote...

Am1_vf wrote...
No, it's a roleplaying game, sometimes choosing to have a romance or not is part of a role.

That isn't the point. Bioware already puts in a lot of content for romance CONSIDERING that it's not a dating game. Any more time spent making cuddly scenes and talks is just going overboard and time wasted where they could put in other parts of the game that are lacking.


I would say that social interactions, including romace but also other things like politics or information gathering, are much more abandoned being combat something they put a lot of attention on.

I understand if you are not interested in the romance aspect of the game, but it is a part of it as long as the devs decide it is, if Inquisition doesn't have romancse it's fine too, but it is one of the reasons part of the fanbase plays it. Therefore it deserves attention and it should be done properly, don't you think?

#53
AutumnWitch

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Am1_vf wrote...

Bionuts wrote...

Am1_vf wrote...
No, it's a roleplaying game, sometimes choosing to have a romance or not is part of a role.

That isn't the point. Bioware already puts in a lot of content for romance CONSIDERING that it's not a dating game. Any more time spent making cuddly scenes and talks is just going overboard and time wasted where they could put in other parts of the game that are lacking.


I would say that social interactions, including romace but also other things like politics or information gathering, are much more abandoned being combat something they put a lot of attention on.

I understand if you are not interested in the romance aspect of the game, but it is a part of it as long as the devs decide it is, if Inquisition doesn't have romancse it's fine too, but it is one of the reasons part of the fanbase plays it. Therefore it deserves attention and it should be done properly, don't you think?


If DAI does not have a romance feature I won't be purchasing it. Neither will a lot of people I know,.

To some of us, it is "the hook" that draws us in....so many games out there are just kill kill kill..look at me I am so dark....kill kill kill..... We don't play DA for the combat or just the romance but the whole package of thoughtful character development. But for me, the romance and friendship part of the game is what sets it apart from ALL others.

#54
Bionuts

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Am1_vf wrote...

Bionuts wrote...

Am1_vf wrote...
No, it's a roleplaying game, sometimes choosing to have a romance or not is part of a role.

That isn't the point. Bioware already puts in a lot of content for romance CONSIDERING that it's not a dating game. Any more time spent making cuddly scenes and talks is just going overboard and time wasted where they could put in other parts of the game that are lacking.


I would say that social interactions, including romace but also other things like politics or information gathering, are much more abandoned being combat something they put a lot of attention on.

I understand if you are not interested in the romance aspect of the game, but it is a part of it as long as the devs decide it is, if Inquisition doesn't have romancse it's fine too, but it is one of the reasons part of the fanbase plays it. Therefore it deserves attention and it should be done properly, don't you think?


I don't object to them including romances in their games. I enjoy that aspect of role-playing, as well. However, I don't think they need to add anymore than what they usually do. It's already a lot considering their circumstances.

#55
Am1vf

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AutumnWitch wrote...
If DAI does not have a romance feature I won't be purchasing it. Neither will a lot of people I know,.

To some of us, it is "the hook" that draws us in....so many games out there are just kill kill kill..look at me I am so dark....kill kill kill..... We don't play DA for the combat or just the romance but the whole package of thoughtful character development. But for me, the romance and friendship part of the game is what sets it apart from ALL others.


I would still be interested without romance as long as there is still meaningful realtions with other characters, frendship and such. I had fun with the Awakening expansion and it didn't have any romance. But I understand, romances are one of the "signature" features of Bioware games and, being so little of it in other games, it would be a great loss if there wasn't any in DAI.

I don't play for the combat either, otherwise I imagine I would have hated DA2 as much as many other people, instead I like it for the interactions with Aveline, Varric and other characters (trying to romance Aveline is my favorite part if the game Image IPB).

#56
AutumnWitch

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Am1_vf wrote...

AutumnWitch wrote...
If DAI does not have a romance feature I won't be purchasing it. Neither will a lot of people I know,.

