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Holy Sh*t Moments in ME2 (1up article *spoilers*)


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#1
PwrGetter

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Posted about a month ago on 1up's website, though I've never seen it in the ME2/Social forums.  Incase some of you missed it:

link

I generally like my job, but man alive, playing games like Mass Effect 2
is when I really like my job. Recently, BioWare allowed us media to
play the first 90 minutes of Mass Effect 2, and my honest reaction can
be summarized as a series of "holy ****" moments. Also, in keeping with
the "five things about Alan Wake" and "six things about Heavy Rain" theme, here are seven "holy ****" utterances I had during this session.

No. 1 -- Holy ****: The combat feels great.


Sure, I've already written about the combat before,
but it's a point that merits restatement: the combat feels a lot
better. In the previous game, combat felt like what would happen if an
RPG attempted to imitate Gears of War.
Now, it honestly feels like a more tactical version of an actual,
legitimate, cover-based third-person shooter. Tweaks such as pressing
the A button to enter cover, location-based damage (headshots rule!),
and squad commands might not be game-changers by themselves, but they
all add up to result in much more fluid and engaging combat.

No. 2 -- Holy ****: New gear and powers rock.

Another big boost to the combat is your actual gear and abilities. New
weapons range from grenade launchers to machine pistols that fire in
three-shot bursts. Weapons now have inherent traits, such as machine
pistols being great at taking down shields, while heavy pistols pound
on physical armor more effectively. And then there are different
ammunition types, such as disruptor rounds effective against shielded
or mechanical targets, and cryogenic rounds for freezing/stun
potential.
The special abilities also range from wholly new to interesting
tweaks on classics. I notice that "Lift" has essentially been retired
in favor of "Pull," which not only tosses targets up in the air, but
actively yanks them toward you -- resulting in fun-looking "shoot the
flailing baddie in mid-air" type of moments. For this demo, I chose the
Vanguard, the melee-focused Soldier/Adept hybrid (or, the combat guy
who augments his guns with superpowers) and get acquainted with the
Vanguard's main started ability: Charge. This is absolutely brutal, as
it surrounds you with biotic force and propels you towards your target
-- effectively turning you into Juggernaut.
The first time I activate Charge and find myself slamming into two
robot dogs and one robot soldier is a "holy ****!" moment.

Click article link at the top for the full article....

Modifié par PwrGetter, 18 janvier 2010 - 08:30 .


#2
Murmillos

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You are not allowed to copy and paste full swaths of text (same rules as the old board). Post the link and one or two interesting details.

#3
Murmillos

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Did I some how double post??

Modifié par Murmillos, 18 janvier 2010 - 08:40 .


#4
Arrtis

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good read.

#5
DragonPrawn

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Thanks PwrGetter i've not seen that before. This game is killing me with hype.

#6
Monster A-Go Go

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1Up hasn't had a coverage update in at least a month. I only keep the page up for the handy countdown clock. 7 Days, 21:25:37, y'all!

#7
SpectreSebz

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Image IPB

Interesting...

#8
FearTheLiving

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Thanks for posting haven't seen this before.