ViSeirA wrote...
- They're not going to scrap "Bioware-style choices", and there was an interesting discussion of persuasion options (Patrick said Mass Effect arguably became 'pick the glowing blue/red option to win'). They want to
have *some* other influence on dialogue and choice outcomes, whether that be stats-based, or having certain options require having a particular companion present, or having dialogue or choices dependent on other things said earlier in the conversation.
this has me excited.
I know there was MANY times in both DA games and all ME games where I had a certain companion along on a quest, and I made a decision that you'd THINK the companion would comment on (for or against) and they just sat there. I know it doesn't say that the companion would react to what you say, but the idea of having conversations or options within a conversation be influenced by something like who you have with, or other choices you've made sound great to me.
Now if they also incorporate companion reactions to something that you do that they are against......that would be great.
What was weird was Alistair in DA:O being totally okay at the time with Connor dying.....but then verbally attacks you once back at camp. I always kind of hated that. He should have spoken up at the time....or been man enough to keep his opinions to himself after the fact if he wasn't man enough to step up at that time. Or in DA2 Fenris or Anders being for the most part non-commenting on choices you make that may go against their personal beliefs (Sebastain interjecting at the end is a good example of that being well done, but DA:O did have better interjections than DA:2....Zathrian, guy in cage, guard in woods comes to mind). And I can't think of any examples in ME here where the companions had any real comments on the decisions Shep was making. (I may be wrong or forgot)