Would have liked to run tests on seashells.Weskerr wrote...
Catroi wrote...
I trust Weekes, he's a very good writer and the big boss behind the awesome tuchanka plot-arch of ME3
He was the best writer on the ME team imo. He wrote Mordin. MORDIN!
Dragon Age: Inquisition dialogue system, exploration details come out of PAX Australia panel
#76
Posté 20 juillet 2013 - 09:56
#77
Posté 20 juillet 2013 - 10:07
Felya87 wrote...
And I find a mage Hawke is even more lore breaking than a Elf/Dwarf champion of Kirkwall.<_<
Nobody said that an elf or dwarf Hawke would've been lore-breaking. They shoud've made a lot of different things in the story, starting to the family of the PC, since dwarves don't have the magic problem (unless Hawke was an adopted dwarf or elf, which I wouldn't have liked). But your point about mage Hawke is right (though not exactly lore-breaking). Playing as mage Hawke should've been a lot different.
#78
Posté 20 juillet 2013 - 11:03
#79
Posté 20 juillet 2013 - 11:09
Daralii wrote...
Would have liked to run tests on seashells.Weskerr wrote...
Catroi wrote...
I trust Weekes, he's a very good writer and the big boss behind the awesome tuchanka plot-arch of ME3
He was the best writer on the ME team imo. He wrote Mordin. MORDIN!
Patrick mentioned that line at the panel (in Mordin's voice!) and the whole audience went "Awwww. :("
#80
Posté 20 juillet 2013 - 01:02
It's to do with stats, apprantly people play more human roles than elves and dawrfs which I find hard to beliveFelya87 wrote...
so..."the player leads the Inquisition - and the Inquisition is not part of the Chantry."
so, no real motivation to have a forced human protagonist. AGAIN.
Hawke 2.0 is coming.
#81
Posté 20 juillet 2013 - 02:38
EntropicAngel wrote...
I disagree. Why does the game need to acknowledge it for it to be possible? How is one's mindset (what you might call roleplaying--developing a mindset for a character and enacting that mindset ingame) defined by the world's response to you (except in advanced RPing)? How the world responds to you should not determine who you are.
If the game reacts the same way to my being an elf as it does to my pretending that I'm a shapeshifting Zorblaxian from the planet Klugon 77, then it most certainly isn't allowing me to RP.
The world reacting to you - i.e., "reactivity" - is one of the most important things in a video-game. Would you say that everyone pretending that you're male isn't a problem if it the game allows you to have a female avatar?
#82
Posté 20 juillet 2013 - 02:46
Tharja wrote...
It's to do with stats, apprantly people play more human roles than elves and dawrfs which I find hard to beliveFelya87 wrote...
so..."the player leads the Inquisition - and the Inquisition is not part of the Chantry."
so, no real motivation to have a forced human protagonist. AGAIN.
Hawke 2.0 is coming.
David Gaider talked about this a while ago:
It's probably worth mentioning that elves were only played by 15% (or less? I don't remember the exact number) of DAO players... as in ever. Meaning only 15% even tried the elven origins on one of their playthroughs.
Which is not to say the new elven look in DA2 would make it more or less popular, if offered... or anything, really, other than that the DAO elves were not inherently popular options to begin with.
I think this is one of those places where the telemetry doesn't lie. Race options are very popular with a smaller group of players-- to them, the expense is totally worth it. But the vast majority of players will only pick humans, even when options are offered. Whether there's any value to those people that such options exist, even if not taken, is the only intangible element in the equation (and should probably not be underestimated).
Dwarves were even less popular, just five percent of players tried a dwarf origin in Origins:
Elven mage was the most popular elf origin, by far. Then the city elf, then the dalish. Don't remember the distribution, sorry, just that city elf and dalish were both well behind. All I remember is the dwarf origins: 3% for the dwarven nobles, 2% for the dwarf commoner.
All in all, based on their telemetry data roughly 80% of players only picked human.
The rest of David's responses in that thread are an interesting discussion about the value of choice in games, and the inherent worth of providing options even if few people use them - but as far as player race is concerned, that's something they've pretty firmly talked about already.
I don't think the telemetry was the *only* factor in having a human protagonist for DAI - some devs have mentioned story elements that favour it as well - but the numbers do make it difficult to argue that there's a large body of players who are interested in race selection.
#83
Posté 20 juillet 2013 - 04:21
#84
Guest_Anji Artemis_*
Posté 20 juillet 2013 - 04:27
Guest_Anji Artemis_*
I already have my Female Inquisitor set in my mind.
#85
Posté 20 juillet 2013 - 05:56
Renmiri1 wrote...