To some of us, it is "the hook" that draws us in....so many games out there are just kill kill kill..look at me I am so dark....kill kill kill..... We don't play DA for the combat or just the romance but the whole package of thoughtful character development. But for me, the romance and friendship part of the game is what sets it apart from ALL others.


I would still be interested without romance as long as there is still meaningful realtions with other characters, frendship and such. I had fun with the Awakening expansion and it didn't have any romance. But I understand, romances are one of the "signature" features of Bioware games and, being so little of it in other games, it would be a great loss if there wasn't any in DAI.

I don't play for the combat either, otherwise I imagine I would have hated DA2 as much as many other people, instead I like it for the interactions with Aveline, Varric and other characters (trying to romance Aveline is my favorite part if the game Image IPB).


Is it even possible to romance her? Problem is, usually by the time I start getting a lot to romance conversation options with here, I am already with Merrill and don't want to lose that so I am hesitant to push it too far. 

#57
Am1vf

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AutumnWitch wrote...

Am1_vf wrote...

AutumnWitch wrote...
If DAI does not have a romance feature I won't be purchasing it. Neither will a lot of people I know,.

To some of us, it is "the hook" that draws us in....so many games out there are just kill kill kill..look at me I am so dark....kill kill kill..... We don't play DA for the combat or just the romance but the whole package of thoughtful character development. But for me, the romance and friendship part of the game is what sets it apart from ALL others.


I would still be interested without romance as long as there is still meaningful realtions with other characters, frendship and such. I had fun with the Awakening expansion and it didn't have any romance. But I understand, romances are one of the "signature" features of Bioware games and, being so little of it in other games, it would be a great loss if there wasn't any in DAI.

I don't play for the combat either, otherwise I imagine I would have hated DA2 as much as many other people, instead I like it for the interactions with Aveline, Varric and other characters (trying to romance Aveline is my favorite part if the game Image IPB).


Is it even possible to romance her? Problem is, usually by the time I start getting a lot to romance conversation options with here, I am already with Merrill and don't want to lose that so I am hesitant to push it too far. 

It isn't possible to succed, but you can try and fail. And I won't let that stop me from trying, hence the Image IPB forever alone.

Modifié par Am1_vf, 17 juillet 2013 - 11:13 .


#58
Angrywolves

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There will be romance.
One of the laid off Bioware employees was working on it when he got axed. Unfortunate.
The question is how realistic will the romances be ?

#59
Shadow Fox

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Bionuts wrote...

It's not a dating game, they add enough of that already.

As for the clothing... really? There are freaking DRESSES for female mages in DA2. Her mannerisms, and voice are very feminine, as well. They do have pretty hair for females, too.

Also, there is no herpy derpy happiness in these games. That's not what Bioware is going for. Origins was so great because no matter what the Warden would always have that blood following her everywhere. Wardens are not heroes, they are a necessary evil.

Slavery, rape, torture, fratricide, serial killing, etc., are not happy. They are depressing.

Except both the Warden*even the Dwarven,Elven,Mage and Orlais ones* and Hawke can be played as moral paragons.

Wrong the Warden organization isn't however indivdual Wardens can be just like how not all mages want to rule the world and not all Templars and Chantry folk hate mages.

No they aren't that doesn't mean the PC has to be incapable of being happy or kind,not letting their personal tragedies or race's prejudices or ignorance blind or consume them or seeing hope and the good in the world

Anyway I just want a witch outfit for a female mage like this:
i.imgur.com/BwEo0.jpg
or this:
cdn1.spong.com/artwork/d/r/dragonsdog385566l/_-Dragons-Dogma-Dark-Arisen-PS3-_.jpg

#60
AutumnWitch

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Arcane Warrior Mage Hawke wrote...


Anyway I just want a witch outfit for a female mage like this:
i.imgur.com/BwEo0.jpg
or this:
cdn1.spong.com/artwork/d/r/dragonsdog385566l/_-Dragons-Dogma-Dark-Arisen-PS3-_.jpg



I like these a lot TBO ....would be very cool and quirky to use them...if anything to get a rise out of the more serious companions lol

#61
LadyJaneGrey

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*I want NPCs to react to your class.

