I Never understood why players were so angry about the endings.
#26
Posté 18 juillet 2013 - 07:31
#27
Posté 18 juillet 2013 - 07:32
1)Intro is Weak
2)Cerberus is the Sith Empire and its relationship to previous canon inwhich it negates
3)Poor Character Writing.
4)Too Much Auto Dialogue
5)Anderson telling us that he was born in London twice, did you know that
6)No Super Cannon of DOOM and other super weapons of previous cycles
7)Lack of Reaper Husk variety from current and previous cycles.(yes ME3 needs more Cyber Zombies to make us crap ourselves)
8)Nihilism inpsired Endings
That is why Many Longer terms Fans were upset.
#28
Posté 18 juillet 2013 - 07:33
and yet with just a few minor changes it could all have made sense.
#29
Posté 18 juillet 2013 - 07:34
csm4267 wrote...
Someone didn't read their codex before playing the ending. Like I said earlier, you were told you'd be gathering clues, and if the ending didn't make sense, then you didn't find all the clues. They were not going to explain anything to you unless you've exhausted all the information in the game first.
That's the problem. The ending made perfect sense.
It's just that it was really, really stupid.
#30
Posté 18 juillet 2013 - 07:38
And where does it start?Troxa wrote...
The Biggest Problem with the ME3 Ending Is Thematic
The beginning.
#31
Posté 18 juillet 2013 - 07:38
Modifié par cyrslash1974, 18 juillet 2013 - 07:40 .
#32
Posté 18 juillet 2013 - 07:38
#33
Posté 18 juillet 2013 - 07:39
KaiserShep wrote...
If you require a codex entry to make sense of of the conclusion of a story, it's safe to say that you did not write your ending properly.
Pretty much.
#34
Posté 18 juillet 2013 - 07:45
right when the player feels disconnected when we meet the brat at the end & learn about the choices you can't even argue himerezike wrote...
And where does it start?Troxa wrote...
The Biggest Problem with the ME3 Ending Is Thematic
The beginning.
What happened to me1
the theme shifts immediately
Mass Effect 2’s lead
writer, Mac Walters, has a slightly different approach to this aspect of
game development. Walters is one of the masterminds behind Mass Effect
2’s classy multi-stranded ending sequence, during which all or none of
the characters in your party – including Shepard, the hero – can perish
depending on the choices you made earlier in the game. Essentially, the
ending is there to reflect you, the player, and the petulant or
well-conceived nature of your actions.
“A successful game ending shares some elements with good endings in
other mediums,” he says. “They should resolve the conflicts of the main
character, tie together any loose ends, complete the story you started
to tell, and leave the player satisfied and entertained. However, a
successful game ending has a few additional elements.”
Walters goes on to share his three rules on creating a great ending,
the first of which is about the player’s relationship to their past
experiences within the game: “The ending should reflect the way the
player chose to play the game."Mass Effect 3’s ending
will have to deal with more variables than perhaps any other game ever
made, but it’s a challenge the BioWare team relishes. “In some ways,
much of Mass Effect 3 needs to fulfil the same expectations as a single
game ending: resolving conflicts, tying up loose ends, fulfilling player
expectations,” Walters says.
“And the choices! Everything you’ve done up until the beginning of
Mass Effect 3 and throughout the game will impact the story. Its ending
may just be the most diverse ending ever.”
www.nowgamer.com/features/988654/the_end_bioware_talks_about_game_endings.html
Modifié par Troxa, 18 juillet 2013 - 07:58 .
#35
Posté 18 juillet 2013 - 07:46
Dis gonna be goodcsm4267 wrote...
Original ending was fine. The answers to explain it have been in the game since day 1. Just wasn't spoon-fed to people. They told people before the game launched that they'd be gathering clues to solve a puzzle. If the ending wasn't that good, then they didn't find all the clues to figure it out.
As for the whole "choices don't affect the ending bit", people needed to read into the pre-release statements a bit more:
They took this:
"Mass Effect 3 will react to each decision you make as you play through a truly unique experience of your own creation."
and interpreted it as this:
"Last 5 minutes of Mass Effect 3 will react to each decision you make as you play through a truly unique ending of your own creation."
*lean back and wait for flame*
#36
Posté 18 juillet 2013 - 07:46
Troxa wrote...
The Biggest Problem with the ME3 Ending Is Thematic
Not gonna lie, the dude kinda lost me when he talks about how he did like the Reaper's motive for extinction.
#37
Posté 18 juillet 2013 - 07:47
dorktainian wrote...
nah the mass effect 3 ending is the worst ending in video game history. no excuses.
Agree, in particular if you consider the trilogy. Great saga ruined by a stupid ending. Shame.
#38
Guest_Morocco Mole_*
Posté 18 juillet 2013 - 07:48
Guest_Morocco Mole_*
people hate Nihilism.
The endings aren't nihilistic.
#39
Posté 18 juillet 2013 - 07:49
DeathScepter wrote...
people hate Nihilism.
Perhaps they do, though there's still positivity, hope, and things to believe in after it's all said and done. What some people really didn't like was having their power trips deflated, which shares enough in common with nihilism to confuse the two.
There's plenty to criticize in the ending's execution, but getting to nihilism is a leap.
#40
Posté 18 juillet 2013 - 07:51
Enhanced wrote...
