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Next Gen Mass Effect may cost $80 ....


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#126
Fixers0

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David7204 wrote...
Is that right? I'd be delighted to hear you explain how to defeat encryption that is mathematically impossible to crack. I'd also be delighted to hear why you think Steam, Origins, and the Xbox Marketplace aren't more concerned about this.


Oh, I'd thought you'd were talking about hacking bank accounts, Besides, if you're so eager to do so, why don't start doing some research yourself.

But, anyway, the big thing here, is of course that your analogy makes little sense to begin with, I hope you were able to figure that out yourself. otherwise, there's nothing i can do.

#127
SlottsMachine

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David7204 wrote...

Allison_Lightning wrote...

And physical discs are definitely essential.

The steady growth of digital ditribution services in the past few years at the expanse of retail discs seems to say otherwise.


I think you still need both currently, going full digital as of right now would cut off many sales. I suppose those losses could be negligible, but its impossible to know for sure. 

#128
Guest_Cthulhu42_*

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David7204 wrote...

I would gladly welcome a complete ban on used games. I'm betting it's going to happen sooner or later, anyway. We won't be buying disks for too much longer.

Why am I not surprised?

#129
David7204

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It's not an analogy at all. There's no reason at all digital distribution services can't and won't use the same quality of security banks do.

Are you going to try and tell me with a straight face there are 'certainly ways' to hack into bank accounts. is that what you were just saying?

#130
AresKeith

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Cthulhu42 wrote...

David7204 wrote...

I would gladly welcome a complete ban on used games. I'm betting it's going to happen sooner or later, anyway. We won't be buying disks for too much longer.

Why am I not surprised?


Because it's David

#131
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David7204 wrote...

I would gladly welcome a complete ban on used games. I'm betting it's going to happen sooner or later, anyway. We won't be buying disks for too much longer.


Okay, I TRY to be objective about you David, but you're frickin' insane.

Why a BAN? BANs are almost ALWAYS bad.

#132
jstme

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I can accept price raise if it goes hand in hand with improved quality. I hope that this is what EA finally decided to do,but only the products themself would show if this is really the case.
For an example, when you buy DA2 for higher price then that of DA:O this cannot be justified by anything other then corporation greed. Inflation or higher production costs sometimes are just an excuse.
On the other hand, DA:I longer development cycle in my opinion can justify price rise.

#133
SlottsMachine

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EntropicAngel wrote...

David7204 wrote...

I would gladly welcome a complete ban on used games. I'm betting it's going to happen sooner or later, anyway. We won't be buying disks for too much longer.


Okay, I TRY to be objective about you David, but you're frickin' insane.

Why a BAN? BANs are almost ALWAYS bad.


"I don't buy used games." #Logic

#134
Cainhurst Crow

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Jadebaby wrote...

RZIBARA wrote...

Jadebaby wrote...

what's an extra $20? one hour of work?

Over in AUS we pay $100 for our AAA games. $70 to $80 for a game here is cheap. And last I checked, our dollar is better than yours.

Plus, the thing to keep in mind is, a video game has much more longevity than other things out there that you will pay $80 for, like 5 star restaurants for example.


they cost $80 american, wouldnt that mean it costs even more in AUS? 



Yet to be determined. I believe our games are only more expensive because our Government taxes the shiz out of them. Whether they lower their levy to accomodate for the increased price or not is the question.


They won't, if anything they might jack up their taxes on the games.

Rule one of politics, politicians make bad decisions.

Modifié par Darth Brotarian, 20 juillet 2013 - 07:03 .


#135
Iakus

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Darth Brotarian wrote...

They won't, if anything they might jack up their taxes on the games.

Rule one of politics, politicians make bad decisions.


Rule #2:  polititians like money as much as or even more than corporations

#136
Cainhurst Crow

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dreamgazer wrote...

Morocco Mole wrote...

Not very surprising. Development costs are going up and up and sixty dollars per game just isn't going to cut it anymore.


People will huff-'n-puff and stomp around about it regardless, but this is accurate. 


Movie ticket prices and theater prices have done the same thing. I remember movie tickets being 7.00's. I'm not kidding, I actually do remember the big "General admission: 7.00" signs from my childhood in the 90's. Flash forward to today and it's like, 12.00 where I live, 10.00 for a matenee or however you spell it.

Meanwhile, games are still the same price they were 10 years ago? Something doesn't add up here.

Modifié par Darth Brotarian, 20 juillet 2013 - 07:06 .


#137
SlottsMachine

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jstme wrote...

I can accept price raise if it goes hand in hand with improved quality. I hope that this is what EA finally decided to do,but only the products themself would show if this is really the case.
For an example, when you buy DA2 for higher price then that of DA:O this cannot be justified by anything other then corporation greed. Inflation or higher production costs sometimes are just an excuse.
On the other hand, DA:I longer development cycle in my opinion can justify price rise.


I think I get what you are saying, I just don't think DA is the best example. Since I'm assuming you meant DA:O>DA2, so therefore the consumer cost should reflect that? Really I think a better example would be Alpha Protocol, since that game was released and still is completely broken at the technical level. 

#138
David7204

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Like banning murder, for instance?

Less people buying used games means more money for developers and a higher quality product. It's that simple. It also takes away a significant disadvantage of solely single player games. Why do you think publishers insist on multiplayer components? Because they know players are likely to sell back a single player only game as soon as they're finished with it.

