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In-game choices never feel wrong. I think sometimes they should.


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#1
filetemo

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The game's writing accomodates itself to adopting any decision you have, as outrageous as it may be. You can choose the evidently evil, cruel, "renegade" option, and at the moment you choose it, everybody justifies it and agrees with your point of view.

I know this may be necessary to accomodate players different points of view, but sometimes there are silly or brutal options, that should be acknowledged by NPC's with a big "what the hell are you thinking?" directly antagonizing your choice.

Because you can choose different outcomes, to a plot, and in every one of the resolutions everybody agrees more or less that "it was the right thing to do" despite the consequences.

TL;DR I want the game to sometimes tell me "you were an idiot" and "that was stupid"

#2
Guest_Guest12345_*

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I highly recommend you play the Imperial Agent class story in SWTOR. It has excellent choices, consequences and morality. And yes, if you make disagreeable choices, you will be reprimanded.

#3
Plaintiff

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Companions disagree with you all the time.

#4
filetemo

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The only time I felt regret was when everybody told me I was wrong by keeping the Collector base in ME2.

It made me feel I screwed. I remember Samara giving me flack for it.

And then I remember most of my agressive Hawke responses and how everybody went " hum...perhaps you are right... thanks for treating me like crap, Hawke, it was for the best"

I felt like Dr. House in Thedas

#5
AlanC9

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Ever defile the Ashes?

I coukd never figure out why any Warden would do that, though.

#6
Ziggeh

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I'd rather there not be an objective right or wrong. That the decisions be based on ethics and compromise, because the choices should be complex and interesting even with meta knowledge.

#7
wright1978

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Rather confused as the games i've played have companions that do disagree with player if they make certain choices.

#8
filetemo

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AlanC9 wrote...

Ever defile the Ashes?

I coukd never figure out why any Warden would do that, though.


that one was nice, alhough Alistair sticking with you felt (to me) a bit of hand waving

Ziggeh wrote...

I'd rather there not be an objective right or wrong. That the decisions be based on ethics and compromise, because the choices should be complex and interesting even with meta knowledge.


it's dissapointing when you replay that both outcomes of a choice almost always end up with a "fine...whatever, let's move on" response from most companions and npcs.

#9
wright1978

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filetemo wrote...

AlanC9 wrote...

Ever defile the Ashes?

I coukd never figure out why any Warden would do that, though.


that one was nice, alhough Alistair sticking with you felt (to me) a bit of hand waving



Well given on another occasion Alistair can end up with his head lopped off because he so strongly disagrees with you i'd suggest it isn't

Modifié par wright1978, 19 juillet 2013 - 06:23 .


#10
Plaintiff

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Alistair isn't very religious at all. In fact, I can't recall a single nice thing he ever had to say about the Chantry. While tainting the ashes of Andraste might annoy him, I don't see him attacking you over it.

#11
Ziggeh

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filetemo wrote...

it's dissapointing when you replay that both outcomes of a choice almost always end up with a "fine...whatever, let's move on" response from most companions and npcs.

Generally, one or another will tell you they're annoyed, there's a statistical impact to confirm they're annoyed...and then they move on. Because not moving on would be problematic in the form of story they're able to tell.

#12
filetemo

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Ziggeh wrote...

 Because not moving on would be problematic in the form of story they're able to tell.


it would force bioware to create content specific to that situation and maybre branching narrative, which is not bad in itself

Being able to "halt" the flow because I did something crazy makes the story feel mine.

#13
Sylvius the Mad

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filetemo wrote...

The game's writing accomodates itself to adopting any decision you have, as outrageous as it may be. You can choose the evidently evil, cruel, "renegade" option, and at the moment you choose it, everybody justifies it and agrees with your point of view.

Alistair gets quite angry with you if you kill Connor.  Sten and Morrigan object quite strongly if you save Redcliffe (Sten even has good reasons).  Sten will fight you if you go after the Sacred Ashes.

DAO is filled with situations like these.