But please no more grim despair and bad endings. ME3 still leaves a sour taste in my mouth
I'd like to have multiple, different endings. If there'll be one, though, I don't care if it's a 'good' or 'bad' ending, as long as it's well written.
As for despair, I'll guess there'll be, considering the chaos in Thedas. Probably not as overwhelming as ME3, though.
#86
Guest_EntropicAngel_*
Posté 20 juillet 2013 - 06:03
Guest_EntropicAngel_*
In Exile wrote...
If the game reacts the same way to my being an elf as it does to my pretending that I'm a shapeshifting Zorblaxian from the planet Klugon 77, then it most certainly isn't allowing me to RP.
The world reacting to you - i.e., "reactivity" - is one of the most important things in a video-game. Would you say that everyone pretending that you're male isn't a problem if it the game allows you to have a female avatar?
You're presupposing that they pretend you're male, an elf, or a shapeshifting Zoryada yada. The fact that they don't acknowledge your difference has no bearing on whether they recognize it, NOR on whether it exists, and thus on whether you can role-play as that.
The fact that person X doesn't seem to notice that I'm an elf has nothing to do with me being able to think as an elf, being able to respond as an elf, being able to act as an elf. They are irrelevant.
Modifié par EntropicAngel, 20 juillet 2013 - 06:05 .
#87
Posté 20 juillet 2013 - 10:34
#88
Posté 21 juillet 2013 - 03:20
hhh89 wrote...
Renmiri1 wrote...
But please no more grim despair and bad endings. ME3 still leaves a sour taste in my mouth
I'd like to have multiple, different endings. If there'll be one, though, I don't care if it's a 'good' or 'bad' ending, as long as it's well written.
As for despair, I'll guess there'll be, considering the chaos in Thedas. Probably not as overwhelming as ME3, though.
Well written.. That is another point ME3 dropped the ball IMHO. But I know the DA team is great at writing so I'm not concerned about that.
#89
Posté 21 juillet 2013 - 07:05
EntropicAngel wrote...
You're presupposing that they pretend you're male, an elf, or a shapeshifting Zoryada yada. The fact that they don't acknowledge your difference has no bearing on whether they recognize it,
When we're talking about an incredibly racist world that runs elves out of town and burns their homes outside the alienage in racially motivated crimes, then I find it a bit immersion breaking when my being an elf is suddenly entirely ignored.
Yes, if DA:O was an idyllic world free of discrimination, then I wouldn't object to their non-reaction. But it isn't.
The fact that person X doesn't seem to notice that I'm an elf has nothing to do with me being able to think as an elf, being able to respond as an elf, being able to act as an elf. They are irrelevant.
You can substitute elf for anything - including my Zorblaxian. That's my point. If roleplaying to you is fan-fiction you've invented in your head that requires 0 reaction from the game to count, then yeah, you're right, you can always do that. But then the game being there becomes irrelevant.
#90
Posté 21 juillet 2013 - 11:06
EntropicAngel wrote...
You're presupposing that they pretend you're male, an elf, or a shapeshifting Zoryada yada. The fact that they don't acknowledge your difference has no bearing on whether they recognize it, NOR on whether it exists, and thus on whether you can role-play as that.
The fact that person X doesn't seem to notice that I'm an elf has nothing to do with me being able to think as an elf, being able to respond as an elf, being able to act as an elf. They are irrelevant.
Ah, but they are relevant. It's a significant part of worldbuilding. If your choice to play an elf instead of a human results in minor changes to how your character is treated, that isn't true to the material. I found in paper and pencil games that one of the fastest ways for players to lose interest in their characters is if the game world did not interact with their characters as their characters and acknowledge what made those characters who they are.
#91
Posté 21 juillet 2013 - 12:12
Queen or Chantry (depending on being templar or not):
"omg maeiges are crayezie pls go fix prblems?"
-k im find poeple to support mi during rabellion
"omg no templars are raeping our peoples hard srsly look lol"
-k im beat some rapist up 4 u hot mage
"zomg look it was aeviel godds all along luk luuk !'
-k im slap moargins mommas faice for u and save the lands
"omg im old woemoan dont huirt me pls"
-k im kill the bebeh to to free magix
The kid then lets you play the ending of Deus Ex, but then in a ****ty not fitting way so you can take magic away for ever, give it to everyone, or take it all for yourself.
Enter rainbow endings.
#92
Posté 21 juillet 2013 - 12:18
#93
Posté 21 juillet 2013 - 03:18
- we see ingame how at least some of our choices matter (Varric in the village, nice)
- some dialogue options will vary depending on your choice of companion. I always enjoyed mixing up different party members so I could hear different banters, to have my party choices have more influence than that is very nice.