Modifié par David7204, 20 juillet 2013 - 07:11 .


#139
SlottsMachine

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David7204 wrote...

Like banning murder, for instance?


Haha. 

#140
Iakus

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Darth Brotarian wrote...

Movie ticket prices and theater prices have done the same thing. I remember movie tickets being 7.00's. I'm not kidding, I actually do remember the big "General admission: 7.00" signs from my childhood in the 90's. Flash forward to today and it's like, 12.00 where I live, 10.00 for a matenee or however you spell it.

Meanwhile, games are still the same price they were 10 years ago? Something doesn't add up here.


On that note: ten years ago I used to go to the movies every weekend, or nearly so.

Today?  I've seen 3-4 movies so far this year.

#141
Cainhurst Crow

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iakus wrote...

Darth Brotarian wrote...

Movie ticket prices and theater prices have done the same thing. I remember movie tickets being 7.00's. I'm not kidding, I actually do remember the big "General admission: 7.00" signs from my childhood in the 90's. Flash forward to today and it's like, 12.00 where I live, 10.00 for a matenee or however you spell it.

Meanwhile, games are still the same price they were 10 years ago? Something doesn't add up here.


On that note: ten years ago I used to go to the movies every weekend, or nearly so.

Today?  I've seen 3-4 movies so far this year.


Your movie schedule is the same as my gaming schedule :D

#142
Guest_EntropicAngel_*

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David7204 wrote...

Like banning murder, for instance?

Less people buying used games means more money for developers and a higher quality product. It's that simple. It also takes away a significant disadvantage of solely single player games. Why do you think publishers insist on multiplayer components? Because they know players are likely to sell back a single player only game as soon as they're finished with it.


Don't make stupid comparisons, David. You're not stupid...are you?

"More money for developers" does not mean "a higher quality product." Money =/= quality. They need enough to make a good game, but just like time, there's a level where more doesn't help.

I would argue the lack of single player has less to do with selling it back and more to do with player retention. Those are two different concepts.

Modifié par EntropicAngel, 20 juillet 2013 - 07:19 .


#143
SlottsMachine

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12 dollars is still a pretty reasonable price for a movie ticket, IMO. But I get what you mean, and I can definitely see myself purchasing fewer games at launch if prices are increased a significant amount.

Also. If we are going to acknowledge the skyrocketing production costs, should we also acknowledge the skyrocketing sales.

#144
Ravensword

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$80 for a standard edition game? Looks like I'll be buying DA:I used.

#145
jstme

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Darth Brotarian wrote...

dreamgazer wrote...

Morocco Mole wrote...

Not very surprising. Development costs are going up and up and sixty dollars per game just isn't going to cut it anymore.


People will huff-'n-puff and stomp around about it regardless, but this is accurate. 


Movie ticket prices and theater prices have done the same thing. I remember movie tickets being 7.00's. I'm not kidding, I actually do remember the big "General admission: 7.00" signs from my childhood in the 90's. Flash forward to today and it's like, 12.00 where I live, 10.00 for a matenee or however you spell it.

Meanwhile, games are still the same price they were 10 years ago? Something doesn't add up here.

Funny thing,scewed movie tickets vs scewed video game prices comparison appear so often both in forums and outside of those that one might start suspecting there are hordes of people just contemplating whether they want to go to movies or buy a video game. In my experience it is completely false, but this theme strangely keeps popping up like some magical marketing mantra.
So first - video games prices did increase during last 10 years. At least 100% increase,which is more then your movies price example Second, why don't you compare it to book prices? Or to museum ticket? Or to visit to restaurant? There are more forms of enterntainment then movies.

#146
David7204

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Yes. It basically does. This really seems to come down to deluded players trying to deny the childishly simple fact that quality requires resources. It takes money to make a good game, period. More than what developers are getting now., if you expect the kinds of things often demanded on the BSN.

Is money a guarantee of quality? No. But a lack is a guarantee of a lack. For AAA titles, anyway.

And now this is generally the part where people clumsily try and spin developers as wasteful clowns instead of people who often work 10 or 12 hour days for mediocre salaries solving problems most of the people on the BSN couldn't comprehend.

Modifié par David7204, 20 juillet 2013 - 07:23 .


#147
Ledgend1221

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So David, how long have you been developing games?

#148
SlottsMachine

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Nice strawman.

#149
SlottsMachine

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Ledgend1221 wrote...

So David, how long have you been developing games?




David7204 wrote...

Oh, going on about 16 years now. Still love the work. 




#150
Iakus

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David7204 wrote...

Yes. It basically does. This really seems to come down to deluded players trying to deny the childishly simple fact that quality requires resources. It takes money to make a good game, period. More than what developers are getting now., if you expect the kinds of things often demanded on the BSN.

Is money a guarantee of quality? No. But a lack is a guarantee of a lack. For AAA titles, anyway.

And now this is generally the part where people clumsily try and spin developers as wasteful clowns instead of people who often work 10 or 12 hour days for mediocre salaries solving problems most of the people on the BSN couldn't comprehend.


1) David, you're insulting people's intelligence again.  You might want to check that
2) What is a 'good" game, anyway? 
3 cost and quality are separate issues, unrelated to each other.