Aller au contenu

Photo

Next Gen Mass Effect may cost $80 ....


  • Veuillez vous connecter pour répondre
234 réponses à ce sujet

#151
dreamgazer

dreamgazer
  • Members
  • 15 752 messages

David7204 wrote...

And now this is generally the part where people clumsily try and spin developers as wasteful clowns instead of people who often work 10 or 12 hour days for mediocre salaries solving problems most of the people on the BSN couldn't comprehend.


You realize it's condescending stuff like this that shoots your credibility in the kneecaps, right?

#152
David7204

David7204
  • Members
  • 15 187 messages
No, they are not separate. If you want your game to look great, that takes money. If you want three dialogue options on the wheel instead of two, that takes money. If you want choices like the Rachni to lead to totally new missions, that takes money. If you want more romance, more animations, more variation in dialogue, more interrupts, more weapons, more squadmembers, more choices - that takes money.

#153
Cainhurst Crow

Cainhurst Crow
  • Members
  • 11 374 messages

jstme wrote...

Darth Brotarian wrote...

dreamgazer wrote...

Morocco Mole wrote...

Not very surprising. Development costs are going up and up and sixty dollars per game just isn't going to cut it anymore.


People will huff-'n-puff and stomp around about it regardless, but this is accurate. 


Movie ticket prices and theater prices have done the same thing. I remember movie tickets being 7.00's. I'm not kidding, I actually do remember the big "General admission: 7.00" signs from my childhood in the 90's. Flash forward to today and it's like, 12.00 where I live, 10.00 for a matenee or however you spell it.

Meanwhile, games are still the same price they were 10 years ago? Something doesn't add up here.

Funny thing,scewed movie tickets vs scewed video game prices comparison appear so often both in forums and outside of those that one might start suspecting there are hordes of people just contemplating whether they want to go to movies or buy a video game. In my experience it is completely false, but this theme strangely keeps popping up like some magical marketing mantra.
So first - video games prices did increase during last 10 years. At least 100% increase,which is more then your movies price example Second, why don't you compare it to book prices? Or to museum ticket? Or to visit to restaurant? There are more forms of enterntainment then movies.


I would like to see your proof, sir.

#154
David7204

David7204
  • Members
  • 15 187 messages
I'm not going to give respect to people who haven't earned it or courtesy to people who have forfeited it.

And they have forfeited it. Because this is an insult to principles I speak for. The fact that I have to explain that it costs money to make a high quality AAA game is utterly ridiculous.

#155
SlottsMachine

SlottsMachine
  • Members
  • 5 531 messages
Yes, because I can definitely see Publishers dumping that much money into a single project. I don't imagine a game costing $150 would sell all that well.

#156
David7204

David7204
  • Members
  • 15 187 messages
Such hypocrisy. The BSN will chant 'Quality over quantity, quality over quantity' all day long. But if a developer actually worked to make an ultra-high quality game and charged the same as two mediocre games, they shriek their heads off.

Modifié par David7204, 20 juillet 2013 - 07:41 .


#157
TheProtheans

TheProtheans
  • Members
  • 1 622 messages

David7204 wrote...

And now this is generally the part where people clumsily try and spin developers as wasteful clowns instead of people who often work 10 or 12 hour days for mediocre salaries.


I'm not entirely sure people do spin the large majority of developers as wasteful clowns.
In fact most people do not care about the programmers who work while staring at a computer all day.

It's really only the people who hold the top jobs who are seen in a negative light and for good reason.
I don't give a damn what problems they solve, earn my money as this is captialism. 

Modifié par TheProtheans, 20 juillet 2013 - 07:43 .


#158
David7204

David7204
  • Members
  • 15 187 messages
You're not obligated to give them a cent.

But they're not obligated to give you a product.

And look. Which one of the of two of you is here making demands? Which party is more desperate?

Modifié par David7204, 20 juillet 2013 - 07:45 .


#159
Guest_The Mad Hanar_*

Guest_The Mad Hanar_*
  • Guests

David7204 wrote...

And now this is generally the part where people clumsily try and spin developers as wasteful clowns instead of people who often work 10 or 12 hour days for mediocre salaries solving problems most of the people on the BSN couldn't comprehend. 


You claim to understand what making a mediocre salary means, yet you can't comprehend why prices hikes and backhanded DLC pisses people off. Also, I'll have you know that I do understand programming. The only reason I stopped going to school for game development was because of the state most game companies are in. So I understand the developers side, that's why I've been defending developers on this site for a long time. However, I'm not going to sit here and be complacent when I feel the overall quality of the games they are making are going down while the prices go up. That makes no sense from a consumer standpoint.

#160
HiddenInWar

HiddenInWar
  • Members
  • 3 134 messages
I would be okay with 80 bucks if it came with day 1 dlc installed and was basically like the Survivor Edition of the last of us.

#161
TheProtheans

TheProtheans
  • Members
  • 1 622 messages

David7204 wrote...

