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Dragon Age: Inquisition dialogue system, exploration details come out of PAX Australia panel


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#26
Melca36

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Felya87 wrote...

so..."the player leads the Inquisition - and the Inquisition is not part of the Chantry."

so, no real motivation to have a forced human protagonist. AGAIN.

Hawke 2.0 is coming.



Then don't by the game if you're that upset


No offense but its pretty ridiculous to make these assumptions when the game is even out yet.
 
Its going to be interesting to see how wrong some of your naysayers end up being. :lol:

#27
ViSeiRa

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Melca36 wrote...

Felya87 wrote...

so..."the player leads the Inquisition - and the Inquisition is not part of the Chantry."

so, no real motivation to have a forced human protagonist. AGAIN.

Hawke 2.0 is coming.



Then don't by the game if you're that upset


No offense but its pretty ridiculous to make these assumptions when the game is even out yet.
 
Its going to be interesting to see how wrong some of your naysayers end up being. :lol:


And some of them are gonna end up right... it's a shell game anyhow, let's just all hope Bioware delivers a great game. one that we can all enjoy :)

#28
cjones91

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Melca36 wrote...

Felya87 wrote...

so..."the player leads the Inquisition - and the Inquisition is not part of the Chantry."

so, no real motivation to have a forced human protagonist. AGAIN.

Hawke 2.0 is coming.



Then don't by the game if you're that upset


No offense but its pretty ridiculous to make these assumptions when the game is even out yet.
 
Its going to be interesting to see how wrong some of your naysayers end up being. :lol:

To be fair being forced to play as a human is pretty boring.Hawke was'nt easy to roleplay as the Warden was and that's because the Warden could be a elf,dwarf,a elven mage and you could make your own backstory for him/her since they have none.

Hawke on the other hand already had a backstory and a predefined role in DA2 so you were sort of taking a back seat in Hawke's story because he/she ends up making the same decisions regardless of how you roleplayed Hawke.

Of course you can say the same for the Warden but there are so many ways you play the Warden like you could for example have them be a murderous bastard who killed his/her own comrades because he/she did'nt like them.You could play the Warden as someone who tries to flirt with anyone they meet and tries to bed any and all Npcs,you could have them be a pragmatic person who will only do things as long as it helps kill the darkspawn,you could have them be fast talker who is willing to settle disputes with words and violence if necessary.

You could roleplay the Warden any way you want yet ,you can't do the same for Hawke and the reason is Hawke is locked into one race and is voiced.

#29
Melca36

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cjones91 wrote...

Melca36 wrote...

Felya87 wrote...

so..."the player leads the Inquisition - and the Inquisition is not part of the Chantry."

so, no real motivation to have a forced human protagonist. AGAIN.

Hawke 2.0 is coming.



Then don't by the game if you're that upset


No offense but its pretty ridiculous to make these assumptions when the game is even out yet.
 
Its going to be interesting to see how wrong some of your naysayers end up being. :lol:

To be fair being forced to play as a human is pretty boring.Hawke was'nt easy to roleplay as the Warden was and that's because the Warden could be a elf,dwarf,a elven mage and you could make your own backstory for him/her since they have none.

Hawke on the other hand already had a backstory and a predefined role in DA2 so you were sort of taking a back seat in Hawke's story because he/she ends up making the same decisions regardless of how you roleplayed Hawke.

Of course you can say the same for the Warden but there are so many ways you play the Warden like you could for example have them be a murderous bastard who killed his/her own comrades because he/she did'nt like them.You could play the Warden as someone who tries to flirt with anyone they meet and tries to bed any and all Npcs,you could have them be a pragmatic person who will only do things as long as it helps kill the darkspawn,you could have them be fast talker who is willing to settle disputes with words and violence if necessary.

You could roleplay the Warden any way you want yet ,you can't do the same for Hawke and the reason is Hawke is locked into one race and is voiced.



I've enjoyed every Origin EQUALLY but the notion that playing humans are boring is complete BS to me.  Its become trendy and fashionable to hate on humans.  People just need to open their mind and use their imagination.

#30
Grog Muffins

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Felya87 wrote...

hhh89 wrote...

Felya87 wrote...

so..."the player leads the Inquisition - and the Inquisition is not part of the Chantry."

so, no real motivation to have a forced human protagonist. AGAIN.

Hawke 2.0 is coming.


