The Arishok has very similar horns to Flemeth's dragon horn hair business.Das Tentakel wrote...
Agreed. That similarity wasn't there in the past (dragon horns were more 'spiky', and DA2 Qunari horns more 'animalistic'). A de facto behind-the-scenes retcon in action?
Dragon Age: Inquisition dialogue system, exploration details come out of PAX Australia panel
#51
Posté 19 juillet 2013 - 11:00
#52
Posté 19 juillet 2013 - 11:08
reads as somewhat promising.
#53
Posté 19 juillet 2013 - 11:30
Thank you to everyone bringing in new info.
#54
Posté 19 juillet 2013 - 11:56
scyphozoa wrote...
I just finished reading this, I have to say, thank god. The binary morality of Mass Effect was one of the worst aspects of that game series. Dragon Age has always been a bit better in terms of moral ambiguity, but I am glad to hear they are focusing on this.
One of the worst aspects of the game series? No sir, it is not.
#55
Posté 20 juillet 2013 - 12:00
Felya87 wrote...
so..."the player leads the Inquisition - and the Inquisition is not part of the Chantry."
so, no real motivation to have a forced human protagonist. AGAIN.
Hawke 2.0 is coming.
Says the guy who joined BSN a year ago. You must be one of those people that joined the "hate Hawke" bandwagon for no apparent reason, am I right? SMH
#56
Posté 20 juillet 2013 - 01:03
Modifié par schalafi, 20 juillet 2013 - 01:05 .
#57
Posté 20 juillet 2013 - 02:20
#58
Posté 20 juillet 2013 - 02:21
So far things seem like they are going to be pretty grim in DA:I, I think the track fits very well into the tone we have so far.schalafi wrote...
I guess this is part of the soundtrack for DA:I. It sounds pretty grim, imo.
#59
Posté 20 juillet 2013 - 02:48
#60
Posté 20 juillet 2013 - 03:18
#61
Posté 20 juillet 2013 - 03:51
ViSeirA wrote...
Melca36 wrote...
Felya87 wrote...
so..."the player leads the Inquisition - and the Inquisition is not part of the Chantry."
so, no real motivation to have a forced human protagonist. AGAIN.
Hawke 2.0 is coming.
Then don't by the game if you're that upset
No offense but its pretty ridiculous to make these assumptions when the game is even out yet.
Its going to be interesting to see how wrong some of your naysayers end up being.
And some of them are gonna end up right... it's a shell game anyhow, let's just all hope Bioware delivers a great game. one that we can all enjoy
The part I bolded, I might sound pessimistic, but that will be impossible.
And whoever is right will be determined by their own opinion. One might say the game is awesome and that they were right, the other will say the game was terrible and didn't meet expectations and say they were right.
#62
Posté 20 juillet 2013 - 05:25
This is actually the first time where developers acknowledged certain problems I had with the previous games (DA2 and ME3) and said they're addressing them. It remains to be seen how successful they'll be in that, but this does sound promising. Promising, too, the other new information about the game.
I recall when the first ME3 info came out, much of it was a cause for trepidation rather than anticipation. This feels different. The only thing I'm concerned about is the combat. For everything else, I hope they'll manage to do what they want to do, according to this info.
#63
Posté 20 juillet 2013 - 05:35
Jaulen wrote...
ViSeirA wrote...
- They're not going to scrap "Bioware-style choices", and there was an interesting discussion of persuasion options (Patrick said Mass Effect arguably became 'pick the glowing blue/red option to win'). They want to
have *some* other influence on dialogue and choice outcomes, whether that be stats-based, or having certain options require having a particular companion present, or having dialogue or choices dependent on other things said earlier in the conversation.
this has me excited.
I know there was MANY times in both DA games and all ME games where I had a certain companion along on a quest, and I made a decision that you'd THINK the companion would comment on (for or against) and they just sat there. I know it doesn't say that the companion would react to what you say, but the idea of having conversations or options within a conversation be influenced by something like who you have with, or other choices you've made sound great to me.
