Reave: Radius, Damage reduction, Damage and duration
Pull: None
Cluster: Damage, combo damage, shrapnel
Passives: power, power, Weapon Damage
Fitness: All health and shield regen
Attach Harrier + Warp ammo, and warfighter package and you're good to go.
Drell Adept builds?
Débuté par
Argent Xero
, juil. 20 2013 08:00
#26
Posté 20 juillet 2013 - 06:31
#27
Guest_MasterReefa_*
Posté 20 juillet 2013 - 06:33
Guest_MasterReefa_*
lolwarfighterpackage.RoZh2400 wrote...
Reave: Radius, Damage reduction, Damage and duration
Pull: None
Cluster: Damage, combo damage, shrapnel
Passives: power, power, Weapon Damage
Fitness: All health and shield regen
Attach Harrier + Warp ammo, and warfighter package and you're good to go.
#28
Posté 20 juillet 2013 - 06:46
capn233 wrote...
Pull is bad, mmkay.
No. Just no.
You are bad for not understanding the value of Pull, mmkay?
#29
Posté 20 juillet 2013 - 07:06
Skip pull or just three points in it.
Weapon and power damage depends on your playstyle and manifest. If you have a bad manifest or spam grenades, you should pick the power damage.
Get area reave, the extra cluster grenade thrown(I think that's one?), and the 100% extra damage to pulled targets evo. The pulled targets count as reaved targets.
Warp ammo makes him into a beast.
Weapon and power damage depends on your playstyle and manifest. If you have a bad manifest or spam grenades, you should pick the power damage.
Get area reave, the extra cluster grenade thrown(I think that's one?), and the 100% extra damage to pulled targets evo. The pulled targets count as reaved targets.
Warp ammo makes him into a beast.
#30
Posté 20 juillet 2013 - 07:07
Reave -Area, DR, DR
Pull - Skip
Clusters - Damage, Combo, Shrapnel
Passives - Power, Power, Weapon
Fitness - All health and shields
Take a Claymore with Warp ammo... Hits as hard as a cloaked infiltrator on a Reaved target. Power Amp, Shocktrooper or Grenade Capacity of you have them, Shotgun Amp. Use Reave to reload cancel also.
Pull - Skip
Clusters - Damage, Combo, Shrapnel
Passives - Power, Power, Weapon
Fitness - All health and shields
Take a Claymore with Warp ammo... Hits as hard as a cloaked infiltrator on a Reaved target. Power Amp, Shocktrooper or Grenade Capacity of you have them, Shotgun Amp. Use Reave to reload cancel also.
#31
Posté 20 juillet 2013 - 11:12
Can someone explain to me why you would choose Shrapnel over the force & damage evo? I've barley played the Drell Adept/Vanguard so I would like to know why Shrapnel is considered the better option





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