#14
filetemo

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Sylvius the Mad wrote...

filetemo wrote...

The game's writing accomodates itself to adopting any decision you have, as outrageous as it may be. You can choose the evidently evil, cruel, "renegade" option, and at the moment you choose it, everybody justifies it and agrees with your point of view.

Alistair gets quite angry with you if you kill Connor.  Sten and Morrigan object quite strongly if you save Redcliffe (Sten even has good reasons).  Sten will fight you if you go after the Sacred Ashes.

DAO is filled with situations like these.



And yet,  that was five years ago. da2, me2 and me3 happened in between. DA:O reactivity is gone nowadays.

#15
Iakus

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Hopefully this is in response to a certain final choice made in a certain recent Bioware game which felt like three kinds of "feels wrong"

#16
Fast Jimmy

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Arguably, if you don't have a high enough Friendship/Rivalry with Fenris in Act 3, he can side with the Templars, resulting in you killing him.

It's one of those rare gems of insane plot branching that DA2 offers and hides so deep down in the "unlikely circumstances to happen" that it gets obscured by all of the portions of the game that react the exact same no matter what you do. A weird conundrum.

#17
Diefenbaker

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AlanC9 wrote...

Ever defile the Ashes?

I coukd never figure out why any Warden would do that, though.

I tried it once, couldn't go through with it after Wynne's words with my Warden back at the camp. Never felt right.

#18
Dave of Canada

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Plaintiff wrote...

Companions disagree with you all the time.


Then you tell them they are wrong, they kneel down and pleasure the protagonist while apologizing for being wrong and ever questioning you.

#19
garrusfan1

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uh did you read what they said about the varric scene in the trailer. they explained what that meant at the pax meeting

#20
garrusfan1

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AelixVII wrote...

AlanC9 wrote...

Ever defile the Ashes?

I coukd never figure out why any Warden would do that, though.

I tried it once, couldn't go through with it after Wynne's words with my Warden back at the camp. Never felt right.

I did it once to get the reaver specialization. I hated doing it

#21
filetemo

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Fast Jimmy wrote...

Arguably, if you don't have a high enough Friendship/Rivalry with Fenris in Act 3, he can side with the Templars, resulting in you killing him.

It's one of those rare gems of insane plot branching that DA2 offers and hides so deep down in the "unlikely circumstances to happen" that it gets obscured by all of the portions of the game that react the exact same no matter what you do. A weird conundrum.


I was forced to kill him. I wasn't aware that it was so unlikely to happen. Almost never used him in-game btw.

#22
Jaulen

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garrusfan1 wrote...

AelixVII wrote...

AlanC9 wrote...

Ever defile the Ashes?

I coukd never figure out why any Warden would do that, though.

I tried it once, couldn't go through with it after Wynne's words with my Warden back at the camp. Never felt right.

I did it once to get the reaver specialization. I hated doing it



Eh, my depressed human and chantry hating Dalish did it with relish.....and then killed Wynn and leliana with relish also. :)

Although there I would have liked the opportunity to defile teh ashes wo saving a pinch.

there was a lot more reactivity from the companions in DA:O compated to 2...Sebastian at the Anders choice stands out as an excpetion, and Fenris confronting you if you DONT go do his first quest in a reasonable amount of time.

#23
Sejborg

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Telltales The Walking Dead might be more up your alley then.

#24
AlanC9

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filetemo wrote...
And yet,  that was five years ago. da2, me2 and me3 happened in between. DA:O reactivity is gone nowadays.


In ME3 you can make one companion and one former companion so opposed to you that you have to kill them, and drive another companion to commit suicide.

You can also shoot a couple in the back because they won't go along with your mission goals, though that isn't quite the same thing.

Modifié par AlanC9, 19 juillet 2013 - 09:48 .


#25
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And the whole host of different outcomes based on your choices for Isabela (qunari, Castillon), Aveline (back to Ferelden or not, guard captain or not), Bethany/Carver (warden/circle).

Yes DA2 companions are quite unreactive when you exclude, well, all of them.