*I want an option to side with the qunari.

*And I want a halla named Sparkles.

#62
dragondreamer

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LadyJaneGrey wrote...


*And I want a halla named Sparkles.


Aha...  My Lady Hawke's Mabari is named Sparkles.  :D

#63
Felya87

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I prefer Elf, but I'd like play again as a Dwarf too.

#64
AutumnWitch

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LadyJaneGrey wrote...

*I want NPCs to react to your class.

they did in DA2 didn't they? Seems Fenris was always giving me a hard time for being a mage..drove me mad...wanted to smack some sence into him.

*I want an option to side with the qunari.

I want an option to "take on" the Qunari...

*And I want a halla named Sparkles.


I named my Mabari "Tinker Bell" which my mother thought was funny as hell.


#65
Am1vf

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Oh!

"Clothing affecting conversations (maybe even hostility)".

"Spectacles" Last fantasy game I could wear glasses was Morrowind with a mod.

"Dwarven and kossith females" I don't mind in what role, I just want them to exist and interact with them.

"Usable crossbows" What happened? Did Varric copyright crossbows or buy exclusive rights to use it?

"Anonymity" I'm tired of being famous in games, and specially of being above the law.

"Different body types" Because it's a part of the characterization and I believe diversity is allways for the better.

Modifié par Am1_vf, 17 juillet 2013 - 11:39 .


#66
LadyJaneGrey

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AutumnWitch wrote...

*I want NPCs to react to your class.

they did in DA2 didn't they? Seems Fenris was always giving me a hard time for being a mage..drove me mad...wanted to smack some sence into him.


Have you ever taken a mage to see Cullen?  I and my two mage companions were calling down ice, fire, and earthquakes to save his sorry self, and it didn't register with him AT ALL.  :pinched:

#67
Sylvius the Mad

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AutumnWitch wrote...


Staging Area

This is easily done by allowing us to cast spells anywhere, rather than just in combat.  DAO did this.  Not having this feature is a new, and unwelcome, development.

#68
Sylvius the Mad

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Qistina wrote...

I agree about female protagonist is just a feminized male protagonist, that is why i do suggesting some time ago that female protagonist is a complete different person with the male one and not the same person but different gender

Each PC is a different person.  If they're fixing the PC's personality to the point that you can discern gender, they've done something horribly wrong.

#69
nightscrawl

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Staging Area - In DAO you were able to cast spells outside of combat, which I missed in DA2. I think the return of this would be nice.

Elves are people too - I honestly don't know why this is even here. There is no "probably" about it. We know with 100% certainty that the protagonist for DAI is human.

What You See Is What You Get - I too would like some sort of "dressing room," feature to preview armor. In World of Warcraft you can preview gear by shift-click on the item, which opens up a window with the item on your character. People may scoff at casting so much importance on armor appearance, but I should remind them that stats don't matter as much on the lower difficulty settings. I recall that some players in DAO kept Leliana in her Chantry robe for RP reasons, or those who continued to use the Cousland arms. Clearly sentimentality or appearance ranks higher than stats for some people.

The Ends Do NOT Always Justify The Means - You used an interesting example here, and the best one to make your point, I think.

They Have it Coming - I completely disagree. If you end up killing a character that you hate, and it goes well with the story (e.g. they are a boss), then that's great, but not every NPC's life should be in the hands of the PC. I find the actual manner of Petrice's death much more interesting than if Hawke had simply killed her himself. Your suggestion takes away so many plot opportunities.

Time to Appreciate the Good Things in Life - Meh I felt that there were plenty of mob-crunching quests in Act 3 of DA2 to satisfy the bloodlust, and of course DAO had the Siege of Denerim to play around in.