Now if they also incorporate companion reactions to something that you do that they are against......that would be great.
What was weird was Alistair in DA:O being totally okay at the time with Connor dying.....but then verbally attacks you once back at camp. I always kind of hated that. He should have spoken up at the time....or been man enough to keep his opinions to himself after the fact if he wasn't man enough to step up at that time. Or in DA2 Fenris or Anders being for the most part non-commenting on choices you make that may go against their personal beliefs (Sebastain interjecting at the end is a good example of that being well done, but DA:O did have better interjections than DA:2....Zathrian, guy in cage, guard in woods comes to mind). And I can't think of any examples in ME here where the companions had any real comments on the decisions Shep was making. (I may be wrong or forgot)
I agree, one strength DA2 did have is that you could use certain companions to your advantage during the right moments, which made sense. I'm also kinda of hoping for lots of "little moments" to, where a companion's presence can unlock little snipets of amusing dialogue that otherwise wouldn't have been part of the conversation or minor quests that you could have missed entirely if they weren't there. Leliana's Nug quest is a prime example in my opinion, you wouldn't ever know she wanted to Nug if you didn't ask her about her opinion of Orzamar.
#64
Posté 20 juillet 2013 - 06:02
Mr Cloud wrote...
It'll be hard to achieve, as DA:O was in development for 7 years or so. Stories amidst BW games are usually good, so rather no worries here.
Keep in mind that DA:O was scrapped and rebuilt a bunch.
Felya87 wrote...
one of the first things confirmed was the human protagonist, but most people said it was beacuse "of course, the Inquisition derive by the Chantry, is logical there is no elf/dwarf protagonist".
Bioware never said this, though they cite story reasons as usual. I'm always a fan of cutting races - it allows Bioware to stop glossing over their own lore and ignoring how prejudice actually works.
#65
Posté 20 juillet 2013 - 06:05
cjones91 wrote...
To be fair being forced to play as a human is pretty boring.Hawke was'nt easy to roleplay as the Warden was and that's because the Warden could be a elf,dwarf,a elven mage and you could make your own backstory for him/her since they have none.
It was really hard to roleplay by Warden as an elf when about 80% of the game ignored that she was an elf, and without exception (past her CE Origin) treated her with the same respect and curtesy that a human Warden would get. I mean, very rarely Bioware had the odd racial tension moment, and then everyone went back to giving you the default human reaction. Playing a CE after playing the HN is the most dissapointing thing ever.
You could roleplay the Warden any way you want yet ,you can't do the same for Hawke and the reason is Hawke is locked into one race and is voiced.
I could do all of the things you said with the Warden just using a human noble or a human mage, so very obviously the race has nothing to do with how restricted your choices are.
Modifié par In Exile, 20 juillet 2013 - 06:06 .
#66
Posté 20 juillet 2013 - 06:06
Das Tentakel wrote...
Agreed. That similarity wasn't there in the past (dragon horns were more 'spiky', and DA2 Qunari horns more 'animalistic'). A de facto behind-the-scenes retcon in action?
No. Qunari had horns originally. And tails. We thought they were lizard people in pre-DA days.
#67
Posté 20 juillet 2013 - 06:14
They want to emphasise "an epic story and a world in chaos". A bigger, broader story like Origins.
Good to hear. Such a story like Hawke and his life in Kirkwall is not my cup of tea.
#68
Guest_EntropicAngel_*
Posté 20 juillet 2013 - 06:15
Guest_EntropicAngel_*
In Exile wrote...
It was really hard to roleplay by Warden as an elf when about 80% of the game ignored that she was an elf, and without exception (past her CE Origin) treated her with the same respect and curtesy that a human Warden would get. I mean, very rarely Bioware had the odd racial tension moment, and then everyone went back to giving you the default human reaction. Playing a CE after playing the HN is the most dissapointing thing ever.
I disagree. Why does the game need to acknowledge it for it to be possible? How is one's mindset (what you might call roleplaying--developing a mindset for a character and enacting that mindset ingame) defined by the world's response to you (except in advanced RPing)? How the world responds to you should not determine who you are.