Since the problem with Hawke was caused by the dialogues, and not strictly his 'humanity', I don't see the relationship with the Inquisition (which we know months ago that it wouldn't be tied with the Chantry. Though se don't know yet who formed the Inquisition). Or do you believe that Hawke would've been fine with the race choice?
Beside, I don't remember that for DAI they said that the plot demands a human PC.


one of the first things confirmed was the human protagonist, but most people said it was beacuse "of course, the Inquisition derive by the Chantry, is logical there is no elf/dwarf protagonist".
and I don't know here on BSN, but in most of the forums I usually visit (non english) the lack of races was a big handicap in liking Hawke. even more than the dialogues, since the human races feel too much "canonical" and too banal.


In all fairness, Hawke being human had a point in DA2. You can't really become a respected noble in one of the most racist cities in the Free Marches is you're a dwarf or an elf. You could be Champion because no one actively says that, as an elf or dwarf, you're not allowed to fight the Qunari but you first become a noble and then ascend to Champion. Would the Viscount really let an elf buy an estate in Hightown? Would any of the other nobles accept you as such?

There were many problems with Hawke and being locked into only one race was boring as balls but there was a certain point to it, as small as you might think it is.

#31
Versus Omnibus

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I'm starting to get bored of hearing the same things over and over again. None of this is very exciting.

#32
cjones91

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Melca36 wrote...

cjones91 wrote...

Melca36 wrote...

Felya87 wrote...

so..."the player leads the Inquisition - and the Inquisition is not part of the Chantry."

so, no real motivation to have a forced human protagonist. AGAIN.

Hawke 2.0 is coming.



Then don't by the game if you're that upset


No offense but its pretty ridiculous to make these assumptions when the game is even out yet.
 
Its going to be interesting to see how wrong some of your naysayers end up being. :lol:

To be fair being forced to play as a human is pretty boring.Hawke was'nt easy to roleplay as the Warden was and that's because the Warden could be a elf,dwarf,a elven mage and you could make your own backstory for him/her since they have none.

Hawke on the other hand already had a backstory and a predefined role in DA2 so you were sort of taking a back seat in Hawke's story because he/she ends up making the same decisions regardless of how you roleplayed Hawke.

Of course you can say the same for the Warden but there are so many ways you play the Warden like you could for example have them be a murderous bastard who killed his/her own comrades because he/she did'nt like them.You could play the Warden as someone who tries to flirt with anyone they meet and tries to bed any and all Npcs,you could have them be a pragmatic person who will only do things as long as it helps kill the darkspawn,you could have them be fast talker who is willing to settle disputes with words and violence if necessary.

You could roleplay the Warden any way you want yet ,you can't do the same for Hawke and the reason is Hawke is locked into one race and is voiced.



I've enjoyed every Origin EQUALLY but the notion that playing humans are boring is complete BS to me.  Its become trendy and fashionable to hate on humans.  People just need to open their mind and use their imagination.



Some people just want variety.It's like eating your favorite flavor of ice cream all the time but sooner or later you start to get sick of it.Some people just want to play as something other than a human and aren't convinced when Bioware says that a human protoganist is important for story reasons.

#33
The Elder King

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@cjones91: being restricted to Human race doesn't limit in and way the roleplaying, other that for the race. Your third paragraph, when you explain the various way to roleplay the Warden, is the perfect example: all those roleplayin options aren't related to the Warden's race, and they@e still be' present in DAO if the PC could've been only Human. In the same way, Hawke would have the same options even if you could've chosen his race. Plus, the Warden has a backstory, only multiple rather than one (DAI will have multiple ones as well). The mage is even restricted to one background.
Not to mention that the race options didn't have a good execution in the game, since after the origin there the race doesn't held much relevance (the fact you're a Warden is a decent reason, but if they even reintroduce race option, they shoud do a lot more in this department).


Lack of race options limits only the race options. The limits at how you can roleplay you characters (in the way you explain ed in tour third paragraphs) are based on other features.

#34
The Elder King

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cjones91 wrote...
Some people just want variety.It's like eating your favorite flavor of ice cream all the time but sooner or later you start to get sick of it.Some people just want to play as something other than a human and aren't convinced when Bioware says that a human protoganist is important for story reasons.


Bioware didn't said that there are story reasons for DAI, as far as I recall, though they might be. We don't know anything about the Inquisition.

#35
cmessaz

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Versus Omnibus wrote...