Such hypocrisy. The BSN will chant 'Quality over quantity, quality over quantity' all day long. But if a developer actually worked to make an ultra-high quality game and charged the same as two mediocre games, they shriek their heads off.


Hypocrisy in a hypothetical scenario that you just assume the reaction of people.
Not what I would call factual enough to cry hypocrisy.

#162
SlottsMachine

SlottsMachine
  • Members
  • 5 531 messages

David7204 wrote...

Such hypocrisy. The BSN will chant 'Quality over quantity, quality over quantity' all day long. But if a developer actually worked to make an ultra-high quality game and charged the same as two mediocre games, they shriek their heads off.


Do you actually believe the masses would actually pay for this uber game that you speak of? Me, I would it sounds sweet. But keep in mind that I spend a ****ton on games already, so maybe I'm not the best example. Also, keep in mind that Dead Space 3 was a big expensive and bland game. I hate to be the publisher that made Uber Dead Space, and had it fall flat on its face. 

#163
Iakus

Iakus
  • Members
  • 30 325 messages

David7204 wrote...

No, they are not separate. If you want your game to look great, that takes money. If you want three dialogue options on the wheel instead of two, that takes money. If you want choices like the Rachni to lead to totally new missions, that takes money. If you want more romance, more animations, more variation in dialogue, more interrupts, more weapons, more squadmembers, more choices - that takes money.


Looks at rpgs from the last decade or so, ond see:
 
Where 4-6 options in dialogue was normal, not 2-3.
Where particular choices could open up or close off entire storylines, not just missions
Class specific quests, alignment specific quests, Heck in DAO, the entire first hour or so of the game was unique to your chosen background.
I've seen romances done better purely with text than some with cinematic cutscenes.

#164
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

David7204 wrote...

Yes. It basically does. This really seems to come down to deluded players trying to deny the childishly simple fact that quality requires resources. It takes money to make a good game, period. More than what developers are getting now., if you expect the kinds of things often demanded on the BSN.

Is money a guarantee of quality? No. But a lack is a guarantee of a lack. For AAA titles, anyway.

And now this is generally the part where people clumsily try and spin developers as wasteful clowns instead of people who often work 10 or 12 hour days for mediocre salaries solving problems most of the people on the BSN couldn't comprehend.


I'm not saying that as a player. I'm saying that as a writer. There's a point where the amount of money coming in actually MEANS less and less, just like with time (for a writer). There's a point where it's superfluous. And yes, as I said before, quality does not simply equate to "more money." That's nonsense.

#165
teh DRUMPf!!

teh DRUMPf!!
  • Members
  • 9 142 messages
Funny thing.

I remember saying that (if I were them) I would have considered selling ME3 with another disc for ~$85.

It would just have to justify the price with an epic experience, though. Here's hoping they're going in the same general direction...

#166
AresKeith

AresKeith
  • Members
  • 34 128 messages

General Slotts wrote...

David7204 wrote...

Such hypocrisy. The BSN will chant 'Quality over quantity, quality over quantity' all day long. But if a developer actually worked to make an ultra-high quality game and charged the same as two mediocre games, they shriek their heads off.


Do you actually believe the masses would actually pay for this uber game that you speak of? Me, I would it sounds sweet. But keep in mind that I spend a ****ton on games already, so maybe I'm not the best example. Also, keep in mind that Dead Space 3 was a big expensive and bland game. I hate to be the publisher that made Uber Dead Space, and had it fall flat on its face. 


I'm willing to put that game in the same category as Spider-Man 3, Mass Effect: Deception, etc. As "It never happened" lol

#167
TheProtheans

TheProtheans
  • Members
  • 1 622 messages

David7204 wrote...

You're not obligated to give them a cent.

But they're not obligated to give you a product.

And look. Which one of the of two of you is here making demands? Which party is more desperate?


I don't think anyone here is making demands, I'm not sure what delusions are existing in your head.
I think people are only suggesting to them how they can earn their money, hell I would suggest to Gamestop how they earn my money.
Doesn't mean I am desperate to buy from Gamestop as there are other places to put my money in.
But I will still suggest anyway.

#168
HiddenInWar

HiddenInWar
  • Members
  • 3 134 messages
Spider Man 3 itself shouldn't be tossed out as canon, just...*shudders* the dancing scene.

#169
IntelligentME3Fanboy

IntelligentME3Fanboy
  • Members
  • 1 983 messages

iakus wrote...

David7204 wrote...

No, they are not separate. If you want your game to look great, that takes money. If you want three dialogue options on the wheel instead of two, that takes money. If you want choices like the Rachni to lead to totally new missions, that takes money. If you want more romance, more animations, more variation in dialogue, more interrupts, more weapons, more squadmembers, more choices - that takes money.