“Sin From Thy Lips? O Trespass Sweetly Urged! Give me my sin again!” - For this one I'll just post David's own words from PAX East 2012:

Q: I was more curious about character interaction. It was way awesome in Origins, but so-so in Dragon Age II.

A David: The actual volume was the same, but how we divvied it up was quite different. A lot more interaction in DA2 was in the follower plots, the followers had like three big plots each in DA2. Meh... because you had the time jumps right? While DAO they had like one small quest, so more of the interaction was just talking to them at camp, that sort of thing. I think looking at the reactions to the two games, I think a lot, some players, felt they that didn't have agency over their interactions with the followers; because there was less of them and because we had this feature that "told you" when they had new dialogue. People felt like they weren't responsible for initiating that dialogue. So, OK, cool. Hearing that, it's like "OK, agency is important." So I think what we'd like to do is bring some of that interaction back into just talking to them at the camp, giving your follower a kiss if you want, and asking them questions; but also still having as much of the character arc growth for each follower that we got, that we did get in DA2. I think that there is actually a middle ground. And I just want to give the players a little bit more of a feeling that they are the ones in charge of their relationship.

I like the middle ground he suggests here. I greatly enjoyed the involved follower plots that we got in each act of DA2. It provided the opportunity for greater character growth than we got with DAO. Sure, you could "harden" Alistair or Leliana, but I don't really fancy my character having such input on an NPCs thoughts/feelings, especially not input as lame as "Do this, not that," or "It's OK to feel that way." I also welcome a return to free talking, rather than being summoned by the quest log.

Wonder Woman is NOT Supergirl - There are numerous issues here, and much of it comes down to personal taste and preference. As a female gamer myself, I DO prefer the "male hero with breasts and hips" as you put it. I do NOT want my character's femaleness to be a plot device. I'm a woman, and I like playing as a woman running around kicking ass. I also like to dress in nice armor, but sensible armor. I have no interest whatsoever in long hair or dresses for my female PC.

That said, there does need to be more CC options for both genders. Long hair AND short hair for both women AND men. I've said it before and I'll say it again: more CC options are good for the player and the devs. The player has greater freedom to make the character they want, and the devs can populate the world with a greater variety of NPCs that make it feel more real and alive.

Regarding the romances, I can only relate from my experience with Anders and Fenris, both of whom I've romanced as a female and a male Hawke. The Anders romance has a different vibe for a male than a female, while Fenris is virtually indistinguishable from one sex to the other. I think both have their merits and their faults. In the end I think it comes down to the specific LI, how it is approached with them, and whether or not it is appropriate for that character.

Modifié par nightscrawl, 17 juillet 2013 - 11:54 .


#70
Guest_Raga_*

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Maria Caliban wrote...

Swoopdogg wrote...

The point of dark fantasy isn't to be depressing. It's to show that there can be a light found in dark situations.


The works that fall under the label 'dark fantasy' range in meaning. They do not have a singular 'point' because they're created by a wide range of individuals, not spewed out by a Fantasy Genre-O-Matic machine set to grim and gritty.


I've  never seen a workable definition for what the heck is meant by "dark fantasy" anyway.  It's a pretty useless descriptive term. 

#71
AutumnWitch

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nightscrawl wrote...



Wonder Woman is NOT Supergirl - There are numerous issues here, and much of it comes down to personal taste and preference. As a female gamer myself, I DO prefer the "male hero with breasts and hips" as you put it. I do NOT want my character's femaleness to be a plot device. I'm a woman, and I like playing as a woman running around kicking ass. I also like to dress in nice armor, but sensible armor. I have no interest whatsoever in long hair or dresses for my female PC.


I NEVER said I wanted to exclude anything but add the option. But that being said, I am sorry I HATE the fact that as women we are subjugated to being a male with hips and breasts, why even have a female version then? Why not just have a male protagonist then?

