David7204 wrote...
No, they are not separate. If you want your game to look great, that takes money. If you want three dialogue options on the wheel instead of two, that takes money. If you want choices like the Rachni to lead to totally new missions, that takes money. If you want more romance, more animations, more variation in dialogue, more interrupts, more weapons, more squadmembers, more choices - that takes money.
Looks at rpgs from the last decade or so, ond see:
Where 4-6 options in dialogue was
normal, not 2-3.
Where particular choices could open up or close off entire storylines, not just missions
Class specific quests, alignment specific quests, Heck in DAO, the entire first hour or so of the game was unique to your chosen
background.
I've seen romances done better purely with
text than some with cinematic cutscenes.