Filament wrote...
The $22 figure was promoted by Elizabeth Warren, but it wasn't tied to inflation (adjusted for which, minimum wage has been more-or-less flat), but overall economic growth since 1960. She wasn't necessarily advocating a $22 minimum wage, but highlighting the increasing wealth inequality.
Which is, again, a different conversation. Besides, if minimum wage was $22, software programmers would be making on the scale of nearly $100/hour if you apply a geometric rate of wage increase differential from the minimum, which means the price of games would be closer to $200 a pop.
With a lower, fairly static minimum wage, prices can remain somewhat stable (obvious fiscal populace inequities aside) - but there are limits.
As I stated, with a 40% increase in minimum wage, we should see a corresponding 40% increase in variable prices... which we don't see in the gaming industry. They are doing much more for far less.
This is accomplished, of course, by stricter budgets, project management and higher volume of sales, but those have limits. If the price had gradually increase to $70 a game in the 2000's and moved in the $80 range at the onset of 2010, we wouldn't have such nickel-and-dime practices like DLC, online passes, XBox Live subscriptions or microtransactions. So gamers are reaping what they sow now, if you ask me.
Hate seeing 10 hour games for $60? Then you shouldn't have fought to keep that price tag for so long. Now it is an industry norm and raising the price to $80 (with the proverbial cat now out of the bag in terms of lowered gamer expectations) will still not likely return to those higher value products.





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