Looks at rpgs from the last decade or so, ond see:
 
Where 4-6 options in dialogue was normal, not 2-3.
Where particular choices could open up or close off entire storylines, not just missions
Class specific quests, alignment specific quests, Heck in DAO, the entire first hour or so of the game was unique to your chosen background.
I've seen romances done better purely with text than some with cinematic cutscenes.

welcome to 2013

#170
David7204

David7204
  • Members
  • 15 187 messages
Have you studied economics? That sounds exactly like the Laffer Curve Reagen tried to pitch. Or so I've read, since that was a decade before my time.

Anyways, that's nonsense. Trying to peddle the idea that BioWare would have more dialogue with less money is stupid.

Modifié par David7204, 20 juillet 2013 - 07:55 .


#171
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

David7204 wrote...

Have you studied economics? That sounds exactly like the Laffer Curve Reagen tried to pitch. Or so I've read, since that was a decade before my time.

Anyways, that's nonsense. Trying to peddle the idea that BioWare would have more dialogue with less money is stupid.


Who said LESS?

Oh, wait, no one.

#172
David7204

David7204
  • Members
  • 15 187 messages
Why did Mass Effect 3 only have two dialogue options instead of three? Because they limit the amount of dialogue they have in the game before they begin.

Because of money. Because it costs money to implement dialogue.

David Gaider said...

It used to be that art was the major bottleneck in our design. Now it's writing.

Why? Because words are expensive. We have separate types of word budgets, based on the costs they generate. So a "cinematic word budget" are voiced lines that require extensive touching by the cinematic design team. They have X number of people who can work Y number of hours at an average lines/hour speed. So we do the math based on the time we have allotted for the Production phase. We have a "voice budget" based on how many voiced lines we can afford to record, whether cinematic or not. Both of these numbers are smaller than the number of lines writers can actually produce.

Despite the fact that we have more cinematics and voiced lines nowadays, the word budget isn't actually new. After BG2 an effort was made to constrain the amount of writing we do, as even non-recorded lines (including text such as codex entries and journals, which also has its own budget) need to be translated into numerous
languages and also have a knock-on effect of how long a plot is (and thus how much time it takes for the level designers to implement).

Ultimately, with more money and more time the budget can be higher... but that's always the case. This isn't something we'd normally discuss since, to a fan, why wouldn't we put more money and time into a project? Hell, we'd like it too. Essentially, we need to start from somewhere, and that all starts with people much further up the chain than someone at my level.


Modifié par David7204, 20 juillet 2013 - 08:05 .


#173
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

David7204 wrote...

Why did Mass Effect 3 only have two dialogue options instead of three? Because they limit the amount of dialogue they have in the game before they begin.

Because of money. Because it costs money to implement dialogue.

David Gaider said...

It used to be that art was the major bottleneck in our design. Now it's writing.

Why? Because words are expensive. We have separate types of word budgets, based on the costs they generate. So a "cinematic word budget" are voiced lines that require extensive touching by the cinematic design team. They have X number of people who can work Y number of hours at an average lines/hour speed. So we do the math based on the time we have allotted for the Production phase. We have a "voice budget" based on how many voiced lines we can afford to record, whether cinematic or not. Both of these numbers are smaller than the number of lines writers can actually produce.

Despite the fact that we have more cinematics and voiced lines nowadays, the word budget isn't actually new. After BG2 an effort was made to constrain the amount of writing we do, as even non-recorded lines (including text such as codex entries and journals, which also has its own budget) need to be translated into numerous
languages and also have a knock-on effect of how long a plot is (and thus how much time it takes for the level designers to implement).

Ultimately, with more money and more time the budget can be higher... but that's always the case. This isn't something we'd normally discuss since, to a fan, why wouldn't we put more money and time into a project? Hell, we'd like it too. Essentially, we need to start from somewhere, and that all starts with people much further up the chain than someone at my level.


This tells me that there was a problem. You know why? Because ME and ME2 both had three dialogue options, and Bioware had as much or LESS money than they had for ME3. That tells me that either they aren't budgeting correctly, or that they spent the money elsewhere.

Regardless of all of this nice redirection, a ban or somesuch in the business world is very, very often a bad idea. Banning used games is a bad idea.

#174
David7204

David7204
  • Members
  • 15 187 messages
Or maybe they don't have money magically appearing from thin air? I really still think you've failed to grasp this simple concept - They don't have money they don't have. That's the end of it.

They don't have money they don't have.

What should they have cut from the game for dialogue? And don't say multiplayer. Given the success of it, it's very likely it subsidizes single player, not the other way around. Game budgets don't work that way anyway.

Modifié par David7204, 20 juillet 2013 - 08:13 .


#175
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

David7204 wrote...

Or maybe they don't have money magically appearing from thin air? I really still think you've failed to grasp this simple concept - They don't have money they don't have. That's the end of it.

They don't have money they don't have.

What should they have cut from the game for dialogue? And don't say multiplayer. Given the success of it, it's very likely it subsidizes single player, not the other way around. Game budgets don't work that way anyway.


Judging by their statements about how EA gives them what they want, as silly as your hyperbole is it actually has a ring of truth to it.

You're re-directing the conversation. This conversation was about the nonsense of a statement like "used games should be banned."