
I really like the Sea Cave tileset, but I felt that it needed a roof. The only version I was aware of with roofs was NWNCQ's, but I did not like the muddy textures. Today I was thinking: what if I take the NWNCQ version of Sea Caves, but eliminate the NWNCQ textures? I tried it and it looked good. One texture however was missing, the one on the roof and the boulders Chico dropped in the water.
I made a new texture for the roof and boulders. I also applied the same texture as an override on the existing wall texture so it all flowed together. I tried several variations until I finally settled on one. I think it fits in with the other textures. Let me know what you think. I am rusty at art assets as I spend most of my time programming. Constructive criticism is more than welcome.
The tileset and four of the textures I experimented with are available for download on my Sea Cave Project page. I think this is just a first stab at improving this tileset. Other than the roofs, I don't like Chico's work on this one. The texture mapping is bad, the choice of light shafts through a roof is a bad one, and so on. Much can be done with this. I'd love it if someone picks this up and runs with it.
Enjoy.
Modifié par henesua, 21 juillet 2013 - 07:52 .





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