Because Shepard isn't shown living happily ever after with his or her L.I.
Yeah and the general power fantasy ended abruptly with them.
If they were that genuinely that upset about bad writing they would have jumped ship with ME2 after seeing Lazarus and giant baby arnold.
#41
Posté 18 juillet 2013 - 07:51
Morocco Mole wrote...
Mass Effect 3 is far from the worst videogame ending ever.people hate Nihilism.
The endings aren't nihilistic.
Sure there are worst, a more correct way to put it would be, the worst ending i ever cared for,
Now Lets talk about that beginning
(damn trap worked too well.)
#42
Posté 18 juillet 2013 - 07:52
o Ventus wrote...
As dumb as the intro is, it doesn't commit thematic suicide and question the plot to both previous games.
Leave that for the ending.
Pretty much this.
How it starts is important, don't get me long. But how it ends is what's most remembered.
#43
Posté 18 juillet 2013 - 07:52
KaiserShep wrote...
If you require a codex entry to make sense of of the conclusion of a story, it's safe to say that you did not write your ending properly.
Then what was the codex for? Just background? (if so, that would be bad writing!) And actually, the codex is not needed to make sense, it is needed to see how the ending is aligned with the story from Mass effect 1 to 3. Thematically, there is no problem.
#44
Posté 18 juillet 2013 - 07:53
Morocco Mole wrote...
Mass Effect 3 is far from the worst videogame ending ever.
I can't think of any that are worse.
Even Homefront had a better ending, and I'm pretty sure Homefront's story was written by a monkey they periodically hit in the head with a basketball while playing the USA's national anthem on a constant loop.
#45
Posté 18 juillet 2013 - 07:54
This belong for another thread, the difference between writing in mass effect 2 and mass effect 3 is.Seboist wrote...
Enhanced wrote...
Because Shepard isn't shown living happily ever after with his or her L.I.
Yeah and the general power fantasy ended abruptly with them.
If they were that genuinely that upset about bad writing they would have jumped ship with ME2 after seeing Lazarus and giant baby arnold.
In mass effect 2 there is one incident where your shepard is forced to do something stupid and he doesnt need to pay for it later.
In mass effect 3 your shepard is forced to do stupid things times and times over and constantly has to pay for them.
both cases are due to bad writing. but only in me3 shepard have to pay for it.
So all the arnold and baby reapers grudges you have really dont fit well in this discussion.
#46
Posté 18 juillet 2013 - 07:54
angol fear wrote...
KaiserShep wrote...
If you require a codex entry to make sense of of the conclusion of a story, it's safe to say that you did not write your ending properly.
Then what was the codex for? Just background? (if so, that would be bad writing!) And actually, the codex is not needed to make sense, it is needed to see how the ending is aligned with the story from Mass effect 1 to 3. Thematically, there is no problem.
No, that's exactly what it's meant for.
The writers should not be presenting Turian Biology as being on the same level of importance as the main motivation of the final villain.
#47
Posté 18 juillet 2013 - 07:56
Morocco Mole wrote...
Mass Effect 3 is far from the worst videogame ending ever.
I agree
#48
Posté 18 juillet 2013 - 07:58
The part that irks me the most about the ending though is how it retcons the Reapers, into being mindless murderbots. Sovreign's speach, Harbinger's taunts/personallity (I found it enjoyable), lose all impact in the face of the Reaper mastermind. Also it breaks the consistency of the Reapers' "personality".
Sovreign called organic life an accident, and was pretty contemptable towards organics. Harbinger was a mad scientist that reveled in causing pain and terror in the species he experimented on, even saying that Quarian, Drell, and Krogan life was not woth preserving because their genetic material was not pure. But suddenly the Catalyst says that the Reapers are here to save life, and they preserve all harvested life. So which is it? The ending protrays the Catalyst as in complete control of the Reapers actions (picking Control and becoming the new Catalyst instantly stops the Reapers attacking) so is the AI bi-polar or what?
"When fire burns is it at war?" This doesn't fit with what we've seen of the Reapers' (specifically Sovreign and Harbinger) personality, last time I checked fire doesn't taunt me and say how weak I am, and how it will enjoy killing my family.
#49
Posté 18 juillet 2013 - 07:59
#50
Posté 18 juillet 2013 - 08:02
angol fear wrote...
KaiserShep wrote...
If you require a codex entry to make sense of of the conclusion of a story, it's safe to say that you did not write your ending properly.
Then what was the codex for? Just background? (if so, that would be bad writing!) And actually, the codex is not needed to make sense, it is needed to see how the ending is aligned with the story from Mass effect 1 to 3. Thematically, there is no problem.
Background information is exactly what the codexes are for. Codexes are part of the world-building element of Mass Effect. They give detailed information that go well beyond what the narrative can give you, just like the information on every planet in every system you can explore. Any information that provides clues to an actual event in the story need to make it into the narrative itself, or else your story is poorly written. If you have to read through the codexes to make the pieces fit from part 1 to 3, then you failed to tell your story properly. I pay a great deal of attention to what's said in the game, but not necessarily everything that's written in the codex entries, and I shouldn't have to in order for anything to work.
Modifié par KaiserShep, 18 juillet 2013 - 08:02 .





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