#69
Posté 20 juillet 2013 - 06:32
azarhal wrote...
Seems like ElitePinecone wasn't the only one that took notes at the panel. HD3 on the dragonage.wikia made a blog on it.
This is good! The screenshots help with some of the references, like the creature types and locations.
There are still two new pieces of concept art (the desert and the ruins) that aren't online, but Gamespot are uploading the video today so it'll be easy to check them.
#70
Posté 20 juillet 2013 - 06:34
Catroi wrote...
I trust Weekes, he's a very good writer and the big boss behind the awesome tuchanka plot-arch of ME3
He was the best writer on the ME team imo. He wrote Mordin. MORDIN!
#71
Posté 20 juillet 2013 - 06:36
Confirming this.In Exile wrote...
Das Tentakel wrote...
Agreed. That similarity wasn't there in the past (dragon horns were more 'spiky', and DA2 Qunari horns more 'animalistic'). A de facto behind-the-scenes retcon in action?
No. Qunari had horns originally. And tails. We thought they were lizard people in pre-DA days.
The original qunari concept art was very non-human and the connection between them and the ogre much more obvious. I'm not sure why DA:O had them turn into 'tallish humans.'
Modifié par Maria Caliban, 20 juillet 2013 - 06:38 .
#72
Guest_EntropicAngel_*
Posté 20 juillet 2013 - 06:39
Guest_EntropicAngel_*
Maria Caliban wrote...
In Exile wrote...
Das Tentakel wrote...
Agreed. That similarity wasn't there in the past (dragon horns were more 'spiky', and DA2 Qunari horns more 'animalistic'). A de facto behind-the-scenes retcon in action?
No. Qunari had horns originally. And tails. We thought they were lizard people in pre-DA days.
Confirming this.
Pretty sure Tentakel was talking about the change in dragon horns and Qunari horns, not saying that Qunari didn't have horns at all (though personally for someone not in the loop and who only played DA:O, all I knew of Qunari was non-horned).
#73
Posté 20 juillet 2013 - 06:42
schalafi wrote...
I guess this is part of the soundtrack for DA:I. It sounds pretty grim, imo.
Could be wrong but I'm pretty sure it was specially made for the E3 trailer.
That composer also created music for DA2's trailers and ME3's, but didn't contribute many (if any) pieces in the final soundtrack. It could still make it into the final DA:I soundtrack, but it seemed to me that Bioware usually orders unique music for their marketing trailers.
#74
Posté 20 juillet 2013 - 07:52
#75
Posté 20 juillet 2013 - 08:49
Darksiders2 wrote...
Felya87 wrote...
so..."the player leads the Inquisition - and the Inquisition is not part of the Chantry."
so, no real motivation to have a forced human protagonist. AGAIN.
Hawke 2.0 is coming.
Says the guy who joined BSN a year ago. You must be one of those people that joined the "hate Hawke" bandwagon for no apparent reason, am I right? SMH
...why should count how much time I'm on BSN? I used my PSN account to enter on BSN during the ME3 ending fiasco, to inform myself. I don't write a lot because for me is hard to write in English. but I played DAO YEARS ago (and I still play it)
I hate Hawke for a LOT of reasons. but I don't joined anyone. Is my opinion. that seems to be similar to the opinion of others. and not a hate "for the sake of it". it came from the frustration I have playng DA2. (that is dusting on a shelf) I had to force myself to finish the game. thing I never had that problem with DAO.
maybe I am even more bitter because I restarted and finished DA2 (first time I leaved the game at the confrontation with the Arishok) after ME3. I have problems with not only Hawke, but Hawke is my main problem: I don't like the human protagonist in a fantasy game. I love fantasy games BECAUSE I can have a non humanc PC.
that's why I never played gothic, or risen or the witcher (the last one in truth is more because the PC is male and preimposted. I'm not sure is human...I think so, but I'm not sure, because I don't know the game.)
And I find a mage Hawke is even more lore breaking than a Elf/Dwarf champion of Kirkwall.<_<





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