Also why do you assume that being a woman would somehow make us weaker? Is that what you REALLY think it means when I say I want to play a real woman and not a female version of male protagonist. I am sorry but that is bad on you. Look at Aveline, she was clearly a woman with womanly needs and still was the most kick ass tank in the game. Hell on normal level sometimes I would just take her on quests and the two of us would clean up!

For a record when I say play as a woman that means that the way in which she chooses to interact with other people, how she dresses, how she appears is totally up to her and NOT some perceived notion that a woman would ever see the world the same as a man in this situation. We are different by our very nature and to say that we aren’t is naïve. And yes I know it’s not about how we do our hair, or what we wear but it’s how we fundamentally see and experience the world around us. And it’s a way in which we choose to express ourselves. If you want to express yourself as the female version of the obvious male oriented protagonist then I support that right, but please don’t pee on my parade because I choose to honour my own gender and my own way of expressing it. 

#72
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Something I would like to see is the ability to actually separate our party members by a sizable distance. When I tell them to *hold ground* I want them to actually freaking hold ground!

In that exact spot.

Right where I left them.

I don't want them to "hold ground unless I get fifty feet away in which case they move up." This mechanic exists for no other reason than to force the player to be ambushed and surrounded by wave after wave of enemies with the party in the middle. I wouldn't mind so much if that happened *sometimes* but the vast majority of all encounters in DA2 are like this. It's just sheer laziness in level and encounter design. It's forcing a mindless scenario to be marginally challenging by always making sure the player is in the weakest position possible.

Modifié par Ragabul the Ontarah, 18 juillet 2013 - 12:27 .


#73
RydeCrash

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Having played Mass Effect Trilogy over a dozen times caused me to take interest in the DA Series. I bought DA:O Ultimate Edition and was stunned to find it as involved and story based as ME. I found DA II used and quickly realized that the depth and involvement of DA:O vanished almost as though a completely different development team made the title.

Honestly it reminded me of how I felt going from Mass Effect 2 to ME3, almost like someone else developed it.

I am a avid supporter of taking the DA:O concept and fleshing its story, combat and shear size into DA:I I would prefer the only thing taken from DA II is story decisions.

I have no problems with Romance in a game, it ads replay ability and verity. However, Romance is a part, not the whole of the game.

My only "Wait, What" with DA:I information was hearing there was no race options. Playing as a No Cast Dwarf on my first play through then a Human Warrior in my second in DA:O seemed like I was playing a totally different game the second time around.

Ryde...

#74
AutumnWitch

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Ragabul the Ontarah wrote...

Something I would like to see is the ability to actually separate our party members by a sizable distance. When I tell them to *hold ground* I want them to actually freaking hold ground!

In that exact spot.

Right where I told them.

I don't want them to "hold ground unless I get fifty feet away in which case they move up." This mechanic exists for no other reason than to force the player to be ambushed and surrounded by wave after wave of enemies with the party in the middle. I wouldn't mind so much if that happened *sometimes* but the vast majority of all encounters in DA2 are like this. It's just sheer laziness in level and encounter design. It's forcing a mindless scenario to be marginally challenging by always making sure the player is in the weakest position possible.


I totally agree! 

Along that same thought I would love to be able to designate someone else to be "the point". I hated always being first through a door. I know I could use the "move here" function in the combat wheel but it was awkward and no way to make it permanent. Good post though thanks!

I also which we could turn off combat mode when an enemy is detected. sometimes they are so far away and you can't so anything until you deal with them and then you have to back track...a lot of unneeded work.

#75
AutumnWitch

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Am1_vf wrote...

It isn't possible to succed, but you can try and fail. And I won't let that stop me from trying, hence the Image IPB forever alone.


I just read this "It is possible to sleep with all companions, except Sebastian, in a
single game. Sleeping with any of the companions does not prevent the
development of other romances. "  (from Dragon Age Wiki)

So is it possible to sleep with her but not be in LTR with her?

NEVERMIND....found out....must have been a misprint, Sorry.

Modifié par AutumnWitch, 18 juillet 2013 - 12:48 .