- The creature behind the Qunari might not be a dragon. It might be a cousin just as the wyvern is a cousin. In fact my first thought was that it looked like a cross between the two. In any case, there definitely seems to be a connection. Will we find that out? Will it be important?
- My character stats and previous choices will also be a factor in choices and dialog available later in the game is also a good sign
- I like the new demons.
I really like what I've seen so far. I have to say that it's all very promising and I'm excited to see more.
#94
Posté 21 juillet 2013 - 03:46
Felya87 wrote...
so..."the player leads the Inquisition - and the Inquisition is not part of the Chantry."
so, no real motivation to have a forced human protagonist. AGAIN.
Hawke 2.0 is coming.
My thoughts exactly.
I thought Hawke was a one dimensional piece of worthless garbage (in context to the game), but I'll bet the Inquisitor will top Hawke tenfold. What the hell is wrong with giving actual choice in race? Is it really that much of a problem? I was infuriated when Hawke was treated like trash because he/she was human and not an elf/dwarf. Being treated that way because there was no option to choose a race came across as d*ckish to me.
Thing is, they can say that 'the inquisitor is not part of the Chantry' all they want, because the inquisitor is affiliated with the Chantry. Which brings me back to the above gripe-mages and pro-mage characters will treat the Inquisitor like sh*t because he/she is AFFILIATED with the Chantry. There will be no bloody distinction. Mark my words.
As for Empress Celene-if there is no murder knife option upon meeting her, then the story can go to hell. Because you just know she'll be Meredith 2.0, oh my maker, zis fool champion killed Gaspard?! Kill ze Champion Inquisitor or I shall have you publicly quartered. Though I will do so anyway because you are a threat to me, but kill ze Champion first and ve shall get to killing you afterwards. Vy? Because I am a b*tch and ze plot railroad says so.
Ugh. Hawke 2.0 indeed.
I think I will stay firmly on the side of pessimism until this game proves itself to it's fans, not the gaming media. I also can not wait to see just how many more class skills they've cleaved out this time around and how much more 'streamlined' (lobotomised) the remaining skills will be.
Modifié par ames4u, 21 juillet 2013 - 03:52 .
#95
Posté 21 juillet 2013 - 04:23
Did you just make some unfounded assumptions about what DA:I will be and then conclude that for those reasons it will be awful?ames4u wrote...
Ugh. Hawke 2.0 indeed.
#96
Posté 21 juillet 2013 - 04:33
Your complaint is that Hawke had to deal with racist non-humans, and you're really bothered you had to put up with in game racism?
As for the mage thing, seeing that we know the inquisitor can be a mage, I don't see how the analogy even applies.
#97
Posté 21 juillet 2013 - 04:33
About the other part of your post, Hawke would've been criticized in the same way if you could've chosen his race (unless your only problem with Hawke was lack of race option), because of the system present in DA2. The freedom in developing the Warden in-game, as shown in this thread already, had nothing to di with the race option, since the game offers a little part of situations when the race is relevant.
#98
Posté 21 juillet 2013 - 04:42
ames4u wrote...
Thing is, they can say that 'the inquisitor is not part of the Chantry' all they want, because the inquisitor is affiliated with the Chantry. Which brings me back to the above gripe-mages and pro-mage characters will treat the Inquisitor like sh*t because he/she is AFFILIATED with the Chantry. There will be no bloody distinction. Mark my words.
Correct me if I'm wrong, but we know absolutely nothing about the game's plot or what the inquisition actually is. It's a bit silly to start making assumptions about how the protagonist will suck with the information we have and more than a year to go before the game will be available.
#99
Posté 21 juillet 2013 - 04:46
funmachine wrote...
Correct me if I'm wrong, but we know absolutely nothing about the game's plot or what the inquisition actually is. It's a bit silly to start making assumptions about how the protagonist will suck with the information we have and more than a year to go before the game will be available.
Bioware said multiple times that the player (and the Inquisition) will not be affiliated with the Chantry, so they should be lying.
#100
Posté 21 juillet 2013 - 05:09
ElitePinecone wrote...
Daralii wrote...
Would have liked to run tests on seashells.Weskerr wrote...
Catroi wrote...
I trust Weekes, he's a very good writer and the big boss behind the awesome tuchanka plot-arch of ME3
He was the best writer on the ME team imo. He wrote Mordin. MORDIN!
Patrick mentioned that line at the panel (in Mordin's voice!) and the whole audience went "Awwww. :("
I know its off topic...but it just needs saying that Mordin was probably one of the best written characters in any game....ever...





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