Typhoon or Revanent, best HMG?
#1
Posté 18 juillet 2013 - 03:31
#2
Posté 18 juillet 2013 - 04:16
Multiplayer: Typhoon
#3
Posté 18 juillet 2013 - 05:20
#4
Posté 18 juillet 2013 - 05:23
#5
Posté 18 juillet 2013 - 06:12
#6
Posté 18 juillet 2013 - 10:05
Typhoon...
#7
Posté 19 juillet 2013 - 02:05
#8
Posté 21 juillet 2013 - 06:36
The Typhoon however...is bliss.
Modifié par SaturnRing, 21 juillet 2013 - 06:40 .
#9
Posté 21 juillet 2013 - 10:09
None of the AR's are chambered in intermediate cartridges with select fire and detachable box magazines... All the categories are rough analogues since the railguns don't function the same way as modern weapons.SaturnRing wrote...
I initially thought the Revenant should have been retrofitted as a light machine gun. In it's present state, I have reservations in calling it that because of its feeding mechanism or rate of fire. Never been a big fan of it.
The Typhoon however...is bliss.
#10
Posté 21 juillet 2013 - 10:49
True, absence of linear component configuration (at least for upper receivers).capn233 wrote...
None of the AR's are chambered in intermediate cartridges with select fire and detachable box magazines... All the categories are rough analogues since the railguns don't function the same way as modern weapons.
The Revenant's always been puzzling: never knew whether to classify it as a carbine or lmg. Definitely not a battle rifle - with its relatively light cartridge (below 308 in RL) which btw felt slightly heavier in ME2.
To me that's where it stands, in a class of its own.
#11
Posté 23 juillet 2013 - 01:00
#12
Posté 23 juillet 2013 - 02:06
In ME2 I think it is referred to as an LMG when you pick it up on the DCC. Vindicator is referred to as a battle rifle, and does have the most damage per shot of the vanilla "assault rifles" in ME2 with Revenant in between Avenger and it... I don't know it is basically some sort of squad automatic weapon.SaturnRing wrote...
The Revenant's always been puzzling: never knew whether to classify it as a carbine or lmg. Definitely not a battle rifle - with its relatively light cartridge (below 308 in RL) which btw felt slightly heavier in ME2.
#13
Posté 23 juillet 2013 - 03:57
I guess so...the case can be made that it is a saw - especially if you consider that like the M 249 or MK 46, it fires a carbine cartridge.capn233 wrote...
In ME2 I think it is referred to as an LMG when you pick it up on the DCC. Vindicator is referred to as a battle rifle, and does have the most damage per shot of the vanilla "assault rifles" in ME2 with Revenant in between Avenger and it... I don't know it is basically some sort of squad automatic weapon.SaturnRing wrote...
The Revenant's always been puzzling: never knew whether to classify it as a carbine or lmg. Definitely not a battle rifle - with its relatively light cartridge (below 308 in RL) which btw felt slightly heavier in ME2.
This is my issue: I feel as if things went half way with the Revenant. Yes it was engineered to operate better than an AR in sustain fire. But that's pretty much it.
When it comes to gaining and maintaining fire superiority, it can't keep up with a lmg. Which should be its primary task.
Despite the LMG denomination that you're referring to, I don't believe that the concept of a machine gun was properly anchored when the Revenant was introduced in ME2.
Do you have numbers to compare the Typhoon and Revenant respective fire rate and thermal mag capacity?
The Vindicator's power is consistent with one of a battle rifle; I'm dubious when it comes to its range however - even fitted with a 6x optic.
Edit:
Revenant: 60 round mag - with a 320 round capacity
Typhoon: 100 round mag - with a 400 round capacity
Modifié par SaturnRing, 23 juillet 2013 - 04:51 .
#14
Posté 23 juillet 2013 - 05:40
In ME3 the Revenant got the shaft and isn't all that good. The Typhoon is really the spiritual successor.
Since patch 1.05, Revenant has MP stats, Typhoon is the "mid revision" with reduced multiplier but bugged recoil:
Revenant X:
79.50 dmg/shot
60 rd/clip
650 rd/min
861 burst dps
694 sustained dps
Typhoon X
55.5 dmg/shot base, 83.25 dmg/shot ramped (1.5x ramp multiplier)
100 rd/clip
600 rd/min (sort of... 2x ammo consumption when "hot")
832.5 burst dps
697 sustained dps
1.5x multiplier to Shields, Armor, Barriers
The protection multiplier is why the Typhoon is one of the best sustained DPS weapons on higher MP difficulties. It requires either armor piercing mods, or armor weakening or piercing ammo so it does not lose too much damage to armor effects though (ie armor damage reduction subtracted from base before the armor multiplier). The issue in SP is the recoil is glitched, which is why it might seem unmanageable leveled up without a stability mod.
Revenant is basically middling. It deserves to have the damage stats of the following stealth overpowered weapon:
Nameless OP SMG:
128.1 dmg/shot
600 rd/min
But with a larger mag and encumbrance around the Typhoon.
#15
Posté 24 juillet 2013 - 12:43
#16
Posté 24 juillet 2013 - 04:58
I opened a giant can of worms with a post about it in the MP forum...Athenau wrote...
It was funny to watch Bioware repeatedly buff the Hurricane into ridiculousness though.
