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Dragon Age: Inquisition dialogue system, exploration details come out of PAX Australia panel


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#126
Thomas Andresen

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Das Tentakel wrote...

Personally, I think horns are sooooooo early 2000's...=]

Technically, we're still in the "early 2000's".

Maria Caliban wrote...

I'm not sure why DA:O had them turn into 'tallish humans.'

I think I read somewhere on these forums that it was "due to an engine limitation". I assume they either fixed that limitation within the engine by DAII, or used some of that 3rd party software to circumvent it.

#127
Eveangaline

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Thomas Andresen wrote...

Das Tentakel wrote...

Personally, I think horns are sooooooo early 2000's...=]

Technically, we're still in the "early 2000's".

Maria Caliban wrote...

I'm not sure why DA:O had them turn into 'tallish humans.'

I think I read somewhere on these forums that it was "due to an engine limitation". I assume they either fixed that limitation within the engine by DAII, or used some of that 3rd party software to circumvent it.


I thought it was because they didn't want to make custom versions of every helmet for Sten.

#128
AlanC9

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Sylvius the Mad wrote...

In Exile wrote...

You can substitute elf for anything - including my Zorblaxian. That's my point. If roleplaying to you is fan-fiction you've invented in your head that requires 0 reaction from the game to count, then yeah, you're right, you can always do that. But then the game being there becomes irrelevant.

The game provides the stimulus to which we react.


True, but since you're so good at making up rationales for whatever the game does... does it really matter what the game does?

#129
Sylvius the Mad

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AlanC9 wrote...

Sylvius the Mad wrote...

In Exile wrote...

You can substitute elf for anything - including my Zorblaxian. That's my point. If roleplaying to you is fan-fiction you've invented in your head that requires 0 reaction from the game to count, then yeah, you're right, you can always do that. But then the game being there becomes irrelevant.

The game provides the stimulus to which we react.


True, but since you're so good at making up rationales for whatever the game does... does it really matter what the game does?

We don't even need to make of rationales for what the game does.  I only ever did that here because people seemed to want explanations for the game's behaviour, so I offered some in an attempt to demonstrate that making them up wasn't difficult.

The game does what it does, and in response to that, we make decisions.  Without the game's imput, the process of determining the end result of our character design would be would be trivial, and not very interesting.

If we design a character, and then drop him in a world to see what he does there, whether we get to determine the state of that world significantly changes what sort of activity this is.

Modifié par Sylvius the Mad, 23 juillet 2013 - 04:21 .


#130
CronoDragoon

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ViSeirA wrote...

The flow will tie into your character statistics and companions and may become more dramatic based on previous choices.


Sounds like an expanded version of the "star" dialogue choice DA2 had, which I always really thought was neat. Sounds cool.

#131
PsychoBlonde

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Plaintiff wrote...

The Inquisition could still very easily be a racist organization, and even if it wasn't, it's not likely that the leaders of Thedas would give a crap about what some elf had to say.


IMO they're kind of in a tough position re the races, here.  They've tried to create a world where there are significant differences in outlook and circumstances between members of different races, so elf is not just "skinny human" and dwarf is not just "short human" and qunari is not just "big human".  But if they want to highlight these sorts of differences, it makes it very problematic to let the protagonist belong to a chosen race because you then either have to do a LOT of duplication of effort to highlight the differences OR you reduce it to a cosmetic choice that waters down your world.  

It's a lot like the difficulty of trying to stress that mages are dangerous and allowing the protagonist be a mage who never even suffers significant temptation let alone risks turning into a demon.  At least in DA2 two out of the three possible mage companions caused serious disasters, but if Hawke is a mage it still undercuts the message turning it from "ooh mages are dangerous" into "you two are IDIOTS".

There was also pretty much zero mechanical difference between elves, dwarves, and humans in Origins.  If the ONLY difference is cosmetic, I'm fine if they omit it.

Maybe we should agitate for DLC packs where you play as other races doing their own adventures.