I'm starting to get bored of hearing the same things over and over again. None of this is very exciting.

Pretty much, this.
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#36
Guest_EntropicAngel_*

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I don't like this. Stop giving me that small ball of excitement in my gut, Bioware--I want to have low expectations so I'll be blown away (not that I've been disappointed, but still).
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#37
cjones91

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hhh89 wrote...

cjones91 wrote...
Some people just want variety.It's like eating your favorite flavor of ice cream all the time but sooner or later you start to get sick of it.Some people just want to play as something other than a human and aren't convinced when Bioware says that a human protoganist is important for story reasons.


Bioware didn't said that there are story reasons for DAI, as far as I recall, though they might be. We don't know anything about the Inquisition.

I seem to recall reading a post from someone at Bioware that said the reason they used a human only protoganist for DA2 and now DA:I is because the story they want to tell would'nt make sense with the other races.

#38
Guest_EntropicAngel_*

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cjones91 wrote...
To be fair being forced to play as a human is pretty boring.Hawke was'nt easy to roleplay as the Warden was and that's because the Warden could be a elf,dwarf,a elven mage and you could make your own backstory for him/her since they have none.

Hawke on the other hand already had a backstory and a predefined role in DA2 so you were sort of taking a back seat in Hawke's story because he/she ends up making the same decisions regardless of how you roleplayed Hawke.

Of course you can say the same for the Warden but there are so many ways you play the Warden like you could for example have them be a murderous bastard who killed his/her own comrades because he/she did'nt like them.You could play the Warden as someone who tries to flirt with anyone they meet and tries to bed any and all Npcs,you could have them be a pragmatic person who will only do things as long as it helps kill the darkspawn,you could have them be fast talker who is willing to settle disputes with words and violence if necessary.


You could roleplay the Warden any way you want yet ,you can't do the same for Hawke and the reason is Hawke is locked into one race and is voiced.


I've bolded and underlined the parts of your post about Hawke that did not, in fact, have anything to do with him/her being human.

Quite a bit of it, as you see.

Modifié par EntropicAngel, 19 juillet 2013 - 07:52 .


#39
The Elder King

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cjones91 wrote...

I seem to recall reading a post from someone at Bioware that said the reason they used a human only protoganist for DA2 and now DA:I is because the story they want to tell would'nt make sense with the other races.


DA2, yes. DAI, I don't remember they said it. I might be' mistaken, though at this point we don't know if there are story reason for limiting the race.

#40
Jaulen

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ViSeirA wrote...

- They're not going to scrap "Bioware-style choices", and there was an interesting discussion of persuasion options (Patrick said Mass Effect arguably became 'pick the glowing blue/red option to win'). They want to
have *some* other influence on dialogue and choice outcomes, whether that be stats-based, or having certain options require having a particular companion present, or having dialogue or choices dependent on other things said earlier in the conversation.


this has me excited.

I know there was MANY times in both DA games and all ME games where I had a certain companion along on a quest, and I made a decision that you'd THINK the companion would comment on (for or against) and they just sat there. I know it doesn't say that the companion would react to what you say, but the idea of having conversations or options within a conversation be influenced by something like who you have with, or other choices you've made sound great to me.

Now if they also incorporate companion reactions to something that you do that they are against......that would be great.

What was weird was Alistair in DA:O being totally okay at the time with Connor dying.....but then verbally attacks you once back at camp. I always kind of hated that. He should have spoken up at the time....or been man enough to keep his opinions to himself after the fact if he wasn't man enough to step up at that time. Or in DA2 Fenris or Anders being for the most part non-commenting on choices you make that may go against their personal beliefs (Sebastain interjecting at the end is a good example of that being well done, but DA:O did have better interjections than DA:2....Zathrian, guy in cage, guard in woods comes to mind). And I can't think of any examples in ME here where the companions had any real comments on the decisions Shep was making. (I may be wrong or forgot)

#41
TK514

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hhh89 wrote...

cjones91 wrote...

I seem to recall reading a post from someone at Bioware that said the reason they used a human only protoganist for DA2 and now DA:I is because the story they want to tell would'nt make sense with the other races.


DA2, yes. DAI, I don't remember they said it. I might be' mistaken, though at this point we don't know if there are story reason for limiting the race.


Given that two of three major plot points we know about are human-centric, that suggests the story would not make sense with a non-human protagonist.