Revi would be overpowered with its numbers though, although less overpowered than the 'Cane.
#17
Posté 24 juillet 2013 - 05:24
It made sense to have expectations it would be retrofitted into a proper lmg for ME3. Perfect set up for that task...no luck.capn233 wrote...
If you go back to ME2, the Revenant has better armor multipliers than the Avenger or Vindicator. It also has decent ammo efficiency and one of the largest ammo reserves.
In ME3 the Revenant got the shaft and isn't all that good. The Typhoon is really the spiritual successor.
The Revenant stands its ground - except for its 60 rds clip - right out the box. I still would have picked up the Typhoon with its mag and tighter grouping.capn233 wrote...
Since patch 1.05, Revenant has MP stats, Typhoon is the "mid revision" with reduced multiplier but bugged recoil:
Revenant X:
79.50 dmg/shot
60 rd/clip
650 rd/min
861 burst dps
694 sustained dps
Typhoon X
55.5 dmg/shot base, 83.25 dmg/shot ramped (1.5x ramp multiplier)
100 rd/clip
600 rd/min (sort of... 2x ammo consumption when "hot")
832.5 burst dps
697 sustained dps
1.5x multiplier to Shields, Armor, Barriers
The protection multiplier is why the Typhoon is one of the best sustained DPS weapons on higher MP difficulties. It requires either armor piercing mods, or armor weakening or piercing ammo so it does not lose too much damage to armor effects though (ie armor damage reduction subtracted from base before the armor multiplier). The issue in SP is the recoil is glitched, which is why it might seem unmanageable leveled up without a stability mod.
But those ridiculous multipliers flat out make the Revenant obsolete:
1.5x ramp multiplier
1.5x dmg to shields/armor/barriers multipliers
for its counterpart...
No love.
I guess the Typhoon, being introduced later, was tailored to fit in those higher MP difficulties. It would have been harder to explain such "generous" upgrades for a weapon system that's been around for a while longer...still
That has to be...capn233...
Revenant is basically middling. It deserves to have the damage stats of the following stealth overpowered weapon:
Nameless OP SMG:
128.1 dmg/shot
600 rd/min
But with a larger mag and encumbrance around the Typhoon.
That explains why my favorite guns just get consistently outclassed.
Modifié par SaturnRing, 24 juillet 2013 - 05:31 .
#18
Posté 24 juillet 2013 - 05:32
That's is in fact the MP (and now SP) damage per shot and ROF for the Hurricane.SaturnRing wrote...
That has to be...a mistake(?).
It does consume 2 shots from the clip per actual shot (to simulate 1200rpm). Stacking Heatsink and Extended Clip mods on it w/ AP ammo is what makes it really powerful though... or even one of them + HVB and whatever ammo flavor you want.
It isn't alone though, most of the DLC weapons are ultra powerful in SP... Blood Pack Punisher used to be easily one of the best SP guns (now Hurricane competes with it), and Lancer and Suppressor out of Citadel are pretty ridiculous.
Modifié par capn233, 24 juillet 2013 - 05:32 .
#19
Posté 24 juillet 2013 - 06:18
Parting gift from the dev? At least for those who like those guns...capn233 wrote...
That's is in fact the MP (and now SP) damage per shot and ROF for the Hurricane.
It does consume 2 shots from the clip per actual shot (to simulate 1200rpm). Stacking Heatsink and Extended Clip mods on it w/ AP ammo is what makes it really powerful though... or even one of them + HVB and whatever ammo flavor you want.
It isn't alone though, most of the DLC weapons are ultra powerful in SP... Blood Pack Punisher used to be easily one of the best SP guns (now Hurricane competes with it), and Lancer and Suppressor out of Citadel are pretty ridiculous.
So the Hurricane is really shooting 600 rpm.
Do those stats about DLC weapons transfer into MP? or is it still too early...
#20
Posté 24 juillet 2013 - 06:21
Guns in SP DLC packs do not get any MP balancing done to them in SP.SaturnRing wrote...
Parting gift from the dev? At least for those who like those guns...
So the Hurricane is really shooting 600 rpm.
Do those stats about DLC weapons transfer into MP? or is it still too early...
The N7 guns and various preorder weapons are different, partly because they are already on everyone's game disk.
The real reason they put a lot of MP balance changes in the patch was to reduce the size of the hotfix file on the ME3 server.
#21
Posté 25 juillet 2013 - 04:28
#22
Posté 26 juillet 2013 - 06:01
Do you guys have a link where I can check that out?capn233 wrote...
I opened a giant can of worms with a post about it in the MP forum...Athenau wrote...
It was funny to watch Bioware repeatedly buff the Hurricane into ridiculousness though.
Revi would be overpowered with its numbers though, although less overpowered than the 'Cane.
Even though I got the Valkyrie through pre order, the whole N7 Arsenal for CE was bound to create some discrepancies. The Revenant is one of those guns who inevitably suffers from it.
#23
Posté 31 juillet 2013 - 06:50
#24
Posté 04 août 2013 - 02:00
Can somebody fill me in on the paper difference between the revenant in ME2 and ME3 ? Has it actually changed all that much, or is it just that there were better choices added in ME3 ?
#25
Posté 04 août 2013 - 10:37





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