#42
Renmiri1

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Mmm... That comic book panel about the Qunari and dragon's blood / dragonfire is looking even more intriguing now. Are they descendant from dragons ?
Posted Image

Modifié par Renmiri1, 19 juillet 2013 - 08:24 .


#43
ViSeiRa

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Renmiri1 wrote...

Mmm... That comic book panel about the Qunari and dragon's blood / dragonfire is looking even more intriguing now. Are they descendant from dragons ?
Posted Image


Where's that from? :o

#44
garrusfan1

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Melca36 wrote...

Felya87 wrote...

so..."the player leads the Inquisition - and the Inquisition is not part of the Chantry."

so, no real motivation to have a forced human protagonist. AGAIN.

Hawke 2.0 is coming.



Then don't by the game if you're that upset


No offense but its pretty ridiculous to make these assumptions when the game is even out yet.
 
Its going to be interesting to see how wrong some of your naysayers end up being. :lol:

it is ridiculous that people complain about this so much. unless I was a mage in DAO I never played as a human (unless I was trying to be a queen with alistar) and yes it would be nice to have race options but it isn't the huge deal people make it out to be. also if our character is leading the inquisition then I doubt they could be an elf since a lot of people would never follow an elf (the warden was an exception) and dwarfs are thought of as merchants and smiths and humans would not likely follow then either (not talking about all humans but a lot wouldn't) so there is your reason okay people 

#45
Mr Cloud

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garrusfan1 wrote...

Melca36 wrote...

Felya87 wrote...

so..."the player leads the Inquisition - and the Inquisition is not part of the Chantry."

so, no real motivation to have a forced human protagonist. AGAIN.

Hawke 2.0 is coming.



Then don't by the game if you're that upset


No offense but its pretty ridiculous to make these assumptions when the game is even out yet.
 
Its going to be interesting to see how wrong some of your naysayers end up being. :lol:

it is ridiculous that people complain about this so much. unless I was a mage in DAO I never played as a human (unless I was trying to be a queen with alistar) and yes it would be nice to have race options but it isn't the huge deal people make it out to be. also if our character is leading the inquisition then I doubt they could be an elf since a lot of people would never follow an elf (the warden was an exception) and dwarfs are thought of as merchants and smiths and humans would not likely follow then either (not talking about all humans but a lot wouldn't) so there is your reason okay people 


Bioware would figure something out, don't worry.

As for the reason of lack of race choice is that imo...protagonist, starting with DA2 was voiced and a dialogue system has been overhauled (personalities, less dialogue options that progress dialogues). Bioware unable do deliver various experiences dumped an idea of choosing the race.

Or simply development process of DA2 was simply too short, which isn't the case with DA:I.

#46
Renmiri1

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ViSeirA wrote...

Renmiri1 wrote...

Mmm... That comic book panel about the Qunari and dragon's blood / dragonfire is looking even more intriguing now. Are they descendant from dragons ?


Where's that from? :o


Those Who Speak, I think

#47
Sylvius the Mad

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Renmiri1 wrote...

Mmm... That comic book panel about the Qunari and dragon's blood / dragonfire is looking even more intriguing now. Are they descendant from dragons ?

The art they're releasing seems to be trying to draw attention to the similarity between Qunari horns and dragon horms.

Shot after shot shows Qunari and dragons from similar angles, I suspect to highlight that similarity.

Modifié par Sylvius the Mad, 19 juillet 2013 - 10:18 .


#48
Fredvdp

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Catroi wrote...

I trust Weekes, he's a very good writer and the big boss behind the awesome tuchanka plot-arch of ME3

Wasn't that Dombrow? I thought Patrick Weekes wrote additional Tuchanka stuff.

#49
Direwolf0294

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Interesting stuff. Still annoyed I didn't get to see it myself, but it filled up insanely quick.

#50
Das Tentakel

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Sylvius the Mad wrote...

Renmiri1 wrote...

Mmm... That comic book panel about the Qunari and dragon's blood / dragonfire is looking even more intriguing now. Are they descendant from dragons ?

The art they're releasing seems to be trying to draw attention to the similarity between Qunari horns and dragon horms.

Shot after shot shows Qunari and dragons from similar angles, I suspect to highlight that similarity.


Agreed. That similarity wasn't there in the past (dragon horns were more 'spiky', and DA2 Qunari horns more 'animalistic'). A de facto behind-the-scenes retcon in action?

Personally, I think horns are sooooooo early 2000's...=]